Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236533 times)

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #480 on: August 31, 2012, 04:57:01 AM »
Well...that'll be helpful for when I try MoF lunatic no bomb attempts.

I still need to know how to handle the pre and post-midboss Sanae streaming parts.
Figured out one, the other is still puzzling me.

Disregard.  Figured out you don't even need to stream-turn that part.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #481 on: August 31, 2012, 01:18:06 PM »
A few things in MoF hard :
- Aya's second spell.
- Kanako's second non-spell. It looks like basic streaming, but I must do it wrong.
- Unremembered Crop (with the rice-bullets circles spam) : anything else than "read and dodge" ? So many clipdeaths here...
- Kanako's last non-spell. The knives part. I tried to stream them like in normal mode, but it seems there isn't enough room.

Thanks in advance.

xForeverFanaticx

  • Bomb ALL the Spellcards!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #482 on: August 31, 2012, 02:08:18 PM »
A few things in MoF hard :
- Aya's second spell.
- Kanako's second non-spell. It looks like basic streaming, but I must do it wrong.
- Unremembered Crop (with the rice-bullets circles spam) : anything else than "read and dodge" ? So many clipdeaths here...
- Kanako's last non-spell. The knives part. I tried to stream them like in normal mode, but it seems there isn't enough room.

Thanks in advance.

Not sure about Aya's second spell, but it's the one with the green bullets coming diagonally, right? My only advice there would be not to stay right at the bottom or you'll get boxed in easily, and if you see an opening, go through it before its too late?

Kanako's second nonspell is the blue/red streaming part, amirite? One color is "bent" in one direction, if you get what I mean, and the other in the other direction, and the waves alternate. basically go with the first wave, then you can go back with the second wave (though IMO it's tight?) or slowly stream 2 more waves before you stream back. Just be careful not to move too much at once, as the waves are still aimed and will spread out and fck you over if you do.

Kanako's clippy spell, not much else to say, I'm afraid. If you see a large opening, go through it before it becomes clip-risky.

Kanako's last nonspell, knife phase. Are you saying you're getting stuck at the wall and can't move to the side anymore to stream? Try starting from one side and streaming to the other. You'll have lots more room, though it'll probably drag the nonspell on a bit longer due to you not attack her as much.

Karisa

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #483 on: August 31, 2012, 03:05:41 PM »
Kanako's second nonspell on Hard? I think this is the easiest method:
http://www.youtube.com/watch?v=g3TxJLx0jVc#t=19m38
Make sure to stay off the very bottom on Hard (it should be fine on Lunatic though).

Anyway, how about Aya's third nonspell on Lunatic?

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #484 on: August 31, 2012, 07:37:35 PM »
Aya's third non-spell can be quite tricky. The best advice I can give is to position yourself directly in the middle of Aya's enemy indicator since that's likely to cause her not to move and then the attack will be easy to take down.

If she does move however there's not much advice to give beyond trying to predict where the gaps are going to be and then move there. The attack can be quite difficult if you get bad movements from her part so don't be afraid to bomb it.

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #485 on: August 31, 2012, 07:50:17 PM »
I do Kanako's second nonspell on hard from the bottom reversing every third wave.  I've never messed it up that way and you don't have to remember to be midscreen.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #486 on: September 01, 2012, 12:24:28 AM »
Okey dokey. My next and last Normal 1cc goal is SA and my 1cc conquest officially starts now. I've heard that SA Normal is the hardest Normal mode, is that true?
In my recent run, I made it all the way to Orin which is pretty good by my standards.

Now here are the things that I have trouble with... (playing w/ ReimuA)

1) Yuugi's midboss card. I don't mind bombing it but it's hard to get back to full power afterwards so I need pointers for this card.
2) Feat of Strength on Mt Ooe (the bubble card). Even though I have crazy fun with this card, I think its hard. I'm not good with diagonal dodging, especially with those damn bubbles.
3) Stage 4 fairy right before the boss... the one that shoots the green amulets. The pattern is static as far as I can tell but its one of those attacks that likes to sneak up on me.
4) Double Black Death Butterfly.
5) Border of Wave and Particle. If I can't learn to dodge it I will safespot. I have no shame.  :V
6) Cat's Walk... please?

I'll probably have more questions once I make it further into Orin's boss fight.
Thanks in advance.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

Nindella

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #487 on: September 01, 2012, 01:11:09 AM »
Okey dokey. My next and last Normal 1cc goal is SA and my 1cc conquest officially starts now. I've heard that SA Normal is the hardest Normal mode, is that true?
In my recent run, I made it all the way to Orin which is pretty good by my standards.

Now here are the things that I have trouble with... (playing w/ ReimuA)

1) Yuugi's midboss card. I don't mind bombing it but it's hard to get back to full power afterwards so I need pointers for this card.
2) Feat of Strength on Mt Ooe (the bubble card). Even though I have crazy fun with this card, I think its hard. I'm not good with diagonal dodging, especially with those damn bubbles.
3) Stage 4 fairy right before the boss... the one that shoots the green amulets. The pattern is static as far as I can tell but its one of those attacks that likes to sneak up on me.
4) Double Black Death Butterfly.
5) Border of Wave and Particle. If I can't learn to dodge it I will safespot. I have no shame.  :V
6) Cat's Walk... please?

I'll probably have more questions once I make it further into Orin's boss fight.
Thanks in advance.

Welp, here we go:

1) I think it's staticish, Yuugi moves in your direction after the waves start moving, so positioning yourself slightly left/right to control that aspect might help a bit.  Practice it a bit in stage practice without bombing and the pattern should soon engrain itself in your mind.  Bombing it is advisable otherwise.
2) Pure dodging unfortunately, just remember to take all your knowledge of bubble hitboxes into account and if you see a wall or tight-squeeze feel free to move far to the left and up/down to avoid it, focused and unfocused dodging is in order for this spell.
3) Static!  Absolutely.  Learning in stage practice, or prepare to spend a bomb, thankfully it drops a full 1 power afterwards, but I'm guessing you would rather gain the extra 1 power than trade off a bomb.
4) I haven't figured it out much myself weirdly enough.  You can usually get through it with 1 bomb by lasting till one of the waves returns then bombing.  Stay under satori at all times if you're planning to autobomb rather than dodge it. 
5) Static!  Once again, stage practice, or simply safespot which I've always done (lovely graze!).  I've heard DS has the spell somewhere, but it may take some time unlocking it.
6) Pure read and dodge, follow Orin and if you have 2+ power as ReimuA it should be over before the second wave.  If you're unable to dodge the waves go ahead and bomb, and remember that the streaming section afterwards gives ALOT of power back, so do your streaming to the fullest and get that power back!
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Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #488 on: September 01, 2012, 01:13:26 AM »
To put it simply:

1) Memorize
2) Bomb
3) Memorize
4) Bomb
5) Memorize
6) Bomb

The rest of the game works the same way.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #489 on: September 01, 2012, 02:26:50 AM »
Let's just change no.2 from Bomb to Dodge shall we?

Honestly, Ooe is not that hard of a spellcard. What I like to do is to read in-coming bubbles and position myself somewhere where the bubbles don't hit me, generally somewhere around the middle of the screen. When I'm sure that nothing from one side will hit me I start looking at the bullets coming in from the other side. This is generally my strategy but in practice you'll likely want to keep an eye on both sides at once.

I could time this out consistenty before getting the clear. Of course, don't forget to bomb if your dodging fails you.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #490 on: September 01, 2012, 02:39:58 AM »
Yeah, yeah. Of course dodge if you can. I just couldn't resist writing that.

Btw, I think they only come from one side on Normal, but what Zengeku said does apply to Lunatic (and Hard maybe).

SirChaotick

  • Mathematics.
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #491 on: September 01, 2012, 07:57:36 AM »
They do only come from one side.

For Yuugi's midboss card, position yourself over the spawning point of one of the streams. Bullet's won't spawn on top of you, meaning you can eliminate some of them.

Ooe is indeed random dodging. There's not much to say about it other than know the hitboxes and good luck.

Border of Wave and Particle is honestly not too hard, especially if you manage to go around the tightest bands of bullets, but if all else fails there's a safespot just at the bottom of the Satorisphere.

The others I always bombed. DDBB and Cat's Walk are really difficult (if you can't manage Ooe, you really shouldn't try) and the fairy can be memorized but it is kind of tedious to practice.

I just realized I never ever even once have used stage practice. I am worried.

Oh

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #492 on: September 01, 2012, 09:03:15 PM »
TD Stage 6:

No. 90: Summon "Royal Clan's Chaotic Dance"

No. 106 : "Newborn Divine Spirit"

How do I capture them consistently? The later I can sort of capture, but the former I can never capture.
Thanks in advance.

EDIT: Just timed out No. 90. Still can't deal enough damage to Miko to capture it.
« Last Edit: September 01, 2012, 09:09:25 PM by Oh »

xForeverFanaticx

  • Bomb ALL the Spellcards!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #493 on: September 01, 2012, 10:31:32 PM »
TD Stage 6:

No. 90: Summon "Royal Clan's Chaotic Dance"

No. 106 : "Newborn Divine Spirit"

How do I capture them consistently? The later I can sort of capture, but the former I can never capture.
Thanks in advance.

EDIT: Just timed out No. 90. Still can't deal enough damage to Miko to capture it.

Second spell you mentioned, I always go near completely vertical movements. Start close to Miko so you can shotgun her right from the start. Do tiny horizontal dodges to avoid getting too close to individual glowy bullets, and stream vertically when the whole screen is aimed at you. People say to start the blue phase shotgunning Miko as well, and I agree because dodging bullets downwards is for some reason easier than dodging upwards, and you can finish that phase much faster that way.

Chaotic Dance? What I do is shotgun Miko, but stay a little bit away still so as not to risk getting kicked when she moves. You're probably at the top middle of the screen right now, so lure Futo and the other girl towards you, and dodge downwards like before. Keep in mind that they do not have hitboxes, so you can be right on top of them if you wanted (not advised, as they fire off the arrow rings pretty quickly already). The tricky part is dodging through all the arrow rings and getting back to the top BEFORE the girls reset. Reach Miko, and repeat with the shotgunning, dodging, etc.

is how I do it anyway :V

Apparition

  • Whoa ho ho!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #494 on: September 02, 2012, 01:15:08 AM »
Stupid Miko's False Exorcism. :ohdear: What do?
Normal 1CC's - EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #495 on: September 02, 2012, 06:04:09 AM »
TD Stage 6:

No. 90: Summon "Royal Clan's Chaotic Dance"

No. 106 : "Newborn Divine Spirit"

How do I capture them consistently? The later I can sort of capture, but the former I can never capture.
Thanks in advance.

EDIT: Just timed out No. 90. Still can't deal enough damage to Miko to capture it.
For Chaotic Dance, the best way that I've found to capture it is to basically stay under Miko for most of the card while pulling off a kind of looping motion around the screen, misdirecting Futo and Tojiko. The only other thing you have to worry about is to not drag the two to the same side twice. So basically if you drag them to the right, you want to move to the left side of the screen, otherwise you'll get stacking arrows, which are rather nasty. I've attached a replay of a capture in spell practice if it helps.

Newborn Divine Spirit isn't terribly hard. Basically shotgun Miko for most of the card, and switch between being in her face and being at the bottom of the screen to avoid the gigantic cluster of aimed bullets. The only thing you want to be wary of is the switch when the card actually gets hard, and you should time it so you don't already have a cluster aimed at you when the switch occurs. From that point on, you want to quickly switch between the top and bottom for a few waves, and if you're at full power, then after maybe two or three switches, you can basically stay near Miko and slowly stream downwards until she dies. Basically the hardest part of the card is right around the switch, but once you get past that, you're pretty much golden.

