Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236528 times)

SirChaotick

  • Mathematics.
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #420 on: August 11, 2012, 04:10:11 AM »
Far focus power ranking is: ReimuA >> MarisaA > SanaeA = SanaeB > ReimuB > MarisaB

It actually seems to me thata SanaeA is a good bit better at focusing power than SanaeB because a bunch of frogs go flying off the sides, which is not the case with SanaeA.

SanaeB is by far the best one for stages though.

Karisa

  • Extend!
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #421 on: August 11, 2012, 05:47:07 AM »
SanaeB has insane power if all frogs actually hit (can be done by staying right in front of a boss focused at 4 power, or on top of the boss at any power level if you're bombing or the boss has no collision hitbox). Though that's not "far focus power", which I assume means the two side frogs don't hit.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #422 on: August 11, 2012, 05:51:53 AM »
It actually seems to me thata SanaeA is a good bit better at focusing power than SanaeB because a bunch of frogs go flying off the sides, which is not the case with SanaeA.

SanaeB is by far the best one for stages though.
The dps table seems to say otherwise: http://www.shrinemaiden.org/forum/index.php/topic,181.msg286450.html#msg286450
All frogs hit in sanaeB focus (albeit much weaker than unfocused frogs) except at 4 power where there are extra frogs on the side.
SanaeB unfocus, where frogs are shot on the side, is extremely powerful if you can get all of them to hit.
And of course at 4 power, SanaeB focus shotgun is also very powerful.

I wish there were a mefidex style ranking though. I don't really know the difference between SanaeA/B in unfocused long distance fire.
Anyhow, SanaeA is not a bad shot type though. It's got a little bit of homing and also a bomb that doesn't slow you down so you can collect UFOs.
It's just that SanaeB spread and bomb kinda overshadows SanaeA, not to mention that the frogs have splash damage too...
« Last Edit: August 11, 2012, 06:07:56 AM by Kanon »

SirChaotick

  • Mathematics.
  • Fun for EVERYONE.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #423 on: August 11, 2012, 07:41:35 AM »
The dps table seems to say otherwise: http://www.shrinemaiden.org/forum/index.php/topic,181.msg286450.html#msg286450

Eh? Huh? What?
But my tests... er...
Crap, I'll have to calculate everything again. And I could have sworn... blech, whatever.

I'm now trying to get my first Hard 1cc, with Mountain of Faith being my first goal.
And I need some help with Sanae's Moses Miracle. How? Every time I stream until I hit one of the waves. There seems to be no gap where restreaming is feasible.
Also Aya's second card. I don't get it. Do I have to go between those lanes and pray for no clipdeath or is there another way?


Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #424 on: August 11, 2012, 02:55:36 PM »
Every time I stream until I hit one of the waves.
I think this is probably the main problem. You never want to stream until you reach whatever it is that prevents you from going further.

First of all, the way it works is the red bullets are aimed at you, while the blue ones are always aimed straight down. (It's because of the blue ones that basic "streaming" doesn't really work, since you'd have to be on Sanae's right to stream right, and her left to stream left. Because of the waves, you'd probably want to change direction by that point anyway.) To change direction, you need to get to the other side of both colored walls, and I suggest doing them separately. So, for example, if you on the right side, you'll want to dash diagonally to the upper right, preferably into one of the low points in the waves. Then start inching down, making sure not to collide with any red bullets that were fired as you ran up. Once all of the red bullets are being fired above you (you're streaming down, essentially), you can safely ignore them and focus on the blue ones. They're just a bunch of vertical walls, but Sanae makes gaps by moving around, so look for one and dash through to the other side. From there you can stream to the left for a short time, trying to damage Sanae as much as possible. She follows you, however, and in doing that she can move to your left and drop a blue wall right in your path, so be careful and get ready to once again change direction, this time going to the right.

Then it's just a matter of doing that repeatedly until it ends, though the walls get longer as the spell progresses. The homing type will probably make it a bit easier, though I don't recommend it since it makes everything else harder.

