Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158048 times)

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #450 on: November 21, 2012, 05:04:21 AM »
In the early game Aya is useful for beating stuff up before you get better characters, late-game uses are Yukkuri hunting and being left out of the party. Reimu is a light-nuker, but you don't really find that many enemies weak to light. She's more useful in specific boss battles, with her guard skills.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #451 on: November 21, 2012, 06:25:03 AM »
I just picked up Mokou and Byakuren (how annoying it was!)

I'm using the Moriya Wall formation with Reimu in the front, Byakuren is the commander.

What is the commander, anyway?


Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #452 on: November 21, 2012, 02:03:48 PM »
A commander is a party character that grants a permanent buff, a commander bonus, on the party, while she is a commander. Different characters have different commander bonuses. You can also have commanders use support spells before starting to choose moves in the beginning of a turn, again, each character has two unique support spells.

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #453 on: November 21, 2012, 08:30:07 PM »
If you find the game hard even in the first couple stages, the later ones will probably make you hate life  :V

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #454 on: November 21, 2012, 08:53:47 PM »
A better formation is Hinotori Skydance, with Mokou taking the Center Position. She'll be a good interim tank until you get Alice.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #455 on: November 21, 2012, 11:39:46 PM »
Characters just kind of get used for whatever earlygame, the further in you get the more specialized they'll become. You'll get to ease into their roles. However, it's easy to overlook how they're properly used in some cases (Nitori and Satori are the most common characters to be incorrectly given a "Terrible" stamp, some people make mistakes with Youmu because of stance shenanigans, and Aya is slightly more useful then most give her credit for, albeit still mostly not relevant)

Coreven:Aya is still nice for a few other things (Stabbing mindflayers or instant deathing them before they move, blinktanking) but yeah it's true that Aya is one of the least generally useful characters- you don't normally need her speed or turn manipulation or blinktanking (Or Breath Reflection, later), and her offensive power and MP is weak once you get a good way into the game.

On Hinotori Skydance, the downside is the non-center slots have a -40% P.def penalty, which is super gross. You probably don't need that much of a tank-centric formation at that point in the game, anyway- but it certainly can be nifty.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #456 on: November 21, 2012, 11:49:14 PM »
Well, I used it for pretty much everything up to the Okuu-Orin boss fight. Even when I had Alice, Mokou was still doing duty as a damn good tank herself.
(Mostly because I was still figuring out how to work Alice, so I needed a Tank I knew how to work until then.)
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #457 on: November 22, 2012, 10:10:47 AM »
Yeah, Hinotori's fine early game.  The DEF penalty becomes more onerous the later you get though.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #458 on: November 24, 2012, 12:25:42 PM »
Made it into the expansion content yesterday.  Main game final boss went off without much issue for any of the phases since I was well prepared for each one.  Satori with Mad Thunder really made the 2nd phase go by quickly.  So much so that I had plenty of time to setup a couple buffs for my backup team before ending phase 2...and then watching the first move that I see in the final phase be Vortex, haha.  Bounced back from that thanks to liberal use of Private Square to buy me some time from not being facerolled.

Expansion wise, got a bunch of characters so far.  Going to likely go after Reisen next.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #459 on: November 25, 2012, 04:34:35 PM »
*flops*

Done! Beat the final boss of Lingering Summer Heat. Only thing I did not do was the extra dungeon since I do not really need it at all.

Final boss was not too bad. Nearly died on Phase One from Comet killing everyone but Sakuya. Luckily the red ogre decided to put a field effect up rather than attack Sakuya, allowing a final Private Square to finish things up. Phase Two had a hiccup when Patchouli died but Reisen and Lithos (with no bombs) finished things up. Phase Three was easy though I forgot to bring a field effect to overlap the final boss's so I just damage raced and ressed Alice once.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #460 on: November 25, 2012, 04:45:12 PM »
So, Orin / Okuu is pretty easy, up until when Utsuho tries to tag you with Mega Flare.

I'm just cruising along having only a minimal amount of trouble, smacking down Orin in like, 5 turns, when SUDDENLY 130 DAMAGES TO EERYWON

And she only had like 300 HP too :<

Better than my first try, where Patch got Zombie Fairy'd D:

My party's about level 10~12. 14, 15 maybe?
I've already passed the point where leveling up has become.... quite slow here.


Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #461 on: November 25, 2012, 04:48:52 PM »
Look for weaknesses, Utsuho is quite easy to take down.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #462 on: November 25, 2012, 04:53:47 PM »
Does that mean I should take her out first? I've been sticking with dropping the cat because of her annoying skills.


Re: Genius of Sappherios Zansyo/Weekend
« Reply #463 on: November 25, 2012, 04:59:53 PM »
Does that mean I should take her out first? I've been sticking with dropping the cat because of her annoying skills.

Take out Orin. If I remember correctly, she can revive Utsuho or use something similar to that. Patch should have the water land raising skill by that point.

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #464 on: November 25, 2012, 05:00:45 PM »
I'm pretty sure I dispatched Utsuho first, but you should really go for Rin, or she'll rez Utsuho. You can also blind the cat and prevent her from using skills as well.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #465 on: November 25, 2012, 07:43:22 PM »
Utsuho will only use Mega Flare after going below half health Ithink. So get her close to half, then blitz her with damage. Actions are decided at the beginning of the turn so you can reduce her to half one round then follow up if you are fast enough. Or you can ensure you go first with Aya's commander bomb and that can allow you to use Sakuya's Private Square to buy you two or three more turns. Turn manipulation can make alot of fights easier.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #466 on: November 25, 2012, 07:45:40 PM »
Fantasy Heaven on a magic-build Reimu will deal obscene damage to Utsuho. Aya can make you go before Mega Flare, and with Fantasy Heaven, you shouldn't have any issues dealing half her HP in one turn.

