Author Topic: Team Fortress 128  (Read 180965 times)


DNAbc

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Re: Team Fortress 128
« Reply #631 on: August 19, 2012, 08:57:37 AM »
Is that even possible?
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Barrakketh

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Re: Team Fortress 128
« Reply #632 on: August 19, 2012, 09:26:46 AM »
Is that even possible?
Mann Up mode tours have been successfully completed, so I'd have to hazard a yes.  Sentries are silly (and Sentry Busters aren't hard to deal with...plus you can abuse the instant upgrade powerup if you lost a gun).
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 128
« Reply #633 on: August 19, 2012, 02:01:31 PM »
Four Mann Up missions complete, and I have yet to win anything new (or even valuable) from the mission drops. Although, I have a modest amount of metal stocked up again..

Yeah, I don't think I'm going to buy any more supply tickets..  :V

Barrakketh

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Re: Team Fortress 128
« Reply #634 on: August 19, 2012, 02:14:15 PM »
Four Mann Up missions complete, and I have yet to win anything new (or even valuable) from the mission drops. Although, I have a modest amount of metal stocked up again..

Yeah, I don't think I'm going to buy any more supply tickets..  :V
I believe completing the whole tour guarantees either a botkiller weapon or one of the new miscs...I think its always a botkiller weapon, but I'm not sure.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 128
« Reply #635 on: August 19, 2012, 02:22:35 PM »
Yeah, I know. But it would be nice to get something new along the way. Every time I use a supply ticket, my teammates get the nifty stuff.  :derp:

DNAbc

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Re: Team Fortress 128
« Reply #636 on: August 19, 2012, 02:29:17 PM »
Can you have a tour with me? :3
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Messiah

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Re: Team Fortress 128
« Reply #637 on: August 19, 2012, 02:53:45 PM »
Two missions left to complete a tour.

Got mostly weapons from meet the pyro update and a rocket jumper.


Edit: Finished my tour, got the scattergun. Guess I will try to sell it.
« Last Edit: August 19, 2012, 06:30:08 PM by Messiah »
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Gc

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Re: Team Fortress 128
« Reply #638 on: August 19, 2012, 08:33:01 PM »
HAVE:
  • The Anger SOLD
  • Magnificent Mongolian (1.33 Refined OR 1 Nametag)
  • Fancy Fedora (1.33 Refined OR 1 Nametag)
  • The Business Casual (1.66 Refined OR 1 Nametag + 0.33)
  • Strange Overdose (0.33)
  • The Sticky Jumper (0.33)
  • The Frying Pan SOLD
  • Class Token - Soldier (scrap)
  • Class Token - Medic (scrap)
  • Decal Tool (1 Refined)

WANT:
  • Name Tag (x3)
  • Metal
« Last Edit: August 19, 2012, 09:49:11 PM by Gamecubic »

Gpop

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Re: Team Fortress 128
« Reply #639 on: August 19, 2012, 08:41:56 PM »
HAVE:
  • The Anger
  • Fancy Fedora
  • The Business Casual
  • Strange Overdose
  • The Sticky Jumper
  • The Frying Pan
  • Class Token - Soldier
  • Class Token - Medic
  • Decal Tool

WANT:
  • Name Tag (x3)
  • Metal
How much for Anger?

Gc

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Re: Team Fortress 128
« Reply #640 on: August 19, 2012, 09:18:53 PM »
Spreadsheet says 1 key, therefore 2.44-2.55 Refined.

Or 1 name tag (1-1.33) and 1 refined.

Gpop

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Re: Team Fortress 128
« Reply #641 on: August 19, 2012, 09:26:00 PM »
Spreadsheet says 1 key, therefore 2.44-2.55 Refined.

