Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236508 times)

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #690 on: October 26, 2012, 05:03:26 AM »
Bombs are your friend.


Also: I've heard the lasers in Ichirin's opener are static.  Where is the gap in relation to her so I can 'spot' a safezone before the lasers are even a threat.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #691 on: October 26, 2012, 05:55:24 AM »
Just move vertically into a spot right below where the lasers cross. I can't really explain it, it's intuition. I was completely lost with her lasers when I was a newbie (which I reckon I still am), but after 20 or so tries I just "got it".

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #692 on: October 26, 2012, 05:57:03 AM »
But I can't tell where the lasers are going to cross before they've already hit me/went around me.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #693 on: October 26, 2012, 11:57:22 AM »
If it helps any, I hang around the bottom, dodge upwards the wave of bullets fired by her, then inch slowly downwards while the lasers get closer, ending with a last-moment tap somewhere to dodge them. I usually do the last dodge horizontally towards where she fired them from. I don't do it consciously, anyway.

Delfigamer

  • * Merry, bride, absolute (HR)
  • of course the best girl never wins
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #694 on: October 26, 2012, 12:48:20 PM »
:/
I know that in DS Ichirin's lazers have a safespot below her and a bit to right. Don't know about UFO, however.

The Jealous Witch did nothing wrong.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #695 on: October 26, 2012, 12:58:32 PM »
Two of the lasers always cross at a certain distance directly below her. You could be to either side of that point. I just gleaned that from watching a couple youtube videos two seconds ago, however. Can't comment on how easy it would be to utilize.

Edit: After looking at it a bit more, it seems like it should be very easy to use. And I guess they cross a bit to the left of her, if we want to be overly specific. Under the spot to the left of her head where she spawns everything.
« Last Edit: October 26, 2012, 01:03:42 PM by Zil »

Delfigamer

  • * Merry, bride, absolute (HR)
  • of course the best girl never wins
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #696 on: October 26, 2012, 01:09:04 PM »
Just went on UFO Easy (didn't think I'd reach St3 on Normal). Ended St4 with 2 lives and many bombs. Then th12e.exe crashed. >_>
And yeah, lasers are static. You can take a screenshot of them to study where to go for safespotting.
BTW, on Easy this patters was symmetric, so choosing left/right side didn't matter.

The Jealous Witch did nothing wrong.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #697 on: October 26, 2012, 03:23:22 PM »
th12e.exe
Say, are you using vpatch? Would make playing a bit easier.

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #698 on: October 26, 2012, 04:12:48 PM »
:/
I know that in DS Ichirin's lazers have a safespot below her and a bit to right. Don't know about UFO, however.
There's a similar one to the left and that's how I do that scene in DS anyway (100% consistency is fun)
And I guess they cross a bit to the left of her, if we want to be overly specific. Under the spot to the left of her head where she spawns everything.
Excellent, I shall try implementing that as a 'safespot' on my next Stage 3 practice run.  Any pattern I can avoid bombing is another I can bomb.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #699 on: October 26, 2012, 11:03:22 PM »
What do for Nirvana's Cloudy Way in Purple? My approach has always been to watch out for being pushed left by the glowing bullets and cut through when needed, but that isn't cutting it any more.

And any specific words of advice for LFS, particularly where to direct the rings? Search brought up tons of questions about it, but nothing seems to answer the one question I have. <_<
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

RNG

  • Lord of all that Bullshits
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #700 on: October 26, 2012, 11:35:06 PM »
For LFS, I see a large number of players direct the first 4 or so waves by staying below Byaku, and that certainly works better than staying at the bottom. For me it's an exercise of staying mid-screen, tapping down, and squeezing up when gaps appear, but my last Sanae attempt at it was a travesty so don't take my word for it. I do know that it helps measurably to stop shooting for 5 seconds when the purple waves appear, since that will clear the screen a bit before the red waves appear.

Nirvana's Cloudy Way really depends on whether the waves of waterdrop bullets line up into clear lanes or not. When the waves of orbs start to push you to the left, cut to the right just before a wave reaches you. In other words what you're doing is right it's just that the card is obnoxiously luck-dependent.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #701 on: October 26, 2012, 11:40:26 PM »
NCWiP is RNG. Try to survive. I try to stay low on LFS, after the fourth wave I start inching upwards and dodging stuff as best as I can. Just find gaps and if you can't just go to the side.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #702 on: October 28, 2012, 02:51:09 AM »
Thanks for all the help.  I've gotten a lot better at Stage 4 Nueball :)

So, after some more playing...

1. Seems like there's barely enough time to actually get to the Kogasafespot since things start spawning right away. There's also very little time to move if she's going to move down.  I'm doing something wrong...
2. How static is Hook Combo?
3. What is the most consistent way to do the pre-Shou barrage? On Hard I misdirected the things at the bottom without shooting, but it doesn't seem like that's going to work as well here.
4. How static is Radiant Treasure Gun?

RNG

  • Lord of all that Bullshits
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #703 on: October 28, 2012, 03:33:47 AM »
Bomb PSS unless you're using Sanae B. The safespot is not worth in in my experience. Sure you might save one bomb but there are ways to make up for that, like capturing her last attack.

Hook Combo, hmm. I have a lot of trouble with that one but the general movement pattern is actually pretty easy to do no matter how the bullets align (I think they're aimed at the position you're at when the fist impacts, not sure).

Pre-Shou, what I do is make my way to the center top of the screen and stream down when the third wave starts, dodging the few remaining bullets. With Reimu you might not have enough time to get up to the top given that you have to handle the red waves from the bottom, so either make your way to the center right and stream the first two waves up in preparation for the third, or bomb it. You can also squeeze through the corner but it's real chancy.

The small lasers Shou fires when she moves are static. Other than that the way the bullet columns fall apart is semi-static but you won't have it look exactly the same way every time since the starting position is random (I hope that makes sense, i can make screenshots if it doesn't)

BTW if you're only a week in and already on to Shou, holy shit dude nice job.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #704 on: October 28, 2012, 03:51:58 AM »
capturing her last attack.

 :ohdear:

Pre-Shou, what I do is make my way to the center top of the screen and stream down when the third wave starts, dodging the few remaining bullets. With Reimu you might not have enough time to get up to the top given that you have to handle the red waves from the bottom, so either make your way to the center right and stream the first two waves up in preparation for the third, or bomb it. You can also squeeze through the corner but it's real chancy.

Hadn't thought of streaming the first waves through the center like that before. I'll try it next time.

I've only made it to Shou through continues TBH.  Furthest I've gotten in a run so far is Stage 4.  I already know that the last section of Stage 5 is going to be one of "those" parts though :V

RNG

  • Lord of all that Bullshits
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #705 on: October 28, 2012, 03:59:41 AM »
Maybe the last two times I tried it threw up lenient waves but Kogasa's final is not too hard if you stay centered. I can't quite explain the trick but my last replay that got to LFO captures it so watch that.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #706 on: October 28, 2012, 04:56:21 AM »
The safespot in PSS is piss-easy to use unless you're SanaeB, in which case you're barraged with orbs from all sides while having to stay in the safespot, which is tough as balls. The size of the safespot is really big, it's no problem positioning yourself there. Just remember to move a bit downwards every time she finishes firing, if she has moved upwards, since there's the chance she's going to ram you.

The fists are completely static in Hook Combo. The bullets that spawn from them appear and move differently.

Pre-Shou barrage meaning the last orb waves? Well, I can't really explain it so here: http://replays.gensokyou.org/download.php?id=24810

RNG has a good way of doing the last spell of Kogasa, I'll throw you another replay so you can reference both. Stay low, align yourself with the vertical waves, start moving to the other side when Kogasa fires the red bullets aimed at you, watch how the cyan amulets are approaching from the side you're going towards, make your way through and do a quick check below to see if any are coming your way from there, if there are, dodge them.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #707 on: October 28, 2012, 12:22:04 PM »
Uhh, I think I need some help regarding Stage 4 and Stage 5 in UFO.
Murasa and Shou tend to screw me up, causing my lives stock being reduced to only one or two at Stage 6. :V
Here's my replays from Practice Mode.
I didn't use bomb on purpose on both replays. And as you guys can see, Shou completely obliterated me :(

Goldom

  • Whee
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #708 on: October 28, 2012, 11:47:35 PM »
I watched the Shou one. A few tips:

On Shou's first card (and Nazrin's second as well), I find I survive way more often if I force myself to stay all the way at the bottom. It doesn't make sense, and my instincts always tell me to move up a bit, but every time I glue myself to the floor, I make it through.
Now, a few of the subsequent deaths wouldn't have even happened if you were still at full power, but two other things.
The last nonspell, try to stay mostly straight under, going no more than an inch to the side to dodge. There should always be room within that area. That way you never have to even look at all the lasers that go out at wide angles.
Then on Vajra, your first death was just inattentiveness to the red shots. You'll be able to focus on them more once you remember the lasers' pattern. But the second was because you moved up to get your power back, leaving you in a different quadrant that closes up. Getting back power is basically never worth going out of your way in UFO, because that 5/100 isn't gonna get you back up a level. If you die or bomb Vajra, get back to the section you started in.

Light Sign still blindsides me constantly too, so I can't help much there.
« Last Edit: October 28, 2012, 11:49:45 PM by Goldom »

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #709 on: October 29, 2012, 01:06:21 AM »
I suck at Devil's Recitation. Any info at all I could use to make it a little easier, or is it all reflexes and the luck of the random bullets?
« Last Edit: October 29, 2012, 01:27:46 AM by Seiga Kaku »
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #710 on: October 29, 2012, 01:47:00 AM »
The bubbles are aimed, the orbs are vaguely aimed. Nothing much to cheese that spell with.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #711 on: October 29, 2012, 01:48:24 AM »
As I thought. I need more practice, but if I time that out I never have enough lives for LFS. :/
« Last Edit: October 29, 2012, 02:01:23 AM by Seiga Kaku »
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

RNG

  • Lord of all that Bullshits
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #712 on: October 29, 2012, 02:02:21 AM »
You get 2 power from Superhuman which is kind of easy, so I don't see why timing out DR would be an issue.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #713 on: October 29, 2012, 02:10:35 AM »
You get 2 power from Superhuman which is kind of easy, so I don't see why timing out DR would be an issue.
No, I need the lives for leeway in practice. I think I edited it after you read it. <_<
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

BT

  • I never talk to you
  • *
  • People say that I should
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #714 on: October 29, 2012, 11:50:58 AM »
The surprising thing about Devil's Recitation is that I find it easier waiting for the last second to dodge things -- near the bottom of the screen. When I go up on instinct to "avoid getting trapped", I usually end up overwhelmed by orbs that come from the side in an angle that makes them really hard to read.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #715 on: October 30, 2012, 02:05:34 AM »
I can't for the life of me get past Princess Tenko without depleting my bomb supply and (most of the time) losing a life. Any tips? It's destroying me in the long run. =/

SirChaotick

  • Mathematics.
  • Fun for EVERYONE.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #716 on: October 30, 2012, 07:27:46 AM »
There aren't a lot of tricks for it. What I do is repeatedly go up and down, so I'm hitting Ran half of the time. It also puts you in a cardinal direction from the epicenter of the blast, which makes the butterflies a lot easier to dodge.

Basically try to ensure that you can dodge the butterflies in a straight line and you should be good to go.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #717 on: October 30, 2012, 04:52:05 PM »
Thank you~ I've improved a little, but it'll be a long time until I can capture it. On the bright side, I did capture Ultimate Buddhist and Chen.  :derp:
« Last Edit: October 30, 2012, 04:54:16 PM by Shikieiki »

Goldom

  • Whee
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #718 on: October 30, 2012, 10:45:17 PM »
I've never tried it going up and down myself, maybe that's better. But my method is just to move far left and right, step down to fire and have the shots aimed straight down, then dodge out far left or right again, going slightly up. It's definitely one where Yukari's version is much easier. It's also about twice as hard on low-damage characters (ReimuA, SakuyaA), because the movement speeds up over time, and you won't be able to make it to the far sides.

Edit: Now I need help. Blink on Lunatic is now the only thing between me and having captured all spells on stages 1-5 in practice. I'm at 0/55 so far. Thing is, it's not even the mess of cards that Lunatic makes that's the problem - I suck at it even on Normal. It feels like luck hoping Reimu doesn't dash the wrong way while making purple blobs - if she doesn't, I'm fine that round, but if so, I'm totally trapped. And she always does in at least one of the three rounds you gotta survive.

My current method: low right corner until the first amulets all go red, then head to mid-upper left, then start heading right as soon as the first amulets come near. She bursts, and I start heading down the right wall. If she's dashed left, I survive onto the next round. If she goes down or starts gapping near me, I'm screwed. I know that to avoid her, I'd need to go somewhere OTHER than down the right wall if she's near it, but by the time I can see where she's headed, all the amulets are already homed in on the upper left side of the screen, meaning I can't go over there even if I read her movement quickly enough.
« Last Edit: October 31, 2012, 06:52:17 AM by Goldom »

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #719 on: October 31, 2012, 07:57:03 AM »
Reimu charges at you. Try your best to make her path as vertical or horizontal as possible, so it's easy to stream. Dealing with a diagonal path is ugly.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku