Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158037 times)

GuyYouMetOnline

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #180 on: September 16, 2012, 10:30:34 AM »
Don't know about party members, but I have in fact seen Suwako recover from Petrify.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #181 on: September 16, 2012, 06:13:37 PM »
Many boss enemies have a chance to recover from permanents/varieties at the end of the turn, and such definitely applies to Suwako and Petrify.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #182 on: September 16, 2012, 07:05:33 PM »
Yeah, I saw Suwako break out of Petrify repeatedly in the original too.

And in Weekend, she never did either.  I almost wonder if that's a change in Weekend...

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #183 on: September 16, 2012, 07:23:24 PM »
According to Touhou Wiki:

Quote
Suwako has a chance at shrugging off the status at the end of every turn, so you can't just set the game on auto-battle after hitting Suwako with petrify.

So yes... suwako can heal herself from the condition if you're unlucky. But that never happened during my battle against her since I made it sure to kill her as fast as possible after insta killing kanako. (By the way, that happened on the very first turn with one of sakuya's misdirection attacks)

...Anyway, can someone tell me what in the bloody socks I have to do on the "red eyes medusa floor puzzle" from stage 20 to open the second green door?

Please, someone give me the correct path I have to follow or something so I can unlock it.

-EDIT-

Nevermind, finally completed the puzzle. Will update the post again if I find some trouble with stage 20's boss.

-EDIT 2.0-

Well then... beated her easily after following alternate method from touhou wiki's walkthrough. However... I also put aya on the party for Tengu's Fall Wind, due to Turtlesmasher's low accuracy. And the rest of story is history.
« Last Edit: September 17, 2012, 12:43:49 AM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #184 on: September 18, 2012, 02:17:49 AM »
Quote
And in Weekend, she never did either.  I almost wonder if that's a change in Weekend...

Weekend seems to have changed Iku's patterns as well. She'll not cast her All-Instakill attack twice in a row now, instead alternating every 3rd turn (she still does it first turn). This actually gives you a lot of buffer!
Tho in 6+ turns she'll have raised the Lightning field of the map so high that even Spectrum Mystery can't deal with it, so we still shouldn't be taking this long.

(At least I'm pretty sure Iku has a pattern that doesn't match the wiki's proposed one anymore. After I got wiped ~5 times and finally found the winning formula, I spent a handful of additional turns until  Iku finally targeted Satori with Mad Thunder. Thunderclap WAS tempting, tho... it's Satori's only use for Bombs at that point.)




Re: Genius of Sappherios Zansyo/Weekend
« Reply #185 on: September 18, 2012, 04:25:32 AM »
I see, that's interesting, I did not know Suwako can recover from petrify.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #186 on: September 18, 2012, 05:27:30 AM »
(At least I'm pretty sure Iku has a pattern that doesn't match the wiki's proposed one anymore. After I got wiped ~5 times and finally found the winning formula, I spent a handful of additional turns until  Iku finally targeted Satori with Mad Thunder. Thunderclap WAS tempting, tho... it's Satori's only use for Bombs at that point.)
Now that Mad Thunder is a 100% chance to learn if you max out the learning tree, it's actually a pretty good idea to try to grab it from Iku. Thunderclap is kind of ehh; it's not a lot stronger then her other elec attacks, but costs a bomb and a lot of MP in exchange for alltarget and Shock. Mad Thunder, on the other hand, is a pretty powerful magic attack on the level of endgame elec spells.
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Hanzo K.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #187 on: September 18, 2012, 02:01:41 PM »
Quote
Stuff about Suwako and Petrify

Well, earth and stone are a part of her portfolio, so is it much of a surprise that she can break out of Petrify?


As for Iku, I suppose this bodes well for me now, hm? What level you gotta be to get Mad Thunder again?
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achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #188 on: September 18, 2012, 03:16:20 PM »
Wiki says 30. My Satorin was at 45 when I challenged Iku.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #189 on: September 18, 2012, 07:18:30 PM »
Anyone know a trick to make stage 21's enemies respawn quickly? I entered and left 5 different locations of the game, then did the same to hakurei shrine and they still didn't respawn.

I need to grind my characters till level 70 (all of them are above 50) for the final boss,  but by this point, the only place that gives me real good XP is stage 21, although, if those unrespawning enemies won't cooperate with me, I'll never be able to reach said level.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #190 on: September 18, 2012, 10:29:59 PM »
Did you step on the magic circle every time when you entered the Hakurei Shrine?
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #191 on: September 18, 2012, 10:34:40 PM »
Yeah; you need to actually step on healing circles when you enter/leave places for it to work. This goes for both stages and the shrine.

You shouldn't need to grind to 70 though ^^; With subquests in expansion, you'll be able to get levels up to mid70s extremely easily (Mindflayer subquest is free exp via instant death and tends to come twice in a row; each character should gain at least one level per fight until mid70s iirc), and there are almost no skills learned by anyone between 60 and 70, nor do the hp/mp/stat boosts add up to much.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #192 on: September 19, 2012, 04:42:39 PM »
Oh... didn't know you needed to step on the healing circle. Now that I did it, the trick worked.

And well... Touhou wiki says you have to be at least on upper 60s to challenge the final boss. it's still possible to win on lower 60s, although... it says you'll have a tougher time. But since you're saying it's not necessary, then I'll follow your word and try it.

By the way, I have a question. If you equip Gamer's Fan on your party's commander, will it still raise item drop rate? Same thing for items like yukkuri medal, will it still increase the XP gained?

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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #193 on: September 19, 2012, 09:10:10 PM »
XP gain items still work, I don't know about the gamer fan. It was only like a 0.1% drop rate boost before, and I'm not sure if that was boosted, either.

And, yeah; leveling only really helps at all if you learn a cool new skill from it, and there are extremely few learned skills between 61 and 69. Sanae, Mokou, Byakuren, and Youmu all learn a great skill between 55~60 though; so there ARE several people who can use a little leveling and it'll help. Satori's high-tier skills all unlock at lv60 now as well, and I think it's possible to get Medoroa from something in stage 21... Medoroa can do like 10k damage endgame, and probably something similarly powerful before then, but I have no idea how hard getting an enemy to use it on Satori would be before Expansion.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #194 on: September 19, 2012, 10:42:03 PM »
Defeated Lithos easily.

...and now I'm screaming for someone to help me with the final battle... it's hard beyond belief. Is there not like a really, REALLY good strategy that will almost guarantee a win?

Every boss on the game so far had some strategy to make the battle easier... so, I'm guessing the final battle is no different.

-EDIT-

(When someone decide to reply to this, please also answer this question: If you combo asura strength with Paschal Moon-Reflecting Satellite Slash, will you get a critical hit on each hit? Because if you combo this attack with Byakuren's Dark Sword + Weapon Bless with Kusanagi equiped, the goddess would probably take overly massive damage)
« Last Edit: September 19, 2012, 11:55:05 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #195 on: September 20, 2012, 03:19:03 AM »
I believe Asura Strength only gives critical on the first hit, so it is not very good.
Against the final boss, use 2 teams, the first team is to take down phase 1. That team should consist of Patchouli, Marisa, Sanae, Nitori, Alice, and some other person. Just spam spells until ou win. Then clear the element field with Void element or whatever it is called.
Second team should consist of Byakuren, Youmu, Reimu, the last 2 are not very important. You can swap Alice in to the second team and use Mokou as a tank for the first team in Poison Doll formation, if you want more defense.
I don't know if you can craft the Yata no Kagami yet, but if you can, craft that, it is very useful in this fight.

You best move is probably Slash of Eternity, since it is one of the stance bombs, so you get bonus damage from the tree. Pascal's Moon Reflecting Satellite slash is not in any stance, so it doesn't get the damage bonus. It may be better than Slash of Eternity, but I wouldn't bet on it.
Depending on how many points you have, you may want to put all your points in offense, so 10 ranks in Strength. At least 16 points in Asura sword for +40 attack.

