Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236508 times)

xForeverFanaticx

  • Bomb ALL the Spellcards!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #330 on: July 31, 2012, 12:29:18 AM »
You can get more spirits if you bomb/trance through the card, I think.  I capture it anyway because I can and I'd rather save my resources for where I need them.
On lunatic there's another set of arrows but it's really not that hard.
Oooooh I see. I remember seeing those red arrows on youtube now. They're slower moving and can get in your way waves after right? But mostly it's just a psychological thing.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #331 on: July 31, 2012, 12:37:50 AM »
Hah? Is it dramatically different on Lunatic or something? O.o I find the midboss spellcard to be easy...
I was going to say "you need to refill your trance for the fairies at the end," though I think you can actually do that from the circles of fairies right after the midboss anyway. Though if that's the case then maybe you should trance the midboss seeing as you get the trance back right after. Oh well. Nevermind, I don't know what I'm talking about anymore.

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #332 on: July 31, 2012, 04:00:09 AM »
I think properly handling the those circles of fairies is enough to refill your trance between Tojiko and the final set of spirit fairies. At least on Hard/Lunatic. I normally trance Tojiko's nonspell though.

(My stage 5 survival route, which I think I used in this replay: refill trance at the start, start trance on the last note of the music melody before the spirit fairies appear, trance them, bomb the yin-yang orbs to refill trance, shoot down the six spirit fairies, start trance before the first green spirit vanishes, wait if trance is about to last into Tojiko's card, capture Tojiko's card, refill trance on large fairies and fairy circles, shoot down the six spirit fairies, trance and shoot down the other six spirit fairies then the one in the center if there's extra time, Futo, trance Futo's final card for score if trance happens to be full, refill trance at the start of stage 6.)

Anyway, any advice on the last wave of bullets before Alice in Touhou 5 Extra?

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #333 on: July 31, 2012, 03:48:26 PM »
What's the best way to deal with the last few seconds of UFO Extra stage portion? They come too fast for me to kill them all, and once a few get past me the bullets going upward always get me.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

fondue

  • excuse me
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #334 on: July 31, 2012, 05:08:25 PM »
How 'bout someone tells me to do electrified nydoo or something

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #335 on: July 31, 2012, 05:09:25 PM »
How 'bout someone tells me to do electrified nydoo or something
Dodge the lasers in charge, take pictures.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #336 on: August 01, 2012, 01:02:03 AM »
What's the best way to deal with the last few seconds of UFO Extra stage portion? They come too fast for me to kill them all, and once a few get past me the bullets going upward always get me.
Use SanaeB.

But if you aren't using SanaeB, then you can basically move in a static pattern every single time. I don't think direction really matters, but you want to start from a side, stream towards the middle, then toward the side again, then back toward the middle while moving up, then move back to the side while moving up for the final few waves. You don't want to go any further up than like a sixth of the screen until the last few waves, where you might need to go to around 1/3 or 1/2.

Rorschach in Danmaku.  How to capture?  Is it static?
It's not static, and there's really no consistent way to do it. Just dash through gaps when you see them.

And now I need some help with EoSD Lunatic:
1) Any tips for Meiling's second to last spell? It's hard for me to dodge when I feel trapped by the walls.
2) I'm having a lot of trouble in the bit right before Sakuya midboss in stage 5 with the fairies that shoot what looks like a bunch of solid bullet walls. Is there a good strategy for this? I can't seem to kill all of them in succession, but is it possible to do it by only killing the fairies to the left side (I think that's where the most fairies come down), or is it an auto bomb/luck based?
3) Is Sakuya's first non-spell static with respect to her position? It'd be nice if I could dodge the first wave consistently.
4) Sometimes with Jack the Ludo Bile, Sakuya shoots bubble bullets that are almost in my face when I'm at the bottom of the screen and it's a pain to dodge. Is there any way to avoid that? Does moving up off the bottom of the screen a bit cause the bullets to move slower or will they just ram into me?
5) I can't seem to read Sakuya's third non-spell. Are the knives in straight lines or what? I feel like they are, but then I get hit a lot by that one so I'm not really sure.
6) Any tips for Remi's second spell? It's completely straight but it completely screws with me.
7) Ditto for Vampire Illusion. Sometimes I feel like I get completely walled. Can I move in a certain way to stop that?
8) Is there a kind of "path" through Scarlet Meister or is it luck based? I start from the right and go towards the middle for the first wave, then I'm completely lost.
9) I can already guess the answer to this one, but it never hurts to ask: Scarlet Gensokyo = Read, dodge, and good luck?

