Author Topic: Spell Card Help Topic V: Cheeto Lasers Edition  (Read 236483 times)

SirChaotick

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #270 on: July 19, 2012, 01:06:30 PM »
Why is Imperishable Night the "logical choice"? The main game has reputation for being one of the easiest games, yeah, but I'd say Perfect Cherry Blossom probably has the easiest Extra stage. Or at least I find it easier than IN's.

Well, the reputation made it the logical choice. And I seem to be having a far harder time with Ran than with Mokou. Not because of the bossfight, but the stage is a real killer. I keep messing up streaming and stuff. Chen is quite a bit harder for me than Keine too.

crystalgreatsword

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #271 on: July 20, 2012, 01:25:53 AM »
How to do Scarlet Shoot?
Remilia keeps flying all over the screen and I can't concentrate fire on her...
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

Oh

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #272 on: July 20, 2012, 03:30:56 AM »
How to do Scarlet Shoot?
Remilia keeps flying all over the screen and I can't concentrate fire on her...

Everything is aimed at you.
Two spread waves followed by a concentrated wave.
Then it's two spread waves (but less time between firing), pause, two spread waves, and one concentrated wave. (this phase repeats)
Try to misdirect the next wave during the pause.
By the way, if you play as MarisaB and don't stay under her you might time this out.

Kaze_Senshi

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #273 on: July 20, 2012, 04:43:20 AM »
Some1 has any tip about the Prismriver sister's first non-spell attack with white hair that you fight when you arrive at the stage 4 playing with Sakuya. I think that her name is Lirica and I can't read her first non-spell attack, it has a lot of HP and that "spirit shoots" always hit me :(
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #274 on: July 20, 2012, 05:15:01 AM »
Some1 has any tip about the Prismriver sister's first non-spell attack with white hair that you fight when you arrive at the stage 4 playing with Sakuya. I think that her name is Lirica and I can't read her first non-spell attack, it has a lot of HP and that "spirit shoots" always hit me :(
That's Merlin. Here's my timeout of it on Normal; the method used there is consistent and easy once you get the hang of it.

Kaze_Senshi

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #275 on: July 20, 2012, 02:50:59 PM »
Thanks Malkyrian, now I can open extra stage with Sakuya, I think that I am losing more lifes in Merlin than in Youmu :P
My youtube channel with my creations: https://www.youtube.com/user/KazeSenshi2929
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #276 on: July 21, 2012, 03:23:18 AM »
After another Normal 1cc attempt run of failure to Miko, I think I seriously need help on some of her spellcards:

Is Colour of Twelve Levels and Laser of Seventeen Articles rely on pure dodging? Are there any good safespots created?

And how do I herd Royal Clan's Chaotic Dance and Falling Stars on Divine Spirit Mausoleum's second phase? I keep getting clipped by the arrows and herding the stars improperly on the respective spell cards. :(

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #277 on: July 21, 2012, 04:36:22 AM »
In all seriousness, being able to evade Miko's attacks is arbitrary. With at least three lives and the bombs you collect in stage 6, you can bomb/trance them all, no dodging needed, victory assured.

MMX made a video once which I found to be highly educational. Watch as he easily disposes of Miko with only a single death. http://www.youtube.com/watch?v=cB99lrfLRwE&feature=my_favorites&list=FLZgAD-98IND5vnvTvJXySGQ

crystalgreatsword

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #278 on: July 21, 2012, 04:42:47 AM »
So. Double Spoiler 3-4, how do I go about doing that?
Been driving me nuts lately. >.>
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

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Chuckolator

  • ex-perfecter, good times
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #279 on: July 21, 2012, 04:57:00 AM »
So. Double Spoiler 3-4, how do I go about doing that?
Been driving me nuts lately. >.>
Stream, take a shot to change directions. 3-4 is where most people first seem to stumble. <_<
Aiming to perfect every stage in Touhou. loljk don't care anymore You can find my perfects here or here.
Best perfects so far include UFO 6, MoF 4 and IN 6A.

formerly known as Seiga Kaku

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #280 on: July 21, 2012, 05:17:24 AM »
In all seriousness, being able to evade Miko's attacks is arbitrary. With at least three lives and the bombs you collect in stage 6, you can bomb/trance them all, no dodging needed, victory assured.

MMX made a video once which I found to be highly educational. Watch as he easily disposes of Miko with only a single death. http://www.youtube.com/watch?v=cB99lrfLRwE&feature=my_favorites&list=FLZgAD-98IND5vnvTvJXySGQ

Thanks. I'm trying to plan ahead on bombing/trancing on most of her spellcards/nonspells except her opener, possibly Colors, Taoist, Ikaruga-dera and Guze.

