Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 10)  (Read 35290 times)

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #150 on: July 26, 2012, 02:00:50 AM »
>Assuming, then, that the stone was something we could normally detect, despite the...
>Actually. If the stone was something we could normally detect, it would have triggered our senses when we were right next to it before, would it not?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #151 on: July 26, 2012, 06:26:44 AM »
>Assuming, then, that the stone was something we could normally detect, despite the...
>Actually. If the stone was something we could normally detect, it would have triggered our senses when we were right next to it before, would it not?

>No, certainly not. There are plenty of things you can easily dowse for that are far too mundane to feel with your treasure sense, or else it would be going off for every doorknob and piece of cuttlery you come across. That being said, you did get an odd sensation as the rabbit ran past you with the object; you weren't sure what to make of it, and it was only brief, but it may well have been from the relic itself.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #152 on: July 26, 2012, 06:33:08 AM »
>Assuming we know what's in a specific area, say, the area the rabbit described where she found the object, can we turn our dousing senses on that area to detect whatever might be there?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #153 on: July 26, 2012, 06:36:10 AM »
>Assuming we know what's in a specific area, say, the area the rabbit described where she found the object, can we turn our dousing senses on that area to detect whatever might be there?

>You could try looking for whatever is there now, anyway, but you have no reason to think there would be any residual trace of the relic's own resonances there.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #154 on: July 26, 2012, 06:38:20 AM »
>That's fine. Whatever that thing is is long gone, but whatever thwarted our senses might still be in evidence.
>Produce our dowsing rods and focus our attention on the area of the ship described by the rabbit as the former resting place of the relic.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #155 on: July 26, 2012, 07:20:30 AM »
>That's fine. Whatever that thing is is long gone, but whatever thwarted our senses might still be in evidence.
>Produce our dowsing rods and focus our attention on the area of the ship described by the rabbit as the former resting place of the relic.

>You decide to do a scan in the general direction of where the relic was hidden, on the chance that you can pick up on something that could be thwarting your senses. In truth, you don't actually know where these 'engine maintenance ducts' run, but you figure that aiming for the engine itself is probably not a bad start. You take out your dowsing rods and point them towards the lower rear of the ship. This gets an idle glance from one of the sailors, though no one seems to be paying you too much mind.

>The first thing you notice is the engine itself. It's actually pretty loud, both in a physical and metaphysical sense; several key components are made of highly refined precious metals, like orichalcum, which have a very sharp and distinct resonance, and this is compounded by the engine simply being large and dense. It might even be possible to miss something subtle near it, you suppose, if you didn't specifically know what you were looking for, but nothing you can sense there is unusual or unexpectedly opaque to your senses. After a little time focusing on that spot, you extend your search to the surrounding areas. You can sense metal running out to various parts of the ship from the engine room, possible piping of some sort, as well as a multitude of other, seemingly-mundane things. Nothing seems unusual, or especially different than the last time you did this. If something on the ship is outright masking your senses, it's subtle enough that you can't detect it either.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #156 on: July 26, 2012, 07:35:52 AM »
>That's probably the best we can do without actually seeing the hiding place itself, and by all accounts, that isn't very likely to happen.
>While we're at it, sweep that area in and around the captain's cabin any ambient magical impressions. Whatever that ghost of a sense was we picked up before we left port may still be aboard, and this mouse hates an unsatisfied curiousity.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #157 on: July 26, 2012, 06:29:29 PM »
>That's probably the best we can do without actually seeing the hiding place itself, and by all accounts, that isn't very likely to happen.
>While we're at it, sweep that area in and around the captain's cabin any ambient magical impressions. Whatever that ghost of a sense was we picked up before we left port may still be aboard, and this mouse hates an unsatisfied curiousity.

>You decide that this is probably the most you're going to accomplish regarding the relic's hiding-spot, and decide to poke around the captain's cabin instead, on the off-chance you can pick up some residuals from whatever it was you sensed there earlier. You angle your dowsing rods upwards and concentrate.

