Author Topic: Team Fortress 128  (Read 180952 times)

Re: Team Fortress 128
« Reply #270 on: July 02, 2012, 02:34:41 AM »
Edit: I just noticed that your unassisted kills will be shown to be assisted by your brainslug. Dammit, now I need a nametag. And a good name.

I noticed this with my Cremator's Conscience, but I didn't know name tags had an effect on it.

SHIT NOW I NEED A NAME TAG


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Re: Team Fortress 128
« Reply #271 on: July 02, 2012, 04:22:40 PM »
I noticed this with my Cremator's Conscience, but I didn't know name tags had an effect on it.

SHIT NOW I NEED A NAME TAG
Actually I have no idea if name tags can do that. I should probably look that up beforehand.  :derp:
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Re: Team Fortress 128
« Reply #273 on: July 02, 2012, 07:47:07 PM »

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Re: Team Fortress 128
« Reply #274 on: July 02, 2012, 07:56:03 PM »
Why is it I've seen so many remakes of meet the heavy?
Because Valve included the working copy of Meet The Heavy with the Source Filmmaker beta.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 128
« Reply #275 on: July 02, 2012, 08:34:27 PM »
While all of the SFM Movies are fun (it's another meet the heavy), straight gameplay still has some nice gold moments (here's also something more EP's style of gameplay).
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Re: Team Fortress 128
« Reply #276 on: July 02, 2012, 08:46:23 PM »
straight gameplay still has some nice gold moments
Oh wow, never knew that. Silly ending too.

Quote
(here's also something more EP's style of gameplay).
Because some of us are so heavily into the modding scene that we just can't play vanilla anymore, right? :P

Quite awkward to say the least...and with few exceptions such as this (Koishi), most of the FF2 vids on YT show only stock bosses, fail to properly demonstrate playing as and against a boss, or show bosses who do not have public distribution on AM.
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Re: Team Fortress 128
« Reply #277 on: July 02, 2012, 10:17:04 PM »
Quite awkward to say the least...and with few exceptions such as this (Koishi), most of the FF2 vids on YT show only stock bosses, fail to properly demonstrate playing as and against a boss, or show bosses who do not have public distribution on AM.
oh man what is going on in this video :V

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Re: Team Fortress 128
« Reply #278 on: July 02, 2012, 10:39:19 PM »
oh man what is going on in this video :V
FF2 at its amazement.

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Re: Team Fortress 128
« Reply #280 on: July 03, 2012, 01:48:36 AM »
Just got my SFM key.

Time to watch it sit in my games list for the rest of time.

Re: Team Fortress 128
« Reply #281 on: July 03, 2012, 06:06:01 AM »
Do you believe in miracles?

1 key for Hunted: The Demon Forge, Sold for 3 4 keys
Bought Merc Scarf for 2 keys 1 2 ref
Bought #82 Liquor Locker for Merc Scarf, Wrap, and 6 ref
Sold the Locker for S. Sapper

eeeeeeeeeeeeeeeee

The locker was price checked at 13 keys, but days with the trade open and not a single offer made me wanna trade it for something elseeeeeeeee. Lockers will eventually decline in price a bit (more) and I would suspect that'd be the case with mine. Whereas I expect S. Sappers to grow in price when #40 stops dropping.

My first high tier strange. ; w ;

Edit: ah it was forge for 4 keys and scarf for 2 key 2 ref

« Last Edit: July 03, 2012, 08:50:43 AM by Hanged Hourai »

Re: Team Fortress 128
« Reply #282 on: July 03, 2012, 06:25:11 AM »
Sold the Locker for S. Sapper

My first high tier strange. ; w ;
Very nice. Now, do you plan to use it or sell it off once it raises in price?

Re: Team Fortress 128
« Reply #283 on: July 03, 2012, 06:34:07 AM »
Iunno if I start using it now, its gonna be hard to sell it off when it does raise in price since i'd have to get all the saps back later, if i still want one. Perhaps if i start jonesing for an unusual or if i get an irresistible offer i didn't solicit, then maybe.

Re: Team Fortress 128
« Reply #284 on: July 03, 2012, 07:36:57 AM »
Do you believe in miracles?

1 key for Hunted: The Demon Forge, Sold for 3 keys
Bought Merc Scarf for 2 keys 1 ref
Bought #82 Liquor Locker for Merc Scarf, Wrap, and 6 ref
Sold the Locker for S. Sapper

eeeeeeeeeeeeeeeee

The locker was price checked at 13 keys, but days with the trade open and not a single offer made me wanna trade it for something elseeeeeeeee. Lockers will eventually decline in price a bit (more) and I would suspect that'd be the case with mine. Whereas I expect S. Sappers to grow in price when #40 stops dropping.

My first high tier strange. ; w ;

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Re: Team Fortress 128
« Reply #285 on: July 03, 2012, 06:19:59 PM »
I want a buff/another way to resupply the ullapool caber >:
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Re: Team Fortress 128
« Reply #286 on: July 03, 2012, 09:16:23 PM »
Speaking of trading, a friend of mine just dumped a shitton of crates on me that I'll never be able to open.
Among these were a #19 and a #21. Anyone here interested?

Also, I finally got a strange DR today. Sakuya pocket watch gooooooo

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Re: Team Fortress 128
« Reply #287 on: July 03, 2012, 09:53:47 PM »
On an unrelated note, what HUDS do you guys use? 'm a user of PVHUD myself.
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Re: Team Fortress 128
« Reply #288 on: July 03, 2012, 09:56:27 PM »
Customized KBNHUD here

Re: Team Fortress 128
« Reply #289 on: July 03, 2012, 09:58:20 PM »
Using CommunityHUD atm but I'm going to change to something else eventually; the massive yellow damage numbers completely block my view of long-range targets and make rockets fired from Soldiers burning at long range nearly invisible until they're a foot away from my face.

Re: Team Fortress 128
« Reply #290 on: July 03, 2012, 10:28:15 PM »
Recently restocked on weapons -> http://www.tf2outpost.com/user/57948

Re: Team Fortress 128
« Reply #291 on: July 03, 2012, 11:08:08 PM »
Just traded off a scorched key and s.lollipop for a fed-fightin' fedora, gentleman's ushanka, and cremator's conscience.

I'm in a pretty good mood right now :V

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Re: Team Fortress 128
« Reply #292 on: July 04, 2012, 12:10:19 AM »
Speaking of trading, a friend of mine just dumped a shitton of crates on me that I'll never be able to open.
Among these were a #19 and a #21. Anyone here interested?

Also, I finally got a strange DR today. Sakuya pocket watch gooooooo
I'll take the 19 and 21. What do you want for them?
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Re: Team Fortress 128
« Reply #293 on: July 04, 2012, 12:55:09 AM »
On an unrelated note, what HUDS do you guys use? 'm a user of PVHUD myself.
I just use the regular HUD myself. I don't see a need to change it.
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Re: Team Fortress 128
« Reply #294 on: July 04, 2012, 12:55:39 AM »
KN+Garm3nHUD.
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Re: Team Fortress 128
« Reply #295 on: July 04, 2012, 01:57:47 AM »
Regular HUD here, but sometimes I use a minimal HUD for FF2 if the server has such a plugin.
C:DOS> ayayaya.mid
Bad command or file name

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Re: Team Fortress 128
« Reply #296 on: July 04, 2012, 02:31:15 AM »
I'll take the 19 and 21. What do you want for them?

Sorry mate, I already sold the 21. The 19's still available, though. Spreadsheet price?

On HUDs:
I use the regular one, with the only difference being that the class pictures next to the health display are Touhou-themed.
The charging bars on the right side of the screen are always a bit off of the screen, I don't know how to fix that.
« Last Edit: July 04, 2012, 02:33:13 AM by [Insert] Tirade »

Re: Team Fortress 128
« Reply #297 on: July 04, 2012, 02:45:47 AM »
Once a CommHUD user, now a PVHUD user.

I might switch to other huds till i find a hud that's perfect for me.


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Re: Team Fortress 128
« Reply #298 on: July 04, 2012, 03:07:16 AM »
...and I still use the default HUD BV

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Re: Team Fortress 128
« Reply #299 on: July 04, 2012, 03:31:43 AM »
...and I still use the default HUD BV
BV BV
Decided I'd buy a crate 13 and take a shot at white or pink paint (or obvious other). Got paint, but neither one I wanted.  :( Bye key
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