EDIT: it worked! http://replays.gensokyou.org/download.php?id=22664
« Last Edit: July 21, 2012, 06:08:33 AM by FCornic »

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #281 on: July 24, 2012, 08:15:57 AM »
A few more questions about SA:

1) Is there a good way of not clipping the red lasers in stage 4 before midboss Orin and before the streaming part? The blue lasers are really no problem, but I can dodge the red lasers sometimes, but other times they just spawn way too fast and I just barely, barely clip them. Am I supposed to swing to a side from the middle or go from the side to the middle or am I completely on the wrong track?
2) Any tips on the streaming bit of stage 4? I'm talking about the part with the green amulets and the aimed giant white bullets. I tend to have more trouble with the green amulets really. Is it just read and dodge or is there a way of somehow aiming the green amulets to make the pattern easier?
3) For Flying Insect's Nest, is there a good way of keeping Satori in the area in the middle of the screen? I notice that when she's closer to the sides, there is less time between butterfly waves to swing back around to the middle. Often times I need a crazy dodge or something to not die/bomb. Or if there's a better way of doing this spell, I'm all ears.
4) What's the lowest amount of power you can have to still be able to do the streaming bit at the beginning of stage 5 with the big white bullets and aimed red ones? I usually enter with something like 2.xx power since I inevitably die/bomb quite a bit on Satori, and I can never manage to do it.
5) I still haven't bothered to figure out what determines how much power drops when you die. I get the feeling that it's like "if between 1 and 3, drop 2.25" and "if between 0 and 1 and 3 and 4, drop 3.20" and "if 4, drop 4". I'm still not sure though.

Thanks in advance!

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #282 on: July 24, 2012, 12:34:56 PM »
The Phantom of the Grand Guignol. Don't even know where to begin. How.

Seppo Hovi

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #283 on: July 24, 2012, 02:05:32 PM »
The Phantom of the Grand Guignol. Don't even know where to begin. How.
It is entirely static. Follow a memo route and stream the red stuff. The waves before the streaming part are doable with little dodges at the middle, so the card should not last too long. Watch a replay if you don't want to make a route by yourself.

Nindella

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #284 on: July 24, 2012, 02:12:32 PM »
A few more questions about SA:

1) Is there a good way of not clipping the red lasers in stage 4 before midboss Orin and before the streaming part? The blue lasers are really no problem, but I can dodge the red lasers sometimes, but other times they just spawn way too fast and I just barely, barely clip them. Am I supposed to swing to a side from the middle or go from the side to the middle or am I completely on the wrong track?
2) Any tips on the streaming bit of stage 4? I'm talking about the part with the green amulets and the aimed giant white bullets. I tend to have more trouble with the green amulets really. Is it just read and dodge or is there a way of somehow aiming the green amulets to make the pattern easier?
3) For Flying Insect's Nest, is there a good way of keeping Satori in the area in the middle of the screen? I notice that when she's closer to the sides, there is less time between butterfly waves to swing back around to the middle. Often times I need a crazy dodge or something to not die/bomb. Or if there's a better way of doing this spell, I'm all ears.
4) What's the lowest amount of power you can have to still be able to do the streaming bit at the beginning of stage 5 with the big white bullets and aimed red ones? I usually enter with something like 2.xx power since I inevitably die/bomb quite a bit on Satori, and I can never manage to do it.
5) I still haven't bothered to figure out what determines how much power drops when you die. I get the feeling that it's like "if between 1 and 3, drop 2.25" and "if between 0 and 1 and 3 and 4, drop 3.20" and "if 4, drop 4". I'm still not sure though.

Thanks in advance!

1) They're always shot in the same places, it's possible to learn where you should be to have the lasers pass around you and to be safe from the blue lasers if you practice enough, it took me a dozen or so runs to remember the general area which was safe when I first started Lunatic.  Also, both red waves are shot in the same places too, so if you stay where you are, you should be safe up to Orin midboss.  (same applies to the laser section before Satori).
2) The Green amulets are static as far as I've noticed, and it's possible to memorise a route around it.  I never really got around to doing that so I usually spend 1 or 2 bombs, but if you put in some practice it should become alot easier.
3) She'll generally move in your direction I think, it's just really hard streaming which I usually waste a bomb on.
4) It's possible to do that entire section with 0 power, here's a replay of me doing so, you just need to know it's streaming and that you absolutely MUST kill the orbs before moving off to another, otherwise things get very hairy.
I also demonstrate in the replay how to do Orin with no deaths if you have full power, it's alright to have 1 death though because her first spell is quite hard if you don't bother killing the fairies properly (like I did  :derp:).
5) When you die with 3 or more extra lives remaining, you get 2.25 power back, if you die with 1 or 2 extra lives remaining you get 3.20 power back, and if you die with no extra lives remaining then it's a full power up you get.

