Author Topic: Team Fortress 128  (Read 180965 times)

Re: Team Fortress 128
« Reply #420 on: July 15, 2012, 01:41:40 AM »
If you need it already, I can sell it to you for 1 scrap.
I'm down with that.  Added. :V

Gpop

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Re: Team Fortress 128
« Reply #421 on: July 15, 2012, 01:42:16 AM »
I decided, I want to trade my dread knot for Copper's Hard Top

Anyone have one willing to trade for it?

theshirn

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Re: Team Fortress 128
« Reply #422 on: July 15, 2012, 02:21:06 AM »
Huh.  Went through my stats.

Eight hat drops in 525 hours.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Team Fortress 128
« Reply #423 on: July 15, 2012, 05:58:21 AM »
Quoting myself from elsewhere (Thanks again for the Scorch Shot, ゆかりん):

Quote
http://www.youtube.com/watch?v=MFpe9lRdTQI

Short compilation of several jumps on Gorge, Granary, and Gravelpit.  I'm starting to like it more than the Detonator as a mobility tool, it can still do a lot of the useful jumps with considerably less self-damage (15~20 on all the jumps in the video), though some of them are notably harder.

For what it's worth, max jump height with the Scorch Shot is marginally higher than Scout's double jump.

Re: Team Fortress 128
« Reply #424 on: July 15, 2012, 12:43:08 PM »
Quoting myself from elsewhere (Thanks again for the Scorch Shot, ゆかりん):


Welcome. And you may call me Yukarin.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Gc

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Re: Team Fortress 128
« Reply #425 on: July 15, 2012, 01:40:44 PM »
Quoting myself from elsewhere (Thanks again for the Scorch Shot, ゆかりん):
That arrange of Cirno's theme

Gpop

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Re: Team Fortress 128
« Reply #426 on: July 15, 2012, 05:45:07 PM »
Actually, nvm, it's a dueling minigame with 5 uses in it.

I'll give it away for 1 ref only (it's supposed to be 1.66, 1 rec each use)

Messiah

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Re: Team Fortress 128
« Reply #427 on: July 15, 2012, 06:56:24 PM »
Actually, nvm, it's a dueling minigame with 5 uses in it.

I'll give it away for 1 ref only (it's supposed to be 1.66, 1 rec each use)

I don't know where you saw this but on the spreadsheet is 0.33. And even if we don't follow spreadsheet I've seen many people selling it for 2 scraps-1 reclaimed+scrap.

I bought 5 dueling mini games on tf2wh for a bit less of a reclaimed each, since there was the cheapest place I could find.
« Last Edit: July 15, 2012, 06:58:37 PM by Messiah »
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Gpop

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Re: Team Fortress 128
« Reply #428 on: July 15, 2012, 07:06:55 PM »
I don't know where you saw this but on the spreadsheet is 0.33. And even if we don't follow spreadsheet I've seen many people selling it for 2 scraps-1 reclaimed+scrap.

I bought 5 dueling mini games on tf2wh for a bit less of a reclaimed each, since there was the cheapest place I could find.
I thought it was 1 rec for each use available (aka unused).

Re: Team Fortress 128
« Reply #429 on: July 15, 2012, 09:05:36 PM »
I've bought several Duel Games for one Rec, unused. That said, I'd be interested in buying some of those games off of you, but I think I'm going to stockpile some metal for a while. Lots of recent trades have sapped my reserves.

In other news... I got a Balloonicorn, painted it white, and named it Sparklelord. Has his influence corrupted me? Perhaps so :V

Gpop

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Re: Team Fortress 128
« Reply #430 on: July 15, 2012, 10:12:08 PM »
Hmm, well I can go with a rec then, since once again, I don't duel, and any metal is good enough for me :V

DX7.EP

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Re: Team Fortress 128
« Reply #431 on: July 15, 2012, 10:28:12 PM »
In other news... I got a Balloonicorn, painted it white, and named it Sparklelord.
Oh dear god, glorious reference. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: Team Fortress 128
« Reply #432 on: July 15, 2012, 10:35:28 PM »
False alarm. It's fixed now (with removed particles now, but shouldn't affect my pyro much)

When do you want to get some metals? I can't donate much right now, I can only donate a rec at most for this moment
« Last Edit: July 16, 2012, 04:00:29 AM by Kyo Tanaka »

DNAbc

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Re: Team Fortress 128
« Reply #433 on: July 16, 2012, 06:42:24 AM »
Thanks to Kyo Takana's generous donation, I got a Mann Co Key with that reclaimed, and for that, bless your soul.
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Barrakketh

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Re: Team Fortress 128
« Reply #434 on: July 16, 2012, 06:02:52 PM »
Push!

Huey Lewis <3
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 128
« Reply #435 on: July 16, 2012, 06:13:18 PM »
Well

I got the #87 Quadwrangler for 2 keys 6 ref

Woo

Re: Team Fortress 128
« Reply #436 on: July 16, 2012, 09:43:27 PM »
AAAAAAAAAAAAAAAAAAAAAAAaaaaahahahahaha double post but this is great

Someone who wants my 87



will give gave me #86 1:1

; w ;
« Last Edit: July 16, 2012, 09:52:26 PM by Hanged Hourai »

Freyband

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Re: Team Fortress 128
« Reply #437 on: July 17, 2012, 11:33:34 PM »
Yesterday I bought a double-cross com for 2 keys and a ref. I thought I may have screwed myself in doing so, but minutes ago I found a trade on outpost and sold the thing back off for 2 keys and 12 refined. I... don't even.  :X
Oh, and a mandatory SFM video. Think that the spy wallpaper may be useful for a few responses :colonveeplusalpha: oh right...
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Gpop

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Re: Team Fortress 128
« Reply #438 on: July 18, 2012, 02:24:28 AM »
Yesterday I bought a double-cross com for 2 keys and a ref. I thought I may have screwed myself in doing so, but minutes ago I found a trade on outpost and sold the thing back off for 2 keys and 12 refined. I... don't even.  :X
Oh, and a mandatory SFM video. Think that the spy wallpaper may be useful for a few responses :colonveeplusalpha: oh right...

Just curious, but where do you go for trades? Still got things I want to trade off myself

Freyband

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Re: Team Fortress 128
« Reply #439 on: July 18, 2012, 05:00:53 AM »
http://www.tf2outpost.com/
(PS; Am I the only one seeing everyone with random avatars?) Nevermind :P
« Last Edit: July 18, 2012, 05:04:05 AM by Zeroxes »
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Kyo Tanaka

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Re: Team Fortress 128
« Reply #440 on: July 18, 2012, 06:51:13 PM »
Does anyone know a good use scorch would have, besides jumps? Does anyone in the thread think it will get a buff soon? (to make it have better uses.)

I'm now going to build a loadout set for Flandre. But I'm looking for a hat currently. Anyone knows how much Waxy Wayfinder is?

Amraphenson

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Re: Team Fortress 128
« Reply #441 on: July 18, 2012, 07:06:58 PM »
The fire and forget AoE is apparently useful for spy checks from really far away without thinking, and you can set people on fire from really far away without thought. Which is a thing.
Sugoiiii~
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[23:20] <Stuffman> enjoy your personally crafted hell Amra

Gpop

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Re: Team Fortress 128
« Reply #442 on: July 18, 2012, 08:13:28 PM »
Does anyone know a good use scorch would have, besides jumps? Does anyone in the thread think it will get a buff soon? (to make it have better uses.)

This video explains how it's more useful than most think

Re: Team Fortress 128
« Reply #443 on: July 18, 2012, 10:22:17 PM »
Does anyone know a good use scorch would have, besides jumps? Does anyone in the thread think it will get a buff soon? (to make it have better uses.)
Honestly if you want to do jumps you should be using the Detonator.  It's the true Pyro mobility tool.  Scorch can still do some nifty jumps, but they're a lot harder to do, and it's more limited in general in terms of mobility.

Scorch Shot's good for applying AoE burn (especially useful with Phlogistinator), knocking back from range (read: blocking ubers from outside airblast range), denying people from standing on elevated points like Gravelpit C or Badlands spire, and if you're really good with it, you can scorch people out of flamethrower range into a wall, airblast them before they can start moving again, effectively allowing for a mid-range axtinguish setup.

It probably will get buffed though, but I'm sure it'll be a month or three before that happens at least.  It's better than the Manmelter, at least.

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #444 on: July 18, 2012, 10:43:23 PM »
I didn't think that there'd be that difference in use (I never bothered seeing it's explosion range, and thought that it wouldn't do anything to uber.)

Does anyone have a spare one of them, or wanting to get rid of one? I'll take one to try out different stuff for it.



Edit: just got one. Now I'm currently on a hunt for waxy wayfinder (when i can afford one)
« Last Edit: July 19, 2012, 01:34:25 AM by Kyo Tanaka »

DNAbc

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Re: Team Fortress 128
« Reply #445 on: July 19, 2012, 03:18:26 AM »
http://www.youtube.com/watch?v=cPjvF-WqRuA

Holy cow I want that Scottish Resistance.

BTW, Machina: Fully charged shots deal +150% damage and breaks through walls.
                              Can only fire when scoped in for 10 seconds or longer.
                             Fires Master Spark rounds.

(I so want my Hakkero Rifle.)
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Re: Team Fortress 128
« Reply #446 on: July 19, 2012, 01:24:16 PM »
Oh, I overlooked one of the less obvious aspects of the Scorch Shot; it's a great Engineer removal tool.  An engie can't repair a sentry if he can't stand near it.

Example vids (credit to PlusEighteen on SPUF):
http://www.youtube.com/watch?v=DiVUkotL3eU
http://www.youtube.com/watch?v=7PGBM6d40QM

...only thing that bothers me about this is you could kill the engie with two flares just as easily.
« Last Edit: July 19, 2012, 01:26:46 PM by Esoterica »

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Team Fortress 128
« Reply #447 on: July 19, 2012, 04:22:52 PM »
Kyo, if you want your Scorch Shot, I have already netted you one, c'mere and trade once you have time.
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Messiah

  • The Devil on The Sky~
  • In seek for the lost DotS
Re: Team Fortress 128
« Reply #448 on: July 20, 2012, 12:14:03 AM »
Have been playing with the FaN a bit (due ff2 influence) and wow, it's a very good weapon to mess with heavies and to make a combo with the default pistol to take out most of the classes. The problem, of course, is if you miss you are pretty much fucked.
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Freyband

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Re: Team Fortress 128
« Reply #449 on: July 20, 2012, 02:11:53 AM »
I used to enjoy the fan, but yeah, once you know how to twitch shot and move around like an annoying little bastard, the scatter is much, much better. You tend to end up much less... dead. Oh, and Shameless advertisment!
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