I tried to make a timeout to demonstrate it. She killed me once, but I think it conveys the general idea. http://replays.gensokyou.org/download.php?id=23155

e: Also did Aya's spell. http://replays.gensokyou.org/download.php?id=23157

You get between the lanes, yes, but you don't just pray. You're supposed to dodge through the last few bullets. Going to the corners can make it much easier.
« Last Edit: August 11, 2012, 03:14:56 PM by Zil »

SirChaotick

  • Mathematics.
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #425 on: August 11, 2012, 03:49:11 PM »
Useful text and links and stuff

Thank you for going through all that effort to help me. I must say, those replays are really useful. Now I finally know the stages, too.

Thanks once more.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #426 on: August 12, 2012, 01:21:58 AM »
Marine Benefit SanaeA users I need your help.
How do you guys use it so well? Those shiny options don't go where I want and I die by running around unfocused.

PMW

  • Touhou is only hard when you try
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #427 on: August 12, 2012, 01:59:33 AM »
Marine Benefit SanaeA users I need your help.
How do you guys use it so well? Those shiny options don't go where I want and I die by running around unfocused.

Yeah, SanaeA is hard to get used to, but she's easily the best shottype in the game. With those disco lights, the way I lock them into enemies is by spinning in circles diagonally to the down left of enemies. It takes a while to get used to, and you also should only try to deal mass damage with them while there's barely any bullets on the screen, besides, the main shot is also really damn powerful.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #428 on: August 13, 2012, 08:25:51 AM »
Luna's purple circle spell in Lunatic B2-2? :X

Jx31

  • Hot Garbage
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #429 on: August 13, 2012, 09:01:32 PM »
Magic Space "Asteroid Belt" Lunatic, please tell me there's a trick to this.  I'm pretty sure that there isn't one but PLEASE let there be a trick to this.

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #430 on: August 13, 2012, 09:02:47 PM »
Magic Space "Asteroid Belt" Lunatic, please tell me there's a trick to this.  I'm pretty sure that there isn't one but PLEASE let there be a trick to this.
Follow the large star lanes most of the time, cut through to the left whenever it's safe, keep an eye out for small stars? That's how I got my ~2/3 capture rate. :/
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Jx31

  • Hot Garbage
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #431 on: August 13, 2012, 09:07:44 PM »
Follow the large star lanes most of the time, cut through to the left whenever it's safe, keep an eye out for small stars? That's how I got my ~2/3 capture rate. :/

Yeah I'm doomed : /.  Thanks for the help though.

Edit: I realized my problem, I was trying to focus on a much larger area of the screen than what was necessary.  Once I scaled it back I captured the attack three times in a row!
« Last Edit: August 13, 2012, 09:11:59 PM by Jx31 »

fondue

  • excuse me
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #432 on: August 13, 2012, 09:53:12 PM »
kaname funnel plz

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #433 on: August 13, 2012, 09:56:37 PM »
Kaname Funnel here

Ignore the first few shots, they're done with a scoring strategy.  The latter shots show the survival strategy that works for all shots.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #434 on: August 13, 2012, 11:43:08 PM »
Flying Fantastica (normal), any useful advice ?
I tend to get pushed at the bottom of the screen even when trying not to, and the amulets flying everywhere mess with my eyes quickly.
I don't really want to capture it, just a general strategy to stop losing all my remaining lives to it...

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #435 on: August 13, 2012, 11:58:28 PM »
Still a fail, but its a little bit closer to Byakuren... Game over'd at Shou's last spell card.

I generally don't have many problems with Stages 1 and 2. With Stage 3, either I do really well against Ichirin, or I completely derp. I think I do know how to dodge her attacks but nerves get me to mess up sometimes. I know her non-spells are static (took various failed attempts of 5-1 in Double Spoiler to realize that)

Stage 4 is... um... well I know I'll mess up at least once during it, especially with UFO collecting. With Murasa, her non-spells are cake, and I know how to dodge her first two spell cards. But it seemed that I needed to bomb when she had only a sliver of health left for her cards. Her third spell card made me really nervous and I just bomb spammed it. Now I just winged it when I was against her survival card, and generally did decent.... I think.