And are the hitboxes for bubble bullets freaking squares or what? I get hit a lot when I try to dodge on a diagonal.

Also I've attached a replay of my most recent run if anyone wants to look at it/use as a reference (or whatever) for the questions above. Any other tips would be nice too if I'm doing something wrong!

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #337 on: August 01, 2012, 02:09:34 AM »
And now I need some help with EoSD Lunatic:
1) Any tips for Meiling's second to last spell? It's hard for me to dodge when I feel trapped by the walls.
2) I'm having a lot of trouble in the bit right before Sakuya midboss in stage 5 with the fairies that shoot what looks like a bunch of solid bullet walls. Is there a good strategy for this? I can't seem to kill all of them in succession, but is it possible to do it by only killing the fairies to the left side (I think that's where the most fairies come down), or is it an auto bomb/luck based?
3) Is Sakuya's first non-spell static with respect to her position? It'd be nice if I could dodge the first wave consistently.
4) Sometimes with Jack the Ludo Bile, Sakuya shoots bubble bullets that are almost in my face when I'm at the bottom of the screen and it's a pain to dodge. Is there any way to avoid that? Does moving up off the bottom of the screen a bit cause the bullets to move slower or will they just ram into me?
5) I can't seem to read Sakuya's third non-spell. Are the knives in straight lines or what? I feel like they are, but then I get hit a lot by that one so I'm not really sure.
6) Any tips for Remi's second spell? It's completely straight but it completely screws with me.
7) Ditto for Vampire Illusion. Sometimes I feel like I get completely walled. Can I move in a certain way to stop that?
8) Is there a kind of "path" through Scarlet Meister or is it luck based? I start from the right and go towards the middle for the first wave, then I'm completely lost.
9) I can already guess the answer to this one, but it never hurts to ask: Scarlet Gensokyo = Read, dodge, and good luck?
1: Hope Meiling moves to either side of the screen.  Then you only have to contend with random bullets from 1 side.  Failing that, be on the side, for the same reason.
2: For the wallfairies, Make sure you stream the section right before into the center.  Kill the middle one, move to the left, kill that one, then kill the last one to arrive, dodging the walls from the 4th one, assuming MarisaA.  Beyond that it's luck and confident unfocused movement.
3: The knives are aimed, the walls are for all intents and purposes, random.
4: No way to avoid that, abuse the timestop to figure out a path through the bullets though.
5: The knives are not perfectly lined up.
6: No tips here, I just read and dodge it.
7: Get lucky.
8: Start from the left, move to the right, move back to the left.  Repeat.  It's still incredibly difficult.
9: Yeah, read, dodge, get lucky.
Remilia is the most random dodging heavy final boss, and she's very hard as a result.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #338 on: August 01, 2012, 02:46:16 AM »
And now I need some help with EoSD Lunatic:
1) Any tips for Meiling's second to last spell? It's hard for me to dodge when I feel trapped by the walls.
2) I'm having a lot of trouble in the bit right before Sakuya midboss in stage 5 with the fairies that shoot what looks like a bunch of solid bullet walls. Is there a good strategy for this? I can't seem to kill all of them in succession, but is it possible to do it by only killing the fairies to the left side (I think that's where the most fairies come down), or is it an auto bomb/luck based?
3) Is Sakuya's first non-spell static with respect to her position? It'd be nice if I could dodge the first wave consistently.
4) Sometimes with Jack the Ludo Bile, Sakuya shoots bubble bullets that are almost in my face when I'm at the bottom of the screen and it's a pain to dodge. Is there any way to avoid that? Does moving up off the bottom of the screen a bit cause the bullets to move slower or will they just ram into me?
5) I can't seem to read Sakuya's third non-spell. Are the knives in straight lines or what? I feel like they are, but then I get hit a lot by that one so I'm not really sure.
6) Any tips for Remi's second spell? It's completely straight but it completely screws with me.
7) Ditto for Vampire Illusion. Sometimes I feel like I get completely walled. Can I move in a certain way to stop that?
8) Is there a kind of "path" through Scarlet Meister or is it luck based? I start from the right and go towards the middle for the first wave, then I'm completely lost.
9) I can already guess the answer to this one, but it never hurts to ask: Scarlet Gensokyo = Read, dodge, and good luck?

