Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158034 times)

achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #120 on: September 10, 2012, 01:38:15 AM »
Well if someone can point me to how to look for the silver key values, I'd appreciate it. It's only so I don't have to futilely search for a key that didn't spawn.

Barrakketh

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #121 on: September 10, 2012, 05:13:00 AM »
You have to make it yourself because the addresses change every time you start up the game.
I had made a cheat table for LoT (just for character stats) and people on these boards made the same claim, yet my table worked every single time I launched the game without fail.  You just need to get a list of all pointers to a given address and weed out the bad ones.  Once you find a good pointer than you can start accessing other stats by using offsets from it.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #122 on: September 10, 2012, 05:28:20 AM »
That's for Labyrinth of Touhou (right?), some games don't change the addresses like Gensokyo no Nazo. However some games like Genius of Sappheiros change the addresses upon start up.

Um, what are pointers?

Barrakketh

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #123 on: September 10, 2012, 05:46:51 AM »
That's for Labyrinth of Touhou (right?)
Yep.  And some of those pointers I found would go bad when restarting the game, which is how I weeded them out.  Once I had one that was good after restarting the game several times, it stayed valid.

Quote
Um, what are pointers?
A data type that holds the address of a block of memory allocated on the heap (with malloc in C, operator new[] in C++).  They "point to" to a location in memory, hence they are called pointers.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #124 on: September 10, 2012, 08:18:48 AM »
If I'm not mistaken, this game changes pointers and stuff every time you leave an area, or something close to that. I remember a way to cheat more items that involved going to Rinnosuke's, crafting basic materials like Iron and stuff, and comparing the values to see which ones would change after you did that. Then it was just a matter of adding/removing 4 bytes to get to the next item on the items list. Kinda complicated at first, but once you get the hang of it it's a breeze. No idea if it still works in Weekend, but I doubt it doesn't.

Obviously, that won't work for items you do not have, keys, drop rates or anything else.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #125 on: September 10, 2012, 08:50:57 PM »
I tried to play this game just now, but it gives me something like this :



(this comes from a friend's save)

Also, the attack animation don't show up at all, neither do the damage number. What is the problem ?

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #126 on: September 10, 2012, 10:25:09 PM »
For the love of god... someone give me a good strategy to beat this @$@!%$ Genji because I've been trying it all day long and none of my strategies worked.

By far the hardest boss I fought so far in the game... I always manage to drop his HP below half but then my characters loses all of their bombs/gets affected by cooldown or something and then I get killed.

If it wasn't for his absurdly high defenses, I'd not need to buff my characters so much to be able to deliver at least "acceptable" damage on him.

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #127 on: September 11, 2012, 12:23:56 AM »
Three things: Byakuren's buffs, light spells (dark works too, but Byakuren is nowhere nearly as reliable at dealing damage as Reimu) and Turtlesmasher (drops from those ugly Pretas, stage 14). Alice is always helpful as well. In fact, I think buffs are the most important thing in this fight because they nearly triple the damage I do. Also, Youmu is basically a Genji-killing machine if you give her that Turtlesmasher I just mentioned.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #128 on: September 11, 2012, 01:08:28 AM »
Hallelujah! Finally defeated the damn thing... It took me Byakuren, Alice, Youmu, Sakuya and Sanae. But I had to count with a bit of luck as well to meltdown him twice and activate last words (Yasaka's divine wind + dark sword + Sakuya's Perfect world). But now I kinda feel sorry for Genji... Reimu is so cruel...  :(

Oh... and I wasn't even aware of the existence of this Turtlesmasher, geez... I should have checked my bestiary before proceeding. Just by looking at the name I'd realize that it's something to kill well... turtles.

Now to stage 16... well, hopefully the boss there won't be that hard.

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #129 on: September 11, 2012, 01:16:49 AM »
Well guess you don't need this then.  You can beat him without him getting a turn with this (or almost). 

Sakuya's Claymore (slayer vs reptiles)
Stack attack accessories and +40 mp. 
Max her Time Stop tree and Two Handed Sword tree. (Private Square, Full Moon Slash)

Patchouli with spell power and spell crit. (Royal Flare)

Byakuren.  (Spell Enhance.  Light Element enchant)

Sanae with stat buffing tree max.  (Attack buff)

Satori with alot of Induction gear and max her debuffing tree.  (Defense debuff)

Aya commander bomb to go first. 

Just open with Commander Bomb, Royal Flare, Attack Buff, Defense Debuff, Light Enchant on Sakuya, and Private Square.  Then just spam Full Moon Slash during the time stop.  During the next wave, you can spell buff Patchy for more damage.  If you have enough mp, you can keep it going long enough to wear him down quickly. 

achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #130 on: September 11, 2012, 03:18:27 AM »
Quote
Also, the attack animation don't show up at all, neither do the damage number. What is the problem ?

