Author Topic: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)  (Read 58473 times)

Esper

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #210 on: August 02, 2012, 08:44:03 PM »
GundeadLigne Stage 4 is a jerk. The bullets make no fucking sense and my eyes are actually getting fucked around with in a shmup.
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #211 on: August 02, 2012, 09:02:36 PM »
Sounds like Gundemonium to me.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #212 on: August 02, 2012, 09:29:20 PM »
Congratulations on your clear Chirpy. Now go play a proper game like UFO Lunatic. Should be easy for you.  :V

Esper

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #213 on: August 02, 2012, 09:30:12 PM »
Sounds like Gundemonium to me.

Yes, I kinda got a Steam wallet card yesterday and spent it on Indie Pack V and the Gundemonium Pack. :V
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #214 on: August 02, 2012, 09:39:25 PM »
Which character and subtype?

Stage 4 in that game changes which bosses you fight based on shottype.

Esper

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #215 on: August 03, 2012, 05:06:46 AM »
Which character and subtype?

Stage 4 in that game changes which bosses you fight based on shottype.

Except that  I fought two different bosses with the same shot.



I fucking hate you Hitogata Happa. I hate you. I hate your guts. How the hell do you get past the first boss? With Leaf, the only doll shot that you can use by then, you take too fuckin' long to kill the boss. What the hell do you do? Also, once the timer goes down to zero, the boss flips its shit and if you die to this bullshit attack, game fucking over. You could have over 100 lives, which is possible, but one death would still be game fucking over. Bull fucking shit.
My profile picture is whimsy until I feel like adding something else.

Enjoy.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #216 on: August 04, 2012, 03:00:59 PM »
I think eb was saying you have to ram yourself into the boss to deal enough damage.  Suicide more!

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #217 on: August 05, 2012, 09:38:29 PM »
So I just played some Gradius IV. I have no idea why I did that, but I ended up getting by that crappy Stage 2 for the first time ever. Just to find out that stage 3 is even crappier still. Yeah, I'm not touching this one again, and I can consider getting by stage 2 at least a small victory.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #218 on: August 07, 2012, 03:58:57 PM »
This was a great 1st week for the Touhou teams, i wonder if the scoreboards are going to stay like this after the V-V week
Youtube

[07:02] <SeppoMobile> You be a superplayer, I'm a superfaggot

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #219 on: August 07, 2012, 08:13:19 PM »
Well we currently have a whopping 17 point lead on TCACTRM, which is a lot more than what the difference ever was during last year, so I'm hopeful. Congrats to all the Touhou-folks who took part in the takeover! :V
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Ionasal kkll Solciel

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #220 on: August 08, 2012, 12:49:28 AM »
I fucking hate you Hitogata Happa. I hate you. I hate your guts. How the hell do you get past the first boss? With Leaf, the only doll shot that you can use by then, you take too fuckin' long to kill the boss. What the hell do you do? Also, once the timer goes down to zero, the boss flips its shit and if you die to this bullshit attack, game fucking over. You could have over 100 lives, which is possible, but one death would still be game fucking over. Bull fucking shit.
Unlike almost every other shmup in the world, this one essentially requires you to RTFM. It's fun once you know what you doing, but until then, frustration city.
« Last Edit: August 08, 2012, 12:51:49 AM by Amae Taiyomo »
Let's Play: BIT.TRIP FLUX | Let's Play: Malicious | Skyward Sword: Shieldless Final Boss | Skyward Sword: Boss Rush! | Ace Combat Infinity: Campaign in the X-02 Wyvern


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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #221 on: August 08, 2012, 05:31:52 AM »
for some reason I'm afraid that

- ChoRenSha gets picked over MS and people somehow decide that "they're too tired of doujin games having space in present or future STGTs" (which would block MS from future STGTs)
- MS gets picked over ChoRenSha and people somehow decide that "Touhou week sucks, they're too tired of doujin or Touhou games having space in present or future STGTs"

and like I said on the channel, while I cheer for Azinth's landmark (personal s99 best and unprecedented affair), I also don't cheer for my landmark (75th on the first week). While this does feel a bit nostalgic (me sucking at Varth week, the first week of STGT 2009, which was my first stgt), I do feel alarmed, even though I had much more free time back in 2009 than now. Especially because iirc I placed 45th in Mars Matrix in 2010, which I disliked way more than s99 (which doesn't even demotivate me the way MM and Xexex did -- due to how memo-heavy they were or felt).

I hope you guys can survive the Cave week and possibly the ChoRenSha week (because MS could be considered a "strategic suicide", for the non-Touhou players/teams), forgot the games of the other week (hori week?).
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #222 on: August 08, 2012, 07:29:28 PM »
Yeah, hori.  Most likely R-Type Leo, possibly Salamander 2.  I don't think Black Heart has a chance in hell... I'm really hoping for MS week as well.  CRS is a fun game but powerup circles are ugh.  Getting in the middle and staying there without accidentally grabbing an item is harder than it looks.

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #223 on: August 13, 2012, 03:13:10 PM »
So umm, looks like we won this week by an even bigger margin. With the lead currently at 39 points I'm not sure if we can even lose this anymore unless something really bad happens.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

DarkslimeZ

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #224 on: August 13, 2012, 03:30:20 PM »
So I grabbed exceed3rd off of Steam the other day, since I remember playing it quite some time ago and liking it. And I'm loving it again, because it's awesome. :V

That said, the shmups forum seems like it doesn't appreciate doujin games at all and I couldn't find an exceed thread on it, so can anyone tell me how the score multiplier works? As far as I can tell, it's based on shooting down enemies as quickly as possible, but I'm not completely sure about that. (they removed my reflex high score topic from the index -- though no one has posted a score in like a couple years, it's being localized by Nyu Media now)

also go team touhou~

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #225 on: August 14, 2012, 02:06:28 AM »
Just over 300,000 at the moment on Salamander 2 getting to stage 6. I still can't kill that damn Brain Golem on stage 1 though. Stage 5 still completely destroys me.

Shimatora

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #226 on: August 14, 2012, 04:08:57 PM »
So I grabbed exceed3rd off of Steam the other day, since I remember playing it quite some time ago and liking it. And I'm loving it again, because it's awesome. :V

That said, the shmups forum seems like it doesn't appreciate doujin games at all and I couldn't find an exceed thread on it, so can anyone tell me how the score multiplier works? As far as I can tell, it's based on shooting down enemies as quickly as possible, but I'm not completely sure about that. (they removed my reflex high score topic from the index -- though no one has posted a score in like a couple years, it's being localized by Nyu Media now)

also go team touhou~

I'm pretty sure it's just kill everything as quick as possible, and do it consistently to keep the multiplier up.

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #227 on: August 28, 2012, 04:47:16 AM »
So how bout that Blade Buster Super Star Shooter?

Shimatora

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #228 on: August 29, 2012, 04:39:20 AM »
So how bout that Blade Buster Super Star Shooter?

The only difference? It's impossible to get working properly without tweaking it for hours.

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DX7.EP

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #229 on: August 29, 2012, 03:18:48 PM »
Probably old news, but X360 SDOJ next spring whoo!

* EP also hopes for Aksys/RSG localisation of this port to NA
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #230 on: August 31, 2012, 09:03:13 PM »
Mushihimesama Futari Maniac 1cc! Nice to have this clear done man. I decided to go for this about a week ago and have spent a little time every other day practicing the game. Larsa was a terrifying boss as usual but I got to her with two additional lives in stock so it was cool.

Didn't even get the second score extend since i was too lazy to learn scoring in this game even if the scoring doesn't look half bad.

チソウ タイゼン

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #231 on: August 31, 2012, 09:19:59 PM »
Mushihimesama Futari Maniac 1cc! Nice to have this clear done man. I decided to go for this about a week ago and have spent a little time every other day practicing the game. Larsa was a terrifying boss as usual but I got to her with two additional lives in stock so it was cool.

Didn't even get the second score extend since i was too lazy to learn scoring in this game even if the scoring doesn't look half bad.

Whoa, congrats~



Hmm, has anyone here played the shumps by Cactus?
It's been years, but I've finally returned to clear Clean Asia, only to find that it's just as difficult as I remember :ohdear:


Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #232 on: September 02, 2012, 01:55:36 AM »
I just tried Judgment SilverSword again after I'm not sure how long. Got wrecked pretty badly. I did remember most of it at least, and at least I still got to Divine Flow. But I need to get back to where I was.

Sapz

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #233 on: September 02, 2012, 05:21:42 PM »
http://www.youtube.com/watch?v=FwtbYhV9Iqw Behold, Inbachi, the true true last boss of SDOJ! For anyone who felt regular Hibachi was a little uninspired, this might feel a little more intimidating. :V It's pretty goddamn awesome.

Conditions for Shot/Laser are believed to be no misses/bombs, all bees, over 30 rank, over 30k max hits. Exact conditions for EX are currently unknown.

終わりだ。死ぬがよい!
Let's fight.

DX7.EP

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #234 on: September 02, 2012, 05:32:33 PM »
OH GOOD GOD THE PATTERNS! :o This is more like a proper TLB!
C:DOS> ayayaya.mid
Bad command or file name

C:>_

[K]KoaMeow

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #235 on: September 02, 2012, 11:56:02 PM »
http://www.youtube.com/watch?v=FwtbYhV9Iqw Behold, Inbachi, the true true last boss of SDOJ! For anyone who felt regular Hibachi was a little uninspired, this might feel a little more intimidating. :V It's pretty goddamn awesome.

Conditions for Shot/Laser are believed to be no misses/bombs, all bees, over 30 rank, over 30k max hits. Exact conditions for EX are currently unknown.

終わりだ。死ぬがよい!
Wow. Holy shit indeed.

So second-to-last voice at the end of SDOJ trailer few months back was actually Inbachi's voice ._.
« Last Edit: September 03, 2012, 12:17:23 AM by [K]KoaMeow »

Seppo Hovi

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #236 on: September 03, 2012, 07:58:10 PM »
Good job with STGT, well played guys.

How about getting all top 3 spots for Touhou teams the next year?

Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #237 on: September 03, 2012, 09:57:12 PM »
I'm just glad I can get back to good STGs. Time to get serious about Judgment SilverSword Hard/Special Mode Default Ship, Deathsmiles WL All level 3 + Ex, and some other stuff.

Edit: Almost got past Extra Boss and I didn't even practice the stage. If only I hadn't died with bombs in stock several times, I would have gotten to Last Stage Ex.
« Last Edit: September 04, 2012, 12:09:56 AM by Chaotic Phoenixma »

Sapz

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Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #238 on: September 04, 2012, 05:37:08 PM »
Just because it hasn't been said here yet, it looks like this year we got to prove that Touhou is harder. :toot: Great job, everyone.
Let's fight.

Shimatora

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  • Really...!
Re: SaidaiSTG Thread Ver 1.11 (counterstop fixed, initials still not working)
« Reply #239 on: September 05, 2012, 06:11:37 AM »
Congratulations TiH!  :D

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