Oh yeah, don't make the mistake I did, you need to kill the 3 goddesses in phase 2 otherwise you face a super hard version which you will not beat with your items.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #196 on: September 20, 2012, 04:03:00 AM »
No, the only thing you won't get from the 2-bomb is the MP cost reduction.
Every other thing applies. such as +ACC and +CRT, and the buff from the stance.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #197 on: September 20, 2012, 04:36:28 AM »
(I call the Manussya stance human stance out of habit, for reference)

You best move is probably Slash of Eternity, since it is one of the stance bombs, so you get bonus damage from the tree. Pascal's Moon Reflecting Satellite slash is not in any stance, so it doesn't get the damage bonus. It may be better than Slash of Eternity, but I wouldn't bet on it.
Depending on how many points you have, you may want to put all your points in offense, so 10 ranks in Strength. At least 16 points in Asura sword for +40 attack.
It's better then SoE. It also has super high accuracy which you need so that Byakuren doesn't have to buff Youmu's. But yeah; it's definitely stronger. The one thing is that is DOES have one turn higher cooldown; you'll be spending the turns buffing up on the first use anyway, but then you'll have to wait slightly longer for the second. In power vs. cooldown, the two might even out, but I'm not sure exactly how much damage SoE does in comparison. I know with proper preparation, Pascal Satellite Slash does almost enough to two-shot the boss (If Dark land is high, it probably -does- twoshot).

Three uses of it will kill the boss for sure if you're got all the proper buffs applied on each, so the power isn't too much of an issue. Use Human stance and make sure to max the Katana tree for critical boost, along with enough points in Half-spirit for the spellcard reduction (although I'm sure you know that already), the criticals are far more powerful then the strength bonus off of Asura. I'm pretty sure Asura's thing only makes the first hit a critical as well, so the buff in Human stance is a lot better as well as it's passive critical boost.

And yes, use the katana, not the Kusanagi. The critical boost in Youmu's tree and the chance to use physical skills (instead of just normal attacks) twice makes it superior, ESPECIALLY the latter if it triggers, because that will cut several turns off the time it takes to end the boss. If one of your spare people in party 2 can use swords and has nothing better to do, they can whack away with the Kusanagi for a little extra damage.

I'd put Alice in the second party. You should definitely have the Autobarrier unless you've got some other shield you think is comparable. Poison Shield is undoubtably the way to go. With Poison Shield and parrar, magic will still be doing a little damage; keep this in mind and give appropriate people resists/mdef to counter, and do have heals on Byakuren (as well as Reimu/Satori if they are present).

Satori/Aya/Mokou are all considerable people for the first party in addition to the ones he said, especially considering using Chasers will screw up chances to doublecast, and that chasers are falling behind in power at this point. Keep in mind the sisters in phase one have some divine barrier; if you've got a staff with Magic Exorcism, use it. The reason I say Aya is she can blinktank, and her evasion spellcard has application versus Anastasis. Whoever the tank is, though, make sure they've got high Elec resist to take Mad Thunder hits. If Satori is in the first party, she can petrify mooks so you don't have to worry about them anymore. (Don't kill the mooks, having a maid summoned sucks.) Lithos has the most divine barrier and the highest mdef as well iirc, so she's the hardest to damage; I'd just take a break when she comes up, especially since her weakness Fire will counteract the water land you build up hitting Biotopos.

Sanae could attempt using a dagger to petrify mooks in her spare time if you've got the Psycho Dagger from stage 13's ghosts. The mambele knife from the Seely Court enemies in stage 20 (I -think- it's them?) has slayers on phase 1 sisters if you want to try using someone (Probably Sakuya) for that. Actually, Patch might do better damage with a Mambele then with her magic, you'd have to test. Sakuya/Mokou bashing phase one with the kusanagi would be alright since it's high power and has exorcism, even if it doesn't slay them, and would help you hit phase 2's damage quota I think if you saved mp for that.

If Alice is not in the first party, keep in mind you want earth resistance on everyone for phase two's Stone Shower.

You can get away with having one of the elements at max from your party using it to kill the second phase, if your first party has Mokou and you just use Reraise to take the nuke before second party jumps in. (Alice also can try to do this for party 1 spamming london doll/little legion until it's used) Light/Dark don't trigger the murdernuke, either, and having high Dark boosts the damage form hitting the dark weakness.

Keep in mind you'll need to be able to pump out enough damage to kill the second phase in time. It's 50,000hp over 9 turns, if I remember right. You might consider using Team 2 for this phase; if you do, keep in mind Youmu will need enough bombs to handle both this -and- the last phase if you go down that road.

(in my current 100%-goal playthrough I'm in stage 14 right now myself, farming for drops I didn't get before I fight Tenshi. Steady progress~)
« Last Edit: September 20, 2012, 04:48:10 AM by Serela »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #198 on: September 20, 2012, 06:05:39 AM »
Quote
No, the only thing you won't get from the 2-bomb is the MP cost reduction.
Every other thing applies. such as +ACC and +CRT, and the buff from the stance.

So, is the translation wrong then? It says something along the lines of asura stance skill damage +30% or something like that. What does that mean then?

Quote
It's better then SoE. It also has super high accuracy which you need so that Byakuren doesn't have to buff Youmu's. But yeah; it's definitely stronger.

Against the unupgraded boss, I don't think you need the accuracy buff. But I could be wrong here, I haven't fought the boss in a while now. Youmu's accuracy buff from the human realm stance should be enough.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #199 on: September 20, 2012, 06:22:27 AM »
The parameters of the buff is boosted.
When Youmu has 10 IND, Human Realm Stance will give +18% ACC.
When she has the '+50%' skill tree, it will give +27% ACC.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #200 on: September 20, 2012, 06:29:23 AM »
I see, so you want high IND for Youmu too, if the numbers are substantial. From the texts, I was under the impression that the power(as in damage) of the skills that use that stance was boosted.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #201 on: September 20, 2012, 07:42:24 AM »
Do those bonuses work for the Conjoined Stance as well?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #202 on: September 20, 2012, 08:00:47 AM »
IND boosts a lot of things, but most things are not boosted significantly enough for you to care. Byakuren and Sanae's buffs are more potent with IND, but if you throw all your launch earrings on them and test the difference, you probably won't see a particularly significant one. (The effect on it varies from buff to buff; Sanae's offensive buffs get a very low effect from IND, while her defensive get a higher one, and all of Byakuren's are somewhere inbetween Sanae's. As well, with the introduction of Launch Earrings V in Weekend, the difference from using IV+V compared to neither... well, i'unno, maybe it actually sort of does something, if the effect isn't capped at a low number. iirc the effect on poison caps out)

The only things you need to worry about IND for is actually landing bad status effects. (That being said, if Byakuren/Sanae have spare accessory slots for a boss fight, and no one else needs the launch earrings, it certainly doesn't hurt to give it to them)

In any case, Youmu will get far better returns out of directly giving accessories for boosts rather then increasing her IND to try and make the stance give a higher bonus.

And, the boss has 180 evasion, so you need to hit 280 accuracy to never miss. Slash of Eternity has a 25% accuracy detriment, while Pascal has a 40% increase. You do get a bonus from Human stance and from Byakuren's all-up buff to help it out, and the Doujigiri Yo-whatever the katana is has a 117 accuracy base, ontop of +60 from pow trees in human and katana; basically, without using any slots for Headshot Goggles, Pascal will not be missing, while you'll probably have to at least devote one slot for Headshot Goggles III or IV to get Slash of Eternity up to the same standards. (200 acc for Pascal which youmu will practically hit even without buffs, or 374 accuracy for Slash of Eternity, which definitely will need goggles and the help of the human stance/byaku-buff; you'd probably want about 280~300 accuracy going in)

I'm not sure if Conjoined Stance boosts anything other then HP.

There's a page about this in the jap wiki, but while I can grasp what it's saying, I can't be explicitly sure what it means... you might consider testing the effect of IND on buffs just to make sure it's not too significant. I would, but I'm too early in my game to have access to high enough launch earrings for useful research.
« Last Edit: September 20, 2012, 08:11:12 AM by Serela »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #203 on: September 20, 2012, 08:37:09 AM »
The accuracy bonus you get from human stance is hard to tell from IND boosts, because you can't actually see any numbers.

As for Byakuren's buffs, I can tell a difference on how IND is affecting her buffs, not big, but it is noticeable. So, I do tend to give Byakuren IND items, but I did not know that Sanae's defensive buffs get more bonuses from IND than her offensive buffs. I don't usually use defensive buffs other than the RES one, so I can't tell.

I kind of want to know, because with IV and V, that is a fairly large jump in your IND score. I have tested Mokou's regen(Xu Fu's Dimension), which is the easiest to test, because you actually see numbers pop up. I guess it is also easy to test Conjoined stance and the Sanae buff that gives HP. But everything else is hard to tell, especially accuracy or critical hit chance or stuff like that.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #204 on: September 20, 2012, 01:48:28 PM »
Simply put, for 'good variety' status, anything over than 100 IND is wasted.
The boost increases for every 10 IND, and is simply propotional, rounded down.

All of Byakuren's buffs can be boosted to 150% at 100 IND

Sanae's DEF and MDEF buff can be boosted to 200% at 100 IND
Sanae's other buffs can be boosted to 125% at 100 IND
Sanae's RES buff and MDEF buff gives a flat +, instead of +%.


And I was wrong about Youmu's Human Realm Stance.
It gives +15 ACC instead of +15% ACC. I'm very sorry about that.

EDIT :
Ah, forgot something else.
MDEF, EVA, ACC, IND, RES all are + instead of +%. For both Sanae and Byakuren,
« Last Edit: September 20, 2012, 02:04:53 PM by Sungho »
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Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #205 on: September 20, 2012, 04:16:49 PM »
Sometimes a pic is worth more than words, so... check it out guys, this is the equipment I plan to use for those characters:







Youmu:

[Level 77] Growth = 7 (Manussya) | 16 (Asura) | 7 (Half Ghost) | 25 (Swords) | 2 (Katana: for Law of Spirit Calming) | 7 (STR) | 1 (VIT: Just to get above 400 pdef)

Serela said Doujigiri Yasutsuna is the way to go, but I still think Kusanagi is better... because you get a considerably high boost on several stats, and I can also use Dragon Fang Strike with the normal sword Tree Maxed, which is a quite good attack with no cooldown. I plan to use it while waiting for Paschal to reactivate.

Shuten Douji's Bracer is there because of the 5% Enchance (Although, I don't really understand how it works)

Even though it was quite expensive, I decided to craft Legendary Fencer's Clothes because it gives +3 bombs, and I will really need them on the final battle.

High Ribbon and Bracelet of Reflection IV are there for better protection against the boss' magical attacks.

Also, the boss has 180 evasion, right? With 250 accuracy, will I be able to guarantee my hits? This is the best accuracy point I could reach for her. I can still boost it further with some accessories, but I prefer to leave those I chose equipped.

Byakuren:

[Level 71] Growth = 25 (Support Magic) | 7 (Casting) | 25 (Scrolls) | 4 (DEX)

Nothing much to be said about her except for the accessories. Well, Ribbon is there for the same purpose as Youmu. Launch Earrings IV for better induction and thus, better buffs. While Squall Hairpin IV to help her cast said buffs faster.

Alice:

[Level 72] Growth = 25 (Manipulation) | 16 (Craft) | 20 (Dummy) | 3 (VIT)

I chose Rainbow Greaves to give her Elemental Resistance while Mononushi's Armor for a Star on ETH. It's gonna help against Stone Shower.

Makai Ring to reduce MYS damage towards 25% so she can tank Minus, while World Olympics Flyer and Sun Ring are there just for better protection against the Slash and Light attacks respectively. With those equipped she can take most of what the boss has to deliver.

...So, what do you guys think about all of this? Is the strategy acceptable or should I make some modifications?

(By the way, I don't understand how to get Poison Shield Formation. Touhou wiki says you have to kill an enemy with toxic, so... I put only satori on my party, used poison art against an enemy group from stage 1, they all took 500 damage and died, then I went to Garden of Sun's Healing Circle with Alice as my party leader and I still didn't receive the formation book. What did I do wrong?)

(Yet another question, how can I prevent Void Gravitation from annihilating my whole party? I used youmu's Paschal slash with Byakuren's dark elemental buff, then the boss imediatelly used this attack and killed everyone in one hit)
« Last Edit: September 20, 2012, 05:07:28 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #206 on: September 20, 2012, 05:33:27 PM »
Youmu:

[Level 77]
...I think you ground a bit too much  :V
Quote
Serela said Doujigiri Yasutsuna is the way to go, but I still think Kusanagi is better... because you get a considerably high boost on several stats, and I can also use Dragon Fang Strike with the normal sword Tree Maxed, which is a quite good attack with no cooldown. I plan to use it while waiting for Paschal to reactivate.
Katanas are better because their growth tree has critical rate +10 and critical damage +33. Guess what makes Youmu so powerful? And well... why would you use Dragon Fang Strike when Youmu's stance skills are better and cheaper than it?
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Alice:

[Level 72] Growth = 25 (Manipulation) | 16 (Craft) | 20 (Dummy) | 3 (VIT)
What are you doing how can you not have 25 in both Manipulation and Crafting that's not how you play Alice.
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...So, what do you guys think about all of this? Is the strategy acceptable or should I make some modifications?
FYI, the final boss has an instant death attack too.
Quote
(By the way, I don't understand how to get Poison Shield Formation. Touhou wiki says you have to kill an enemy with toxic, so... I put only satori on my party, used poison art against an enemy group from stage 1, they all took 500 damage and died, then I went to Garden of Sun's Healing Circle with Alice as my party leader and I still didn't receive the formation book. What did I do wrong?)
Toxic is poison that deals 600 (I think) or more damage per turn. Give Satori all your +poison damage gear, buff her IND with Byakuren and you should be able to get a bubble that says Toxic.
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(Yet another question, how can I prevent Void Gravitation from annihilating my whole party? I used youmu's Paschal slash with Byakuren's dark elemental buff, then the boss imediatelly used this attack and killed everyone in one hit)
She always uses that when the land meter is at maximum for any element (other than light/dark) at the beggining of her turn, so it would be a good idea to have Patchouli clean everything before going to the third phase.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #207 on: September 20, 2012, 08:40:41 PM »
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What are you doing how can you not have 25 in both Manipulation and Crafting that's not how you play Alice.
If you're using Doll's War, then the field effect bonus can be good. Alice's doesn't really need the shield pdef bonus in this fight (I -think-, at the least not with what he's using and his level), and you can get by without the HP. ...I'd take them over the +2 field effect turns probably, though, Alice does actually kind of have good use for that +20% hp for once, and she doesn't need the other bonuses she'd lose from 9 less points.

Alice needs to have a lot of resistance. I'm not sure whether there's a instant death attack, but she'll likely have to Little Legion 5 hits of a petrification spellcard. You can always have Byakuren heal it off with a spellcard heal, but that's a turn you aren't parrared, which means a turn that will hurt like hell.

Katana's are better for the critical bonus as said, the fact that especially at that level where you have Full Moon Slash you don't need dragon fang strike at all, and especially the double cast chance. HOWEVER, in the end, the Kusanagi is fine too so it's not a huge issue.

Don't bother putting points into base stats that are not STR or VIT, the returns are next to nil. Byakuren can use them to get another boost in casting speed and one point in Status Magic for +10 IND to top her off at 100 for max effect buffs (Amplifying Scroll likely does this anyway, but this means amplifying scroll itself gets the extra effect. Those points aren't doing a thing in DEX anyway.) Three VIT on Alice is whatever because you can't do anything else with them so sure why not. You probably don't have use for +1 bomb from the offensive tree, as the battle shouldn't last that long.

That much accuracy is fine. Keep in mind Human Stance and Byakuren's Amplifying Scroll will be increasing it.

You should really consider crafting the Autobarrier shield for Alice if you still have an orichalcon left over. In expansion, orichalcons are super easy to get, so don't worry about that.

Youmu probably doesn't need the High Ribbon -and- the Reflection IV, one can be switched out for a Strength Ring III or Rage Choker or dark damage boost amulet (The boss has light, but it comes with a spellcard warning so you can little legion) and the other can go to whichever of the other two unrevealed party members need it more. Alice, also, will be taking minute (More likely, 0) damage from physicals, so you can give her something else instead of World Olympics Flag. Probably something to resist Petrify, or just a Indefagitable Earring in case it does have instant death.

I'm not sure you can use Law of Spirit Calming without a Katana on, but you can check this easily by walking into any random battle. (In any case, Youmu seriously doesn't need it for this fight, get STR instead or something) And, the critical enchancements from Human Stance are far superior to Asura's damage increase, and I think the noncard was also stronger but I forget. But like; with the katana, you'd be able to consistently expect at LEAST one critical, likely two, and the criticals deal enough damage to make the non-crit hits look pretty wimpy. Even when using the Kusanagi and losing 33% damage and 10% chance to crit, they should still be beastly.
« Last Edit: September 20, 2012, 08:48:27 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #208 on: September 21, 2012, 06:10:55 AM »
Yeah, I am not sure about Youmu's stat distribution, it doesn't look very good. 20 ranks in sword, 25 ranks is wasted, use one of the stance skills over dragon fang strike. I recommend Crescent Moon Slash and Full Moon Slash. I also recommend Human Realm stance. I find Asura and Devaloka to be lacking, unless you can pull off Heavenly Halo Slash and drop the boss' Light Resistance further. I believe Manussya is the superior stance, but I could be wrong.

Quote
[Level 77] Growth = 7 (Manussya) | 16 (Asura) | 7 (Half Ghost) | 25 (Swords) | 2 (Katana: for Law of Spirit Calming) | 7 (STR) | 1 (VIT: Just to get above 400 pdef)

You want, 13 Manussya, 16 Asura, 7 Half Ghost, 20 Sword, 9 STR. You don't need ranks in Katana, I don't think you can use Law of Spirit Calming without a Katana.

I hope one of your party members is Reimu, because she and Alice alternate protecting your team members. Reimu can use Super Duplex barrier and prevent Magic damage, so for that turn all magic damage is negated. This is one of the ways to negate Void Gravitation. For your last party member, if you can, have someone who can use dark element attacks to turn the field dark. Satori is also a good choice here if you want another user that can deflect things. Her magic reflect is useful in this fight and I believe it can reflect Void Gravitation. She also has Starlight Barrier, which is kind of useful and she can heal.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #209 on: September 21, 2012, 09:14:35 AM »
Just by fighting everything (except for the Two-Headed Dragon because dear god that thing is like a pile of trucks) on stage 21, I got half of my party to level 70 (on Weekend, obviously). I feel that grinding for levels is completely unnecessary in that version, especially since everyone left stage 20 at around level 55 too.

By the way, now that you mentioned Satori and she got considerably easier to use, I kind of wanted to try using her in the second party for the final boss, but I realized that the one I use has no room for changes at all. Youmu for damage, Alice for protection, Sanae for maintenance, Byakuren for buffs and Patchouli for land control (because of Land Amp). I think I could swap Sanae out for her, but then I'd lose the ability to revive people after unlucky shots or status effect spam, her global RES buff and the buff buff she got thanks to the amount of experience, but I guess I could try it out. Then again, she'd be completely useless in the first party, since nobody ever dies or needs any fix in there because of Aya and Reimu.

The only character who I can never find an use for is Nitori. Is spamming her commander spell really the best she can do against the final boss?