Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236444 times)

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #900 on: December 01, 2012, 10:52:43 AM »
yeah, I'm drunk :V

my high score for ufo lunatic would still come in 4th place for reimuA...and I played some hardcore survival.

was tongling yoshika the card where seiga is shooting the knives and yoshika's following you with the lasers? if so, use my perfect seiga as reference. as far as I see, this would probably ork with lower powerlevels, too. www.youtube.com/watch?v=ZAtFRFASWlU

just don't go for seiga after the second time you've immobilized yoshika, but nstead lead her to the upper right corner and stream down again. it's a bit like undefined darkness. or at least you could do it in a similar way.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #901 on: December 01, 2012, 04:11:56 PM »
Thanks for the tips Sakurei and LePetit, but the problem I'm having is that even with Marisa, at 1 power Yoshika basically gets all the way to the bottom of the screen before she dies and explodes, and I can't juggle her around the middle like you guys are doing. By the time Yoshika gets back up to the middle where I can hit her and I get below her, Seiga's starting to go into crazy mode, and I haven't even started to hit Yoshika yet. I get the feeling like there's no way out of this conundrum other than to just go in at 3/4 power, but if there any other tips I'd be glad to hear them!

And Vee, the amulet hell phase does exist in Lunatic and is what I'm referring to. I never noticed if the middle has less amulet density than other areas... It might be another case of Milky Way Galaxy for me where I panic and don't see the obvious solution. I guess that one's just frantic dodging at low power though. Thanks for the advice!

Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #902 on: December 01, 2012, 10:19:01 PM »
I'm pretty sure that amulet phase still preserves the 3-way symmetry that the card has. Not sure if that helps, but it does mean that if an amulet from one direction won't pass through the exact center, the other two won't either.

Piranha

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #903 on: December 04, 2012, 03:52:11 PM »
Recollection: Double Black Death Butterfly

HOW?!

(Normal btw)
« Last Edit: December 04, 2012, 04:00:38 PM by Piranha »
Normal 1cc: EoSD (All), PCB (All), IN (All teams), PoFV (Reimu), MoF (All), SA (ReimuA/ReimuB)
Extra stages cleared: EoSD (ReimuB), PCB (ReimuB)
StB: Level 6-X left
My Replays

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #904 on: December 04, 2012, 04:28:35 PM »
Recollection: Double Black Death Butterfly

HOW?!

(Normal btw)
It's pretty much SatoriA's hardest card, and not something that can be done all that consistently. If you're going for a 1cc, then bomb it for sure. I think you have to survive one or one and a half full wave of butterflies doing the loop motion and coming down towards you before you can pretty much clear it with a bomb. I'm not sure though.

If you're going for the capture or something, first know that you definitely don't need or want to be under Satori at all times. The card is a little bit luck based in that the difficulty of the card is based on Satori's random (I believe) movements. If she moves down on the screen, the card gets quite a bit harder. If she moves up, the card becomes rather easy. So watch out for that. You can tell where she is based on where the butterflies stop. If they mostly stop past the bottom, she's on the low part of the screen. If they stop above you, she's higher up. When she's higher up, you only have to worry about the butterflies that come down, and you don't need to worry about the butterflies surrounding you (because there are none). When she's lower down, then you want to look for the places in the butterfly spread that have a rather wide open space - enough to dodge that you won't feel too claustrophobic and strained trying to see what's going on when the butterfly wave comes down towards you. Then dash into that spot and dodge as best as you can. Unfortunately there isn't much else to the card than that. It's just tough dodging, especially because the arcs of the bullets aren't what you're normally accustomed to.

Piranha

  • Hungry Ghost
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #905 on: December 04, 2012, 04:36:35 PM »
Thanks!

I'm going for a 1cc atm, but this information will certainly be helpful if I try to capture it.  :3
Normal 1cc: EoSD (All), PCB (All), IN (All teams), PoFV (Reimu), MoF (All), SA (ReimuA/ReimuB)
Extra stages cleared: EoSD (ReimuB), PCB (ReimuB)
StB: Level 6-X left
My Replays

PMW

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #906 on: December 05, 2012, 03:21:27 AM »
I just got wrecked on a patchy lunatic IaMP run that reached suika with one spare life so i'll ask a few questions.

-How should I be dealing with youmu's first spell? It's basically a major run ender and it talking 2 lives is not strange.
-Yukari's 4th spell? Those things are like impossible to dodge and take a lot of life.
-And the most important one, Pandemonium, how should I deal with this spell? When it enters the 3rd phase it becomes impossible to do any kind of damage for me and what I do is trying to activate royal flare but patchy just becomes dumb and doesn't accept my spell imputs at all.

Lepetit89

  • Deranged Collector
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #907 on: December 05, 2012, 07:00:41 AM »
I just got wrecked on a patchy lunatic IaMP run that reached suika with one spare life so i'll ask a few questions.

-How should I be dealing with youmu's first spell? It's basically a major run ender and it talking 2 lives is not strange.
-Yukari's 4th spell? Those things are like impossible to dodge and take a lot of life.
-And the most important one, Pandemonium, how should I deal with this spell? When it enters the 3rd phase it becomes impossible to do any kind of damage for me and what I do is trying to activate royal flare but patchy just becomes dumb and doesn't accept my spell imputs at all.

I hated all of those Spellcards with a passion, though Youmu's was cool I guess. I know that it involved a lot of jumping around, but I think the attacks of the ghosts could be grazed, though I might be mistaken, it's been some time since I dealt with it.

As for Yukari's Spellcard, it wasn't until my actual clear that I realized you could actually dodge all combinations of lasers - the one that forces you into the narrow gap far above you is definitely the hardest, though.  If possible, I'd really just burn through it with Spellcards, but that's mainly because I'm really not overly familiar with guard crushing, which is necessary since she blocks almost everything you throw at her when you actually have the time to do so. Aside from that, the Spellcard is horribly, horribly broken, what with the endless cycle of getting hit if you fall into a laser at a bad time. I still hate it, I really do.

Suika's last one seems to involve grazing into the the middle, jumping through the air, landing a hit or two, then grazing back, repeating this. All of this requires extremely good timing, though, and I never managed to do it myself - my run was with Reimu, but I had the same problem you had, namely that my Spellcards would not go off in time. If I'm not mistaken, some Spellcards activate faster than others, or rather, cannot be interrupted once you begin to activate them. I know that I had lots of problems actually getting Reimu's third Spellcard to go off, but her first one was what allowed me to win since I could just spam it. I don't know if that might be the case with Royal Flare, though.


RNG

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #909 on: December 08, 2012, 02:41:36 AM »
So now that I can make Futo consistently, I'm running into the expected wall on Iwafune. It's not impossible - my record is 38/115 I think - but she seems to occasionally go real damn low and other times stays at the top of the screen. Mind you, I'm staying pretty close to the bottom of the screen at all times, so I doubt she's aiming based on my position or anything. Is it yet another case of dumb-ass random movement?

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #910 on: December 08, 2012, 02:58:15 AM »
you can misdirect iwafune in the beginning of the spellcard by moving into an upper corner. futo will move upwards, then. everything after that is random, as far as I know.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #911 on: December 08, 2012, 05:04:58 AM »
So now that I can make Futo consistently, I'm running into the expected wall on Iwafune. It's not impossible - my record is 38/115 I think - but she seems to occasionally go real damn low and other times stays at the top of the screen. Mind you, I'm staying pretty close to the bottom of the screen at all times, so I doubt she's aiming based on my position or anything. Is it yet another case of dumb-ass random movement?
It's completely random as far as I can tell. Either way, there's no way to reliably get her to move in a particular vertical direction because you'll probably be busy dodging the bullets that she lets out. Just dodge the low ones in a different way. For times when she's surfing low, the corner is almost always a death trap, but a bit above and to the side of it are good places to try dodging that wave, depending on where she started out at on the other side of the arena. When I was going for my time out, I noticed that as a general rule, when she starts lower on the screen on the other side of the screen, you'll want to dodge up on the wall, and when she starts high, you'll want to dodge on the bottom. The reasoning is that what's killing you are the light teal bullets. Those have the heaviest concentration in the "spray" below where they start, and since Futo hangs around the wall a little bit before surfing across the screen, you'll get a good wall of them running across the arena at you. This isn't foolproof through, because the spray of bullets are completely random, so there are times when you'll just have to improvise.

PMW

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #912 on: December 09, 2012, 04:55:51 PM »
I am trying to get a perfect max-rank LLS Marisa but I've gotten this error screen quite a few times, anyone know what it is?



Also slightly more on-topic, is there a reliable way to dodge the attack where Marisa expands her familiars and makes you dodge inside of them? That's one of the attacks I have the most trouble with, and It seems awfully simple but I die there very often. Also the one where she spams white dots and blue circles, is it pure hard dodging or there's a trick to it?

Lepetit89

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #913 on: December 09, 2012, 05:49:49 PM »
It's basically saying that it's better not to randomly push the STOP-Key (whichever that one is) while in the game and that you can return by pushing the Stop Key if I'm not mistaken.

Yatakarasu

  • Always failing, sometimes winning!
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #914 on: December 10, 2012, 05:22:49 AM »
OK...I need help. PCB extra...Chen's "Blue Oni Red Oni." Anyone got any tips.

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #915 on: December 10, 2012, 06:07:18 AM »
OK...I need help. PCB extra...Chen's "Blue Oni Red Oni." Anyone got any tips.
Start by going right below her and stream down for the first wave, then stream left and right for the rest of the waves until it's over.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Yatakarasu

  • Always failing, sometimes winning!
  • Fail mode activate!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #916 on: December 10, 2012, 06:38:00 AM »
Start by going right below her and stream down for the first wave, then stream left and right for the rest of the waves until it's over.
Yeah, that seems to be working a little better. Still a pain in the ass.

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #917 on: December 10, 2012, 08:46:50 PM »
I need help with Izuna Gongen and BoLaD. It looks like I lost the ability to safespot it even though I never had memorized a optimal way to enter it, and often the red bubbles are aimed right in front of them, making it hard to shoot Ran/Yukari directly.

So, is there some kind of strategy that would make it easier to enter the safespot, other than not moving much and staying still once Ran/Yukari does? Idk, some kind of timing to move, idk. :ohdear:

Goldom

  • Whee
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #918 on: December 10, 2012, 10:24:43 PM »
From what I understand, there's no guarantee that you can get it. I just keep moving back and forth until it works, and sometimes it just never happens.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #919 on: December 10, 2012, 10:55:54 PM »
I need help with Izuna Gongen and BoLaD. It looks like I lost the ability to safespot it even though I never had memorized a optimal way to enter it, and often the red bubbles are aimed right in front of them, making it hard to shoot Ran/Yukari directly.

So, is there some kind of strategy that would make it easier to enter the safespot, other than not moving much and staying still once Ran/Yukari does? Idk, some kind of timing to move, idk. :ohdear:
I'm not sure 100% of how to get the safespot, but here's what I do know. First, Ran's/Yukari's movements (I'll just use Ran from now on because it's easier to type) are determined by where you are, but Ran is confined to a kind of "box". You'll never get her to hit the side of the wall; she'll stop at maybe 1/8 of the screen away from the wall. Now if you're in between Ran and the wall, that's how you get her to stop moving. This, I believe, is one important step to getting the safespot. Now once you're in this area, it's mostly a matter of wiggling back and forth until you find the proper place to sit. The thing is that the red bubbles are aimed statically based on Ran's position, and they don't shoot directly under her, so if Ran doesn't move, then you won't have to deal with the red bubbles at all. If you remove the red bubbles, then the rest of the card actually isn't that hard. The real key is to get Ran to the side of the arena and keep her there. That simplifies the card dramatically. I'm not sure how all the portions of Izuna Gongen are fired, but it seems that since this safespot exists and the red bubbles are static based on Ran's position, the entire card has to be static based on Ran's position, so the exact rule to getting the safespot should just be a matter of figuring out where to sit in the small area between Ran and the wall.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #920 on: December 10, 2012, 11:20:09 PM »
Wow, I never thought of that. My theory about the "correct time" to move made no sense at all, it was just a coincidence. :V

Thanks a lot, I'll try that out. :3

Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #921 on: December 11, 2012, 01:26:03 AM »
I think each wave of the card is aimed based on your position actually (then static based on Ran/Yukari's position for the rest of the card, which is why it can sometimes end up nearly impossible), but they're aimed around you (or at least the last 3-4 waves are, not counting the timeout phase). So if you're already in a safespot you'll still be in one as each new wave fires, as long as Ran/Yukari doesn't move, which as Tsym said is prevented by being close enough to the side.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #922 on: December 14, 2012, 05:41:48 AM »
Problem: Imperishable Night Extra, spellcards No.202 and No.203. Specifically, I've been using Border Team, but I have the same problems with any team.

I can clear the stage easily enough, but these cards are a problem to me. 84 and 33 is not a terribly large amount of tries (IMO anyways) but I don't seem to be improving at these two, even though I can consistently capture her other spells. I might figure out Possessed by Phoenix on my own if I try a little more, but my main problem is Fujiyama Volcano.

Fujiyama Volcano always uses up most of my remaining lives/bombs, I just can't figure this card out, at all. I'd think I should have captured it at least once by now, but nope. I suppose directing the explosions away from my chosen path would be helpful, but I can't find a good way to do so. The explosions are rather large so I can't be slow about it and pile them up in a corner or something, which was my first idea. What should I be doing about these? I've been starting at the top left,  dodging downwards slowly until I reach the corner, cutting across to the right corner then going back towards the left. At that point (around 40 seconds remaining on the card) there are too many explosions going on and I run out of room. Am I doing this wrong?

As for Possessed by Phoenix, most of it is no problem, besides the 2nd part of the spell. (the familiars with blue 5-way shots) I can't seem to find a decent path, or perhaps a good starting point is what I need... I always trap myself against the slower moving bullets once I complete a circle, and end up bombing once. Normally slow moving bullets left behind wouldn't be a problem, but I'm quite sure it's my path that is wrong. I'm leaving myself no room to continue running. I'd like to actually capture it, but maybe I just haven't attempted it enough times.
« Last Edit: December 14, 2012, 07:31:43 AM by SirBlueberry »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #923 on: December 14, 2012, 02:09:43 PM »
Here's a couple of replays I made. I missed the bit about you using Border Team, so I did this with Sakuya just to show that if she can do it, anyone can.

Fujiyama Volcano
Possessed by Phoenix

For the former, it's mostly a matter of misdirecting the single bombs in a particular pattern, then dashing far away, and once the streams start coming, dashing back to where the bomb was. You may need to climb the wall and stream vertically for it to work.

For the latter, the second phase is easily the hardest phase of the card; don't feel bad if you wind up bombing it. I do it by moving in a small circle-ish pattern around the middle of the screen. It's hard to really describe what it looks like without referencing a replay.

If videos would help, I have a couple videos, though bear in mind these are more to show off than they are to demonstrate anything. BV

Fujiyama Volcano
Possessed by Phoenix

Hope something in there helps.

Kenta Kurodani

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #924 on: December 14, 2012, 07:40:24 PM »
Flying Fire Bird with Remi solo. Any advice?

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #925 on: December 14, 2012, 08:33:22 PM »
Mokou's 2nd card? Just do it normally. You can also capture it all focus if damage is an issue.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #926 on: December 14, 2012, 09:56:10 PM »
Flying Fire Bird with Remi solo. Any advice?

Flying Phoenix.... misdirect first bird to the screen's side, misdirect second bird below it, go to the bottom as Mokou launches several birds. Dodge them, then misdirect another bird to one side while going to the other as the bird is approaching (it'll clean that part of the screen), and repeat it, until you capture. A replay would be more helpful though, but I'm off in a while.

EDIT: nevermind, here's a timeout, because I'm nice. :V

Spoiler:
I forgot to use Remi solo :V
« Last Edit: December 14, 2012, 10:04:11 PM by Wriggle »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #927 on: December 14, 2012, 10:03:37 PM »
Here's a couple of replays I made. I missed the bit about you using Border Team, so I did this with Sakuya just to show that if she can do it, anyone can.
-cut-
Hope something in there helps.

Actually, the replays were very helpful! Seeing it captured correctly definitely helped to understand how the cards work.

Thank you! :) Only did them once each so far, but that's just because I don't have time for more right now. Now to see if I can capture them in an actual run...

Flying Fire Bird with Remi solo. Any advice?

Threw a quick replay together for this. Doing it full-focus helps to capture it faster (leave the familiars somewhere near the center) but if you want a timeout I can get that for you too. The most important part is directing the phoenixes correctly so that you don't have problems dodging through bullets that otherwise would have already moved on.

Immortal "Fire Bird -Flying Phoenix-"
« Last Edit: December 14, 2012, 10:06:05 PM by SirBlueberry »

Kenta Kurodani

  • That guy from IRC
  • Don't mind me, I'm no threat to your high scores
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #928 on: December 14, 2012, 10:09:00 PM »
I made up my own strat, thought you guys might find it interesting
http://db.tt/PL6PLMhy
EDIT: Oh sweet Jesus I feel dumb after seeing your replay
« Last Edit: December 14, 2012, 10:56:54 PM by Kenta Kurodani »

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #929 on: December 15, 2012, 12:05:10 AM »
okay, in accordance to my laziness to ever download a replay myself, and rthe fact that you won't find 90 fps runs everywhere:

how the fuck do I do cranberry trap again? I remember myself sitting under flandre, charge up and take a photo, but somehow that doesn't work on 90 fps. I'm always too slow for some reason. am I remembering wrong?

next is mokou's second thing. the first one is simple,even though 10 photos is a pain in the ass, but how the fuck do I do the 2nd? I know people always say it's really simple tapping and shit, but I never got the timing down.

next up is bar of 10 kings. specifically the 6th (and 7th, but uh, they're tthe same). I know that moving foxued between the potatoes is "safe" but how the hell do I do the transition between the 5th phase and the 6th. I never managed to do it yet; thus I haven't captures that shit-scene yet.

OH YEAH, GUESS WHAT, THERE'S MORE :V 10-7. I can take the first 3 pictures and I automatically die right there. I know you're supposed to move away from komachi and shit, but the coins are getting crooked in a weird way adn wall me for some strange reason. what the fuck am I doing wrong?

oh, but this one's the last. is there any way to turn Ex-7 into something that is not the most terrible pixel perfection bullshit ever? I mean, I can do the first photo by keeping suika in the middle area somehow, but due to bubbles, charging and bullet spead, after that first photo, it turns into awful pixel perfection because circling around her ceases to be an option. people, let me tell you pixel perfection with aya isn't fun. much less at 150% movement speed