Stage 5, well the stage portion felt like a blur to me, even though I just went through it ten minutes ago. I died to Naz midboss non-spell and panic bombed her card. Now Shou... Shou is an issue here. I died to her opener with a bomb in stock. I pretty much bombed all her cards, and non-spells... and STILL game over'd. Now that I think about it, if I used that bomb that I had at the beginning of the fight, I may have made it to Byakuren...

So I need help with Murasa's third spell and her survival spell. Also need help with pretty much all of Stage 5.
I'll include a replay of this run incase anyone wants to see exactly how my recent run of UFO normal went.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

xForeverFanaticx

  • Bomb ALL the Spellcards!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #436 on: August 14, 2012, 02:59:17 AM »
Flying Fantastica (normal), any useful advice ?
I tend to get pushed at the bottom of the screen even when trying not to, and the amulets flying everywhere mess with my eyes quickly.
I don't really want to capture it, just a general strategy to stop losing all my remaining lives to it...

Okay, just a quick question first. Which shottype are you using?

Second, it's pretty normal to start being pushed to the bottom of the screen, but are you starting the card down there? If you are, bad idea. Shotgun Byakuren right from the start, and when she shoots the rings, weave through them with relative speed and try to get up closER to her, but don't shotgun her at point blank like before, cause it'll get dangerous. Repeat this, and you'll gradually get pushed down the screen rather than being cornered at the bottom the whole time.

Third, because you're not aiming for a capture right now, remember your bombs. Sure, Byakuren might have bomb immunity during this spell, but a well-timed bomb can usually clear the upcoming rings ahead of you (I say well-timed because an ill-timed bomb would clear the rings coming toward you, but not hit the next wave of rings enough to clear them, and they'll be at a relatively close proximity to you when the bomb ends). Homing Reimu (was it ReimuA? O.o)'s Fantasy Seal will probably be the least useful bomb here because of how weak its power is, but bombing is always still better than dying with bombs in stock. Needle Reimu's Wild Exorcism Dance is more powerful, and can clear a column ahead of you. More useful, but not too much, since the rings rotate slowly as well. Marisa's bombs are both pretty much fullscreen from where you are (in the case of Master Spark), and but Master Spark is stronger and is more reliable to clear the bullets, though you'll have difficulty seeing remaining bullets because of the additive blending. Sanae's bombs are also pretty much good, though SanaeB's bomb can probably be placed somewhere strategically if not used for mere survival (as in, so it can clear more bullets).

Last, don't let the many colours and the different movements of all the bullets give you a mindf*ck. Focus mainly on your hitbox in this spell, and staying relatively in the middle most of the time. If you can, widen your view a little bit to more than just around your hitbox. You'll be able to see the most important bullets coming your way, and see how they will cluster or spread to plan out how you'll weave through them or dodge them. The colours tell you the density of the rings (or so I've heard, but I really don't pay any attention to that ._."), but they don't matter that much to me.


Flying Fantastica is one of those really annoying spells that you can't really practice often because of the fact that there is no spell practice and it's the final spell of the stage 6 boss. So yeah, when you do get to it, make as much use of it as practice for the next practical run.


...wow that was a long blurb from a relatively new beginner... ._." Probably should be quiet now.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #437 on: August 14, 2012, 04:51:04 AM »
Still a fail, but its a little bit closer to Byakuren... Game over'd at Shou's last spell card.

I generally don't have many problems with Stages 1 and 2. With Stage 3, either I do really well against Ichirin, or I completely derp. I think I do know how to dodge her attacks but nerves get me to mess up sometimes. I know her non-spells are static (took various failed attempts of 5-1 in Double Spoiler to realize that)

Stage 4 is... um... well I know I'll mess up at least once during it, especially with UFO collecting. With Murasa, her non-spells are cake, and I know how to dodge her first two spell cards. But it seemed that I needed to bomb when she had only a sliver of health left for her cards. Her third spell card made me really nervous and I just bomb spammed it. Now I just winged it when I was against her survival card, and generally did decent.... I think.

Stage 5, well the stage portion felt like a blur to me, even though I just went through it ten minutes ago. I died to Naz midboss non-spell and panic bombed her card. Now Shou... Shou is an issue here. I died to her opener with a bomb in stock. I pretty much bombed all her cards, and non-spells... and STILL game over'd. Now that I think about it, if I used that bomb that I had at the beginning of the fight, I may have made it to Byakuren...

So I need help with Murasa's third spell and her survival spell. Also need help with pretty much all of Stage 5.
I'll include a replay of this run incase anyone wants to see exactly how my recent run of UFO normal went.
I watched your replay and here are some comments:

Stage 2:
-In the last bit of stage 2 right before Kogasa midboss, you don't need to fire and burst those orbs immediately. You can stop firing for a bit and summon a UFO, then kill them and clear the screen by killing the UFO. It will make collecting the UFO pieces there slightly easier.

Stage 3:
-For Ichirin midboss's spell card, you can get up really close to Ichirin for the first part of it and shotgun her at close range for massive damage, then move down when the center fist spawns. It reduces the time spent dodging the card.
-After midboss Ichirin, I suggest kind of memorizing where the fairies spawn and immediately taking one of them out. It will make dodging the entire section much easier, plus you'll need to learn it when you move to harder difficulties anyway.
-You summoned two rainbow UFOs at the tail end of stage 3, which doesn't really help you that much. Try to get two reds or a rainbow and a red or something like that.

Stage 4:
-In the part after the stage title comes up, the red orbs that release UFOs spawn in the exact same position every time. In order, the red orbs spawn green, blue, red, then blue UFOs. You should probably memorize where they spawn to get them all/at least the red one.
-You should almost definitely bomb during the part where tons of red orbs appear and fill the screen with spam. It's very hard to do properly, and there are tons of small UFOs up for grabs that you don't want to miss out on.
-Your method of doing Murasa's first card is rather haphazard. You really don't need to move all around the screen to beat it. Stay under Murasa and dodge the anchor, in either order. You don't need to move that much from around the 40-50% vertical area.
-There isn't too much advice I can give for Murasa's third card. It's mostly a case of read and dodge. The anchors are aimed at your position, and you need to keep an eye out of bullets that are traveling quickly horizontally, as those will get you. Staying around the center is best, but sometimes you might get pushed to the corners, and you'll have to dodge a few uncomfortable waves. You really have to get an acquired feel as to how the bullets move.
-Murasa's survival is kind of tricky. On Lunatic, the four corners technique works really well, but it doesn't really work as well on lower difficulties because the rate at which Murasa moves is decreased, meaning that you'll end up dodging diagonal bullets at some point, which gets tricky. On Normal, Murasa moves slowly enough that you can use something like a 2 point system. The basic idea is to move to the point opposite of where Murasa spawns, drag her there, then move to a point where you're aligned either horizontally or vertically with the bullets that she spawns. It's kind of hard to explain, so I've attached a replay of stage 4 showing what I mean.

Stage 5:
-Woah I can't believe you lived running right through the orbs before midboss Nazrin. If you move in a circular motion around the screen, you'll pretty much clear that section with no troubles.
-For Shou's second card, the yellow bullets are aimed at you, and the walls are randomly generated (but the first wave is always the same or something). You want to dart between lanes while dodging the yellow bullets. It's not too hard once you get it down.
-Shou's third non-spell isn't that bad, and can be easily done. You can either cheese it by staying close to Shou and moving in a counter clock-wise direction, or you can pick a lane between the purple lasers and dodge the green ones vertically. You really don't need to spend a bomb on it.

General:
-Your UFO path could be optimized. You should be getting primarily Red UFOs for the first three stages, with maybe a green or two in stage 3 if you feel you need the extra bombs. But the way the UFOs spawn in stages 1 and 2 make picking up reds a really attractive option.
-You could definitely move around the screen a bit more to pick up UFOs and such. As of right now, you're playing a bit too conservatively, and that's overall reducing the life pieces/bombs you can get from the UFOs.