And are the hitboxes for bubble bullets freaking squares or what? I get hit a lot when I try to dodge on a diagonal.

Also I've attached a replay of my most recent run if anyone wants to look at it/use as a reference (or whatever) for the questions above. Any other tips would be nice too if I'm doing something wrong!

1) I move into a lane, then pretend the walls don't exist and dodge the other bullets vertically. Try to move into a lane high on the screen/early so that you have a lot of room to go down if needed.
2) Before the walls fairies start, on the streaming fairies, start slightly off-center and stream towards the center. The first fairy spawns in the center and you'll automatically kill it. Then immediately go left and kill the next fairy, ignore the third fairy and kill the last fairy near the center ASAP. You still need some luck to dodge the walls of the fairy you didn't kill but I find it's *usually* doable. I've seen some people kill the right fairy instead of the left one, maybe that's better IDK. You're have to leave one alive either way.
3) She moves as she fires the red knife walls, so even if it's static based on position (I think it is), it won't matter because only the initial blue knife lanes will be static, and it'll be those without the red knife walls so the initial "wave" is trivial.
4) Not really as far as I know, just look for gaps in the bubbles as fast as you can and try to move into a good position before the knives are aimed.
5) Well, their trajectories don't curve, but they bounce off walls and you have to read knives from multiple directions. You can try macrododging the first few waves right after Sakuya fires them because they don't cover the whole screen, but after you don't have enough breathing room for that it's just read 'n dodge.
6) Reading and micrododging from multiple directions. Sorry but not much advice here either. You might have more room to move around then you think in between waves, so try to stay under her and end it as soon as possible.
7) You can get randomly walled and unfortunately sometimes there's not much you can do about it, sometimes it's just bad luck. Sometimes you can macrododge a wall by moving to the side if it doesn't completely cover the screen, but you have to watch out for bullets spawning - Remilia shoots the bubbles around you relative to your position. And of course, sometimes you can find an opening in the wall and squeeze through.
8) (lol emoticon) Start at the left, move to the right side, weave up through the remainder bullets of that wave and move back to the left, dodge, repeat. http://www.youtube.com/watch?v=LgPffmr2pbs
9) Read, dodge, and good luck. If you die or bomb (which is likely), remember to stand right in front of Remilia during your invincibility and eat bubbles, so that they don't leave behind their trails of bullets, making that wave much easier to dodge (a good Touhou tactic in general).

Sorry that a lot of advice was kind of "just dodge", but that's how EoSD's danmaku is... "just dodge". Less about learning the trick and more about pure dodging. I personally love that about EoSD.

I left this post unfinished in the middle of writing so I have no name responded before me, but eh I'll post it anyways.
« Last Edit: August 01, 2012, 02:51:35 AM by Star King »

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #339 on: August 01, 2012, 06:37:29 AM »
And now I need some help with EoSD Lunatic:
1) Any tips for Meiling's second to last spell? It's hard for me to dodge when I feel trapped by the walls.
I usually stand in the lane one right or left from Meiling. There are least amount of bullets that way.

2) I'm having a lot of trouble in the bit right before Sakuya midboss in stage 5 with the fairies that shoot what looks like a bunch of solid bullet walls. Is there a good strategy for this? I can't seem to kill all of them in succession, but is it possible to do it by only killing the fairies to the left side (I think that's where the most fairies come down), or is it an auto bomb/luck based?
Already explained by others

3) Is Sakuya's first non-spell static with respect to her position? It'd be nice if I could dodge the first wave consistently.
You can also sit on Sakuya's head and cheese it out if you really can't afford to bomb it.
For the first wave stand on the left part of the head, then on the right part of the head, then move UP in case Sakuya moves up and ram into you.
For any other wave, stand right, left, right, up.
You should be able to kill her (you should, to get the extra life) and get 2000+ graze that way.

4) Sometimes with Jack the Ludo Bile, Sakuya shoots bubble bullets that are almost in my face when I'm at the bottom of the screen and it's a pain to dodge. Is there any way to avoid that? Does moving up off the bottom of the screen a bit cause the bullets to move slower or will they just ram into me?
Read the bubbles in advance before they are obscured by the knifes.

