Author Topic: Team Fortress 128  (Read 180970 times)

Gpop

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Re: Team Fortress 128
« Reply #540 on: August 11, 2012, 12:36:33 AM »
Played the new map

I instantly loved it holy shit

But it REALLY caters to scouts and gunslingers. So anyone with either more good scouts or good engies will dominate here. It's because it's all about close quarters too. Pyro are pretty good on it too.

Dunno about Spy yet, but I can imagine it being decent for them as there are A FUCK LOAD of pathways to anywhere. The downside is that a lot of people go back and forth, so it'll be hard to know who'll go where for you to backstab em.

DrCactus

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Re: Team Fortress 128
« Reply #541 on: August 11, 2012, 01:14:56 AM »
Fast Learner painted with that fabulous lime color
Ugh. Why.
Lime is such a terrible color.

Anyways. new stuff added yo.
http://www.teamfortress.com/gray/

There is also a small blood splatter on the header of the TF2 website.

New thingy added to Badwater's Skybox


IT BEGINS

EDIT:
It's also in 2fort
« Last Edit: August 11, 2012, 01:23:11 AM by DrCactus »

Barrakketh

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Re: Team Fortress 128
« Reply #542 on: August 11, 2012, 01:40:45 AM »
They are also in doublecross and granary.  It's named skybox_carrier, and there is a file that dictates their coordinates.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Messiah

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Re: Team Fortress 128
« Reply #543 on: August 11, 2012, 02:25:30 AM »
Another map that incentives mini-sentry gameplay. Sucks hard when you are trying to enjoy being a scoot.
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Gpop

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Re: Team Fortress 128
« Reply #544 on: August 11, 2012, 02:51:58 AM »
Another map that incentives mini-sentry gameplay. Sucks hard when you are trying to enjoy being a scoot.
Unless the entire scout team destroys the engie before he ever has a chance to make one :V

yuyukos

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Re: Team Fortress 128
« Reply #545 on: August 11, 2012, 04:10:04 AM »
New map is credit to entertainment value. :V
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DrCactus

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Re: Team Fortress 128
« Reply #546 on: August 11, 2012, 04:21:36 AM »

Gpop

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DrCactus

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Re: Team Fortress 128
« Reply #549 on: August 11, 2012, 10:11:22 PM »

Aya Reiko

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Re: Team Fortress 128
« Reply #550 on: August 13, 2012, 05:33:22 AM »
« Last Edit: August 13, 2012, 05:36:19 AM by Aya Reiko »

DNAbc

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Re: Team Fortress 128
« Reply #551 on: August 13, 2012, 06:15:03 AM »
http://tf2.com/crsk9.jpg

YOU NINJA'D MY POST.


Seriously, we should start stocking on them now, I already have everything save a Vintage hat.
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Aya Reiko

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Re: Team Fortress 128
« Reply #552 on: August 13, 2012, 07:01:21 AM »
http://tf2.com/crsk9.jpg

YOU NINJA'D MY POST.


Seriously, we should start stocking on them now, I already have everything save a Vintage hat.
It's already done.  Note the first blog entry here: http://www.teamfortress.com/

DNAbc

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Re: Team Fortress 128
« Reply #553 on: August 13, 2012, 03:57:06 PM »
[attach=1]
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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DX7.EP

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Re: Team Fortress 128
« Reply #554 on: August 13, 2012, 04:22:21 PM »
:teaspit:

Got back into vanilla TF2 effectively yesterday, still steamrolling pubs like nothing despite little experience on King. Only complaint about that map - it uses Simplified Chinese characters, which doesn't fit its Hong Kong resemblence too well. (unless it was based on Shenzen or something instead, but I don't know)
C:DOS> ayayaya.mid
Bad command or file name

C:>_

InfernalExuro

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Re: Team Fortress 128
« Reply #555 on: August 13, 2012, 10:19:44 PM »
Picked up a capacitor, though I had to sacrifice all of my expendable trade bait for it. This list had better not be a waste of time, because I have everything needed now.  :V
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Re: Team Fortress 128
« Reply #556 on: August 13, 2012, 10:46:21 PM »
[attach=1]

I wish that trader was sarcastic.