>On the whole, the contents of the cabin don't seem particularly interesting. There's some money - a pretty reasonable amount, you think - and perhaps a few other baubles, with at least a couple things bearing some minor enchantment or another, but nothing that gives you the same vibe you sensed earlier. Of course, it was so vague and subtle even at the time that it's not impossible you could still be overlooking it - you don't have any idea what it even was, after all. Although, now that you think about it... the sensation was vaguely similar to what you felt when that rabbit ran past you....

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #158 on: July 26, 2012, 07:56:18 PM »
>Obviously the sensation was stronger when it was closer to us. Piecing together what we felt then and what we felt the first time, did we get enough of an impression to be able to make a guess as to what it could have been?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #159 on: July 26, 2012, 09:15:09 PM »
>Obviously the sensation was stronger when it was closer to us. Piecing together what we felt then and what we felt the first time, did we get enough of an impression to be able to make a guess as to what it could have been?

>You're drawing a blank, unfortunately. Whatever it was, it was either too vague and muddled to tell, or something outside your experience altogether.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #160 on: July 27, 2012, 01:38:50 AM »
>Considering that that widgit will probably spend the next decade or so decorating that pirates' wall, we're not likely to get a better look at time soon. And without a better look, this is one curiousity that may have to go unsatisfied.
>Put away our rods.
>Have we drawn any undue attention while dowsing up here?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #161 on: July 27, 2012, 02:36:03 AM »
>Considering that that widgit will probably spend the next decade or so decorating that pirates' wall, we're not likely to get a better look at time soon. And without a better look, this is one curiousity that may have to go unsatisfied.
>Put away our rods.
>Have we drawn any undue attention while dowsing up here?

>At the very least, you aren't sure what to do about it now.
>You put away your dowsing rods.
>You've drawn some attention, as you might expect for doing that in the middle of an open deck, though it seems more curious than irritated. At least, no one looks like they're about to say something to you over it.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #162 on: July 27, 2012, 03:30:30 AM »
Well, with that done, I myself can't think of anything else specific that we need to take care of ourselves. Apart from maybe clearing the air with Neu, but I think it might be best to leave that ball in her court. If she wants to, that's up to her.
So, if no one objects...

>Guess there's nothing left but to enjoy the ride to the big city.
>Along the way, let's make sure we find the time to say hello to Chisato, and make sure the irascible human is staying in bed as she should.
>And keep a discreet eye on Miyuki as well, and make sure she knows our hands are available for kitchen duty again. It may not be the kind of thing we'd do on a daily basis, under normal circumstances, but it was kinda fun. Due to the company we keep, no doubt.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #163 on: August 03, 2012, 07:09:12 PM »
>Guess there's nothing left but to enjoy the ride to the big city.
>Along the way, let's make sure we find the time to say hello to Chisato, and make sure the irascible human is staying in bed as she should.
>And keep a discreet eye on Miyuki as well, and make sure she knows our hands are available for kitchen duty again. It may not be the kind of thing we'd do on a daily basis, under normal circumstances, but it was kinda fun. Due to the company we keep, no doubt.

>Given that there seems to be nothing else pressing to take care of, you try to settle back and enjoy the ride. Were it not for the circumstances, you think it would actually be fairly pleasant, if a touch idle. You pitch in with minor tasks here and there, helping to scrub your own blood off the floors and giving Miyuki another hand in the kitchen, and otherwise enjoy the skies and the fact that no further disasters seem to be occurring.

>On the plus side, your injuries heal quickly, and before too long are only dull reminders of the other day's battle. The same cannot be said for all members of the crew, however.
>Predictably, Chisato is back on her feet later that day, pain and good sense be damned. And she really does damn them, among a list of other things.  You and Miyuki - especially Miyuki - manage to ring a few concessions from her, but she absolutely insists on having a proper lunch in the galley instead of her room, and spending some time above deck. While she can't fully disguise the fact that it still hurts for her to move, she is pointedly silent on the topic. You keep your word to Miyuki and make no mention of her spellcasting ? Chisato is pointedly silent on this topic, as well.
>As one might expect, she's a bit testy, but you genuinely wonder if this has more to do with how people keep making her swear off work than her injuries themselves. Still, she's not entirely unpleasant, and keeping a friendly watch on her at least gives you something to do.

