>Let's go find Lily and Kiku now!
>"I'm almost there you two, please hold out for me."
>Considering what happened the last time you got close to that ooze, even though it seems, for all the world, to be a harmless sheet of lead, you still have to take a breath to steel yourself before stepping foot on the stuff. But with your friends at risk, this hesitation is so brief as to barely be worth mentioning.
>With only about a quarter of your bagel remaining, you sprint across the lead, down the 'Salt' corridor, and take the corner at a run. The corridor only extends a couple of feet, before an empty doorframe opens up into a locker room. The tangy smell of salt water is quite prevalent here, but it is masked by the funk of swampy water and rotting vegatation. The locker room floor is covered with water, but your othersight seems to indicate it is normal water. Well, salt water, but not demonic or corrupt in anyway.
>Your normal vision, incidently, has improved a bit. The specks of light have diminished in size and number, and though your vision is still a little blurry, you can see clearly enough.
>The room is divided into halves, with five rows of lockers on either side of a large gap in the middle of the room. The door you are standing in is to the right side, between the third and fourth rows of lockers. A long bench runs the length of the aisle between the lockers, which is around 15 feet or so long, give or take. There are gaps in the lockers at about the four foot and 8 foot mark.
>There are what appear to be bullet holes in some of the lockers, and the side of the bench, in front of you, and a fair sized dent in the wall ahead of you. To your left, in the center of the room, there appears to be a rod of steel, the length of a quarterstaff.
>As you cross the threshold of the door, a beam of red light blasts into the wall to your left, in the center of the room. The energy then travels perpendicular to the impact down the wall, directly at you.