When I got something like that earlier, turned out I used the wrong version of the game. The current version of the patch requires Weekend (note: re-release of the game as of C82) showing version 3.0.0.

You SHOULD post this under "Touhou Projects" in "Rika's and Nitori's Garage Experiments", in the t-patch thread for this game.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #131 on: September 11, 2012, 08:34:45 AM »
Will do ! Thanks for the tip.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #132 on: September 12, 2012, 12:27:07 AM »
Nah, it's fine in here o_O It's about help with the game not working at all, which is completely relevant. About the only thing that would need to be in the translation thread instead is error reports about the english patch.

Anyway, started up a second playthrough myself. Because I'm crazy, and figure WELL WHY NOT PLAY THE GAME AGAIN SINCE WEEKEND IS OUT.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #133 on: September 12, 2012, 01:22:28 AM »
Beated chapter 17. And geez... the bosses are getting harder and harder... I think it started from tenshi and onwards.

I'm with a huge temptation to cheat the number of my crafting materials, but my honest side tells me not to do so... it's like I have a demon on a shoulder and angel on another.  :(

But anyway, just a bit more and I'll beat main game mode... so, perhaps it's better to endure it and save the cheating for later.

Anyway, started up a second playthrough myself. Because I'm crazy, and figure WELL WHY NOT PLAY THE GAME AGAIN SINCE WEEKEND IS OUT.

This game is awesome, I'll probably do a second playthrough as well if they rellease another patch... and once I finish it, my next game will be Devil of Decline (just waiting for the translation patch to be relleased, but that's probably going to take a while since the guy that's working on it is currently taking a break).

Sweetness and love~ ♥

achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #134 on: September 12, 2012, 01:43:05 AM »
Quote
Beated chapter 17. And geez... the bosses are getting harder and harder... I think it started from tenshi and onwards.

You play fast. I'm still grinding in Eientei Inner Sanctum, because 2 of my touhous are still getting full XP from the mooks.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #135 on: September 12, 2012, 02:31:53 AM »
Talking about XP, the last yukkuri I met was that Melty one that's analogous to liquid metal slime. And woah! That thing gives over 10k of XP... I was hunting them on stage 15, and thank goodness the chances of meeting them aren't really completely random... I mean, if you keep fleeing from normal battles they will eventually come for sure, so... it's quite easy (unlike shiny hunting on pokemon, but it's not like I care about getting a palette swap anyway).

The strategy that worked best for me was using Nitori's Rage Eight, Sakuya's Full Moon Revenge and Youmu's Yukkuri slash added to Sonic Stream battle formation, plus aya's Tengu Fall Wind and her Air tree maxed to prevent surprise attacks. So... the winning is 100% guaranteed.

Anyway, I've lost the link... but on pooshlmer I saw a picture of apparently a giant yukkuri reimu. So... when am I going to meet that delicious XP cake? I'll also use the opportunity to ask who are all of the members of yukkuri family and on what stage you meet each of them first. (Since Touhou wiki's bestiary isn't complete yet)

Sweetness and love~ ♥

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #136 on: September 12, 2012, 05:50:47 AM »
Anyway, I've lost the link... but on pooshlmer I saw a picture of apparently a giant yukkuri reimu. So... when am I going to meet that delicious XP cake? I'll also use the opportunity to ask who are all of the members of yukkuri family and on what stage you meet each of them first. (Since Touhou wiki's bestiary isn't complete yet)
Yukkuri King is in the final stage of the maingame (last area). The last one, the Yukkuri Emperor, only appears in the final area of the last expansion stage, not counting the extra area of pain.
« Last Edit: September 12, 2012, 07:54:04 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #137 on: September 12, 2012, 07:05:23 AM »
And it isn't affected by Illusionary Dominance or her 3 bomb commander so you have to be lucky (though Tengu Report work) to kill it.
So I end up getting xp from quests like diamond/emerald...

