> Finish climbing.
>You follow Ruukoto up through a large hatch into a cramped room full of strange items. Some of them are recognizable, you see a couple of mops standing in a little container and a few brooms and dustpans. As well, you can see a pegboard with tools that you recognize, among others that are unfamiliar. There are machines here that make little sense to you, waist-high things with metallic snouts that press against the ground, a thing that looks like a steel snake wound around a hub and connected to a little box. Others are even less familiar.
>As you crawl out, Ruukoto quickly closes the hatch, then locks it. Given the sound the lock makes, it sounds pretty nasty. She then rolls an ugly-looking coarse gray rug over it, obscuring it completely. "Okay," she says, "Now comes the hard part, I'm gonna have to leave you here for a bit and get a cart to hide you in."
>_