Or 1 name tag (1-1.33) and 1 refined.
How about a hat (magnificent Mangolian, worth 1.33 - 1.66) and 1 refined?
« Last Edit: August 19, 2012, 09:31:02 PM by Gpop »

Gc

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Re: Team Fortress 128
« Reply #642 on: August 19, 2012, 09:35:05 PM »
That works.

lumber_of_the_beast

Re: Team Fortress 128
« Reply #643 on: August 19, 2012, 10:09:33 PM »
>enter raffles
>win a S.Machina
>immediately have three people add me to try and buy it
:V

Spoiler:
Incidentally, it is for sale. Awesomenauts + Tower Wars on Steam. EDIT: Bought.
« Last Edit: August 20, 2012, 08:49:25 AM by Kurumibi »

Messiah

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Re: Team Fortress 128
« Reply #644 on: August 19, 2012, 10:13:48 PM »
Sold the scattergun for a painted bill's. I've seen lot of people asking for 13+ keys for the weapons, but I ended up choosing a low-profit-for-sure business since I spent less than 3 keys for the tickets and got pratically triple of the amount. And I was afraid of the prices going down :V

On other note: renamed my YER to seed of non-identification.
« Last Edit: August 20, 2012, 01:31:24 AM by Messiah »
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Gpop

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Re: Team Fortress 128
« Reply #645 on: August 20, 2012, 02:23:39 AM »
Wow, lucky me

While playing some MvM, kid on the server asks if anyone has a Cleaner's Carbine. I told him I had one, and he offers me to trade for his (dirty) Tyrant's Helm

Let's just say it was an offer I could not refuse (and my Carbine was dirty too) :getdown:

Re: Team Fortress 128
« Reply #646 on: August 20, 2012, 04:15:33 AM »
Well, sold my toss proof towel for 7 keys, which i basically bought for 2 keys 6 ref.

All I need to do now is just convert my ref into keys and I'll be able to buy my pair of buds.

Re: Team Fortress 128
« Reply #647 on: August 20, 2012, 06:50:25 AM »
http://cloud-2.steampowered.com/ugc/902097924200964046/179C2638DAF734EE32CEA2B496BCDC4D9825A9F6/ advanced2 lmao


killed the last tank literally at the end of the bomb dropping animation

Messiah

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Re: Team Fortress 128
« Reply #648 on: August 20, 2012, 10:37:07 AM »
I blame those goddamn medics man, it's all their fault.
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Kyo Tanaka

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Re: Team Fortress 128
« Reply #649 on: August 20, 2012, 11:23:22 AM »
Got myself a Professor Speks. Dunno who gave those to me, at least I got a new misc. :3

SuccinctAndPunchy

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Re: Team Fortress 128
« Reply #650 on: August 20, 2012, 11:31:04 AM »
http://cloud-2.steampowered.com/ugc/902097924200964046/179C2638DAF734EE32CEA2B496BCDC4D9825A9F6/ advanced2 lmao


killed the last tank literally at the end of the bomb dropping animation

Wat.

The advanced missions look absolutely insane.

I take it though that the increased amount of bots means you get lots of money to upgrade yourself more than would be usually possible? I'm assuming that's the case since the achievements for upgrading your weapon or resistances to the fullest seem literally impossible in Normal mode so I'm assuming Advanced mode would be required for it, thus more moolah.

That still looks ridiculously hard though.

hyorinryu

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Re: Team Fortress 128
« Reply #651 on: August 20, 2012, 03:47:18 PM »
I like MvM, but I think it's bullshit how Ubered bots can arm the bomb :(


That was fun playing with you guys, btw. Any of you guys play at a time that works out for east coasters like me?

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Re: Team Fortress 128
« Reply #652 on: August 20, 2012, 03:52:30 PM »
Quite a few of us, including all three of us server staff, are on east coast as well, so it shouldn't be too hard to arrange a match.

Almost forgot:
I think it's bullshit how Spy bots can arm the bomb >:(
Lost at least one round this way. Spy-capping just got a lot more humiliating.

