Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236466 times)

Seppo Hovi

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #810 on: November 22, 2012, 09:00:26 PM »


I'd go with Mystia or Reisen, Karisa.

Kaze_Senshi

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #811 on: November 22, 2012, 09:05:57 PM »
Not really a help question, but I didn't think this was worth its own thread.

Which PoFV characters are the least likely to defeat each other in Lunatic match mode? I feel like leaving the game running sometime to see how high of a score can be reached in a legitimate replay, just for fun. I tried Cirno vs. Mystia but Cirno seemed to have a slight advantage (after around 70 minutes, Cirno had hit Mystia 6 times but was only hit once herself).

Is there someway to increase the game FPS instead of let the PC 70 minutes turned on with the game?

Also I am accepting hints about Patchy's Red Flare on EoSD, that spellcard is insane :(
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #812 on: November 23, 2012, 12:33:37 AM »
Do you mean Royalflare? If so, memorize it. Playing as ReimuB, you can just dodge most of it and then when the right moment comes, move to the left side of the screen and then back in again. But really, rather than me explaining a method, you should just look up a replay or a youtube video of it to see it done. There are timeouts of it. Find one of those and copy the movements.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #813 on: November 23, 2012, 07:40:55 AM »
Mikoto Yaobi on Lunatic.

Practically the entire fight. I can do the 3rd non, Reimu's solo card, and the last card with consistency, and pretty much nothing else.

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Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #814 on: November 23, 2012, 11:14:35 AM »
Is there someway to increase the game FPS instead of let the PC 70 minutes turned on with the game?
Why not? People have done 90fps runs of PoFV before. Might as well set the FPS as high as your computer (or the patch, if there's a limit) can handle.

Sakurei

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #815 on: November 23, 2012, 11:40:20 AM »
II once accidentially set the fps to 690, and it was 690, so I don't think there's a limit for the vpatch. just saying.

Lepetit89

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #816 on: November 23, 2012, 02:43:02 PM »
Wrong thread, for the original post, but I've got a question anyway!

Seeing those PoFV times for CPU battles, what if the character in question were to attempt a 1CC? Is it even feasible against the AI or is a different AI at work in Story Mode and CPU battles?
« Last Edit: November 23, 2012, 02:58:39 PM by Lepetit89 »

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #817 on: November 23, 2012, 03:11:11 PM »
Yeah, the AI works differently in story mode. It has a hidden timer or something and eventually lets you hit it.

As for which characters to set against each other, I'd say Reisen over Mystia, because she can protect herself more easily with her scope. Komachi may also be an option, but Reisen's still probably better.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #818 on: November 23, 2012, 07:17:37 PM »
Yeah, the AI works differently in story mode. It has a hidden timer or something and eventually lets you hit it.

With the exception of first round Shikieki, if I'm not mistaken, who is pretty much the same as Lunatic Match Mode AI. So I think with characters like Reisen or Mystia it's pretty much impossible to no death 1cc D:

I have no name

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #819 on: November 23, 2012, 07:19:40 PM »
With the exception of first round Shikieki, if I'm not mistaken, who is pretty much the same as Lunatic Match Mode AI. So I think with characters like Reisen or Mystia it's pretty much impossible to no death 1cc D:
This.
Reimu can win first round though.

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #820 on: November 23, 2012, 07:25:37 PM »
okay, is there a way to make big crunch not marisa's thing that kills me almost every time? it's the bane of my existence. died twice to it last time :/ it's not impossible for me to capture it as of now, but it's just so difficult that I fear for my life every time I enter it.
I don't mind if there's no way, but if there is, tell me. I can already tell it's going to cause me into having a whole lot of 1MNB runs :V which in itself is already pretty darn good for gfw extra, just not good enough.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #821 on: November 23, 2012, 11:45:53 PM »
Freeze as the orbs move out, move in, and shotgun Marisa. Then, -before- the orbs start moving back in, go towards one of the lower corners (left might be easier), freeze, then slip into the corner. Keep shooting to restore your charge, then freeze as the orbs start moving in. You should have room to move under Marisa and shoot her from the bottom of the screen. Just repeat that as necessary. Pretty trivial when done properly.
With the exception of first round Shikieki, if I'm not mistaken, who is pretty much the same as Lunatic Match Mode AI. So I think with characters like Reisen or Mystia it's pretty much impossible to no death 1cc D:
Actually, I'd be very surprised if that were the case. She's perfectly beatable on the lower difficulties, so I suspect that with Lunatic it's just that she lasts an obscenely long time before letting herself get hit. Someone like K.B. might know for certain.

