Author Topic: Team Fortress 128  (Read 180962 times)

hyorinryu

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Re: Team Fortress 128
« Reply #330 on: July 06, 2012, 03:48:35 PM »
Okay, starting to come back to TF2. I'm so bad now :(

Can't play any class to any effectiveness sans medic.

*currently under repair*
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Re: Team Fortress 128
« Reply #331 on: July 06, 2012, 06:23:02 PM »
Tales of TF2:

Quote
One time I was on Badwater offense. I decided to play medic for once because it had been a while (and because we had no medic)

Gates open. Ok, I'm not dead yet, it's a good start. I find a Heavy, we both go out, uber pop.

Heavy decides it's a good idea to go back in the spawn and wait there until the uber is over. The only other people around me are snipers.

I stopped touching my keyboard and mouse for a good 30 seconds, looking at my screen. Then I ripped my PSU out of my computer, flipped my desk 3 times, threw my screen by the windo--- decided my team didn't need a medic to end up losing anyway and switched class to terribad Scout.

I didn't play medic since that happened.

hyorinryu

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Re: Team Fortress 128
« Reply #332 on: July 06, 2012, 07:53:52 PM »
Tales of TF2:

I didn't play medic since that happened.

Have you tried asking people?

When I'm Medic and there are 3 sentries guarding the point, all I have to do is ask for a demoman, and someone is usually happy to oblige.

*currently under repair*
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Re: Team Fortress 128
« Reply #333 on: July 06, 2012, 09:41:13 PM »
I only play Medic if I know someone on the team actually knows how to do their job.

No use in asking for a Soldier or Demoman if you end up getting someone that doesn't know how to play the class or work with a medic.

Iryan

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Re: Team Fortress 128
« Reply #334 on: July 06, 2012, 09:47:33 PM »
I tend to use Blut and switch to it during combat at the slightest hint that my partner doesn't know what he is doing. If he -does- know it afterall, then he is going to survive two or three seconds without healing before I switch back, and I will know to rely on him for further situations. If he doesn't, then that is no longer my own problem and I am of more use that way. (I actually like playing battle medic, sue me)

Also, trading scorched crates against any of the new items. I got 5. Make me an offer.

Actually I just want a rainblower.  :derp:
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Re: Team Fortress 128
« Reply #335 on: July 06, 2012, 09:57:48 PM »
I've a spare clean one, feel free to send a trade request!
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Messiah

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Re: Team Fortress 128
« Reply #336 on: July 06, 2012, 10:08:03 PM »
And I am the one demo who usually asks for medics in vain in the payloads maps when on blue team, so I end up doing sticky jumps and killing snipers with the bottle while in the meantime we lose :V
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Re: Team Fortress 128
« Reply #337 on: July 06, 2012, 10:11:33 PM »

Freyband

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Re: Team Fortress 128
« Reply #338 on: July 06, 2012, 10:13:49 PM »
Every Source Film Maker video we noted here on the forums was put on the official SFM site.  :o
@ Gamecubic; yeah, I don't medic often either. Guessing this is a recent experience?
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Iryan

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Re: Team Fortress 128
« Reply #339 on: July 06, 2012, 10:33:13 PM »
whyyyyyyy
I'm talking about the games where I shoot more than I heal. This is of course not applicable when playing with reliable, good players where even during combat whipping out your primary should be the exception.

Though really, even when I know it is not as good most of the time (heck, usually battle medic is not as good as healing medic to begin with, so what the hell  :derp: ), it is fun for me to use it. I don't really need more reason than that, do I?  :V

Also, I totally forgot that there were new Scout items. Also, I have so many dupli- and triplicates of weapons that my backpack is almost full. Though almost one of the 6 pages is taken up only by crates, of pretty much all ages. Teehee.
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Re: Team Fortress 128
« Reply #340 on: July 07, 2012, 12:41:50 AM »
Also, I totally forgot that there were new Scout items. Also, I have so many dupli- and triplicates of weapons that my backpack is almost full. Though almost one of the 6 pages is taken up only by crates, of pretty much all ages. Teehee.
I know that feel bro. :V (looks at own backpack) Least it isn't as bad as that time I had more than 5 of one weapon.
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Amraphenson

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Re: Team Fortress 128
« Reply #341 on: July 07, 2012, 01:42:31 AM »
Woo. Decided to open a scorched crate; got a birdman of aberdeen. Anyone interested?
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Re: Team Fortress 128
« Reply #342 on: July 07, 2012, 02:25:39 AM »
How much for it

Amraphenson

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Re: Team Fortress 128
« Reply #343 on: July 07, 2012, 02:53:35 AM »
Spreadsheet is telling me 1.5 keys. I'm flexible in that regard though; 'm really not too experienced with this.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

yuyukos

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Re: Team Fortress 128
« Reply #344 on: July 07, 2012, 03:28:50 AM »
Being 3 refined, right? All I have is 1 right now, although if you'd be willing to accept a key instead, I can do that.
A key is fine. Try and catch me online over the next few days.
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Re: Team Fortress 128
« Reply #345 on: July 07, 2012, 04:17:52 AM »
Tales of TF2:
I do/see so much stupid crap in tf2 that I need to do one too now. Dunno how to quote like that though.

---
It was a time ago on Badwater. Offense. I was a medic, as I regularly am for my first life, for the free Uber. SCIENCE My philosophy demands that half the team should be. I'd just finished talking my friend into letting me medic him. A hard-won victory.

When the gates opened, we rushed out an inadvisably-long distance, as I often do, before I popped my Uber.

Kunaitotheface killl.
Backstab.
Backstab.
Backstab.
Backstab.
Backstab?

Regrets? That the server had no replays, and that I didn't have a mic.
---

And somehow we ended up taking out 5-6 members of the enemy team. I got 0 achievements for that.  Their medic-heavy seemed to ignore us completely and got stabbed en passant, which may have been the funniest part.

I've had less success on subsequent sniper/engie/spy Ubers ("THIS IS WHY THERE IS NO ACHIEVEMENT FOR UBERING A SNIPER!") . Like 4 kills and one sap total or something. Pubs are cannot think on their feet. They always panic or run at the spawn.  =M


InfernalExuro

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Re: Team Fortress 128
« Reply #346 on: July 07, 2012, 04:30:31 AM »
After plenty of trading, here's my final trade stock. MotK prices applicable, of course.  :3
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Re: Team Fortress 128
« Reply #347 on: July 07, 2012, 08:20:48 AM »
What would you like for Helmet without a Home, Captain's Cocktails, and the Sight for Sore Eyes? Preference going to the helmet.

DNAbc

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Re: Team Fortress 128
« Reply #348 on: July 07, 2012, 02:50:22 PM »
Unboxed a Strange Stickybomb Launcher, doesn't really want it, anyone wanna swap it for a S.Rifle? (1 Reclaimed as sweet.)

EDIT: I would much, much rather prefer a strange Your Eternal Reward, does anyone has one for sale?
« Last Edit: July 07, 2012, 03:02:45 PM by Darkninjaabc »
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InfernalExuro

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Re: Team Fortress 128
« Reply #349 on: July 07, 2012, 03:08:05 PM »
What would you like for Helmet without a Home, Captain's Cocktails, and the Sight for Sore Eyes? Preference going to the helmet.
Can go 1.33 ref each for the helmet and cocktails. Thinking 3 ref for the eyes, possibly less. Been getting nothing but lowball offers. :V
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Barrakketh

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Re: Team Fortress 128
« Reply #350 on: July 07, 2012, 06:48:00 PM »
Been getting nothing but lowball offers. :V
I tend to lowball on practically every offer.  If someone doesn't want to set a price on what they think a given item is worth to them, I'd much rather not trade with them...and if TF2WH were working, I wouldn't even bother with sites like TF2Outpost and their users.

And then there are the douchebags that raise the amount that they want for an item after you start a trade session >:(
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 128
« Reply #351 on: July 07, 2012, 10:03:12 PM »
Can go 1.33 ref each for the helmet and cocktails. Thinking 3 ref for the eyes, possibly less. Been getting nothing but lowball offers. :V
Sounds fine. Would a couple of keys suffice plus whatever additional metal it takes to meet your quota? I'll stalk track you down later. :V

And then there are the douchebags that raise the amount that they want for an item after you start a trade session >:(
and that's when I play hardball right back at them. Either they could honor the advertised price,  or close the deal and fuck off. I don't like the ones who advertise something for Reclaimed when they really wanted Refined. (or even keys) There are just some really greedy pricks out there.

Messiah

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Re: Team Fortress 128
« Reply #352 on: July 07, 2012, 11:30:34 PM »
Sold a dirty FDU which I got for 1 refined for 3.

Time to buy a Cremator's Cons.
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DNAbc

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Re: Team Fortress 128
« Reply #353 on: July 09, 2012, 09:51:16 AM »
Asking for someone to swap my Strange Rawket Lawnchair for a Name Tag and Desc. Tag respectively.

EDIT: Swapped it off immediately after posting. :/
« Last Edit: July 09, 2012, 10:07:31 AM by Darkninjaabc »
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Re: Team Fortress 128
« Reply #354 on: July 09, 2012, 11:49:15 AM »
Someone sold me a name tag for a refined and I bought some grey paint from the store so now I finally have a "youmu" for my Demo.

Messiah

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Re: Team Fortress 128
« Reply #355 on: July 09, 2012, 04:23:53 PM »
And tf2wh is back up.

And of course, the new items are either overpriced or underpriced.
« Last Edit: July 09, 2012, 04:33:12 PM by Messiah »
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Esifex

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Re: Team Fortress 128
« Reply #356 on: July 09, 2012, 07:15:39 PM »
So, I haven't gotten any of the newer Pyro weapons since before the Phlogistonator and Manmelter came out, and haven't had the opportunity to play around with them. How do they fare against the average Puff'n'sting Degreaser/Axtinguisher combo? Would the Manmelter or that new bubble gun be worth using and getting used to, or should I stick to my Detonator/shotgun secondaries? Is the Phlog and Rainblower interesting enough with new mechanics to switch out of my Attendant set?

Amraphenson

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Re: Team Fortress 128
« Reply #357 on: July 09, 2012, 07:35:06 PM »
Manmelter isn't bad, but the flare/detonator is generally better. Rainblower is pretty much just a normal flamethrower, but with PYROVISION. Phlog is...well, if you don't want to think, and just burn things, there's that. THe lack of airblast is a major disadvantage imo.

scorchshot is absolute bullox, don't bother.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Iryan

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Re: Team Fortress 128
« Reply #358 on: July 09, 2012, 07:51:36 PM »
Rainblower is identical to the regular flamethrower, except it a) grants you PYROVISION and b) has an aoe tauntkill. And I -still- want one!  :V
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"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Esifex

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Re: Team Fortress 128
« Reply #359 on: July 09, 2012, 07:52:57 PM »
Scorchshot is bubblegun? Something about the longer it flies the further it bounces people around or something?

Also I am sad Cremator's Touch isn't a thing