Stupid Miko's False Exorcism. :ohdear: What do?
This one is kind of tricky to explain. I suggest watching a Youtube replay or something to get a good idea. Basically Mamizou bounces across the screen in a zig-zag pattern, and what you want to do is redirect the stream when she gets to certain points on the screen, then follow underneath her for a little bit, and dash up before she traps you on the bottom. The timing I use is to do the redirect when she bounces off the right wall about a quarter of the way up, follow her for a bit, then dash up to the top of the screen before she hits the left wall. Then just find a good time to dash downwards again, redirect the stream as she comes down, then repeat the same tactic. It'll take a little getting used to though. Really any card that necessitates you moving away from the bottom of the screen takes a bit more practice than others.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #496 on: September 02, 2012, 08:41:01 AM »
No. 90: Summon "Royal Clan's Chaotic Dance"
EDIT: Just timed out No. 90. Still can't deal enough damage to Miko to capture it.
Try following Miko for the phases when the arrows aren't complete rings.
Basically... wave 1 - shotgun Miko, wave 2 - move down and move to shoot Miko, wave 3 - shoot Miko from the bottom.
Then, you swing around, dodge all the arrows, and get to shotgun position again for the next phase.
Once you get to the 3rd phase, make sure you get back to the middle asap as you should be there before the complete rings are shot.

There are 2 things you can do to dodge complete rings.
Method A: lure them to one corner, dodge on the other.
Method B: lure them to one corner, move to other side, go to the top, draw a line down the middle.

Method A you can get walled sometimes, the dodges are usually a bit tight.
Method B is risky cuz in addition to the very quick movements, you can get hit by Miko herself at the top,
but if you succeed in doing it, you get a large window for shooting Miko.

A timeout video: http://www.youtube.com/watch?v=n3Q_Ra5GPBA
« Last Edit: September 02, 2012, 08:45:35 AM by Kanon »

PMW

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #497 on: September 02, 2012, 02:59:54 PM »
I just had a 6DNB MoF stage 6, in which 5 of those deaths were to VoWG :( (the other death was to the first nonspell)

Is there just any way to make this card easier? Anything would help. I just can't for the life of me dodge those amulets.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #498 on: September 02, 2012, 08:16:42 PM »
I just had a 6DNB MoF stage 6, in which 5 of those deaths were to VoWG :( (the other death was to the first nonspell)

Is there just any way to make this card easier? Anything would help. I just can't for the life of me dodge those amulets.
Practice it repeatedly. It tends to create a number of situations which are very similar to each other (bullets of the same color will always make the same pattern, though aimed at different areas), so once you've played it a lot you start to recognize the patterns much more quickly. Don't try to stay the middle the whole time either. Dashing to the sides and leaving the bottom of the screen are basically mandatory. Really, don't be afraid to run all the way to the corner if you have to. The time between waves will let you recover. And of course, try to look as far ahead as you can and predict how the walls will cross each other. Look inside the flower if possible. If you can do that it will almost never wall you.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #499 on: September 02, 2012, 09:54:22 PM »
I feel the need to compare UFO with SA here. When I went for a UFO Normal 1cc, many, many, many, many, MANY of my attempts ended at Stage 4, with some of the better ones ending at Stage 5. With SA, so far, my Normal 1cc attempts end at Stage 5. Today's attempt ended at Stage 6, during Utsuho's first card.

Here's a replay of my most recent run... stuff fell apart really quickly during Stage 5, I'm amazed I even made it past Orin  :ohdear:
[attach=1]
Oh, and the replay of Stage 6 doesn't match up very well with my memory... I remember surviving longer during Okuu's first spell.
 If anyone can review my replay and point out anything I'm doing wrong, and give advice, I'd be really grateful.

Thanks in advance!
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #500 on: September 02, 2012, 10:00:05 PM »
Oh, and the replay of Stage 6 doesn't match up very well with my memory... I remember surviving longer during Okuu's first spell.
If you start SA replays from stage 6, or start before that and fast-forward, the replay will mess up at Utsuho. You have to start some time before stage 6 and not speed it up.

Unfortunately I can't watch the replay, though I can say what I always say and tell you that however much you're actually bombing, you probably aren't bombing enough.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #501 on: September 02, 2012, 10:06:00 PM »
If you start SA replays from stage 6, or start before that and fast-forward, the replay will mess up at Utsuho. You have to start some time before stage 6 and not speed it up.
Oh damn, that's right. Do we know anything about what causes it, so it doesn't happen when I eventually perfect that stage? Considering I'm perfecting MoF Stage 4 at the moment, I'm doubly curious. <_<
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #502 on: September 02, 2012, 10:07:13 PM »
Practice replays are fine.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #503 on: September 02, 2012, 10:14:24 PM »
That's good. Do we know why, though?
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

fondue

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #504 on: September 02, 2012, 11:26:28 PM »
How do I kinkaku-ji

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #505 on: September 02, 2012, 11:36:40 PM »
Here's a replay of my most recent run... stuff fell apart really quickly during Stage 5, I'm amazed I even made it past Orin  :ohdear:
[attach=1]
Oh, and the replay of Stage 6 doesn't match up very well with my memory... I remember surviving longer during Okuu's first spell.
 If anyone can review my replay and point out anything I'm doing wrong, and give advice, I'd be really grateful.

Thanks in advance!
I watched it, so here are a few comments :
Stage 1 : all right.
Stage 2 : You don't need to bomb on this spell (just stay under Parsee all the time) but it doesn't matter.
Stage 3 : Bullets are slower near the bottom of the screen during Storm on Mt. Ooe. You can usually dodge there long enough to only use one bomb.
Stay in the bottom right corner during Yuugi's last nonspell, it's way easier.
Last spell : bomb the first wave.
Stage 4 : bomb before killing the green-amulets fairy before Satori, you'll get your power back.
Maybe go directly for the safespot in BoWaP to avoid dying (of course...).
Stage 5 : kill the big-round-bullet-shooting fairies as fast as possible to avoid bombing ; it's quite easy after a few tries.
Don't die to the popcorn-streaming after midboss. You get lots of power from the second part, so bomb as needed.
Zombie fairy : go directly above Orin to lure the fairies, then go back down (when she fires blue bullets) and shoot the lot (shooting unfocused to hit everything is fun here).
Nonspell just after this : don't follow Orin, stay in the middle and stream slowly.
Stage 6 : stream and abuse ReimuA's border thing to trivialize the first stage portion.
Utsuho's first spell : you can stay under her and use two bombs to pass it easily.

Zil's advice pretty much sums it up, I think. Bomb stuff you can't do consistently and you're good.
Practice stages 4-5 a bit and don't be afraid to continue-spam stage 6 when you get there.

Good luck :)
« Last Edit: September 02, 2012, 11:38:35 PM by Reiko »

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #506 on: September 03, 2012, 04:20:27 AM »
How do I kinkaku-ji
This may help: http://en.touhouwiki.net/wiki/Shoot_the_Bullet/Gameplay/Strategy/Level_9
Basically, photo timing to prevent 2 waves completely overlapping each other and walling you.
Other than that, just dodge (or get lucky).

Critz

  • Heartwarming ★ Miracle
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #507 on: September 03, 2012, 09:40:24 AM »
Wonder if anybody has the time to check what the fuck I'm doing wrong that prevents me from 1cc'ing TD Hard, the supposedly easy game that continuously proves to be harder for me that effing than EoSD.
I mostly hate the hell out of Yoshika's clippy... everything and Seiga's curvy lazors, but in my last attempt I  pre-emptively bombed the hell out of them and all shit that had more than 20% chance for killing me anyway, and IIRC made one  single mistake of dying with a single bomb until S6 (which I derped like an idiot, mostly thanks to sun bullets' shitty hitbox), but despite that I still started S6 with way too fucking measly resources to even have a decent shot at Miko anyway. What gives? :(

http://replays.gensokyou.org/download.php?id=23669
« Last Edit: September 03, 2012, 09:43:34 AM by Critz »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #508 on: September 03, 2012, 11:01:44 AM »
Wonder if anybody has the time to check what the fuck I'm doing wrong that prevents me from 1cc'ing TD Hard, the supposedly easy game that continuously proves to be harder for me that effing than EoSD.
I mostly hate the hell out of Yoshika's clippy... everything and Seiga's curvy lazors, but in my last attempt I  pre-emptively bombed the hell out of them and all shit that had more than 20% chance for killing me anyway, and IIRC made one  single mistake of dying with a single bomb until S6 (which I derped like an idiot, mostly thanks to sun bullets' shitty hitbox), but despite that I still started S6 with way too fucking measly resources to even have a decent shot at Miko anyway. What gives? :(

http://replays.gensokyou.org/download.php?id=23669
So I gave your replay a quick look through, and here are a few things I noticed:
1. In stage 2, you might want to consider not bombing Kyouko's midboss spell and not trancing for the last few spirits. That way, you'll have a trance up for the final set of fairies. The last fairy that spawns gives 2 life spirits when killed, which is missable if you don't kill the previous fairies fast enough. Basically you would have an additional 2 life spirits and a bomb.
2. You used way too many bombs in stage 3. The bomb at the beginning of the stage definitely isn't necessary, and you used at least 3 bombs and a life on Yoshika, which is really excessive. Honestly, you shouldn't be having a hard time with her non-spells/cards except her final non-card/spell, where it's okay to trance or bomb because they can be troublesome if you aren't used to them. I suggest practicing Yoshika more until you have most of her down, which shouldn't be too hard given that most of her attacks involve kunai with rather predictable patterns.
3. You tranced too early in stage 4. Just collect the first 3 bomb spirits normally, and wait to trance the big fairies. You'll take a chunk out of Seiga's non-card health, and you'll get an additional 2 life spirits in exchange for 1 bomb spirit. It could have helped you avoid the death to her non-card.
4. There is no need to bomb midboss Seiga's card. It can be consistently done with roughly the same movements every time.
5. There's no need to auto-bomb Seiga's first non-card. If you can do her second non-card, you can easily do her first.
6. Don't fire on Yoshika during Seiga's first card. Stop firing when you move under her, and only focus on Seiga. You'll have less complications that way, and the card basically becomes trivial.
7. You messed up on the opening bit of stage 5. Memorize where the big fairies come down and kill them fast. You can easily get a full trance gauge from the beginning, which you can immediately use on the 6 fairies that drop life/bomb spirits.

I think your main problem is that you don't have a good trance route through stage 4 and 5. You're missing a ton of spirits, to the point where you just barely made the 15 life extend. If you get a good trance route, you can get through the 18 life spirit extend during Miko. Because you aren't getting as many life spirits as you can, you probably aren't maximizing your bomb spirit gathering either, so you're probably running a bomb deficit too compared to a more optimized run. You also bomb too many things that you can learn and do. You should really look at your trance routes again and see where you can tweak them to get more spirits, or you can just look at a good replay or something instead. Just practice a bit more and you can definitely do it!

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #509 on: September 03, 2012, 04:23:13 PM »
How to Needle Mountain on Normal?  :ohdear:

EDIT: Oh, and the one right after that... Rekindling of Dead Ashes?
« Last Edit: September 03, 2012, 04:25:49 PM by crystalgreatsword »
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning