Author Topic: Kisume Quest V - A Z-Machine Adventure  (Read 33789 times)

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #570 on: August 01, 2012, 04:30:01 AM »
> She handed us a rod while we're still holding fire? Or did it die out?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #571 on: August 01, 2012, 04:31:32 AM »
> She handed us a rod while we're still holding fire? Or did it die out?

>Rather, she seems to be holding it out for you.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #572 on: August 01, 2012, 04:44:14 AM »
> Look back over to the machine where Yumemi is working.
> "Uh..."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #573 on: August 01, 2012, 04:45:30 AM »
> Look back over to the machine where Yumemi is working.
> "Uh..."

>"What, you were doing it with one hand before?" says Chiyuri. "I know your language, but I sure can't write it."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #574 on: August 01, 2012, 04:47:50 AM »
> "Well, I guess I can keep going with only one hand."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #575 on: August 01, 2012, 05:16:18 AM »
> "Well, I guess I can keep going with only one hand."

>"That's what I thought," says Chiyuri.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #576 on: August 01, 2012, 10:55:36 AM »
> Still no reaction from Yumemi?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #577 on: August 01, 2012, 07:32:48 PM »
> Still no reaction from Yumemi?

>Not really.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #578 on: August 01, 2012, 11:43:30 PM »
> Break the fire long enough to grab the rod and twist the top off, then hold it like we're going to write with this alleged pointy end while resuming the continuous fire near the panel with our non-writing hand.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #579 on: August 01, 2012, 11:47:20 PM »
> Break the fire long enough to grab the rod and twist the top off, then hold it like we're going to write with this alleged pointy end while resuming the continuous fire near the panel with our non-writing hand.

>You break the fire and get an annoyed grunt with Yumemi. "You could have pulled it out with your teeth, you know," she says. "Anyways, I can use this too. Keep going."
>The rod feels rather natural in your hand, like a tiny brush.  It is light enough that you don't feel any weight from it.
>"Alright," says Chiyuri, pointing to a large room on one of the maps, "This is the main bay..."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #580 on: August 01, 2012, 11:49:30 PM »
> Write "Main Bay" somewhere in the room where there's blank space.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #581 on: August 02, 2012, 12:21:13 AM »
> Write "Main Bay" somewhere in the room where there's blank space.

>You write down Main Bay and find that instrument writes as advertised, but it is a little awkward, you can't make thick lines like you can with a brush, there's just one width. The writing looks rather sloppy as a result, and would be very easy to misread.
>Chiyuri spends several minutes leading you through the map, telling you what to mark. As she leads you through it, you are able to get a sense of the Palace's layout. The lower floor seems to be devoted largely to basic services; rooms designed to heat and power the place.  The vehicle bay that you first saw occupies much of the northern side of the palace.  Here and there are offices and meeting rooms, and you can't imagine that they're much different than such places in Higan. As well, you see the place you were put is labeled a holding cell. As you move to other floors, you see similar cells are are on every floor, likely for the quick depositing of troublemakers, with a somewhat more comprehensive prison on the fourth floor. Other features you notice as you move up the floors are kitchens, large dining halls, barracks for the soldiers, and then small personal rooms. There are machines called elevators that move between each floor, though you note there are stairs as well. The medical bays are on the second floor, reasonably close to the cells you were placed in. As well, you see that the shafts Ruukoto used to break you out are shown as well, there are many sets of them that run through the complex, for purposes of ventilation and heating according to Chiyuri, as well as accessing some machinery that you don't really understand. Another thing you notice is that the maps are not complete; significant portions of many floors are blacked out, Still, by the time you are done translating everything over, you feel you have a good understanding of where everything is on this map.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #582 on: August 02, 2012, 12:23:38 AM »
> "So those medical bays were close to my cell. Maybe we can get Kasen and my stuff in one fell swoop."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #583 on: August 02, 2012, 12:24:40 AM »
> "So those medical bays were close to my cell. Maybe we can get Kasen and my stuff in one fell swoop."

>"That's what I'm hoping for," says Chiyuri.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #584 on: August 02, 2012, 12:30:11 AM »
> How many floors high does this map go?
> Did we learn how the elevators work?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #585 on: August 02, 2012, 12:36:59 AM »
> How many floors high does this map go?
> Did we learn how the elevators work?

>It goes up about ten floors.
>You got a one-sentence explanation: "They move people between floors"

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #586 on: August 02, 2012, 12:54:18 AM »
> Nod.
> "And how can I make an elevator get me up and down floors?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #587 on: August 02, 2012, 01:28:39 AM »
> Nod.
> "And how can I make an elevator get me up and down floors?"

>"Alright," says Chiyuri, as she pulls a small red-tinged white rectangular card made of the strange smooth material so many other things in this place are made of.  It has VIVIT's picture on the front, and a lot of writing in the native language. "Inside the elevator, there is going to be a panel with a number of buttons on it in rows, with numbers on them, and a reader to slide the card through. It'll look like a little narrow slot."
>She turns it over to and points to a black strip. "See that?" she says. "That's the part of the card the panel is going to read. So what you do is swipe the card through the slot, with that little black bar facing right. That'll authorize you to use it. You then hit the button you want, and the elevator will take you there. oh, you can't read the numbers, right? Okay, if they're like normal elevators, the buttons will be in columns. The column on the left is floor one, and going down it is floor two, three, and all the rest. At the bottom, it'll go up to the next column and that'll be the next set of numbers. Okay? Oh right, and to call an elevator, when you're outside the doors, there's a little panel with up and down buttons, just hit the button for the direction you want to go, and wait for one to get there. If you have Ruukoto with you, she'll handle it."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #588 on: August 02, 2012, 01:30:59 AM »
> Nod.
> "Sounds less complicated than I feared. Shame about needing a card, though."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #589 on: August 02, 2012, 01:51:24 AM »
> Nod.
> "Sounds less complicated than I feared. Shame about needing a card, though."

>"Yeah, it's how they keep people from going to floors that they aren't authorized for. It's a pretty common practice, really."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #590 on: August 02, 2012, 02:02:40 AM »
> "Are there floors beyond this map that just aren't mapped yet?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #591 on: August 02, 2012, 02:05:09 AM »
> "Are there floors beyond this map that just aren't mapped yet?"

>She nods. "15 more. We think they're arsenals, and maybe research labs. Probably suites and stuff for the higher ups too."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #592 on: August 02, 2012, 02:08:19 AM »
> "So Chucklehead could be anywhere."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #593 on: August 02, 2012, 02:14:32 AM »
> "So Chucklehead could be anywhere."

>She nods. "I imagine he'd be pretty close to the top, though. I doubt he'd let anything else happen."

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #594 on: August 02, 2012, 03:32:48 AM »
> "Do the stairs go up that high?"
> How close to the medical lab and the holding cell we were in to the nearest elevator?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest V - A Z-Machine Adventure
« Reply #595 on: August 02, 2012, 03:37:27 AM »
> "Do the stairs go up that high?"
> How close to the medical lab and the holding cell we were in to the nearest elevator?

>"I think so, but the doors have card locks on them," says Chiyuri. "So Ruukoto's not been able to get any higher that way."
>You check the map, and see there is an elevator that is a few halls away from the medical bay.

>_

Kilgamayan

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #596 on: August 02, 2012, 03:42:18 AM »
> And the holding cell is in the opposite direction of the medical bay?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #597 on: August 02, 2012, 03:45:57 AM »
> And the holding cell is in the opposite direction of the medical bay?

>Yes.

>_

UncertainJakutten

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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #598 on: August 02, 2012, 05:49:31 AM »
>Would we have any reason to think that an emergency such as a fire would make card locked doors very dangerous? (Worth a shot, anyway)


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Re: Kisume Quest V - A Z-Machine Adventure
« Reply #599 on: August 02, 2012, 06:02:43 AM »
>Would we have any reason to think that an emergency such as a fire would make card locked doors very dangerous? (Worth a shot, anyway)

>You do kinda remember back from Higan that it was a bad thing to block the stairs in places where fires were more likely.

>_