I might also say that if she really were unbeatable, and you were somehow able to survive (which is relatively doable as Reisen, for instance), you'd have pretty much unlimited scoring potential, and that alone might be a reason to doubt that she's designed to last forever at max rank. Assuming ZUN cared about the scoring enough, anyway.

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #822 on: November 23, 2012, 11:56:22 PM »
Regarding Big Crunch, the stars that form by the circling familiars are the ones that turn into fireballs / purple stars, so freezing them constantly is also one way of doing it. (like, grazing as much as possible, avoiding the familiars)

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #823 on: November 24, 2012, 12:38:33 AM »
thanks guys. just tried it and it works fine. I'm not getting hit by the balls ever again :V incidentially, this was also my best run with 2DNB. first death to open universe of all things. super silly, too. 2nd was to the non after that because fireballs overlapping when I though there's a gap free. derp. gut it was a really good run and marisa seems within reach now. Expect the perfect marisa before 2013 :V

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #824 on: November 24, 2012, 01:21:28 AM »
Assuming ZUN cared about the scoring enough, anyway.
I've never thought he did for PoFV (or PoDD). Too much inconsistency with being reliant on how long your opponent survives. Most of the other scoring systems from LLS onward are much more consistent (except EoSD maybe, but going for canceled bullets doesn't seem to be the intended system anyway).
« Last Edit: November 24, 2012, 01:27:37 AM by Karisa »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #825 on: November 24, 2012, 01:29:45 AM »
Actually, I'd be very surprised if that were the case. She's perfectly beatable on the lower difficulties, so I suspect that with Lunatic it's just that she lasts an obscenely long time before letting herself get hit. Someone like K.B. might know for certain.

I might also say that if she really were unbeatable, and you were somehow able to survive (which is relatively doable as Reisen, for instance), you'd have pretty much unlimited scoring potential, and that alone might be a reason to doubt that she's designed to last forever at max rank. Assuming ZUN cared about the scoring enough, anyway.

I didn't even think she allows herself to get hit on Normal/Hard (obviously not the case with Easy). Do you have a replay of someone defeating first round Shikeiki on Normal/Hard/Lunatic with someone like Reisen or Mystia who will almost never hit the AI trying to not get hit?

Goldom

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #826 on: November 24, 2012, 01:57:30 AM »
Other than improving at random dodging and learning the game's system better, does anyone have any tips for surviving Eiki's patterns? My normal game against her after about 1:00 in is just firing off Lv 2 after Lv 2, praying that each one gets me enough power back for another. I know if I stop shooting things it'll eventually clear up my own screen by not providing her shots to repel, but I can't survive at all without shooting away as many pellets as I can, once things get fast.

(I'm only on Normal for most characters in PoFV, and even there I haven't cleared half of them - I basically rely on having 4 spare lives to waste on her, and some characters just aren't scoring enough to have that many. Meanwhile I can beat Hard with Mystia because she gets so many lives...)

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #827 on: November 24, 2012, 04:09:28 AM »
I didn't even think she allows herself to get hit on Normal/Hard (obviously not the case with Easy). Do you have a replay of someone defeating first round Shikeiki on Normal/Hard/Lunatic with someone like Reisen or Mystia who will almost never hit the AI trying to not get hit?
I have some memory of getting her down to a half heart with Komachi, after no-missing the rest of the game. I don't have that replay though, and I can't honestly say I've seen any runs that beat her on the first round beyond Easy mode. So uh... maybe you're right actually. I felt like I'd seen it before on Normal but I guess not. :V

Other than improving at random dodging and learning the game's system better, does anyone have any tips for surviving Eiki's patterns? My normal game against her after about 1:00 in is just firing off Lv 2 after Lv 2, praying that each one gets me enough power back for another. I know if I stop shooting things it'll eventually clear up my own screen by not providing her shots to repel, but I can't survive at all without shooting away as many pellets as I can, once things get fast.
Try switching sides constantly. Since it's all loosely aimed you can kinda avoid a lot of stuff like that. And use the charge invincibility to hop through the walls she makes. That's always fun.

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #828 on: November 24, 2012, 08:37:23 AM »
Zil, normal people don't use charge invincibility in their gameplay. only you and possibly K.B do that :V


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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #830 on: November 24, 2012, 09:55:46 AM »
Urg, attempted a TD Extra run earlier as Reimu, game over'd on Seventh Duel "Wild Deserted Island" although I've only captured it in Spell Practice after 65 attempts :V and after 47 attempts at Transformation "Pseudo-Exorcism of the Stupid Shrine Maiden" I still don't have the foggiest idea how to capture it =/
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #831 on: November 24, 2012, 06:21:59 PM »
Charge invincibility = ?

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #832 on: November 24, 2012, 06:29:30 PM »
and after 47 attempts at Transformation "Pseudo-Exorcism of the Stupid Shrine Maiden" I still don't have the foggiest idea how to capture it =/
Here's how I used to do it. http://replays.gensokyou.org/download.php?id=18027 I can't say it's the best way or anything, but it worked for me.
Charge invincibility = ?
You're momentarily invincible when you use a charge attack. http://www.youtube.com/watch?v=KGW410ayASs

Goldom

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #833 on: November 24, 2012, 07:21:46 PM »
Hah.

I think here's my biggest problem - let's say I want to let things clear up a bit, so I stop shooting. Now I need to dodge a ton of little pellets. But moving around focused causes the spirits to activate, causing more of a mess if I'm not shooting them. But I can't even imagine dodging all that mess without focus.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #834 on: November 25, 2012, 12:54:29 AM »
I really don't think you want to just stop shooting like that. Unless maybe you can sort of play a super cowardly game for the whole match. I'm not sure how well that works though. Otherwise the only reason I think you should stop shooting is to reset your spell points, and that shouldn't take very long. Suddenly going full pacifist in the middle of the match would probably just get you overwhelmed, especially since continually reflecting things gets you spells faster. I guess you might try to avoid reflecting her spell attack and the one boss pattern that uses pellets, since those cause the most mayhem, but again I don't see how you could do that unless you were holding back the whole time.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #835 on: November 25, 2012, 01:27:40 AM »
About playing cowardly the whole match - I did some very brief and un-extensive tests, but I THINK the CPU's built-in timer for when it decides to get hit stop counting down if you haven't been shooting for several. Just like how in PoFV extra, the timer you can actually see stops counting down. ZUN apparently thought it was needed in Extra, so maybe he thought so for the main mode too...
« Last Edit: November 25, 2012, 01:31:48 AM by Star King »

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #836 on: November 25, 2012, 01:32:04 AM »
Cranberry Trap and Counter Clock. Marisa B. Halp ;-;

Goldom

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #837 on: November 25, 2012, 01:43:46 AM »
Oh. Okay. I guess I misunderstood the strategy page on wiki. I'll stop trying to stop firing then... now just to deal with the original mess.

Counter Clock is one of the easier ones once you get the pattern down. Round 1 you want to move FAR left, round 2 FAR right, then round 3 you start in the center and slowly move up. Then it repeats.
The trick is that if you move left/right too soon, you'll get the clock spawning onto you. So you need to stay near the center until the lasers fire, then follow the quadrant you're in towards the side. The lasers don't have hitbox right away, so you can pass through them at first - but if you're a bit too far over and think you're going through, you'll get clipped.
Probably the hardest part is returning to center from the sides, because if you don't dodge through the red balls before they end, you won't be centered enough when the next clocks fire.

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #838 on: November 25, 2012, 03:12:09 AM »
Yoshika's third non. I take it this depends a lot on her movement RNG.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #839 on: November 25, 2012, 04:04:13 AM »
Yoshika's third non. I take it this depends a lot on her movement RNG.
Double checked this one to make sure, but no, I believe she always moves towards you. She just moves very slowly. It's just tough dodging. You can think of it a little bit like Aura of Justice. It's rather easy to time it out; just go where Yoshika isn't. Bullet density is lower there. It's harder to capture since you have to stay rather close to her, and bullet density is thickest under her. Since you're going for NBNT, if it bothers you THAT much, you might want to consider timing it out instead. You'll lose the life spirit, but if you don't need every last one to get an extend, then see if you can just time it out instead.