> Consider the ethical issues surrounding catching something for Patch to research.
> You consider them. It's a ghost, so it's dead, so Patchouli probably can't kill it. And its licks got ghost slime on your shirt.
> You are completely fine with any experiment Patchouli wants to perform, especially if it's painful.
I doubt Patchy would do anything harmful to Myon. We probably don't have to worry.
> If it's just invisibility test, you probably don't have anything to worry about.
Should we try to weaken the ghost first? I mean, it already seems to like us. That might not even be necessary. Perhaps we should just throw a ball at it - or, hell, just carry it around with us.
You think it will join you easily enough, but you think it wants to play first. You think battling it would be a good idea.
>The Patchy says we can take it on, it's time to take it on. Assuming that Lighter is in good form, start off with Ember.
> You have Lighter attempt an ember. It connects, and Gastly responds with some weird spinny-eye attack. You aren't sure what it did, but your Charmander is doing the Macarena.
> "That's hypnosis," Patchouli explains. "If the move hits it puts the target in a trance. You should try to snap Charmander out of it before the ghost starts eating it's dreams. Totodile, slap Charmander."
> Patchouli's totodile gives Charmander a tap and it stops dancing. Gastly is laughing hysterically.
>_