5) I can't seem to read Sakuya's third non-spell. Are the knives in straight lines or what? I feel like they are, but then I get hit a lot by that one so I'm not really sure.
Beware of the size of those knife hitboxes. in the middle of the knifes they are as big as the sprite.

6) Any tips for Remi's second spell? It's completely straight but it completely screws with me.
Kill it as fast as possible by moving under Remilia after each wave.
Read the knifes first to figure out where they won't go, and then sit in the rice bullet lane.

7) Ditto for Vampire Illusion. Sometimes I feel like I get completely walled. Can I move in a certain way to stop that?
There are three types of waves in Vampire Illusion.
Type A: most bullets come from above, this is easy to dodge
Type B: some bullets come from below so you have to move UP and dodge.
Type C: This is a wall. There are 2 ways to dodge walls: 1. move right and around the wall. 2. Move left and dodge through holes in the wall.

8) Is there a kind of "path" through Scarlet Meister or is it luck based? I start from the right and go towards the middle for the first wave, then I'm completely lost.
Good luck on that one. Try not to kill it while a bomb is in effect, so you can take advantage of the bug and shoot down 1/3 of Remillia's health before Scarlet Gensokyo spawns (when you bomb she turns into bat after it ends and doesn't take damage until Scarlet Gensokyo begins).

9) I can already guess the answer to this one, but it never hurts to ask: Scarlet Gensokyo = Read, dodge, and good luck?
Beware of when you bomb if you are using MarisaB, because you will end up at exactly the same wave after Master Spark ends, so you should try to dodge the big wave of bubbles. Also recognize when a wall is coming and bomb. Those walls are rare but pretty damn impossible. A big plus is if you can learn how to read the big wave of bubbles AND the leftover little red bullets at the same time. It could save you at times.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #340 on: August 01, 2012, 11:48:14 PM »
There are two of Yuyuko's spell cards on PCB Normal that trip me up.

1. Swallowtail Butterfly
2. Repository of Hirokawa

And while I'm here, is there a good strategy for dodging Resurrection Butterfly? It's not difficult but it makes me nervous every time I reach it.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #341 on: August 02, 2012, 12:10:19 AM »
There are two of Yuyuko's spell cards on PCB Normal that trip me up.

1. Swallowtail Butterfly
2. Repository of Hirokawa

And while I'm here, is there a good strategy for dodging Resurrection Butterfly? It's not difficult but it makes me nervous every time I reach it.
I made a replay for you! Consisting of me derping through most of it, but it shows off the stuff you asked for pretty well, or at least my methods for doing them.

For Swallowtail Butterfly, I tend to start right beside Yuyuko to misdirect the butterflies, then down about halfway for the next set, then down all the way. After that, it's center bottom, move upward diagonally, down, back to center, and repeat.

For Hirokawa, the butterflies that aren't aimed are in the same place every time, so you can memorize them. The method I use in the replay is one I've figured out to work practically 100% unless you really, really mess it up. The problem with the method, though, is that you're almost never under Yuyuko, so you time the card out unless you're using a homing shottype. If you care about your history, sorry, you'll have to find a different path.

Resurrection Butterfly can either be dodged before the reds spread, near the middle of the screen, or after, near the bottom. The blues shouldn't give you any trouble, just read and tap dodge. I actually prefer to dodge the reds after they spread, but most of the demonstration used the before method except the last few waves. Even though I badly mess it up at one point, you can definitely get the idea.

Good luck~!

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #342 on: August 02, 2012, 06:22:29 AM »
I find it easier to move mostly vertically on Swallowtail Butterfly; it also finishes off the card faster. As for Repository of Hirokawa, it's pretty simple to capture if you alternate left-center-right-center (changing position every wave of non-aimed butterflies) at a certain height on the screen.

(If you feel like watching a second replay, you can see both of these strategies here.)
« Last Edit: August 02, 2012, 06:24:09 AM by Karisa »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #343 on: August 02, 2012, 09:00:47 AM »
Thanks for the tips guys! I think I actually ended up bombing all/most of those trouble spots in my 1cc, but well, nerves and all. Although I did manage a capture of Meiling's second to last spell thanks to you guys, so that was awesome.

