Well, I think I got rid of some of the more outstanding issues. There are still a few specific attacks that trouble me, though. Let me make a list.
- Heal By Desire. Marisa is too weak to do it streaming side-to-side, so I have to stream it top down. This is very iffy, because the jellybeans tend to get in the way when I sneak out one side and make my way back to the top. Is there a better way that doesn't involve timing it out?
- Guhun Yegui. Even in Spell Practice I'm woefully inconsistent. If I work too hard on moving the orbs to the corner of the screen, I get cornered, and the curvature of the walls really interferes with killing Seiga.
- Tongling Yoshika. I hate this attack. If I try to stay at the top to draw Yoshika back up, I end up not killing her and Seiga goes full "you're fucked" mode. Attempts to create a path that works every time have failed because Seiga's movement is so random.
And can any of you guys suggest improvements/things to work on here like Nindella did with my SA run? Particularly on Stage 5.
Looked at your replay:
-For Kyouko's penultimate card, try to redirect Kyouko twice to the edge. That way you basically only need to worry about one side of bullets at a time. Using Marisa, you should clear it before the second round gets too crazy. Even if you can't redirect Kyouko twice, dodge it near the side anyway. Makes it easier to read the bubbles since the ones from the opposing side spread out more.
-For where you died in stage 3, you probably want to try sitting under the spirits spawn point instead of the fairies. Makes it near impossible for deaths like that.
-For Heal By Desire, you have the right idea, but after you stream downward, dash to the walls before returning to the center. It's much safer and still lets you capture the card, but you might run very tight on time.
-Stage 4 desyncs for me. So uh got nothing
-Guhen Yegui is a really simple card. You don't want to redirect the orbs too much, because the bullets Seiga fires after every "lap" are aimed. Basically you want to move in a vertical oval shape like a '0' right under Seiga. Stay right underneath Seiga, then when you hear the sound of the orbs starting to move, move downward, move up through the bullet walls, then back under Seiga. The strategy never fails for me. It's kind of like Dipper Creeping Close. Annoying until you get the pattern down, and trivial once you do.
-I'm not good at Tongling Yoshika either, but it seems like it's just a plain tough card if you aren't good at dodging bullets on the side. Basically the strategy is to drag Yoshika down to the bottom, then up to one corner, then the other. Should be done after that using Marisa. You almost always want to be hitting Yoshika until she dies as long as you're under her. I believe Seiga should never enter a much faster knife firing phase though. I believe Marisa may be powerful enough to not even need to drag Yoshika up to the other corner if you stay under Seiga instead. Not sure though. There are plenty of perfect stage 4 videos around.
-You perfected stage 5 and did it pretty much flawlessly, so I really don't know what else to say about that.
-I'm not sure whether stage 6 desynced or not, but for the part with the orbs shooting lasers, you want to kill the first two that come up on one side, then dash over to the other and kill the two on the side there, then return to the middle and finish the two there. Practice it a bit, and the stage portion of stage 6 should become near trivial.
Personally I think that you're going to need at least 2 extra lives on Miko (third non-spell and penultimate card, might want to keep a spare for Guze Flash), so you're fairly close already. Honestly the places where you died in stages 2 and 3 are easily fixable, so you're very close already. Just practice Miko a bit and you're golden.