Edit :
Woops he was talking about Yukkuri King, you should get there with a team for flee if encounters are too hard, Alice (hinorotori sky dance) + Aya, it's really fast to xp there until 65+.
So basically once you have the healing circle, save, proceed to the last area and get the first encounter which is very close to the teleporter and reset if the encounter isn't Yukkuri King.
Repeat for the 3 closest monsters, then go back to Hakurei Shrine make monsters respawn (5 times uh, thanks again Sungho).
"Have fun" resetting, it's boooring but I guess it's the faster way to get xp at this point.
« Last Edit: September 12, 2012, 07:20:18 AM by Leerius »

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #138 on: September 12, 2012, 07:57:38 AM »
Fighting a couple yukkuri kings is good if you need to learn a skill or two on some characters; I did it to get important lv57~60 supportive skills on Mokou and Sanae, and Youmu's lv60 spellcard is perfect for killing the final boss with it's high damage and high accuracy modifier. But, I wouldn't recommend really grinding up on them, since in expansion, using the high-ranking subquests gains you levels far easier, especially into the upper 70s since you'll gain like... a level per battle. And since even gaining 10 levels from grinding on yukkuris barely does anything, unless you gain some great skill from it.
« Last Edit: September 12, 2012, 07:59:15 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #139 on: September 12, 2012, 08:24:38 AM »
I'm with a huge temptation to cheat the number of my crafting materials, but my honest side tells me not to do so... it's like I have a demon on a shoulder and angel on another.  :(
You don't need to do that, actually -- you are given 10 of each character's specific material throughout the whole base game (if you find all chests, at least), and if I'm not mistaken, in Weekend you only need 9 of them to make every pre-expansion weapon, and 2 for all pre-expansion armors (except for Nitori and Satori, whose recipes mostly didn't change from 2.09). This means you should be able to craft everything as you get their recipes, although doing that is stupid because things barely change with only one tier of difference (except for the items with really good effects).
Anyway, the only weapons that could help you a lot in certain dungeons are Sakuya's, for their slayer effects; Nitori's Carbine, for its ability to kill Mind Flayers more quickly; and Youmu's Doujigiri Yasutsuna, for the final boss.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #140 on: September 12, 2012, 08:35:43 AM »
And Youmu's weapon isn't even necessary anymore now that you can craft the Kusanagi. But the Doujigiri Yasutsuna is a good weapon, unless you just plan to go straight for the Gekka Bijin --> Touhou Fuhai.

Though I want to craft that Mutsusei Ryusei now that I have enough materials. That weapon can inflict stop status, a fairly powerful and fairly hard to resist effect.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #141 on: September 12, 2012, 10:47:12 AM »
Regular battles on stage 21 also give great exp, and minibosses even more, so there is no need to flee and wait for the Yukkuri King. It's 30k exp while a normal battle is 2-5k and a miniboss is usually 15k+, so kill everything in your way and it will be really fast on that map. Although be careful because the monsters there are strong.

I have a question. How much does IND affect buffs? Is it worth wearing IND accessories on Byakuren, will it make any big difference? Because I didn't really notice much of a change when I didn't equip them even though it was like 200 IND.

achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #142 on: September 12, 2012, 12:14:09 PM »
I thought IND affects how often a given skill user can make a status effect stick on an enemy.

Try equipping that useless 1-Bomb Fragrance of a Makai Butterfly with over 100 IND: You'd be surprised, especially after trying to use it in the earlier stages with little effect. This combination AND a lucky Sexy Underwear drop will guarantee around HALF a given enemy party charmed, at least.








Re: Genius of Sappherios Zansyo/Weekend
« Reply #143 on: September 12, 2012, 12:18:37 PM »
According to the wiki :  " (Induction, chance to land statuses and status duration - applies to buffs too) "
I would like to know if it's true or not, and does it affect how much ATK I get from an ATK buff, or only the duration, or nothing at all, and by how much?
Chance obviously doesn't apply here because buffs never fail, so it is either buff amount, duration, or nothing.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #144 on: September 12, 2012, 01:05:11 PM »
And Youmu's weapon isn't even necessary anymore now that you can craft the Kusanagi. But the Doujigiri Yasutsuna is a good weapon, unless you just plan to go straight for the Gekka Bijin --> Touhou Fuhai.
The Katana growth tree has double cast for everything (unlike the one for normal swords, which only works for normal attacks), critical damage +33% and crit +10. Those make the Doujigiri a lot better, in my opinion.

As for IND, I remember reading somewhere that it affects the strength of buffs for both Byakuren and Sanae, but it's a lot less effective for the latter and it caps at 100 IND.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #145 on: September 12, 2012, 03:34:00 PM »
Does anyone have tips for teamwork / dealing with monsters for the bonus dungeon ?
My best try is room 5 but I died mentally seeing the amount of monsters and little space we have for dodges (impossible I guess).