WISH


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Barrakketh

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Re: Team Fortress 128
« Reply #557 on: August 13, 2012, 11:10:42 PM »
[attach=1]
Did you ever find someone sane to trade with?
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #558 on: August 13, 2012, 11:55:39 PM »
It begins

http://www.youtube.com/watch?v=C4cfo0f88Ug&feature=player_embedded

Spoiler:
August 15th. Prepare your anus bodies
« Last Edit: August 14, 2012, 12:02:38 AM by Kyo Tanaka »

yuyukos

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Re: Team Fortress 128
« Reply #559 on: August 14, 2012, 12:16:44 AM »
It begins

http://www.youtube.com/watch?v=C4cfo0f88Ug&feature=player_embedded

Spoiler:
August 15th. Prepare your anus bodies
All night. Let's do this.
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Gpop

  • Subconscious Rose Girl, Koishi
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Re: Team Fortress 128
« Reply #560 on: August 14, 2012, 01:29:48 AM »
I'm so hyped for this

Though I'm kinda bummed out you can only play up to 6 people at once in this. Would've been awesome if it was 16 vs EVERYONE.

Anyways, when it comes out who wants to join me in the battle for survival against cold hard steeeeel?

Gc

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Re: Team Fortress 128
« Reply #561 on: August 14, 2012, 01:31:19 AM »
Oh but of course. Major update while I'm stuck AFK for a full week (missing the first 2 days of school in the process, thanks family :V ) on a stupid kindle.

Enjoy that hype for me, thanks.



(Who the fuck designed the kindle's OSK anyway? Took 30 minutes to type this message)

DX7.EP

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Re: Team Fortress 128
« Reply #562 on: August 14, 2012, 01:55:06 AM »
Nice vid, though I think we'll be able to adjust the number of players via cvars or SM plugins in some time.

A bit too many cues from KF and SMNC if you ask me...but hey, this still ought to be fun.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #563 on: August 14, 2012, 02:24:48 AM »
Yeah I also thought that player amount can be adjusted. Tf2 is meant to be 24 players, but there are server that goes to 34.

I can't wait to see mods with this mod. Machine vs Saxton Hale. Probably

Gpop

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Re: Team Fortress 128
« Reply #564 on: August 14, 2012, 02:29:44 AM »
Yeah I also thought that player amount can be adjusted. Tf2 is meant to be 24 players, but there are server that goes to 34.

I can't wait to see mods with this mod. Machine vs Saxton Hale. Probably
If we can do this then we'll definitely do this when it comes out for our next meet :V

Re: Team Fortress 128
« Reply #565 on: August 14, 2012, 02:33:42 AM »
Obligatory "dude this looks sweet" post.

Dude, this looks pretty fuckin' sweet. I can't wait to give it a shot.

InfernalExuro

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Re: Team Fortress 128
« Reply #566 on: August 14, 2012, 02:51:34 AM »
This is going to be incredible. And my Spy is all done up for the occasion!  :toot:
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Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #567 on: August 14, 2012, 03:01:34 AM »

Aya Reiko

  • Humans are scary!
Re: Team Fortress 128
« Reply #568 on: August 14, 2012, 03:39:05 AM »
Picked up a capacitor, though I had to sacrifice all of my expendable trade bait for it. This list had better not be a waste of time, because I have everything needed now.  :V
uh...  You did waste all that trade swag.

When all the items on the list were crafted together, the game created a system-wide message alerting everyone to the Blood Brothers comic.

-----

Looking at the enemies list, pyros and especially spies are going to be near useless against the robo-horde.  Maybe Pyros may be useful for knockback if they start to get too close.  Standard Engies with a Wrangler and a full nest, otoh, could be invaluable.

Something tells me the best balance will be the 6 shown in the trailer; Medic, Engie, Heavy, Demoman, Soldier, and Scout.  Though the Scout could probably be swapped for a sniper or pyro.
« Last Edit: August 14, 2012, 03:55:03 AM by Aya Reiko »

Re: Team Fortress 128
« Reply #569 on: August 14, 2012, 04:34:19 AM »
Yeah, I read that it was a one-time craft or something. If you don't want that Capacitor, Exuro, I'll buy it from ya.