>While the two of you are on deck, you catch sight of a few small forms swirling among the clouds in the distance. At first you think they're a small flock of birds migrating from one isolated islet to another, but something about them doesn't look quite right. They're too... long - almost sinuous.
>"Dragonfish," Chisato says. "Rare as hell. S'posed to bring good luck if you spot 'em." She shakes her head. "Where the fuck were you guys yesterday?" she mutters.
>Though they never approach close to the ship, the Maiden's course draws just near enough to afford you a better view of their display; you note you're not the only person watching, either. Their movements are fluid and graceful, almost dance-like, with each weaving in and around the other in a complex and ever-changing pattern; the sunlight scintillates brilliantly off their iridescent scales with each movement, creating an illusion of rainbows trailing in their wake. And then, barely after coming into view, they disappear back into the clouds. You can still hear them being talked about at supper that night.

>Later that evening, Natsumi comes to your room to thank you for likely saving her life. She is still a bit unsteady on her feet, and her speech is slow and deliberately at times, but she otherwise seems coherent and lucid. You brush off her gratitude as best you can without being disrespectful and the two of you end up talking for a while. Apparently she's also from Hanashibara, though a much more  populated region than Miyuki. She talks a little about her family - sailors for several generations, it seems - and asks after yours. You answer as best you can without being too specific about what brought you to the Maiden; she seems to have missed the whole fuss about your affliction, and you're in no hurry to needlessly inform her. She seems nice enough, though, and reasonably sharp for someone who had their forehead split open by a piece of blunt metal just yesterday. She'll be alright, you think, and it brings you some comfort to know you had a hand in that, at least.

>Ishi finally reappears the following afternoon, looking even more bedraggled than the first time you saw her wander into the galley. Her overalls are splattered with oil and grime and what appear to be several burn marks. She insists on having rabbit stew for supper and is surprisingly undeterred by Miyuki's insistence that they don't have any rabbit. In fact, Miyuki nearly shoos her out of the galley entirely with stern orders to clean up before coming back. Eventually they reach a compromise in the form of roast turkey; Ishi insists on carving her own portion. You can't quite decide which is more unsettling: the oversized and wildly reciprocating blade which she applies to the bird, or the glint in her eye as she does so. You prefer not to think about what was going through mind at that particular moment.
>There's one thing you can say about this trip, at least: you don't need to worry about being underfed. It's not exactly 5-star restaurant fare, but it's tasty and filling, and probably better than you have any right to expect on a cargo ship. Another day passes.

>One of the downsides of the inactivity is that it leaves you with a lot of time for introspection. Well, perhaps that wouldn't be such a bad thing in ordinary times, but much of what you find yourself ruminating on at the moment is unpleasant. The Blighted marks upon you grow visibly each day; the large one on your leg will soon extend beyond the edge of your skirt, you think. Perhaps you'll need to invest in some new clothes....
>You continue to take Minoriko's medicine each morning and night; on the plus side, you've only made a small dent in the total volume, so it looks like you should have more than you'll ever need. One way or the other. Though you find yourself wondering if you're feeling just a little bit wearier as the days pass - quicker to tire, and weaker on your feet. It's not enough to be sure that it's anything at all, or at least anything beyond the fatigue you'd expect after all you've been through, but it's just enough to compound to the worries on your mind, whenever they come up for reexamination.

>It is now the afternoon of the fourth day since the Maiden set sail from Braston. You've been assured that you're still making good time despite the damage the ship sustained in the battle with the pirates, but the journey has really begun to drag. You've done your best to keep occupied, but there's only so much that busywork can do to distract you from the fact that four more days have passed ? four more days of the precious few remaining to you. As a youkai, it's a strange thing to realize that time, of all things, has now become one of the very scarcest and most valuable commodities in the world to you.
>After running out of minor tasks within your expertise to do, you spent an hour or so pacing the Maiden's deck and then returned to your room. You're not precisely trying to nap, but simply lying down for want of anything else to do. An indeterminate amount of time passes while you watch the clouds drift by your window. Every now and again you hear Chisato's mouse chitter something from across the hall. She's not exactly the greatest conversationalist, but it's still a distraction from ruminating. And you suppose her innocent cheerfulness isn't such a bad thing right now, either. Your leg itches a little.

>There is a knock at the door.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #164 on: August 03, 2012, 08:30:45 PM »
>Scratch leg.
>Neat, a distraction. Stand and open door.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #165 on: August 03, 2012, 08:38:37 PM »
>Scratch leg.
>Neat, a distraction. Stand and open door.

>Thankful for the distraction, you give your leg an idle scratch and stand up to answer the door. The visitor turns out to be Neu, who gives you a polite nod of her head as you open the door.

>"We've sighted one of the beacon stones that mark the approach to Val Razua," she says. "I didn't know if you wanted to be on deck for this."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #166 on: August 03, 2012, 08:41:48 PM »
>Any sign of lingering awkwardness on our insect youkai buddy?
>Do we know if these beacon stones are similar to lighthouses?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #167 on: August 03, 2012, 08:45:49 PM »
>Any sign of lingering awkwardness on our insect youkai buddy?
>Do we know if these beacon stones are similar to lighthouses?

>She did seem perhaps slightly uncomfortable on your next encounter or two, but several days have passed since then and no further mention has been made of it. You assume things are okay between you.
>They would be considerably smaller - more like signposts than lighthouses. There are a few marking the approach to Braston's harbor, as well.

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #168 on: August 03, 2012, 09:58:55 PM »
>"Ah, sure."
>Let's head up with her then.
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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #169 on: August 03, 2012, 11:57:43 PM »
>"Ah, sure."
>Let's head up with her then.

>Neu nods and the two of you head back up to the deck.

>The sky is clear and bright again today - probably still early afternoon, judging by the sun - and the scene on deck hasn't changed much since the last time you were here. In fact, there doesn't seem to be much to see at all, at first, despite Neu's words. But after peering into the distance past the Maiden's bow for a few moments, your eye finally catches on a tiny fleck along the horizon that cannot be attributed to either cloud or bird.
>Neu nods. "That's one," she says, then points to the right of the bow. "There's another over there."
>Your eyes follow her finger onto another patch of apparently empty sky. Oh wait, there it is. ...you think - the sailors are clearly a lot more practiced at spotting landmarks than you are.

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #170 on: August 04, 2012, 12:08:51 AM »
>"What am I looking for?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #171 on: August 04, 2012, 12:14:46 AM »
>"What am I looking for?"

>"Well, now that we've reached the outer markers, the island itself should be coming into view quite shortly." She points roughly in the middle of the space between the two beacon stones. Or at least what you assume are beacon stones. "In that direction."

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #172 on: August 04, 2012, 12:15:23 AM »
>"How can you tell which ones are the beacons?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #173 on: August 04, 2012, 12:21:25 AM »
>"How can you tell which ones are the beacons?"

>"Oh." She pauses a moment, then the faintest hint of a sheepish smile brushes across her face. "I suppose after so many years sailing, it simply becomes second nature; I've traveled this route many times before." She glances out at the horizon. "I suppose they're still quite small at this distance, if one wasn't used to spotting them. It would be quite a bit easier to see them at night, actually; they light up once the sun sets."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #174 on: August 04, 2012, 02:13:07 AM »
>"Will it be night when we hit land, then?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #175 on: August 04, 2012, 02:49:49 AM »
>"Will it be night when we hit land, then?"