My third question was actually about boss Sakuya's first non card, not the midboss's non card. Sorry I wasn't specific about that. It seems that the familiars spawn and move the same way for the first wave every single time, it's just that Sakuya moves randomly, but that just means the knives move, not the kunais, and if the kunais are static, then I'm sure randomly dodging through the knives shouldn't be too hard. I feel like an almost perfect Sakuya isn't too far out of reach for me, seeing as how the only real problem would be max rank Killing Doll and a bit of luck on her first card and second non-spell... That is if her first non-spell can be done somewhat consistently :P

Also one more question that I've been wondering about: Do the bullets in Vampire Illusion "bend" based on your position? Or is it randomized? I can't seem to tell, but I feel like I encounter less walls when I move off of the bottom of the screen.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #344 on: August 03, 2012, 07:37:48 AM »
Just played MoF Normal with ReimuC and I'm pretty shocked that I got to Kanako legitly. (A lot of bombspam occured though)

I still have some questions on dodging some of the spell cards to get score (lives).
Anyone have any idea how to do:
1. Sanae's 2nd card. The knife-thingy bullets are so fast. Can you just stream it in one side?
2. Her 2nd ritual card. Is there a chance for the stars to leave noticeable gaps?
3. Nitori's 1st card.  Can you just park yourself between the gaps and go no-vertical for the rest of the card while dodging the circles?

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #345 on: August 03, 2012, 08:46:36 AM »
1. Sanae's 2nd card. The knife-thingy bullets are so fast. Can you just stream it in one side?
2. Her 2nd ritual card. Is there a chance for the stars to leave noticeable gaps?
3. Nitori's 1st card.  Can you just park yourself between the gaps and go no-vertical for the rest of the card while dodging the circles?
1. You'll probably have to change direction. Stream a bit towards one side, then dash to open a gap and start streaming to the other side.

2. I think you can micrododge everything at the bottom, but not sure.
I usually bomb on this one.

3. You mean her first card as boss ? (which would be Ooze flooding)
If so, you may have to move a bit vertically, because the horizontal bullets sometimes change.
Apart from that, stay in the gaps, slowly stream the big bullets. If you're under Nitori most of the time, the card ends quite quickly.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #346 on: August 03, 2012, 09:42:23 AM »
Just played MoF Normal with ReimuC and I'm pretty shocked that I got to Kanako legitly. (A lot of bombspam occured though)

I still have some questions on dodging some of the spell cards to get score (lives).
Anyone have any idea how to do:
1. Sanae's 2nd card. The knife-thingy bullets are so fast. Can you just stream it in one side?
2. Her 2nd ritual card. Is there a chance for the stars to leave noticeable gaps?
3. Nitori's 1st card.  Can you just park yourself between the gaps and go no-vertical for the rest of the card while dodging the circles?

1. I am not sure about the timing of "dash", but I think you stream from one side, then dash to other side when lasers get close, then start stream to other sides. The knives can kill you while dashing, be careful. This takes some time.
2. This card is just micrododging/memorization, unfortunately. Bombing is better for survival.
3. Boss one, right? Locate Reimu between two water lanes near bottom by moving vertically, then do a horizontal move to dodge the circles. Just repeat this forever. This can take long if Nitori loves to move away from you. Don't stay at the most bottom as the water bullets can catch you surprise.

As this is mountain of faith, you can bomb all these, although Nitori's easy enough to capture.

Here's a replay of Boss Nitori's first card with ReimuC.

EDITS: To word it better
« Last Edit: August 03, 2012, 10:06:22 AM by nicholashin »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #347 on: August 03, 2012, 11:23:05 AM »
1. You'll probably have to change direction. Stream a bit towards one side, then dash to open a gap and start streaming to the other side.

2. I think you can micrododge everything at the bottom, but not sure.
I usually bomb on this one.

3. You mean her first card as boss ? (which would be Ooze flooding)
If so, you may have to move a bit vertically, because the horizontal bullets sometimes change.
Apart from that, stay in the gaps, slowly stream the big bullets. If you're under Nitori most of the time, the card ends quite quickly.
1. I am not sure about the timing of "dash", but I think you stream from one side, then dash to other side when lasers get close, then start stream to other sides. The knives can kill you while dashing, be careful. This takes some time.
2. This card is just micrododging/memorization, unfortunately. Bombing is better for survival.
3. Boss one, right? Locate Reimu between two water lanes near bottom by moving vertically, then do a horizontal move to dodge the circles. Just repeat this forever. This can take long if Nitori loves to move away from you. Don't stay at the most bottom as the water bullets can catch you surprise.

As this is mountain of faith, you can bomb all these, although Nitori's easy enough to capture.

Here's a replay of Boss Nitori's first card with ReimuC.

EDITS: To word it better
Thanks for the help  :)
And yeah, it's her first boss spell. I can dodge her camo spell properly.

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #348 on: August 04, 2012, 12:25:03 AM »
Umm... does anyone know how to clear DS 8-6? I've been trying and trying but I just can't clear it. 677 shots. Still can't do it. Gotten to the last shot about 6 times.

And which scene is the easiest to clear in Level 8? If I can't do 8-6, I gotta heve something else to try.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #349 on: August 04, 2012, 12:28:40 AM »
Umm... does anyone know how to clear DS 8-6? I've been trying and trying but I just can't clear it. 677 shots. Still can't do it. Gotten to the last shot about 6 times.

And which scene is the easiest to clear in Level 8? If I can't do 8-6, I gotta heve something else to try.
8-3 and 8-5 are the easiest 2 scenes in Stage 5, just streaming and timed shots and circle streaming.

To clear 8-6, alternate between the bottom corners every 2 suns, try to clear 2 suns with every shot.  Take defensive shots as necessary, and eventually Utsuho will fall.

PMW

  • Touhou is only hard when you try
    • My tumblr
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #350 on: August 04, 2012, 04:04:29 AM »
I just got a new computer and played some Marine Benefit lunatic for the first time. Got a 3cc, continued twice at the last stage, and I would like some help with some things:
 
- What's the best aproach to the second stage midboss nonspell? I failed a lot at it for some reason.
- Basically every one of the third stage boss spells. They're all confusing to me, specially the first one.
- Is the first boss spell in stage 4 luckshit? Or there's a good way to capture it?
- The last nonspell in stage 4, what's the timing for doing this?
- Last spell in stage 4 with reimu, big how??????
- What's the best way to approach the first spell and last non-spell on the stage 5 boss?
- Oh and how do I do the blue and green sections of the survival?
- Second Midboss, how?
- I don't know how to do everything of the final boss except the second spell, the 3rd non-spell and the last 2 spells.

Help with some of these things please? I'm using Needle Reimu if it matters.

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #351 on: August 04, 2012, 06:57:21 AM »
Naruko's midboss nonspell
Just don't try to dodge the curvy laser and the bullets at the same time.
When Naruko moves right, gap can be small so move left and wait.
Timeout video: http://www.youtube.com/watch?v=SzFnyt_SmaM

For stage 3, you can consult Malky's perfect video: https://www.youtube.com/watch?v=6HTw1ZDVfZc
Tsubame's first spell
birds are aimed, don't go near the thunder when it appears. Tsubame alternate from left and right sides. That's all.
I'm sure with a bit of dodging and trying to shoot her when situation allows will capture it

Tsubame's 2nd spell
Memo. See my (or Malky's) timeout: https://www.youtube.com/watch?v=ZJEEvsBEaN0
The key places are
1) after you are pushed to the left side, move right so you don't get rammed
2) immediately after that, around the middle of the screen, move DOWN so that you don't get squeezed.

Stage 4
Kasumi's first spell - no idea, reaction??
last nonspell - memorize the timing and basically you sweep up one side and stop when it's about to change, then sweep up the other side.
last spell - NO IDEA it would be great if someone figures it out. On normal mode you can circle slowly, but that doesn't really work on lunatic :S

Stage 5
First spell - you can move the bubble around so if you just look ahead for bullets and stick to dodging in the similar area (don't try to chase Megumi) you should be fine. Sometimes you have to move quite a bit to get around the bullet waves.
Malky's timeout: https://www.youtube.com/watch?v=75YBe0K0p20
3rd nonspell... I call it bullshit - it's possible, provide you are either very lucky or very good at dodging bullets that are constantly changing direction.
Last spell... Basically I stay at the bottom bubble. I move, horizontally, then vertically, then in a V shape (green phase) than circle around and pray (red phase). What kills you often at first is at the horizontal -> vertical transition - you stop abruptly in the middle. Then, the circling phase is really really really freaking fast and prepare to lose resources.

Stage 6
Um... that Megumi's bubble spell you'd better memorize which way Megumi moves so that you don't ram into her - she blocks you intentionally! and that is on top of dodging all the crap while following the bubbles.
Mikoto's nonspells are particularly difficult cuz you have to dodge bullets from all directions in close proximity (the exception is the 3rd one).
First spell - dodge! both fairies and bullets (although the fairies have small hitbox).
Second spell - you can kill the big spawn of fairies by dropping a bomb on her. Otherwise, just beware that when they become butterflies they shoot aimed arrows at you. If you don't kill those fairies fast they build up.
3rd spell - SOMEONE PLEASE figure that out we've been asking it for ages.
« Last Edit: August 04, 2012, 07:00:03 AM by Kanon »

Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #352 on: August 04, 2012, 02:56:30 PM »
Kasumi's 1st spell, what I do is jump between the top and bottom of the screen every wave when the place I am gets the widely spread bullets, hug the side of the screen when you're transitioning, you should do this when the bullets in the middle are activating.

Megumi's 3rd nonspell, I find it's a lot easier if you follow her rather than her following you, so the bullets are leaving the screen rather than always staying around her.
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

crystalgreatsword

  • Spin, Aya, spin!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #353 on: August 05, 2012, 01:10:35 AM »
Ran's spellcards that I need help with:

1) Banquet of the 12 Great Gods
2) Princess Tenko (my brother finds the name hilarious for some reason)

Haven't made it past Princess Tenko yet.
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #354 on: August 05, 2012, 01:13:29 AM »
I have a perfect run of the stage up here: http://www.youtube.com/watch?v=WPHIPez-PQg

Banquet is a dodging card, stay under Ran then dodge everything in the lower right.  It's possible from the center but much harder.
Princess Tenko you want to move in a diamond shape, lure the spam to the diagonal then go to the bottom to lure Ran there.  Then move up and right to lure, then up to the top center.

Oh

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #355 on: August 05, 2012, 01:20:46 AM »
I'm trying to NB PCB Lunatic and there's some parts I just don't understand:

1)Stage 3: The stage portion right after second mid-boss Alice, I get walled a lot, even if I break a border.

2)Stage 4: The stage portion right after Lily White. Again, walls.

3)Stage 5: Boss Youmu's second spellcard (the one where blue/red bullets come from each side). I guess I could border this but a capture would be preferred

4)Stage 6: Yuyuko's second card... I only captured it once, it's supposed to be misdirection or something?

5)Stage 6: 80% Reflecting: I saw a method that lets you have a border throughout the whole spellcard, any tips? How does it work? Do you need max power going in for it to work?

Help is much appreciated and thank you in advance  :)

MTSranger

  • =.=
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #356 on: August 05, 2012, 01:42:29 AM »
5)Stage 6: 80% Reflecting: I saw a method that lets you have a border throughout the whole spellcard, any tips? How does it work? Do you need max power going in for it to work?
You need to have captured 24 (or is it 26? can't remember) 15 spells.
« Last Edit: August 05, 2012, 03:54:00 AM by Kanon »

Nindella

  • That cat!
  • Nyaaa...
    • Youtube Page!
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #357 on: August 05, 2012, 02:03:52 AM »
Is there actually a way to always 100% capture LFS in Touhou 12?   :3

I've reached it so many times now that if I just learnt how to capture it I'd be able to 1cc the game with ease.  :V

It seems to be partially static, maybe even learnable  :wat:, but different levels of damage will cause some phases to appear later/earlier.  I'll always get to either 3/4 power before it because of all the power dropped by Superhuman.

This is LFS on lunatic btw  :derp:  And with SanaeB.
Youtube Channel!
Please check it out for Touhou commentaries, LPs, piano transcriptions and more!
My Touhou replays!

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #358 on: August 05, 2012, 02:30:22 AM »
You need to have captured 24 (or is it 26? can't remember) spells.

Only on Lunatic?

Oh

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #359 on: August 05, 2012, 02:33:05 AM »
You need to have captured 24 (or is it 26? can't remember) spells.

Nevermind I found it. You just need to break the broken before the items spawn and POC the items to get another border.