I want to especially emphasize the first point I made under the general section. You could have had so many more life pieces/bombs if you summoned red/green UFOs instead of rainbows. You should pretty much never summon blue ones during your run. Remember that even if you use two bombs to get two big red UFOs and grab four life pieces, you will still be ahead by one life. If you use a bomb to get a big green UFO and you fill it up, you have gained 1/3 of a bomb. Bombing to get a few more UFOs and learning the proper paths through levels is very important.

Anyway, attached are a stage 4 and stage 5 replay. I think I more or less perfected them while showing a pretty decent UFO route. Use your own discretion though with bombs and such, and don't be afraid to modify some things to suit your play style/skill level. You probably will mess up with collecting small UFOs during your run. Adaptation is important.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #438 on: August 14, 2012, 07:24:40 AM »
Okay, just a quick question first. Which shottype are you using?
Using SanaeB. I didn't even tried to shotgun it because I didn't know if it was risky (although the first third of the spell isn't much of a problem). I'm starting near the middle of the screen, I'll try to stay there as much as possible then.
When I bomb, it's usually at the bottom of the screen, so it doesn't clear lots of bullets and it seems it's nearly useless (or at least, I can't bombspam as I planned to).

Flying Fantastica is one of those really annoying spells that you can't really practice often because of the fact that there is no spell practice and it's the final spell of the stage 6 boss. So yeah, when you do get to it, make as much use of it as practice for the next practical run.
Yeah, I think it's the main problem. I will get it eventually, but it's frustrating to have a nice run ended by getting destroyed without hope on the last spell (Mountain of Faith was easier  :V ).
At least I can get there with a few spare resources even when failing my UFO path...just need to keep cool on this one, I guess. And focus on the hitbox at first.

Thanks for the help, I really appreciate it.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #439 on: August 14, 2012, 11:28:42 PM »
Anyway, attached are a stage 4 and stage 5 replay. I think I more or less perfected them while showing a pretty decent UFO route. Use your own discretion though with bombs and such, and don't be afraid to modify some things to suit your play style/skill level. You probably will mess up with collecting small UFOs during your run. Adaptation is important.

Thanks for the help. I've got a UFO path figured out for stages 1-3 which mostly involves getting reds. It gives me four extra lives by the end of Stage 1. I'm definitely gonna practice UFO some more, but right now, I'm taking a break because I just did two UFO normal runs with both of them ending at Shou... and I'm a little discouraged.

In the meantime... I need help with Taboo "Laevatein" (spelling?).
I think the lasers go counterclockwise, right, left and then clockwise...?

Also fricken Royal Flare! How do you dodge that?

Thanks in advance.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #440 on: August 14, 2012, 11:50:12 PM »
For Royal Flare, you can use my method:
http://www.shrinemaiden.org/forum/index.php/topic,6504.msg392132.html#msg392132
Replay: http://replays.gensokyou.org/download.php?id=9624
Basically it involves safespotting the first wave and then make one movement down for the second wave (unless you are MarisaA, who can capture by then).
« Last Edit: August 15, 2012, 12:38:05 AM by Kanon »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #441 on: August 14, 2012, 11:59:38 PM »
In the meantime... I need help with Taboo "Laevatein" (spelling?).
I think the lasers go counterclockwise, right, left and then clockwise...?

Also fricken Royal Flare! How do you dodge that?

Thanks in advance.

Laevatain: Completely static. There are a lot of ways to do this, but how I do it is I shoot a bit at the start, then go to the upper left corner to dodge both the first rotating wave and the first horizontal wave (and hit Flandre while she's charging the horizontal wave), dodge the next horizontal wave going left by going through one of the lanes, and go above her for the last rotating wave. Then rinse and repeat.