>"Oh no," she says, shaking her head. "It shouldn't be more than a few minutes. At least to reach the island; it'll take a little longer to arrive at the port."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #176 on: August 04, 2012, 03:27:11 AM »
>Rub hands together a little.
>"Music to my ears."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #177 on: August 04, 2012, 03:55:32 AM »
>Rub hands together a little.
>"Music to my ears."

>She nods. "I thought you'd be happy to hear that."

>At the speed the Maiden is traveling, it doesn't take long for the closer of the beacon stones to resolve into something more distinguishable than a dot. It's a little different in design than the ones near Braston, appearing to incorporate some minor decorative touches instead of being strictly utilitarian, though you imagine it does its job well enough - the crew spotted it, at any rate. It's essentially a small column of angular stone standing atop an islet that looks barely large enough to quality for the term, though it's hard to gauge absolute size and distance without some known marker around to anchor them. The column tappers slightly at both the top and bottom and reaches its widest point near the middle, where a hollow cavity encloses what you suspect is a light, though its interior is dim at the moment.
>As the Maiden passes another beacon, the endless blue of the horizon is broken by a thin band of brown and green, which swiftly is not so thin at all. Your eye catches motion against one segment of it - several tiny forms passing slowly alongside and away from the island's edge, their contours capped by something wispy that seems almost to shimmer with its movement. Airship rotors!
>The Maiden starts to slowly bank to the right.

>Before too long, the island ahead has swelled to fill most of the horizon. It extends to your left as far as you can see and a considerable distance to the right, its surface capped by grasses and broad-leafed trees. Your approach is actually fairly low, which limits how much of the terrain you can see - this elevation seems to be shared by the other visible airships, so you assume it's simply the lay of the skyways here.
>You can see two of them at the moment - wait, three. The first is a mid-sized cargo ship in strictly functional brown, tracking in your general direction at a tawdry fraction of the Maiden's own speed. The second is a smaller, but decidedly more colorful-looking ship - possibly a ferry - following close along the island's edge. The third is only just emerging from what had, until that moment, seemed an unbroken expanse of rock. As the Maiden continues to turn, you see a gap start open up in that side of the island, previously concealed by your angle of approach. There is a narrow passage there, either between two closely adjacent islands or two peninsulas of the same one. Well, narrow in relative terms - the airship that emerged from it was itself far narrower.

>Something else catches your eye as the Maiden moves in that direction. Standing atop a sharp promontory extending above the passage is the striking statue of a woman, carved out of silver-colored stone. Even from this distance, the fineness of her features is evident, the play of light and shadow upon her chiseled face revealing subtle contours of cheek and jaw that frame it. Her hair is long and she wears a serene, yet somber expression, gazing solemnly into the distance beyond the open sky. Cupped reverently in outstretched palms is a large pale globe, made of a different material than the rest of the statue - there is a muted sheen to it and swirls of subtle color drift beneath its surface. The craftsmanship is unquestionably superb, but the scale... it's easily taller than anything in all of Braston or anything you've ever seen before in your life, for that matter. Even the globe she bears is almost certainly bigger than you are.

>"Selene's Vigil," Neu says. "One of the city's great works of art and the most expensive harbor beacon in the whole world, I'm sure." There is a touch of dryness in her voice as she says this. "If we were approaching at night, that globe would shine like a second moon. You can see it clearly from several miles away. As I understand it, the globe also functions as a scrying orb - not that there's ever been much need of her vigilance."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #178 on: August 04, 2012, 04:11:27 AM »
>Can we tell what the statue is made of from this distance, or the globe, for that matter?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #179 on: August 04, 2012, 04:35:10 AM »
>Can we tell what the statue is made of from this distance, or the globe, for that matter?

>The statue may well be made of marble, but you imagine the composition of the globe is far more esoteric if it's used for magic on that scale. You could always break out the dowsing rods if you wanted a more detailed look, though you're not sure how much this would help (and being closer would certainly be useful).