I take it though that the increased amount of bots means you get lots of money to upgrade yourself more than would be usually possible?
You do, at least for Decoy and Coaltown Advanced. Helps a bit, though the times we played it administrative loans from Mann Co. subsidies were really needed to beat the last waves.
« Last Edit: August 20, 2012, 03:57:31 PM by CAVE Johnson LTD. »
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hyorinryu

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Re: Team Fortress 128
« Reply #653 on: August 20, 2012, 05:09:36 PM »
Quite a few of us, including all three of us server staff, are on east coast as well, so it shouldn't be too hard to arrange a match.

Almost forgot:Lost at least one round this way. Spy-capping just got a lot more humiliating.


Oh, well that's great. Glad to hear it.

Haven't seen any spy capping yet, I just remember when we're on the wave with a several medics, we can't do shit as they ignore us. Perhaps it would have been a good idea to invest in Pyros...

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Barrakketh

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Re: Team Fortress 128
« Reply #654 on: August 20, 2012, 07:26:39 PM »
I blame those goddamn medics man, it's all their fault.
Sap & stab.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

lumber_of_the_beast

Re: Team Fortress 128
« Reply #655 on: August 20, 2012, 09:51:11 PM »
http://cloud-2.steampowered.com/ugc/902097924200964046/179C2638DAF734EE32CEA2B496BCDC4D9825A9F6/ advanced2 lmao


killed the last tank literally at the end of the bomb dropping animation

Oh, hey, I beat that mission earlier today! took the better part of an hour slamming our face against it, but it was soooo worth it for the satisfaction at the end.

Gpop

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Re: Team Fortress 128
« Reply #656 on: August 20, 2012, 09:55:52 PM »
Sap & stab.
This.

Honestly, I feel Dead Ringers are amazing in this game mode because they are dumb as hell when you disguise (therefore no need for invisibility since disguising IS your cloak) and if you fail the stab and sap, just pull out the DR to soak up the damage, disguise, and decloak (they don't hear shit as well apparently)

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Re: Team Fortress 128
« Reply #657 on: August 20, 2012, 10:06:34 PM »
Honestly, I feel Dead Ringers are amazing in this game mode
Yes. Very yes.

Especially effective with health regen, I'd add. Only problems are against the tanks, but the rest of the team can focus on those anyway.



Server #1 is no longer MvM, so those wanting to arrange a game will have to use #2 only.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 128
« Reply #658 on: August 20, 2012, 10:32:11 PM »
A good friend and I have been tearing through the Mann Ups pretty well- he just finished his second tour and I'm halfway through my third. He's the one with the gold minigun, though... Which someone just bought off him for two buds... But he said he'd share, so no real Paru-ing here... Just a bit of shock...

The way that him and I can seem to make a group with four pubs and consistently win without too many snags makes me suspect a legitimately, pre-round organized team (without on-a-building 100m away heavies) wouldn't have much trouble with all of this. Wave 8/8 on the first Decoy map still scares me a bit, though...

Been buying into this event heavily... I hope people start trading their tickets for keys in better ratio soon...  :V

Barrakketh

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Re: Team Fortress 128
« Reply #659 on: August 20, 2012, 10:37:42 PM »
This.

Honestly, I feel Dead Ringers are amazing in this game mode because they are dumb as hell when you disguise (therefore no need for invisibility since disguising IS your cloak) and if you fail the stab and sap, just pull out the DR to soak up the damage, disguise, and decloak (they don't hear shit as well apparently)
The Big Earner is pretty great since you can get back in the action faster.  Armor piercing is good for damage against giants, but attack speed also lets you get some more stabs in before you have to DR and re-disguise (which can also mean more medic picks).

Only problems are against the tanks, but the rest of the team can focus on those anyway.
Especially since you can murder large packs of robots or gimp them (especially giants) by taking out their medics.  If you do that the rest of your team has much less to worry about other than the tank.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?