Author Topic: Team Fortress 128  (Read 180969 times)

Gc

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Re: Team Fortress 128
« Reply #510 on: August 04, 2012, 07:04:54 PM »
OH GOD IT'S HAPPENING

SFM confirmed for the occidental MMD

Amraphenson

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Re: Team Fortress 128
« Reply #511 on: August 04, 2012, 07:22:30 PM »
the scout&sniper with spybelt was scary enough.
this...this is true fear.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Gc

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Re: Team Fortress 128
« Reply #512 on: August 04, 2012, 08:23:44 PM »
Context:
Quote
Badlands, pushing towards last.
I'm in lower lobby. Lots of explosions in upper lobby.
Enemy demoman jumps down to lower lobby, probably low-life rushing for the medium health kit.
I manage to twitch-aim, shoot and kill him.

Result:


This involved no skill and I did not deserve the kill.
« Last Edit: August 04, 2012, 08:26:18 PM by Gamecubic »

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Team Fortress 128
« Reply #513 on: August 05, 2012, 05:07:43 AM »
I finally understand the Gaben theme.
http://www.youtube.com/watch?v=5Bxx271Mdd0

Why haven't I discovered this sooner?
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Molten

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  • A sweet potato.
Re: Team Fortress 128
« Reply #514 on: August 06, 2012, 03:24:14 PM »
I have managed to get my hands one some name and description tags so I'm thinking of Sakuya-fying my Strange Knife but i can't think of any good things to name it. Any suggestions?

Also, i haven't seen any of the new weapons in-game yet. Does anyone know how strong/good they are?

Re: Team Fortress 128
« Reply #515 on: August 06, 2012, 04:39:27 PM »
I have managed to get my hands one some name and description tags so I'm thinking of Sakuya-fying my Strange Knife but i can't think of any good things to name it. Any suggestions?

Also, i haven't seen any of the new weapons in-game yet. Does anyone know how strong/good they are?
On Sakuya-style names, I suggest looking over her spell cards and/or stage themes for some ideas. Touhou wiki is your friend. At one time, I was going to use "Misdirection", "Illusional Misdirection", or "Lunar Clock" for some of my Spy stuff, but found something that fit better. Help yourself to those if you wish.

The only new weapon that I've seen in action is the new Minigun. Yeah, that thing is... interesting. The ring of fire that surrounds the Heavy is wider and stronger than you'd think, and paired with the damage from the gun itself, it is quite deadly. Handy to keep Spies off of him. It's supposed to chew through ammo very quickly, but I have yet to see a Heavy run out of ammo while wielding it.

I haven't seen the new sapper in action, but that video posted earlier along with other testimonies that I've read make it sound quite frustrating to fight against. I even heard that they were thinking of speeding up the time it takes to downgrade buildings. D:

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #516 on: August 06, 2012, 04:49:45 PM »
The new sapper is a troll tool. Last time I used it I swear it got to level 1 by the time he took it off. It downgrades so fast.  Its useful for taking out nests when going solo.

New minigun does chew up a lot of ammo, and having it revved up will chew ammo so they gotta be careful when to rev it. Probably good with a shotgun if you aren't familiar with locations of ammo and stuff to conserve ammo.

That cleaver is strong, but it's just like milk and jarate, except it has to hit directly. I dont know how much damage it does by itself, but using sandman with it will probably hurt a lot.

Fetch()tirade

  • serial time-waster
Re: Team Fortress 128
« Reply #517 on: August 06, 2012, 05:53:52 PM »
That cleaver is strong, but it's just like milk and jarate, except it has to hit directly. I dont know how much damage it does by itself, but using sandman with it will probably hurt a lot.

The cleaver crits (on stunned targets) for 150, then does bleed damage. Depending on how much damage the ball does, sandman+guillotine has the power to one shot classes with less than 200 health. That is, if you can land both the ball and the cleaver in succession.

Re: Team Fortress 128
« Reply #518 on: August 06, 2012, 09:40:05 PM »
>yfw Cleaver is just a buffed Flare Gun the Scout can use

DrCactus

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Re: Team Fortress 128
« Reply #519 on: August 06, 2012, 09:56:38 PM »
I wasn't aware the Flaregun had to be charged after every shot.

Gc

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Re: Team Fortress 128
« Reply #520 on: August 06, 2012, 11:31:52 PM »
It does. Only Valve actually made a reload animation for it.

yuyukos

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Re: Team Fortress 128
« Reply #521 on: August 07, 2012, 02:29:11 AM »
That is why you can't spam flares by quickswitching off flare guns and back.
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N-Forza

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Re: Team Fortress 128
« Reply #522 on: August 07, 2012, 03:44:47 AM »
My Strange Knife is called "Another Murder" from one of her attacks in PoFV, but no, you can't have it.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Team Fortress 128
« Reply #523 on: August 07, 2012, 03:53:15 AM »
Why hasn't anyone rated on the fabulously amazing Neon Thingy that makes such an amazing replacement for the Axtinguisher? D:

Shame on you. Shame on you.

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Fetch()tirade

  • serial time-waster
Re: Team Fortress 128
« Reply #524 on: August 07, 2012, 04:23:37 AM »
Neon Thingy that makes such an amazing replacement for the Axtinguisher
If this isn't sarcasm, I don't know what is.


Also, "Deflation World" is mine, back off.

Freyband

  • Mpph! Mmm, mm mmm mph mmm!
Re: Team Fortress 128
« Reply #525 on: August 07, 2012, 04:24:23 AM »
Why hasn't anyone rated on the fabulously amazing Neon Thingy that makes such an amazing replacement for the Axtinguisher? D:
Because it's upside is too situational for it's debuffs. On the topic of the new weapons though, is it possible to jump over the heavies fire field without getting lit on fire? I believe I did it multiple times as a scout, so a spy may be able to still backstab without getting lit (need someone to science and confirm though).

Also, can anyone advise some good jump/surf maps?
Steam - freyband
Xbox Live - Zeroxes
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DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Team Fortress 128
« Reply #526 on: August 07, 2012, 04:29:34 AM »
Make your own map
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Gc

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Re: Team Fortress 128
« Reply #527 on: August 07, 2012, 04:48:49 AM »
Also, can anyone advise some good jump/surf maps?
Can't recommend maps by themselves but I can recommend good servers

Jump iT: 64.74.97.15:27015 (Official TF2Jump server)
Jujump iT: 74.91.113.66:27015 (Their "Junior" jump server. Mostly easier jump maps)
Surf iT: 216.52.143.76:27015 (TF2Jump's surf server. Skillsurf, but you know this won't happen)

Otherwise Intox Surf #2 if you're into DMsurf / akai_final / legends_lite / toast_redone / egan maps (intox surf #1 is the micspam dmsurf server)
Haven't been on Intox in a while due to permaban for saying that a skillsurf server is better for pure surfing. I still talk to some of their server admins :V

Molten

  • Just a lil' goblin
  • A sweet potato.
Re: Team Fortress 128
« Reply #528 on: August 07, 2012, 09:58:10 AM »
I'm thinking of going with "Killing Doll" for my S.Knife, does anyone know a fitting description to use? I was thinking of something along the lines of "Not even time can stop this attack!" or something that has to do with time.

Also, i tried to look up a video of the new Minigun but my Firefox likes to crash my flash player. Funny thing is that it only happened with that video. ::)

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Team Fortress 128
« Reply #529 on: August 07, 2012, 04:25:36 PM »
Dude: Teddy Rosbelt for your Familiar Fez
Me: Sorry, I won't do a straight upgrade for you
Dude: If you check spreadsheet, you will see that it is a fair trade
Me: Me heart is two sizes too small to see that it's fair
Dude is offline
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Re: Team Fortress 128
« Reply #530 on: August 07, 2012, 06:28:32 PM »
...

Got offered #99 Toss proof towel for my #86 quad.

...

May take this.

edit: especially thinking that new items like the quad drop like a rock once the market gets more saturated with them, I feel better about taking that offer
edit: and taken
« Last Edit: August 07, 2012, 06:49:02 PM by Hanged Hourai »

Barrakketh

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Re: Team Fortress 128
« Reply #531 on: August 07, 2012, 06:55:39 PM »
I caved and bought another Strange Part: Headshots for my Amby.  Those seem to be rising in price.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Aya Reiko

  • Humans are scary!
Re: Team Fortress 128
« Reply #532 on: August 07, 2012, 08:58:24 PM »
I have managed to get my hands one some name and description tags so I'm thinking of Sakuya-fying my Strange Knife but i can't think of any good things to name it. Any suggestions?

Also, i haven't seen any of the new weapons in-game yet. Does anyone know how strong/good they are?

Find and rename a strange Dead Ringer to "Luna Dial".

Gc

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Re: Team Fortress 128
« Reply #533 on: August 07, 2012, 10:32:00 PM »
On a note related to my last post, I want to play this map so much.



That and/or make a game based entirely around the air-control kind of surf on an engine optimized for surf.

That means
  • Easier to make ramps in the map editor
  • Well defined player hitbox
  • CONSISTENT LAUNCH PADS / BOOSTERS
  • RAMPS THAT DON'T CLIP RANDOMLY
and some other stuff.

Re: Team Fortress 128
« Reply #534 on: August 10, 2012, 06:00:23 AM »
Bought this for 1 buds, a white bills and 5 keys http://tf2b.com/tf2/item/MasterBigode/611935977

If valve rereleases these this year I'm going to kill some fat guy.

Re: Team Fortress 128
« Reply #535 on: August 10, 2012, 06:35:04 AM »
Bought this for 1 buds, a white bills and 5 keys http://tf2b.com/tf2/item/MasterBigode/611935977
*BROFIST* Now both of us can heal with style

Messiah

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Re: Team Fortress 128
« Reply #536 on: August 10, 2012, 11:08:32 AM »
Back to the poor side of tf2: Got myself a D. Fast Learner painted with that fabulous lime color for 2 keys and bought a Backwards Ballcap. Now I only need to be a good scout player  :derp:

And holy shoot, didn't know it was so lucrative to buy paints from store and sell them to others.
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Freyband

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Re: Team Fortress 128
« Reply #537 on: August 10, 2012, 09:36:41 PM »
Update today including modifying the Neon Annihilator (now can break sappers like the homewrecker), a new China-town styled KOTH map (Kong-King), and some bug-fixes.
Steam - freyband
Xbox Live - Zeroxes
My TF2 Backpack

Gpop

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Re: Team Fortress 128
« Reply #538 on: August 10, 2012, 11:25:05 PM »
Update today including modifying the Neon Annihilator (now can break sappers like the homewrecker), a new China-town styled KOTH map (Kong-King), and some bug-fixes.
Hey let's all go find a server and play on it right now. How is it?

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #539 on: August 10, 2012, 11:47:52 PM »
Update today including modifying the Neon Annihilator (now can break sappers like the homewrecker), a new China-town styled KOTH map (Kong-King), and some bug-fixes.

It now breaks sappers?

At least it's more useful now.