...Orin revives Utsuho? Wut? I've never seen that happen. Orin revives dead party members as zombies. Which is harmless if you aren't dying. Orin without Utsuho is pretty harmless IMO.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #467 on: November 26, 2012, 04:49:59 AM »
I actually brute-forced it starting with Orin's defeat. Looking in the bestiary, I find that Okuu is weak to light. Cue Reimu's re-entry into the active party and subsequent skill spam.

Oh, but how did I get Okuu's data, if I always defeat Orin first?


> Ihakasa's Moon Curse
> Okuu is cursed!
> Lots of damage
> Sliver of health
> MEGA FLARE


Oh! But I've since smacked her down, after extensive (read: +1) level grinding. Thanks for all the help! Now I get to be lost in Chireiden proper.


RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #468 on: November 26, 2012, 04:55:19 AM »
*flops*

Done! Beat the final boss of Lingering Summer Heat. Only thing I did not do was the extra dungeon since I do not really need it at all.

Final boss was not too bad. Nearly died on Phase One from Comet killing everyone but Sakuya. Luckily the red ogre decided to put a field effect up rather than attack Sakuya, allowing a final Private Square to finish things up. Phase Two had a hiccup when Patchouli died but Reisen and Lithos (with no bombs) finished things up. Phase Three was easy though I forgot to bring a field effect to overlap the final boss's so I just damage raced and ressed Alice once.

You should definitely do the evil maps. It's fun!

EDIT: I wrote up a gignatic help document on the evil maps. I'll admit that most of this is rephrasing an existent Chinese walkthrough, although I did try a few members that the original writer did not try, and expanded a bit more on the factual infos. So, please try using it and see if it helps, or if there are parts that can be improved.
« Last Edit: November 26, 2012, 06:57:37 AM by RegalStar »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #469 on: November 26, 2012, 01:44:45 PM »
I really should contribute to the wiki (I've done a full first almost-grindless playthrough, most of a second 100% completion goal playthrough, and am like an encyclopedia on the game) but I'm too lazy to sign up
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #470 on: November 26, 2012, 10:35:47 PM »
You should definitely do the evil maps. It's fun!

EDIT: I wrote up a gignatic help document on the evil maps. I'll admit that most of this is rephrasing an existent Chinese walkthrough, although I did try a few members that the original writer did not try, and expanded a bit more on the factual infos. So, please try using it and see if it helps, or if there are parts that can be improved.

After 59 videos of Genius of Sappheiros Weekend and 40 videos of Lingering Summer Heat, I have had my fill for now. Thanks though. XD

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #471 on: November 27, 2012, 01:05:20 AM »
What is Transparent Armor? I imagine it's a drop from a stage 27 miniboss, because that's the only kind of item I could possibly not recognize (I know -most- of those...) XD

Edit:Just found it in the accessories list on the wiki. Dear goodness, the final item on it. And dear goodness, it's effects... 90% physical null chance, but X weakness to all physical elements. I'd wear it with a Zephyr Mantle IV just to be safer >_>
« Last Edit: November 27, 2012, 01:20:53 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #472 on: November 27, 2012, 03:39:43 AM »
What is Transparent Armor? I imagine it's a drop from a stage 27 miniboss, because that's the only kind of item I could possibly not recognize (I know -most- of those...) XD

Edit:Just found it in the accessories list on the wiki. Dear goodness, the final item on it. And dear goodness, it's effects... 90% physical null chance, but X weakness to all physical elements. I'd wear it with a Zephyr Mantle IV just to be safer >_>
I don't know what the Weekend drop rate on it is, but it's 10% in 2.x.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #473 on: November 27, 2012, 03:45:58 AM »
I don't know what the Weekend drop rate on it is, but it's 10% in 2.x.

20%. Looks like all the stage 27 minibosses have that.

Minus the 2.5% chance on the secondary drop if you want to be exact.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #474 on: November 27, 2012, 07:25:25 AM »
Yeah, just kill Orin first, because ally zombies are annoying. Royal Flare + Fantasy Heaven should be more than enough to wipe Utsuho. Both of them cast very fast, so you likely don't even need Aya's 3 commander bomb.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #475 on: November 27, 2012, 11:33:11 PM »
Okuu actually has priority on her Mega Flare, though, if I recall correctly, so the best plan would be bringing her down to almost 50% and then finishing her off in one turn.
I think I recall using Aya's commander spell once, but even so Okuu went first and literally nuked everyone.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #476 on: November 28, 2012, 07:16:25 AM »
I don't think it is possible to go before Aya's commander bomb.
Have anyone tried to take Mega Flare? It should be Fire right? So Mokou should be able to take it with spec.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #477 on: November 28, 2012, 08:49:01 AM »
Mega Flare is MYS.
I just used the MYS special shield that one of the enemy drops and had Alice use her shielding skills.
Dealt 0 damage to everyone everytime. Quite a stupid battle if you have it.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #478 on: November 28, 2012, 09:52:44 PM »
Haha, awesome. Alternatively Marisa has that commander 3bomb to make you invincible to mystic. That's only once (Cooldown, you'd die next turn), but if you just want to beat up Utsuho right away that works out fine.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #479 on: November 28, 2012, 11:42:26 PM »
I used Paparazzi to finish off Utsuho before she could use Mega Flare, and even without it one or two of my characters were fast enough to act before Utsuho could use it.

And I suppose yet another option would be to use Hyper Camouflage.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?