Here are my various problems :

Patchouli : doesn't kill fast enough LGT robots
Lithos : what can she do except petrify ?
Nitori  : how does she deal damages ?
Reimu : should she be a damage dealer or support ?
Byakuren : I need to use her less she run out of MP fast even with Magic MP costs -25%

Monsters getting stronger and more numerous ... I don't think levels would help me much ... and I have good equipments (though none of mini-bosses of this area).
As of wiki there are ... 8 rooms and things become difficult at room 4 ? ... help me please ;w;


Also does anyone have monsters stats / formations of this dungeon ?
« Last Edit: September 12, 2012, 03:37:47 PM by Leerius »

Re: Genius of Sappherios Zansyo/Weekend
« Reply #146 on: September 12, 2012, 05:20:39 PM »
I could use some tips for the bonus dungeon, too.
I'm still working my way through leveling everyone to 99 and collecting at least the useful items, but I'm getting closer to finishing that, and still have no idea what I'm going to do inside. Those things are far too strong to fight without using MP and Bombs, but if I use any, I won't last long enough even if I switch characters when one runs out. I have doubts about the usefulness of some characters, too.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #147 on: September 12, 2012, 06:00:22 PM »
Nitori has to hit a weakness or slayer to deal damage, but then she's golden. But... that would require knowing what you're gonna be fighting :S

Lithos has her 9999 damage last spell at lv95, I suppose. But, well, 2 bombs and 99 mp >_>; There's also, uh, her 6666 damage mystic spell maybe? Apart from that, there's Wild Stab and Pegasus Meteor. If you use Byakuren's elemental sword and combine it with Lithos' Rainbow Wings ability from her Magic Tree, that'll boost her damage by 50% even on an enemy -NOT- weak to fire/water/earth/elec, and makes her awesome if they are.

As for Byakuren, you could consider giving her a staff sometimes to try and use the MP Absorption Staff ability (Never tried it, I know it's ridiculous when the enemy uses it though, so it may be quite nice >_>;)

Endgame you probably have the POW for Reimu to be a good healer -and- damage dealer at the same time, and with her Gohei mp drain, you can even get her to drain significant amounts of mp on physical hits to keep her going. Sanae has this going for her too, if her attacks can actually damage the enemies in there enough to get her mp back; she certainly should have the free turns to do it with every now and then, I imagine. (Sanae's poison on her final weapon is so strong, you might consider trying to get her to inflict it. I don't know how realistic of a goal that is, though.)

Also... 8 rooms? The wiki says it goes up to U. That would be... 21 rooms :V If you don't have all the ultimate weapons (at least the ones that you'd ever want to use, I know some are eh), at least everyone's non-lv99-moves, and some totally kickass gear (Oh man the 15000 youkai kill gear is so amazing if that's realistic; I know I didn't even have 10k kills when I beat the expansion boss, so it was NOT realistic for me. Regalia and Hakurei Ribbon...), then you probably need to prepare more. It's not nice.


Also, as for IND; it does boost buffs, but the amount varies by buff, and overall, Sanae gets little out of it, and Byakuren doesn't get a lot more. Satori gets a good bit out of it on hers, but Kabuff +1 is the only one she's got, and it barely pushes her ahead of Sanae's (I -think- hers becomes better, at least...?) The fact that it stands up to Sanae's at all is great, though, and can make Satori a possible Sanae replacement in parties you were planning to use both Sanae and Byakuren, since Satori also has heals and protective spells. Of course, it'd be more just to speed things up then anything else, by letting you replace Sanae with someone who can deal more damage.
« Last Edit: September 12, 2012, 06:07:20 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #148 on: September 12, 2012, 07:15:34 PM »
Wow, thoses tips !

For Lithos,  I think use her for the early stages where there are monsters weak to FIR/WTR/ETH/ELE (especially for the one which uses Cry).
And I believe later monsters will be resistant to those.

About Byakuren ... giving could be a good idea but I dunno about Magic Absorption Staff... I don't think Byakuren can have a spare turn.

Sanae's poison isn't that strong, if I remember correctly it did 600 last time it worked, when monsters have 10k+ and may kill you in 2-3 turns...

And Satori's MPs are ... too precious for support spells I mean, it's a waste considering she's a good and polyvalent damage dealer.


Hopefully, first room is N.

And uh ... well I'm giving another try if I might learn some things because I don't have much to say to help.
Oh and I have almost every formations for the first 4 rooms, here if you'r interested : http://pastebin.com/ia5EJz11

Re: Genius of Sappherios Zansyo/Weekend
« Reply #149 on: September 12, 2012, 07:23:48 PM »
I'm going to try the bonus dungeon for the first time. I don't expect to complete it, I just want to get familiar with what to expect there.
I'll try a team of Sakuya, Reimu, Nitori, Marisa and Satori (Mokou for commander with 20 bombs to revive...).

Having Slayer for 5 different types on Nitori's weapon sounds like she will be useful for most battles. I wonder how far I'll get.

By the way, how useful is the Ultima Weapon? Is it worth using instead of the best character specific weapons? How does it work, more damage on higher HP or on lower? Does it have any sort of hidden effect or ability?