Royal Flare: Also completely static. If you're MarisaA, you can just squeeze through the first two "walls", stay at the bottom, and the card will end before you have to dodge anything else. With the other three shottypes, after you go past the first two "walls", go to the bottom-left corner into the "lane" (not sure what to call it, you'll see it in the replay) after shooting Patchouli a bit, go back to the center while staying in that lane, and dodge the last few easy waves there in the center, and the card will end. There are other ways but this is the easiest one I found.

Replay with both captured with these methods: http://replays.gensokyou.org/download.php?id=23211 (also contains a trick for the death fairy I found if you're forced to bomb/die during the spam right before - if you go on top of the fairy during invincibility it immediately dies for some reason)
« Last Edit: August 15, 2012, 12:02:38 AM by Star King »

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #442 on: August 17, 2012, 08:28:01 AM »
Murasa's 2nd and 3rd nonspells. They're static, but how should I approach them?

The random spam near the end of the stage portion too.  I've been dashing from side to side to try and eliminate enemies everywhere, to moderate success. Is there a better way?
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #443 on: August 17, 2012, 08:43:34 AM »
I timed out the third one once. http://replays.gensokyou.org/download.php?id=17524

I think that's a good way of doing it, provided Sinkable Vortex doesn't screw you over. I tried to spot that pair of pink bullets and use them to orient myself.

That method I used for the second one should also work pretty well. Just slip to the right for each wave, then move back for the next one. It's easier than her first nonspell, in my opinion.

Assuming you're the needle shot, try to stay unfocused as much as possible for the end spam. I think the enemies spawn in set areas alternating between left and right (just as they do at the start of the stage) so if you time your left and right movements you can kill some before they shoot. Otherwise maybe just stick to one side to be sure you hit at least some of them.

PapillonReel

  • Liquid Snake
  • I'm actually pretty patient.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #444 on: August 17, 2012, 09:19:56 AM »
Okay, so: SA's Extra stage. How the hell are you supposed to deal with the fairies after Sanae? Are they aimed at you or around you or any other way I'm not thinking of right now? Reimu A can cheese past them with her screen warping I guess (and I've already cleared the stage with her anyway), but Marisa C doesn't really have that kind of convenience which kind of screws everything up.
« Last Edit: August 17, 2012, 09:21:50 AM by PapillonReel »

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #445 on: August 17, 2012, 09:48:02 AM »
Okay, so: SA's Extra stage. How the hell are you supposed to deal with the fairies after Sanae? Are they aimed at you or around you or any other way I'm not thinking of right now? Reimu A can cheese past them with her screen warping I guess (and I've already cleared the stage with her anyway), but Marisa C doesn't really have that kind of convenience which kind of screws everything up.
You are supposed to move right, up, and circle around the top.
http://www.youtube.com/watch?gl=JP&hl=ja&v=rRhg81Xv5Is&t=3m24s

PapillonReel

  • Liquid Snake
  • I'm actually pretty patient.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #446 on: August 17, 2012, 10:10:07 AM »
You are supposed to move right, up, and circle around the top.
http://www.youtube.com/watch?gl=JP&hl=ja&v=rRhg81Xv5Is&t=3m24s

Perfect, that's exactly what I needed. Thank you!

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #447 on: August 19, 2012, 09:17:01 PM »
I've tried to figure it out myself, almost timed it out once because 1 power, but I'm still 0/35. Any info on Eternally Anchored Ghost Ship I can use to capture it, or do I just have to play it like I see it?
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Cor

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #448 on: August 19, 2012, 09:29:16 PM »
I've tried to figure it out myself, almost timed it out once because 1 power, but I'm still 0/35. Any info on Eternally Anchored Ghost Ship I can use to capture it, or do I just have to play it like I see it?
It's mostly static. Murasa follows you around, so if you repeat the same motions the bullets will be in the same general places each time.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #449 on: August 19, 2012, 09:41:46 PM »
I need help with Murasa's survival card on Normal. I STILL can't do it.

Also I need help with the entirety of Byakuren's boss fight.

Thank's in advance.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning