Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236532 times)

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #450 on: August 19, 2012, 10:09:44 PM »
I need help with Murasa's survival card on Normal. I STILL can't do it.
I just move from one corner of the screen to the next one.  You've got a lot of room to make errors since the card hasn't even heard of dense bullets, so it's no problem if you don't move enough. Just move from corner to corner, don't stop or start flailing around, and you're golden.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #451 on: August 20, 2012, 12:13:24 AM »
I've tried to figure it out myself, almost timed it out once because 1 power, but I'm still 0/35. Any info on Eternally Anchored Ghost Ship I can use to capture it, or do I just have to play it like I see it?
I just try to
1. shoot Murasa as much as possible to not time out
2. concentrate a lot on the add-blended bullets that are close to you - most of the time there is a path but sometimes it's a tight squeeze.

Zirene

  • Resident Planeswalker
  • *
  • Want some?
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #452 on: August 20, 2012, 05:35:59 PM »
They aren't spell cards, but these non-spells are kicking my ass lately.

Toyosatomimi no Miko's knife non-spell in TD hard (I think it is the 4th non-spell) is difficult to keep up with visually.  I've tried different patterns of movement and "captured" it a few times but my success rate can't be better than 20%, not good for non-spells.  This spell is static correct?

The other non-spell I'm having trouble with is Yomou's non-spell in PCB hard with the two waves of bullets followed by the aimed blue bullets and the off-aimed red bullets.  I have no problem with the aimed/off-aimed part, its the first 2 waves that are getting me.  I can usually make it though the first wave easily but the overlap is what is getting me most of the time.  If I can get through that overlap I'm usually good.  Is there a good way to redirect this?

Sorry if this was discussed earlier in this thread somewhere.  I looked through the thread and couldn't find it. 

xForeverFanaticx

  • Bomb ALL the Spellcards!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #453 on: August 20, 2012, 05:51:58 PM »
They aren't spell cards, but these non-spells are kicking my ass lately.

Toyosatomimi no Miko's knife non-spell in TD hard (I think it is the 4th non-spell) is difficult to keep up with visually.  I've tried different patterns of movement and "captured" it a few times but my success rate can't be better than 20%, not good for non-spells.  This spell is static correct?

The other non-spell I'm having trouble with is Yomou's non-spell in PCB hard with the two waves of bullets followed by the aimed blue bullets and the off-aimed red bullets.  I have no problem with the aimed/off-aimed part, its the first 2 waves that are getting me.  I can usually make it though the first wave easily but the overlap is what is getting me most of the time.  If I can get through that overlap I'm usually good.  Is there a good way to redirect this?

Sorry if this was discussed earlier in this thread somewhere.  I looked through the thread and couldn't find it.

Well, you can probably finish Youmu's nonspell before the wave repeats itself a second time (maybe a few seconds into it, but harmless). You can misdirect her first wave above her, clearing up the entire space you need. Shoot as usual, and then there will be no overlap on the second set of bullets (before the arrowhead bullets that are aimed/off aimed). You can't misdirect her round bullet waves in Stage 6 though.

As for Miko's nonspell, I find vertical movements are best, with absolute MINIMAL horizontal movement. I treat the waves of bullets as sort of a cross between Mishaguji-sama(red knives?) and Kanako's opener nonspell (blue knives?). One color can be done with only vertical, as it is much like Mishaguji-sama (except all the bullet waves are aligned so you don't need to move side to side). The other color requires slight lane changes IIRC, like Kanako's opener (which I STILL can't get right). Simpler than Kanako's opener still, though.

EDIT: Whoops I got the 2 colors confused. Reds first. And they need lane changing. Blues are more like Mishaguji-sama.
« Last Edit: August 20, 2012, 08:02:37 PM by xForeverFanaticx »

Piranha

  • Hungry Ghost
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #454 on: August 21, 2012, 09:03:28 PM »
I captured 40 scenes in StB so Level 9 is unlocked, which means it's time for Seamless Ceiling of Kinkaku-Ji.

I got the card pretty much down in my head, it's just that my reflexes still can't keep up with the 2 last phases.
After 530 shots I have seen the final phase twice (which I already count as achievement).

Any tips from someone who has already captured this card?
Normal 1cc: EoSD (All), PCB (All), IN (All teams), PoFV (Reimu), MoF (All), SA (ReimuA/ReimuB)
Extra stages cleared: EoSD (ReimuB), PCB (ReimuB)
StB: Level 6-X left
My Replays

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #455 on: August 21, 2012, 09:21:44 PM »
Dodge the bullets, take the last shot from the biggest gap you can find.

There are timings for the earlier shots to prevent massive overlaps of 3+ waves at once but you'd have to ask someone like chum.

fondue

  • excuse me
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #456 on: August 21, 2012, 09:29:32 PM »
Touhou 12.5, scene 12-3?

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #457 on: August 21, 2012, 11:34:53 PM »
Follow Byakuren and when she moves through the wall, prepare to photograph her when she appears again. Follow her some more and when she moves through the walls, photograph her again when she appears from the opposite wall. Then stream up and down to avoid the bullets she fires. When she starts moving around again you just repeat the process.

Here's someones video http://www.youtube.com/watch?v=dcMP287TEtY. that demonstrates it well

fondue

  • excuse me
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #458 on: August 21, 2012, 11:41:24 PM »
Thanks, also how do I do blazing star? The last time I tried to capture it, ended up as an accidental time-out :derp:

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #459 on: August 22, 2012, 09:45:02 AM »
When Marisa is flying in your direction, you'll want to move quickly out of the way and as soon as you're clear of the master spark, you'll want to photograph her. You'll likely need some manual aiming to do this and it can be a bit tricky.