Good luck!
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crystalgreatsword

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #285 on: July 25, 2012, 02:51:16 AM »
I've got a couple of questions.

1) How should I go about dodging Yuugi's spell card "Feat of Strength on Mt. Ooe"? (I think that's the name of her Normal mode card) I've never been able to understand that one.
2) Koishi's first spell card? I can dodge the blue lasers, but the red stuff afterwards gets me away from the center of the screen which throws me off.
3) Also, Recollection "Border of Wave and Particle"? I know about the safespot, but it makes me feel cheap when I use it, so any good techniques for dodging?
Touhou Normal 1cc's: EoSD, PCB, IN, MoF, SA, UFO, TD
Touhou Hard Progress - EoSD: Stage 6, PCB: Stage 4, IN: Stage 4, MoF: Stage 4, SA: Stage 3, UFO: Stage 2, TD: Stage 4
Touhou Lunatic Progress - Haha, funny.

"I NEED MORE PRACTICE!!!" - Me at 2 in the morning

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #286 on: July 25, 2012, 03:58:28 AM »
1) They're always shot in the same places, it's possible to learn where you should be to have the lasers pass around you and to be safe from the blue lasers if you practice enough, it took me a dozen or so runs to remember the general area which was safe when I first started Lunatic.  Also, both red waves are shot in the same places too, so if you stay where you are, you should be safe up to Orin midboss.  (same applies to the laser section before Satori).
2) The Green amulets are static as far as I've noticed, and it's possible to memorise a route around it.  I never really got around to doing that so I usually spend 1 or 2 bombs, but if you put in some practice it should become alot easier.
3) She'll generally move in your direction I think, it's just really hard streaming which I usually waste a bomb on.
4) It's possible to do that entire section with 0 power, here's a replay of me doing so, you just need to know it's streaming and that you absolutely MUST kill the orbs before moving off to another, otherwise things get very hairy.
I also demonstrate in the replay how to do Orin with no deaths if you have full power, it's alright to have 1 death though because her first spell is quite hard if you don't bother killing the fairies properly (like I did  :derp:).
5) When you die with 3 or more extra lives remaining, you get 2.25 power back, if you die with 1 or 2 extra lives remaining you get 3.20 power back, and if you die with no extra lives remaining then it's a full power up you get.

Good luck!
1) Just a note: I immediately found out while going through that stage that the red lasers do not spawn in the same locations every wave. I stood in the same place from the first red wave to the second red wave and I got hit by what seemed to be an extra laser that spawned to spite me. There seem to be extra lasers spawning that don't really fit in the pattern at times and that's pretty frustrating.
3) I found out that basically she plays nice with the first few waves if you get her towards the center during DBDB, and after that she won't budge enough to throw you off if you stay around the center.
4) Thanks for the demonstration! Honestly, that whole section still seems really daunting to me because of the overlapping white bullets of doom that throw me off. It'll probably come to me eventually like Yuugi's lasers.
5) Is there an exception for when you die at a certain power level or something? Because I think you always get 4 if you die at 4 and 3 if you die at 3 and etc. Thanks for the knowledge though. Although now I realize that it will make Satori that much harder because I always flub Terrifying Hypnotism in the weirdest ways and screw up really bad.

I've got a couple of questions.

1) How should I go about dodging Yuugi's spell card "Feat of Strength on Mt. Ooe"? (I think that's the name of her Normal mode card) I've never been able to understand that one.
2) Koishi's first spell card? I can dodge the blue lasers, but the red stuff afterwards gets me away from the center of the screen which throws me off.
3) Also, Recollection "Border of Wave and Particle"? I know about the safespot, but it makes me feel cheap when I use it, so any good techniques for dodging?
1) I believe it's just read and dodge. It only comes from one direction on Normal, so just swing around the bubble bullets and go through gaps. It's also a test of how well you know your bubble bullet hitboxes, which I think is more of an acquired skill. Just keep at it!
2) You need to redirect the red stuff after the lasers. The lasers follow 2 static patterns which fire the same way every single time after the first wave. Basically after the lasers finish firing, you want to stream towards the right/left, then maybe a second before you hear the charging sound, swing back around towards the middle and use the safespot for the lasers. I do it from the bottom of the screen, but there's a way of doing it from the middle of the screen that some people like using. I remember for my first clear, I utilized this series of videos from yoslime as a basic guide: http://www.youtube.com/watch?v=rRhg81Xv5Is
3) Got nothing for this one. I believe it's just read, dodge, and abuse hitboxes.

チソウ タイゼン

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #287 on: July 25, 2012, 04:03:33 AM »
From my post in the Accomplishments thread:

Quote
DS clears:
Levels 1 - 6: All
Level 7-4, 7-6
Level 8-3, 8-5
Level 9-5
Level 10-3
Level 11-1, 11-4, 11-6
Level 12-6, Playstation Nue
Level EX-2, EX-3

Working on:
Star Sword Apologetics: Sixth photo always gets me for some reason. 168 shots.
Byakuren's Nonspell: SO MANY "LAST!!" IT HURTS 120 shots.
Kinkaku-Ji: dat last phase 142 shots.
Orin's Nonspell: I can get to the last photo, and then it goes to hell. 46 shots.

The four mentioned, (maybe except Seamless Ceiling lol), plus any others that I probably should have done anyway that are easy enough? :3
« Last Edit: July 25, 2012, 04:05:07 AM by チソウ タイゼン »


I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #288 on: July 25, 2012, 04:19:50 AM »
7-5: Stay 1 square diagonal from Shou, take the picture right as she starts moving, take advantage of the cleared lasers to move another square around.  You end up moving in a diamond.
10-1: Either dash away from Tenshi when the bubbles spawn and take the photo OR abuse the safespot from the bubbles at her feet.  You still have to worry about the red bullets regardless.
EX-4: If you get in a 'lane', stay in regular focused speed when dodging the cards and take the photos when NOT lined up with the blue bullets.

チソウ タイゼン

  • tarzan cheetos
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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #289 on: July 25, 2012, 04:33:36 AM »
7-5: Stay 1 square diagonal from Shou, take the picture right as she starts moving, take advantage of the cleared lasers to move another square around.  You end up moving in a diamond.
10-1: Either dash away from Tenshi when the bubbles spawn and take the photo OR abuse the safespot from the bubbles at her feet.  You still have to worry about the red bullets regardless.
EX-4: If you get in a 'lane', stay in regular focused speed when dodging the cards and take the photos when NOT lined up with the blue bullets.

All three of these cases are where I know the method, but the execution I fail at, sorry.


Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #290 on: July 25, 2012, 04:56:49 AM »
1) Just a note: I immediately found out while going through that stage that the red lasers do not spawn in the same locations every wave. I stood in the same place from the first red wave to the second red wave and I got hit by what seemed to be an extra laser that spawned to spite me. There seem to be extra lasers spawning that don't really fit in the pattern at times and that's pretty frustrating.
Even if you don't move you can't be sure you'll kill the enemies as quickly, so more lasers can get fired. I think the very edge of the screen is always safe though. If you do hide in the corner, you can teleport to the other side to escape more quickly and align for Orin/the purple amulets.
« Last Edit: July 25, 2012, 04:58:44 AM by Zil »

BT

  • I never talk to you
  • *
  • People say that I should
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #291 on: July 25, 2012, 08:08:43 AM »
How
do I avoid
this

It can't just be my godawful luck.
Have a replay.
« Last Edit: July 25, 2012, 08:10:22 AM by BT »

Seppo Hovi

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #292 on: July 25, 2012, 01:14:17 PM »
Did you move on the upper screen and spam level 2's all day erry day? Since that's the best Eiki method as far as I know.
You make it sound like it's possible plausible easy.
You could watch some 13min high-level vs. replays. They tend to be.. educational at times.
« Last Edit: July 25, 2012, 01:58:04 PM by Seppo Hovi »

BT

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Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #293 on: July 25, 2012, 01:35:24 PM »
You make it sound like it's possible plausible easy.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #294 on: July 25, 2012, 06:33:23 PM »
I watched the replay, BT. About the scoring, you don't keep your spell points high enough. In fact, you do some strange things sometimes which cause it to reset. The first is timing the enemies. Some good examples of it  at the starts of stages 5 and 7. You seem to shoot a few fairies, then wait too long before shooting the next group. I don't know what to say about how you should time it, since it's very situational, but I can recommend a possible way to practice them. Try to play the first stage without ever letting the spell points reset. Then watch the replay after and see which parts went wrong. With some practice at that you should be able to do it easily, and it helps learn how to use the fairies most effectively, not just for scoring but to get rid of bullets and keep yourself alive (which is the same as scoring but whatever). If I can point out a particular example:



I think you had a good opportunity here that you passed up. If you had shot the blue fairy there leading the others, it would have made the whole right side of the screen much safer. Instead you went down to the right and charged a spell, letting the fairies pass by, and a bullet wall descended upon you. Once you're earning all of the extends, I think identifying chances like that are what you need to do, since it's especially needed against Eiki.
You also sometimes charge up a spell then hold on to it for a while. There's no reason to do that, since you're defenseless while holding the spell, and your spell points of course reset. You also use level 3 spells sometimes, which I don't think should ever be done.
Another, less significant, thing I can point out is once in stage 9, when Lily appeared, you charged a spell then sat in front of her for a while before using it, presumably to cancel the bullets once she fired. If you had just spammed lasers at her instead she would quickly explode and drop an item, and you wouldn't have to lose a spell to her.

About what Seppo Hovi said about spamming level 2's against Eiki, I think I have to question it. It's good in many cases since you recharge quickly once you get it going, but Eiki is particularly dangerous if you do that, since the bullets you could normally reflect between spell uses (by shooting a few fairies) will usually have hot dogs fired along with them, which the fairies won't reflect, so it's very hard to create a situation where you can recharge the spells as quickly as you use them, which is what I think Seppo was referring to. You'll end up spamming spells anyway of course, but try to keep them for when you need them to survive.


I'm not sure if anything I said will really be that helpful, and do keep in mind that I'm not certain of anything about this game, since I still don't understand how it works. What I've said is just what I think I know.
« Last Edit: July 25, 2012, 06:36:06 PM by Zil »

BT

  • I never talk to you
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  • People say that I should
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #295 on: July 25, 2012, 07:14:54 PM »
First of all, thank you for the reply.
I think you had a good opportunity here that you passed up. If you had shot the blue fairy there leading the others, it would have made the whole right side of the screen much safer. Instead you went down to the right and charged a spell, letting the fairies pass by, and a bullet wall descended upon you. Once you're earning all of the extends, I think identifying chances like that are what you need to do, since it's especially needed against Eiki.
This happens because I don't feel confident enough to look up and time the fairies correctly. Also, I guess I prioritize activating spirits, especially with Reisen. I'm not used to Marisa that much...
You also sometimes charge up a spell then hold on to it for a while. There's no reason to do that, since you're defenseless while holding the spell, and your spell points of course reset. You also use level 3 spells sometimes, which I don't think should ever be done.
Both of these things happen because I don't want to "waste" the spell right before a wall of bullets. So I hold on to it so I actually get rid of the wall, and that sometimes results in level 3 spells. I know they're not ideal, obviously.
Another, less significant, thing I can point out is once in stage 9, when Lily appeared, you charged a spell then sat in front of her for a while before using it, presumably to cancel the bullets once she fired. If you had just spammed lasers at her instead she would quickly explode and drop an item, and you wouldn't have to lose a spell to her.
Same thing I suppose, I prefer the level 2 bullet clearing so that I don't get hit to Lily bullets + pellets.

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #296 on: July 25, 2012, 07:29:38 PM »
Both of these things happen because I don't want to "waste" the spell right before a wall of bullets. So I hold on to it so I actually get rid of the wall, and that sometimes results in level 3 spells.
I figured. (I used to do the same thing, in fact.) Personally I would just use the spell anyway, and if a wall appears you can hopefully reflect it with fairies, and begin replacing the spell that was wasted. If you save it like that you force yourself to use it on the next wall (you don't have the canopy of constantly exploding fairies to protect you) when you might have otherwise found a different way around it. Furthermore, and I'm not sure about this, but I think spells recharge faster when your spell points are really high, so I'd rather waste the spell and keep the points up than save it and let them drop.

And yeah, I wouldn't prioritize spirits. Fairies usually cover a significant chunk of the screen, while the spirits are best for clearing the area right in front of you. Marisa's scope is kind of weird to work with, yes.

I have no name

  • Dodge ALL the bullets
Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #297 on: July 25, 2012, 07:36:20 PM »
GFW A1 lunatic, Luna's 2nd nonspell. (in stage 1).
It's stupid, as far as I can tell.

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #298 on: July 25, 2012, 10:42:26 PM »
It is entirely static. Follow a memo route and stream the red stuff. The waves before the streaming part are doable with little dodges at the middle, so the card should not last too long. Watch a replay if you don't want to make a route by yourself.

Is there some sort of repeating pattern? I mean, like, maybe it repeats every three waves or something. I'll be a bit surprised if ZUN actually made a new unique wave all the way up to the end...

Zil

Re: Spell Card Help Topic V: Cheeto Lasers Edition
« Reply #299 on: July 26, 2012, 12:33:58 AM »
Each one is unique, but you only have to face two or three. Even a timeout only involves six waves.