Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158048 times)

Re: Genius of Sappherios Zansyo/Weekend
« Reply #270 on: October 02, 2012, 09:02:09 AM »
The Wiki lies :C
It doesn't even mention the Spirit Tortoises, and says you can do it by using Mokou's Commander spell to revive her before the Raise Dead activates or something.
Oh well, I guess :C
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappherios Zansyo/Weekend
« Reply #271 on: October 02, 2012, 05:02:06 PM »
If Satori is alive, the enemy's Raise Dead will misfire. (No battle animation)
...the spell hitting Satori while she's alive is the way to learn it, so something must have gone wrong :T

Maybe it actually targetted someone else or something? If there's no animation, then, I guess you couldn't really tell. Although I imagine you did it by quickreviving her before the Tortoise moved, and no one else had been dead, so that it'd realistically only could have been Satori.

Raise Dead in general sounds like a nightmare to learn though. You have to interrupt it, everything that has it carries a significant amount of resistance to charm/control (I remember trying forever to charm/control those damn Super Hairballs with no success, although now that Launch Earring V exists, maybe...? :T In general everything that was super hard to control should be a lil' easier now), and you have to do some weird thing with Reimu's lv90 barrier or some kind of dance with a revival skill (I imagine Sanae's work's fine too, it's just you have to make sure it goes off fast enough, Mokou's overall would just be simpler), and then hope the damn thing actually cast it. Combining all those together makes for AUGH.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Sungho

  • Custom Title
  • Personal Text
Re: Genius of Sappherios Zansyo/Weekend
« Reply #272 on: October 03, 2012, 01:38:39 AM »
I actually didn't try quickreviving. Like hell it works anyway. Wasted another hour trying to check.
I heard that even Control + Manual Aiming doesn't work.
And raising IND is useless against natural resistance.

Reimu's Hakurei Duplex Barrier(Lv. 90) only works because it somehow also has the effect of 50% Decoy.
You don't need to kill or revive anyone. Killing one enemy on first turn, then using Hakurei Duplex Barrier on the second turn works fine.
Reimu has Cast Speed +1000% in one of her trees, so you shouldn't worry about being fast.
You can always use the 'save anywhere' trick I mentioned to cut time drastically.
So, in a grinding sense, it is a nightmare.

My Reimu is only Lv.88 now, so I'll tell you if it works once I reach Lv. 90.

Anyway, who wrote the false information?
Signature

Re: Genius of Sappherios Zansyo/Weekend
« Reply #273 on: October 03, 2012, 04:30:21 AM »
So, how are you supposed to get Raise Dead then? I know the turtle has it, but how would you try to learn from it?
The other method mentioned was the Super Hairball, the second method seems to be as hard as trying to charm the turtle.
I think the Phoenix is impossible, but not sure.

RegalStar

  • Envoy of Balance
Re: Genius of Sappherios Zansyo/Weekend
« Reply #274 on: October 03, 2012, 04:55:49 AM »
I'm sorely reminded of how much I hate stage 14.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappherios Zansyo/Weekend
« Reply #275 on: October 03, 2012, 05:55:25 AM »
Quote
I heard that even Control + Manual Aiming doesn't work.
The wiki says you cannot manually target Satori with Raise Dead if she isn't dead, and that's why that doesn't work.

I personally could never land Control on the Super Hairball with the best IND I could manage+sexy underwear and super control spam times, so I have no idea if that's true.

And, what, if the monster has 95% resist, is it impossible to get more then 5% success rate no matter what? That was not the impression I was under.

Someone I know is trying to get it off the turtle or phoenix from stage 20, before they go to stage 21. I managed to get them to give up for a little while saying it wasn't worth the effort, after they tried for two hours, but they insisted on trying again in the morning. :T
« Last Edit: October 03, 2012, 05:56:57 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Tangrelle

  • This is my book! It's still all weird though.
Re: Genius of Sappherios Zansyo/Weekend
« Reply #276 on: October 03, 2012, 02:08:40 PM »
Hup hup, I'm up to Muenzuka now in this run <3

I am currently being incredibly adamant on getting Satori to 30 before Komachi because I will have Shinigami Scythe dammit >:C (And Tentacle so I don't forget)! Currently just have an all physical party+Satori+Melon Sword and going to the yukkuri place described earlier in Muenzuka. Which I must thank you for, incidentally! Grinding otherwise is horrifying.

Currently I'm at level 25. hooplahhhh <3 Although, when the time comes, how do I manage to get Komachi to smack her with it?

achicken

  • A Random Chicken Passing By
  • Das Nunstuck Git Und Slotermeyer
Re: Genius of Sappherios Zansyo/Weekend
« Reply #277 on: October 03, 2012, 02:23:01 PM »
That's easy, Komachi pretty much counters the first physical attack made on her with Shinigami Scythe on whoever attacked her. Have Satori attack on the very first turn with whatever she has on hand while the rest of your team buffs up. If you don't learn it there and then, close, reopen, reload.

Sungho

  • Custom Title
  • Personal Text
Re: Genius of Sappherios Zansyo/Weekend
« Reply #278 on: October 03, 2012, 02:59:13 PM »
You should attack anything that's not an eye or a spear. She will counter only close-ranged attacks.
I recommend getting Death Zapper instead of this because it has the same rate and is AOE.
Although I don't know how useful it'd be on the stages in between.

And, what, if the monster has 95% resist, is it impossible to get more then 5% success rate no matter what? That was not the impression I was under.
That's how natural resistance works. Says the wiki. Elixir is one of the hardest blue magic to get in weekend just because of this.
If you care for your friend, you should stop that person right now.
It is not hard to use the Hakurei Multiplex Barrier method, once you get Reimu to level 90. (I'm sorry about the typos I made)
The 'save anywhere' trick cuts grinding time a lot. Took about 10 tries to do this. 3 times it hit Reimu instead of Satori.

I found another neat bug regarding sidequests.
First, let the quest boss symbol stand beside you, than let another random enemy engage in battle.
If you defeat the random enemy, then try to face the quest boss symbol immediately when you return to the overworld view,
you will get the quest clear message and the reward.
Somehow the next random enemy you encounter will be the quest boss, but you can just run away.
You can do this on every random enemy symbol to gain lots of material.
Of course, it's next to impossible on some quests such as Byakuren's, but very useful at Sakuya's or Sanae's, or maybe others.

And Sanae's Wind of Miracles spam is so strong it feels like cheating.
Cooldown -1 is just awesome, I say. It would have been more like cheating on Alice or Sakuya, though.
Signature

RegalStar

  • Envoy of Balance
Re: Genius of Sappherios Zansyo/Weekend
« Reply #279 on: October 03, 2012, 03:18:57 PM »
So exactly what difference does range make, other than determining whether Komachi will counter with her scythe or not?

Sungho

  • Custom Title
  • Personal Text
Re: Genius of Sappherios Zansyo/Weekend
« Reply #280 on: October 03, 2012, 03:28:54 PM »
Almost nothing. Some other counter attacks are affected by it, such as Blood Slimes.
It is marked as 'Melee' and 'Ranged' in the weapon trees.
Signature

Barrakketh

  • You're suddenly Director of Fixing That Shit!
  • Vice President of It's Your Problem Now.
Re: Genius of Sappherios Zansyo/Weekend
« Reply #281 on: October 03, 2012, 11:38:10 PM »
I personally could never land Control on the Super Hairball with the best IND I could manage+sexy underwear and super control spam times, so I have no idea if that's true.
The Super Hairball has ☆ resistance against Mind Control, as does the Phoenix.  The Spirit Tortoise's resistance is only ◎.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #282 on: October 04, 2012, 04:19:06 AM »
I know Phoenix will never use Raise Dead when Controlled, but I'm not sure about the Tortoise.
I think I might go and test that, actually...
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

Re: Genius of Sappherios Zansyo/Weekend
« Reply #283 on: October 04, 2012, 04:38:18 AM »
I know the Tortoise does not have Raise Dead on its control list. I am unsure if the Tortoise uses Raise Dead while charmed. The easiest method is probably multiplex barrier and hopefully Satori gets hit by Raise Dead.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #284 on: October 04, 2012, 04:51:46 AM »
According to the Japanese wiki you can only learn raise dead from Super Hairball. The method mentioned is using reimu's barrier that has the decoy effect to direct the attack to satori.

Sungho

  • Custom Title
  • Personal Text
Re: Genius of Sappherios Zansyo/Weekend
« Reply #285 on: October 04, 2012, 05:06:14 AM »
As I said, Raise Dead misfires when everyone is alive, and a dead Satori doesn't learn it in the first place. (It does sometimes use it when charmed, but nothing happens).
It misfires even when Satori herself uses it when everyone is alive. Satori will automatically target a dead ally when she uses it on a alive ally, or herself.
Multi-hit attacks check every hit for natural resistance, so if you want to boost the chance,
use Aeroknife+Power Down+Hyper Trigger+Multi-hit attacks or something like that. Or maybe not. I'm not sure how the 'breaking out' works with multi-hit attacks.
If you do want to try. I wasted the time for you. You can't learn it with Interruption or Control + Manual Control, because it automatically targets dead people.

And I'm an idiot for trying to learn Elixir from Elder Dragon. It doesn't have it in the Control list. It thankfully had Cosmic Liner, though.
Now I only have 7 moves left to teach Satori.
Signature

Re: Genius of Sappherios Zansyo/Weekend
« Reply #286 on: October 04, 2012, 05:13:25 AM »
So, are you saying that it is impossible to learn? Because the Super Hairball and Spirit Tortoise both know Raise Dead and I don't see how there is a difference between trying to learn from either of them.

I thought the idea was wait for the enemy to randomly use Raise Dead, and on that very same turn, use Phoenix Feather. Then Satori should learn it. At least that is the method mentioned in the wiki.
The other method mentioned was to use multiplex barrier.

Sungho

  • Custom Title
  • Personal Text
Re: Genius of Sappherios Zansyo/Weekend
« Reply #287 on: October 04, 2012, 05:38:01 AM »
The wiki is wrong. Dead wrong.
I tried the Phoenix Feather method on the Spirit Tortoise before, with charm interruption(wasted another hour trying to do this),
and it has the same effect as when Satori was alive in the first place.

Raise Dead autotargets one of the dead people on the party, and Satori can't learn it if she's dead.

Not sure if the Hakurei Multiplex Barrier method works on the Phoenix or the Spirit Tortoise.
Signature

Re: Genius of Sappherios Zansyo/Weekend
« Reply #288 on: October 04, 2012, 05:52:00 AM »
But these methods would work on the Super Hairball? What is the difference may I ask? They both have Raise Dead.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #289 on: October 04, 2012, 06:46:15 AM »
But these methods would work on the Super Hairball? What is the difference may I ask? They both have Raise Dead.

I'm not quite sure why exactly but the Japanese wiki is rather clear about it. 現在、スーパー毛玉以外からのラーニングは不可能 (Currently, except from super hairball, this move cannot be learned). The other monsters that use raise dead aren't even on the learning chart for it.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #290 on: October 04, 2012, 09:27:45 AM »
Oh well, one less skill to learn! :D
On that note, I'm having trouble with the final boss.
I'm really thinking Sanae would make Phase 1/2 a lot easier, but these are my current teams:

Phase 1-oriented:
Marisa/Mokou/Aya/Satori/Reimu/Sakuya commander
Hinotori Skydance with Aya's blinktanking powers in the middle.

Phase 3-oriented:
Youmu/Patchouli/Alice/Sanae/Byakuren/Nitori commander
Konpaku-Style formation ;C

I don't need help with equipment or bombs, just the actual characters to use, maybe some move suggestions if you suspect I'm just using someone stupidly. Youmu's using her katana, and Mokou's using the Turtlesmasher, before you mention those :P
Hard 1ccs
Completed: IN, MoF, SA, DDC, LoLK, HSiFS

Extra 1ccs
Completed: EoSD, PCB, IN, MoF, SA, UFO, DDC, LoLK, HSiFS

RegalStar

  • Envoy of Balance
Re: Genius of Sappherios Zansyo/Weekend
« Reply #291 on: October 04, 2012, 01:37:20 PM »
I'm at the entrance of stage 17 but Satori is still only level 45. Is it worth it to level her to 50 so she can have a chance to pick up Holy/Flare from Genji? Or can I just level to 50 later and make do with Shadow Flare until stage 21?

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Genius of Sappherios Zansyo/Weekend
« Reply #292 on: October 04, 2012, 04:00:16 PM »
Oh well, one less skill to learn! :D
On that note, I'm having trouble with the final boss.
I'm really thinking Sanae would make Phase 1/2 a lot easier, but these are my current teams:

Phase 1-oriented:
Marisa/Mokou/Aya/Satori/Reimu/Sakuya commander
Hinotori Skydance with Aya's blinktanking powers in the middle.

Phase 3-oriented:
Youmu/Patchouli/Alice/Sanae/Byakuren/Nitori commander
Konpaku-Style formation ;C

I don't need help with equipment or bombs, just the actual characters to use, maybe some move suggestions if you suspect I'm just using someone stupidly. Youmu's using her katana, and Mokou's using the Turtlesmasher, before you mention those :P

Switch Satori and Sanae. You don't need party-wide buffs for the final phase-Byakuren buffing Youmu is all you should need-but you will want a healer; the fight may be over in a few turns, but a party-wide healer is essential to survive even that long (yes, even with Alice). The first phase is the better one for Sanae, especially when you take into account the fact that it lacks Alice; without Marionette Parrar, you'll want Sanae's buffs to aid in survival (the max-HP buff is particularly nice). And her offensive buffs help, too.

Maiden Synnae ミ☆

  • Wizard Maiden
  • ★☆★☆★☆★☆★☆★☆
Re: Genius of Sappherios Zansyo/Weekend
« Reply #293 on: October 04, 2012, 05:46:32 PM »
I'm at the entrance of stage 17 but Satori is still only level 45. Is it worth it to level her to 50 so she can have a chance to pick up Holy/Flare from Genji? Or can I just level to 50 later and make do with Shadow Flare until stage 21?

Bah, satori is completely useless. Don't bother with teaching her attack spells because she will never do decent damage unless if she's EXTREMELY buffed. Even acala sword does wimpy damage against regular enemies (I have it). it's better if you just use her for area heal/mass heal and starlight barrier/reflect wall. And maybe sometimes as a debuffer (but Byakuren is still better for this task).

Anyway... guys, I'm trying to beat stage 24 boss and for some reason after I kill Abyss Demon and then only the 4 embodiments of hatred are left, my reimu's Fantasy Heaven and Hell only does 1 damage to each of them. WTF!? Seriously, what does explain that? I can't see any reason for it to do minimal damage since she was buffed and on level 80. And I have to kill the four damned things at once, otherwise they'll revive. Thus, I can't use physical attacks.

-EDIT-

Nevermind... it was just the land power. I merely used Patchouli to clean everything and Ta-Da~! /derp/
« Last Edit: October 04, 2012, 06:45:24 PM by Magic The Shastri »

Sweetness and love~ ♥

RegalStar

  • Envoy of Balance
Re: Genius of Sappherios Zansyo/Weekend
« Reply #294 on: October 04, 2012, 06:19:44 PM »
Well, her damage isn't that bad when she can hit weakness, and she can hit a LOT of weaknesses, including some that not many other characters can hit. Demon Blast and Demon Collider, for example, are pretty good since those obligatory sword/axe/spear/staff monsters are everywhere, and they also do decently against those angels that show up too. Her light spells aren's as good (which is why I kind of wanted to learn Holy early), but they good enough to help dispatch the demons. Mad Thunder just melts anything weak to it and is generally decent against other neutral targets too.  Also I think Enervate is going to be really helpful... once my level's high enough to pick up the skills.

Looking at the skill stats though, Holy and Flare aren't too much better than Destruction Beam, and I can learn Shadow Flare from other things, so I went ahead and defeated Genji/Matsuba at level 47.

By the way, does anyone know how she does with really high level attacks like Meteor/Comet/Meduora Beam (or whatever it's called)/Dark Giga Flare and stuff?

Maiden Synnae ミ☆

  • Wizard Maiden
  • ★☆★☆★☆★☆★☆★☆
Re: Genius of Sappherios Zansyo/Weekend
« Reply #295 on: October 04, 2012, 06:40:11 PM »
I don't have those attacks, but I'd imagine it'd not be so different.

Medoroa might be the best out of those because it's like the only magical attack in the game that ignores MDEF. Although, Satori would still need to be properly buffed and with a powerful staff to be able to do good damage.

Sweetness and love~ ♥

RegalStar

  • Envoy of Balance
Re: Genius of Sappherios Zansyo/Weekend
« Reply #296 on: October 04, 2012, 08:45:05 PM »
I think trying to level everyone equally is making my party somewhat underlevelled; they're actually getting 150% exp across the board in stage 18 right now.

Should I go level up somewhere at some point?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #297 on: October 04, 2012, 09:10:34 PM »
I'm at the entrance of stage 17 but Satori is still only level 45. Is it worth it to level her to 50 so she can have a chance to pick up Holy/Flare from Genji? Or can I just level to 50 later and make do with Shadow Flare until stage 21?
I recommend getting Holy from Genji, simply because it's a pain to get that spell before the expansion (since the only enemy that uses it is in stage 21). Shadow Flare is easy to get from the demons in stages 16/17, and Flare is a pain as well but I don't feel it's as important as Holy/Shadow Flare.
In your situation, I'd just carry Satori along with me for the walk through stage 17, then grind what else is needed before fighting the bosses.

Quote
Satori being weak
20 points in Learning, 13 in Third Eye and it should be hard to say that again. Her basic elemental spells should hit about as hard as Marisa's ones, she gets a wider selection of elements than Patchouli (hers are more economic and practical at least) and near the endgame she gets some fun stuff. All that in addition to her support roles. She's amazing.

I think trying to level everyone equally is making my party somewhat underlevelled; they're actually getting 150% exp across the board in stage 18 right now.

Should I go level up somewhere at some point?
That's actually a consequence of Weekend, they changed some stuff in the experience bonus table thing and thus you'll most likely get bonus EXP whenever you get to a new level. For example, my main party was in the early 60s after stage 20. Compare that to how levels in the previous version went and how most people would want to grind to at elast 60 before tackling the final boss.
Anyway, why would you grind anywhere else and miss out on all the delicious bonus experience?

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappherios Zansyo/Weekend
« Reply #298 on: October 04, 2012, 11:09:08 PM »
Satori's power really changes entirely depending on how you're trying to use her.

In expansion though, she undoubtedly falls behind in sheer damage, but she still has several worthy nuking skills and is definitely great for randoms with her many powerful status effects; she even gets Charm/Control on hit with her last two eyes, opening up her physicals. I love Death Zapper with one of her last two eyes on. (A dagger is considerable too for higher status infliction and some different status; or even stacking a Death Dagger on, or the MP Drain dagger for efficient skill spamming! Or the other mp drain dagger with silence... etcetcetc)

Her normal hit-a-weakness-for-damage skills kind of fall behind in ex because she doesn't get upgrades in most cases, so only her nukes stand up in sheer damage. (Medoroa, Mad Thunder, Punish the Judgment, Cosmic Liner, or dark skills for random enemies) She's got tons of other uses still <3
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Maiden Synnae ミ☆

  • Wizard Maiden
  • ★☆★☆★☆★☆★☆★☆
Re: Genius of Sappherios Zansyo/Weekend
« Reply #299 on: October 05, 2012, 01:00:31 AM »
Quote
20 points in Learning, 13 in Third Eye and it should be hard to say that again. Her basic elemental spells should hit about as hard as Marisa's ones, she gets a wider selection of elements than Patchouli (hers are more economic and practical at least) and near the endgame she gets some fun stuff. All that in addition to her support roles. She's amazing.

lol what? Did you hit your head? She still sucks, and I can prove it. I added discharge to her skill list which is at least a passable elec magical attack, then used it against the "Venom" enemy. (Those earth elementals from garden of sun whose are weak to elec) with the following equipment:

Bardiche (a staff that increases elec power by 20%)
Lightning Robe (an armor that also increases elec power by 20%)

Zeus Amulet (also gives 20% elec enhance)
Bracelet of Insight III
Wisdom Ring III

With her growth tree raised like this: 25 points in learning, 13 in third eye, 16 in staff, 10 in INT. So... despite all of that, she only gave a wimpy 2K damage to the enemy.

Then, I gave exactly the same equippment to Marisa with her growth tree raised as: 25 in magic, 20 in astronomy, 16 in staff, 10 in INT. Then I used stardust surge on the same enemy. Guess how much damage she did?

14K. (Yes that's right... over 10K damage)

Now how can you say she is able to hit as hard as Marisa? That's beyond unthinkable, she could only possibly reach this CLOSE with several and several buffs, but why would I bother buffing her to reach the same normal damage output as marisa when I can simply use Marisa instead? Seriously... no thanks. I have a better arsenal of magical attackers to select.

Sweetness and love~ ♥