Author Topic: Team Fortress 128  (Read 180944 times)

yuyukos

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Re: Team Fortress 128
« Reply #210 on: June 29, 2012, 10:30:58 AM »
Some spare hats for trade if anyone is interested:
2x Gentleman's Ushanka
Coupe D'isaster
Tough Guy's Toque
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Re: Team Fortress 128
« Reply #211 on: June 29, 2012, 11:00:34 AM »
What would you like for the a Ushanka and the Coupe?

Iryan

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Re: Team Fortress 128
« Reply #212 on: June 29, 2012, 05:29:41 PM »
You know, this update kinda made me want to try playing again, but my performance kept being terrible.

So I absolutely minimized anything graphically that I could.

Should have done this way sooner. The game may look like CS 1.6 now, but I get double digit fps again! I pretty much lost any pretense of skill I once had (and I wasn't really good to begin with), but damn, at least now, I would have a chance. :V

I'll try to see if I can join on the next occasion.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Re: Team Fortress 128
« Reply #213 on: June 29, 2012, 06:00:57 PM »
Playing a bunch of Doomsday lately and some talking with Amra on IRC a while back has made me change up my tactics; I've decided to switch to Gunslinger for a while, and I'm loving the hell out of it. Having easily deployable, easily replaceable sentries is great since I can drop them down then run off to work on my dispenser/teleporter and then come back later if I need to put down a new one. Compare to a full-fledged sentry gun where I need to be next to it in order to keep it maintained, which sort of ties you down and limits your capability on maps where being mobile is an advantage.

Also, gone back to the Widowmaker from the Frontier Justice. Really decided I prefer the former; while it has less damage output, it's a lot more consistent and isn't dependent on your sentry (and doesn't require you to reload every 5 seconds if you miss a shot).

Came under budget on this month's rent and grocery expenses so I'm thinking I'm gonna unbox some crates I have sitting around. If I have anything of note that I don't need or already have I'm willing to offer it up for trade.

EDIT: I unboxed a spare Strange Rainblower, I'm willing to trade it for a Jag (or an Ambassador/Southern Hospitality so I can craft one)
« Last Edit: June 29, 2012, 06:34:42 PM by The Colossal Who's Discarded Womanhood »

InfernalExuro

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Re: Team Fortress 128
« Reply #214 on: June 29, 2012, 06:38:41 PM »
Just a Jag? I have one to trade for it, but are you sure that's all you want?
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Re: Team Fortress 128
« Reply #215 on: June 29, 2012, 06:55:40 PM »
Just a Jag? I have one to trade for it, but are you sure that's all you want?
It's the only item I particularly need, although I'd also find use for Wee Booties/Bootlegger and the Liberty Launcher if you have any spares lying around.

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #216 on: June 29, 2012, 06:58:12 PM »
I can trade you mine if you want, and I may throw in Heavy's shades if you'd like?

Re: Team Fortress 128
« Reply #217 on: June 29, 2012, 07:00:23 PM »
I can trade you mine if you want, and I may throw in Heavy's shades if you'd like?
If you're offering I certainly won't turn down the deal. Just a matter of getting in contact with you.

Messiah

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Re: Team Fortress 128
« Reply #218 on: June 29, 2012, 09:01:41 PM »
Gotta love how I can sell a rainblower for 1 refined when it's just a reskin of the flamethrower, which I would get only 1 scrap for.
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Re: Team Fortress 128
« Reply #219 on: June 29, 2012, 09:05:45 PM »
Please tell me you aren't going to name it Yuugi.

You made me want to for a second, but no, I was thinking Yuyuko. And not just because of the color scheme. :V

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #220 on: June 29, 2012, 09:23:55 PM »
If you're offering I certainly won't turn down the deal. Just a matter of getting in contact with you.
http://steamcommunity.com/profiles/76561198043676570

This is my profile link.

After this trade is finished, then I have a normal Rainblower up for grabs if anyone is interested in it. Will be for free, of course.

Re: Team Fortress 128
« Reply #221 on: June 29, 2012, 11:06:42 PM »
Playing a bunch of Doomsday lately and some talking with Amra on IRC a while back has made me change up my tactics; I've decided to switch to Gunslinger for a while, and I'm loving the hell out of it. Having easily deployable, easily replaceable sentries is great since I can drop them down then run off to work on my dispenser/teleporter and then come back later if I need to put down a new one. Compare to a full-fledged sentry gun where I need to be next to it in order to keep it maintained, which sort of ties you down and limits your capability on maps where being mobile is an advantage.
Aaarrrrrrrrrggghhhhhhhh

Gunslingers  :V

8pm like usual
Sure, I can make it.

N-Forza

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Re: Team Fortress 128
« Reply #222 on: June 29, 2012, 11:47:20 PM »
Gunslingers are ridiculously effective on the SD servers I play on because NO ONE shoots them for some reason.

I bought a Rainblower for a reclaimed yesterday because the guy had no idea what they were worth, but neither did I and we both agreed on the deal, so I guess I lucked out, heh.

Barrakketh

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Re: Team Fortress 128
« Reply #223 on: June 30, 2012, 12:15:36 AM »
My experience with mini-sentries is that they are frequently useless unless placed in a really sneaky spot, which is only going to last until one or two people notice it....then it won't work again.  Soldiers, demos, and snipers that are server regulars (which is most of them during primetime) are good about downing them ASAP.

It's only when there are multiple mini-sentries and/or the engineers have a dispenser full of metal so they are constantly replaced do they get truly annoying.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Team Fortress 128
« Reply #224 on: June 30, 2012, 01:51:34 AM »
Mini-Sentry effectiveness is mostly based around what it's shooting at.

Pyros will die to a mid-range mini sentry before they can even get a flame on it.  Scouts have a hell of a time with them too (unless they have Baby Face's Blaster's speed boost, apparently that outruns sentry tracking with ease)

Anything else generally isn't in a range they'd need to worry about them from, or can kill them without taking much damage.

Re: Team Fortress 128
« Reply #225 on: June 30, 2012, 02:06:05 AM »
They're good at killing medics too, but if there's a medic they're either dead anyway or can just hide behind their target.

DX7.EP

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Re: Team Fortress 128
« Reply #226 on: June 30, 2012, 02:08:04 AM »
Got 2 clean regular Rainblowers for trade if anyone wants them - going in spreadsheet price (1-1.33) due to how recent they are.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

yuyukos

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Re: Team Fortress 128
« Reply #227 on: June 30, 2012, 02:14:21 AM »
What would you like for the a Ushanka and the Coupe?
Spreadsheet prices ok?
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3DS FC - 2165-6416-7852

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #228 on: June 30, 2012, 02:19:54 AM »
I got a dirty rainoower up for grabs. Contact me on steam if you're interested.

Rainbows not included in the order form.

Gc

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Re: Team Fortress 128
« Reply #230 on: June 30, 2012, 03:09:11 AM »
Source Film Maker already proving to be a great tool in the hands of the community.
Oh wow, that's amazing. I want that Towering Pillar of Towering Pillars of Tower Pillars of Towering Pillars of Hat.
« Last Edit: July 02, 2012, 03:27:11 PM by Alpha »

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #231 on: June 30, 2012, 03:12:13 AM »
Hats for bullets confirmed for future update.

Re: Team Fortress 128
« Reply #232 on: June 30, 2012, 08:33:42 AM »
Spreadsheet prices ok?
Going by those prices as a guide, would you take 2 keys for the both of them? I can add a little more metal to the equation if you wish.

Stockbroker's Scarf for 0.66 refined
I'll totally buy that off of you.

N-Forza

  • Information Superhighway Robbery
  • *
  • I said it was a steal, but not for whom
Re: Team Fortress 128
« Reply #233 on: June 30, 2012, 01:16:05 PM »
Not anymore. Traded both for the Business Casual.
« Last Edit: June 30, 2012, 02:51:05 PM by N-Forza »

Re: Team Fortress 128
« Reply #234 on: June 30, 2012, 01:21:05 PM »
You know, this update kinda made me want to try playing again, but my performance kept being terrible.

So I absolutely minimized anything graphically that I could.

Should have done this way sooner. The game may look like CS 1.6 now, but I get double digit fps again! I pretty much lost any pretense of skill I once had (and I wasn't really good to begin with), but damn, at least now, I would have a chance. :V

I'll try to see if I can join on the next occasion.

Have you tried Chris' maxfps config?


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Team Fortress 128
« Reply #235 on: June 30, 2012, 01:50:43 PM »
Have you tried Chris' maxfps config?
I haven't modified the game in any way save for what's in the options menu inside the game. I don't even have a console open, and I wouldn't know how to change anything.  :derp:

Oh yeah, and a few hours of playing today (doomsday is fun yay) have shown that my glee was apparently mostly unfounded. The fps vary wildly, probably depending on how many high-polygon items are equipped by people in the current vicinity, and most of the time they still make scout unplayable. I guess yesterday I just got lucky.

Also after 30~90 minutes of playing, my lappy tends to do that thing where it immediately shuts down to prevent overheating. So there.

If it is not too complicated to implement, please tell me more about this maxfps config.  :3
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

yuyukos

  • ༼ つ ◕_◕ ༽つ Give Techies
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Re: Team Fortress 128
« Reply #236 on: June 30, 2012, 02:01:51 PM »
Going by those prices as a guide, would you take 2 keys for the both of them? I can add a little more metal to the equation if you wish.
2 keys is fine, feel free to message me whenever you're on.
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3DS FC - 2165-6416-7852

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 128
« Reply #237 on: June 30, 2012, 02:55:47 PM »
I haven't modified the game in any way save for what's in the options menu inside the game. I don't even have a console open, and I wouldn't know how to change anything.  :derp:

Oh yeah, and a few hours of playing today (doomsday is fun yay) have shown that my glee was apparently mostly unfounded. The fps vary wildly, probably depending on how many high-polygon items are equipped by people in the current vicinity, and most of the time they still make scout unplayable. I guess yesterday I just got lucky.

Also after 30~90 minutes of playing, my lappy tends to do that thing where it immediately shuts down to prevent overheating. So there.

If it is not too complicated to implement, please tell me more about this maxfps config.  :3

If that is the case, then you should use Chris' Max FPS. It isn't complicated to install, and it'll boost your performance and helps your laptop last longer

Be warn, though. If you do that your game will look like N64 game. You can remove facial expressions, bodies, and shadows too.


In other news, I got a NEW rainblower. This time I'll be selling this one instead for about a ref.
« Last Edit: June 30, 2012, 03:01:06 PM by Kyo Tanaka »

Gc

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Re: Team Fortress 128
« Reply #238 on: June 30, 2012, 03:01:35 PM »
« Last Edit: June 30, 2012, 03:14:36 PM by Gamecubic »

Re: Team Fortress 128
« Reply #239 on: June 30, 2012, 03:08:04 PM »
I haven't modified the game in any way save for what's in the options menu inside the game. I don't even have a console open, and I wouldn't know how to change anything.  :derp:

Oh yeah, and a few hours of playing today (doomsday is fun yay) have shown that my glee was apparently mostly unfounded. The fps vary wildly, probably depending on how many high-polygon items are equipped by people in the current vicinity, and most of the time they still make scout unplayable. I guess yesterday I just got lucky.

Also after 30~90 minutes of playing, my lappy tends to do that thing where it immediately shuts down to prevent overheating. So there.

If it is not too complicated to implement, please tell me more about this maxfps config.  :3

Here is the maxfps config

you only need to tinker around with autoexec.cfg on your tf2 directory so it's really easy.

if you still don't have autoexec (which i think it's impossible), you can copy a cfg of anyone and rename that to autoexec, then paste the script in, and follow the instructions written in the cfg.

or just right-click save.

« Last Edit: June 30, 2012, 03:27:07 PM by ゆかりん »


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM