Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236413 times)

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #960 on: December 28, 2012, 12:16:18 AM »
Because the shots are aimed you can just tap to the side to dodge the 3rd shot. Micro instead of macro.
« Last Edit: December 28, 2012, 12:19:40 AM by Star King »

Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #961 on: December 28, 2012, 12:51:05 AM »
The center bullet of each is aimed. The first one is too dense to dodge through as far as I know, but you can dodge through the third (like this), and either around or through the second.

Alternately, safespot it.

Goldom

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #962 on: December 28, 2012, 12:59:19 AM »
Terrifying, but so simple. Thanks.

Chuckolator

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #963 on: December 28, 2012, 06:18:16 AM »
whoa wait what since when were the three bursts not all the same size
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #964 on: December 28, 2012, 06:45:50 AM »
whoa wait what since when were the three bursts not all the same size
I noticed that even back when I was playing normal mode and just practicing on lunatic.

Anyhow, yeah, you can tap through both the 2nd and the 3rd waves.
Beware though, the inner ring of blue bullets are slightly shifted, so if you tap too small and in the wrong direction, you'll get hit.
The first wave can be tapped through but it's really risky lol.

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #965 on: December 28, 2012, 03:04:46 PM »
there is a safespot. place you hitbox on cirno's head and you will survive all three waves. look here

http://youtu.be/J5jwaqfVl4U?t=1m42s

works on every difficulty with every character. there is no need for fancy maneuvers.

I have no name

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #966 on: December 28, 2012, 03:05:55 PM »
works on every difficulty with every character. there is no need for fancy maneuvers.
It's still precise and macro-micro-micro works just as well, and works for every iteration of the pattern.

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #967 on: December 28, 2012, 03:11:17 PM »
it's not micro macro macro. have you seen the WR run? clearly shows it's not fucking macro shit. I, for one, am consistent at it. I haven't died to that since forever

I have no name

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #968 on: December 28, 2012, 03:16:52 PM »
it's not micro macro macro.
I never said it was.
macro-micro-micro
The WR run does riskier things for score, so for just survival you aren't making a very good case.  I'm consistent by macrododging the first spread then micrododging the 2nd set and I also haven't died to it in forever.

Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #969 on: December 29, 2012, 04:17:44 AM »
That particular safespot happens to be very easy to get into (unlike, say, Eternal Meek). Just take your time to position yourself correctly during the dialogue, and remember that Cirno's hitbox is slightly smaller than she looks (you'll still ram her if you're too low so be careful). I think dodging it normally is slightly harder, but neither way is that difficult once you know how.

(Also, Sakurei, I already linked to a video of the safespot)

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #970 on: December 29, 2012, 04:25:12 AM »
Yeah I never mess up the safespot, and this is a guy who is very bad at doing the Eternal Meek one

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #971 on: December 29, 2012, 12:35:00 PM »
whoops, I didn't see you having psoted a video of it. sorry karisa.

but good to know I am not the only one who thinks it's super easy to get into. for a second I thought I was the odd one here :V

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #972 on: December 29, 2012, 07:15:49 PM »
I use it every single time :V, It's easier than Satory-Aya's safespot, in which you also have the dialogue to give you extra time for positioning.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #973 on: December 29, 2012, 09:59:11 PM »
So I'm attempting MoF Lunatic no bombs, and right now Momiji is giving me hell. Part of the problem is just that I need to time her down so I don't have to deal with the walls afterwards, and I'm fairly certain I can do Momiji better than I can do those walls, so any help?

In particular, I feel somewhat boxed in by those big white bullet walls that she shoots. I can dodge the white spray pretty well if I ignore them, but more often than not I'll find myself getting trapped by them because I dodged too far horizontally. This is even worse when Momiji moves down, as then I have a really small area to work with. Am I supposed to just pray and take the hit?
And if I do have to pray, how in the world are you supposed to deal with those bullets cutting in at like 70 degree angles? I feel as though those bullets are the ones that are making what seems like walls, especially if Momiji moves downwards.

I have little trouble with times when Momiji moves upward and stays there, but that doesn't happen too often so I have to take like 2-3 deaths if she doesn't like me, which I'm not too happy about.

Tao-Sensei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #974 on: December 30, 2012, 04:38:48 AM »
Ah, Yamame, your first nonspell on Lunatic is so annoying if you move low on the screen. Any suggestions on how to handle things when she gets too low?

Also, Ichirin's second boss spellcard (again, Lunatic). It always wears me out because I can never get under her long enough to do actual damage.

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #975 on: December 30, 2012, 02:39:04 PM »
@momiji: no, you're supposed to dodge vertically, too. she won't box you if you pay attention and move vertically to dodge. that's also what you have to do for the 75 angle bullets. push forward just a little. if you saw my perfect MoF stage 4, you will see me dodging them like that (though, I barely avoided them :V). horizontal movement alone won't help you at all due to said reasons. OPEN THY MIND :V...sorry.

yamamane: pray. pray while making bigger movements than usual. I believe that's the only way to handle it.

ichirin: I trust you know how to actually handle it? yeah, that's all. it's a battle of endurance and it will take a while for everything ever. even ReimuA takes a good deal of time for that card. if all fails, use a bomb :V

MTSranger

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #976 on: December 30, 2012, 07:41:32 PM »
I believe with Yamame's opener you can move diagonally up and over the horizontal bullets.
I've never done it though.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #977 on: January 04, 2013, 07:35:27 AM »
I guess I get the first question of the New Years? I need help with Radiant Treasure Gun. I can time it out easier than I can capture it. I just don't know where to look. Bullets seem to come from all directions, and some of the "unfolding" patterns are plain brutal. Should I follow Shou to every position or skip some? (Her moving from the middle to far right always seems to get me). I'm not sure how to begin approaching this one.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #978 on: January 04, 2013, 01:56:12 PM »
Hmm... as it would seem most of the UFO experts aren't very engaged in this board anymore, i guess you'll have to make do with me.

Okay, so the pattern has some static elements to it. Shou's movement is static. She first moves to the left, then to the right etc. What I usually do is follow her as she moves while dodging the things that get in my path. This can be quite hard since sometimes she'll make quite nasty waves. Usually when around the middle of the screen. When I'm facing off against a barrage that is dense and intimidating that I can't get through, i try to stay put until it opens up a bit more while sometimes the barrage will open up more in which case I'll try to push through it. If that makes sense.

Unfortunately, i'm not very consistent on this attack but this is what I do in order to capture it anyway, i dunno if it helps or if it's just spelling out the obvious but I tried.  :3 Good luck, it's a hard pattern definitely.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #979 on: January 06, 2013, 12:42:03 AM »
Scarlet Meister.

Oh

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #980 on: January 06, 2013, 02:06:04 AM »
Start on her left, move right, move left, repeat.
Here's a video. Yes, the first wave is easier if you start on her right.
http://www.youtube.com/watch?v=ZC-vdEdNZtg

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #981 on: January 10, 2013, 03:41:42 AM »
okay, anyone adept at playing PoFV, help me :V

http://replays.gensokyou.org/download.php?id=26308 this is one of my better runs.

what am I doing wrong in regards of score (like, fundamentally wrong). it seems...not correct to have a score of just 50 million by the time eiki was reached. I need at least the 70 million extend to clear this - or some inhuman play during the last 3 stages, possibly last 4. I don't think PoFV replays show it, but it shouldn't be needed to say this is at 90 fps.

I pray it's not something like "survive longer for more score", because then...uh, yeah :V

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #982 on: January 10, 2013, 08:39:54 AM »
survive longer for more score
Pretty much. At that speed, you're kind of at the game's mercy when it comes to holding chains and all that. I think you could have really done a lot better in some of the rounds you lost though. 70mil shouldn't be too far off.

I did notice something seemingly odd about your playing, however. It seems you always focus while charging, as if this were GFW, and never unfocus until you've cast the spell. Is that a habit of some kind, or something that your control scheme somehow forces you to do, or am I just imagining it? One way or the other, you should ideally be able to shift between focus and unfocus while charging spells.

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #983 on: January 10, 2013, 03:24:53 PM »
it's how I play, actually. waaaaaaaaaaaaay back then, when I was trying to clear extra, I adopted this style. you saw me unfocusing/focusing after every time I used the charge 1 attack, right? yeah, that's because I used to run into the spirits a lot. that way they activate and...it doesn't happen as often anymore.
I've felt for a while now that it's got its flaws, but I've used that way of playing so much that it's pretty much the only way I know how to play. maybe re-learning komachi properly would help me here, but I am actually feeling comfortable with that playstyle for the most part.

yeah, I could have done better. I know that I am terrible against marisa, always. I only start to pick up some skill against yuuka after losing 2 rounds and the first reimu round could have been better. I genereally need practice against eiki, anyway. I always laugh at myself after losing like 1 minute into the match because I am terrible. thanks for you insight, I'll work on my survivability then

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #984 on: January 10, 2013, 08:22:21 PM »
Is there any way to make Scarlet Gensokyo easier ? (Lunatic)
I tried to dodge in a corner, but it doesn't seem to help and the card lasts much longer this way.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #985 on: January 10, 2013, 08:47:48 PM »
Shotgun Remilia in the "transition" between Meister and Gensokyo (DO NOT bomb when Meister is about to end or Remilia will turn into a bat until the card begins). I think doing so with Reimu-B at full power with all shots hitting would make SG start with 3/4 of its normal full bar. This is much more useful in Scarlet Gensokyo than in QED because SG doesn't have damage phases. Otherwise, pray to not get clipped/walled. :V
« Last Edit: January 10, 2013, 08:50:34 PM by Wriggle »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #986 on: January 10, 2013, 10:51:54 PM »
Yep, I've already noticed that, although I didn't know you could take down so much of the healthbar. Biggest problem is that I usually need two bombs for Scarlet Meister (or one bomb-one death, which is sort of ideal  :V ). I'll learn to do it with just one bomb then.
So many runs ended by this spell...oh well, I'll get it eventually.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #987 on: January 11, 2013, 12:14:29 AM »
There's a very useful trick you can do against that spell. I learned it from Jaimers, in fact. Whenever you use a bomb, stand right on top of Remilia until just before your invincibility wears off. When she tries to fire the next wave of bubbles, you'll cancel them out instantly, neutralizing the entire wave, and buying yourself a considerable amount of time to shotgun her at no risk.

Also, if you time your bomb against Meister correctly, you can do it with one bomb every time, without even having to dodge. Here's a video of that.

Oh, the nostalgia.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #988 on: January 11, 2013, 12:22:00 PM »
Thanks for the video Zil.
However, I'm using ReimuA most of the time (because Patchouli and less screw-ups in stage portions, as I'm bad at memo), so I'll have to dodge at least a bit Meister.

I'll try the bomb trick on Scarlet Gensoky, seems like a good idea.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #989 on: January 13, 2013, 12:30:13 PM »
Okay, for something I should have asked ages ago (and probably would have if I used MarisaB more often in MB):

How in the FUCK do you do Bloom Star Limited Express?