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #460 on: August 22, 2012, 01:20:25 PM »
Just tap shift before taking the shot, it will aim the shot at Marisa.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #461 on: August 22, 2012, 01:53:39 PM »
Aya's last card.
how

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #462 on: August 22, 2012, 01:56:20 PM »
Assuming lunatic, I do unfocused downward dodges through the walls to increase the timing window for dashing through.  I also dodge my way up through the pellets so I don't end up pushed downwards by the pattern.  It's not too hard once you get the hang of it but before then it's very imposing.

As usual you can see a video in my perfect run of MoF lunatic Stage 4 (I like being able to throw that around)

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #463 on: August 22, 2012, 02:42:12 PM »
I meant normal but thanks anyway. I lost two lives to that card just now >_>
Also I just played Subterranean Animism (normal) and Orin/stage 5 is a complete brick wall for me, so help on that? I'm using Reimu A.

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #464 on: August 22, 2012, 02:44:35 PM »
I meant normal but thanks anyway. I lost two lives to that card just now >_>
Also I just played Subterranean Animism (normal) and Orin/stage 5 is a complete brick wall for me, so help on that? I'm using Reimu A.
Normal is pretty much the same thing only you don't need to unfocus.


Edit:  Okay...Mountain of Faith lunatic, Stage 5, pre-midboss section.  I don't get how you're supposed to do this consistently with ReimuB.  Similarly for the post-midboss section.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #465 on: August 27, 2012, 05:56:02 PM »
EX Midboss Kogasa's cards?

Thanks in advance?
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #466 on: August 27, 2012, 06:01:31 PM »
Video of all 3 here
The first card is just dodging, not too hard.
The second card I would suggest bombing as it's fairly challenging horizontal reading, I have a no focus timeout of it here.
Her last spell I find it much easier to move with the lasers until they slow down, then get into a "safespot" and move with it.  I would suggest bombing this if you have a bomb, after the first half of the card.

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #467 on: August 27, 2012, 06:04:53 PM »
First and second card

dodgem

Third card pissed me the fuck off. Hope you survive for 6-8 shots and then bomb the shit out of her.

Lepetit89

  • Deranged Collector
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #468 on: August 27, 2012, 06:30:41 PM »
The third spell isn't that difficult, stay still for some time, then position yourself right in the middle between two lasers and move with them at their pace. The hardest part is not straying too far away from Kogasa, though it certainly can happen as time passes.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #469 on: August 27, 2012, 09:22:56 PM »
The lasers are naturally slower if you move up, so staying all the way at the bottom makes it harder. Because of how the lasers are slanted, you can even use purely vertical movement to follow them along, which helps to avoid moving too far.

The first spell is not purely random, iirc. The bullets will appear in rows, with each bullet in the row moving at the same speed. You should try to identify the fastest moving bullets and see how the row is slanted. That makes it very easy to predict where the fast bullets will be before you even see them, so you can slip past them separately from the slower bullets. In general, try to take the rows individually, as there's really no room when they overlap.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #470 on: August 29, 2012, 12:41:00 AM »
Aside from the X key, is there a consistent method for getting through the stage 4 midboss opener in Lotus Land Story on Lunatic?

chum

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #471 on: August 29, 2012, 07:04:51 PM »
After several runs ending at LFS, I would like some help with it. I don't understand at all what I should be doing anymore, I've captured it three times in practice before but now I can no longer do it. It's a must to be able to get past this card to beat the game, but all of a sudden it just feels impossible. Way too often I can't seem to find any gaps or an amulet snipes me while I'm focusing on going through a gap somewhere.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #472 on: August 31, 2012, 02:39:39 AM »
Aya 2nd nonspell. How do?
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #473 on: August 31, 2012, 02:43:56 AM »
Be about as close to the reds as you can without being hit and hope you positioned yourself right as to not get clipped by the blues.  With ReimuB it's just the one full wave at least (hey Malky go time that thing out)

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #474 on: August 31, 2012, 03:39:10 AM »
Static based on Aya's position. Memorize it.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #475 on: August 31, 2012, 03:41:48 AM »
It's trivial. The red bullets are always fired straight down, and the blue bullets will always miss if you get close to the red ones. You can use the "enemy" marker at the bottom to memorize a spot. Then it would be no harder even if the bullets were invisible.

pseudo edit: What Kanon said, basically.

actual edit: nevermind
« Last Edit: August 31, 2012, 05:16:24 AM by Zil »

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #476 on: August 31, 2012, 03:48:34 AM »
It's static based on Aya's position, but still unusually tight. Which is bad news if she moves down (or you're playing as Marisa :V).
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #477 on: August 31, 2012, 04:27:18 AM »
Huh, that was easy.

What about Momiji then? That's the only true barrier stopping me from perfecting the stage now.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #478 on: August 31, 2012, 04:31:01 AM »
Huh, that was easy.

What about Momiji then? That's the only true barrier stopping me from perfecting the stage now.
The pattern is repeated rotationally, so every 'cycle' of the pattern is as bad.  I'd suggest just staying under Momiji and dodging the bullets as they come, prevents the issue BT had a while back with "75 degree angle bullets".  I assume you have the rest of the stage down, but good luck.  You'll need it.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #479 on: August 31, 2012, 04:54:59 AM »
go time that thing out

Static based on Aya's position. Memorize it.

Well... here it is:
Aya's 2nd nonspell time out: http://www.youtube.com/watch?v=RpP4eLrSY14

Basically, if you need some hand holding... The safespot is this:



Get to that position before Aya moves and you'd be safe even if Aya is lower than usual.
« Last Edit: August 31, 2012, 05:05:28 AM by Kanon »