Ah, I see, that is certainly true, I think that is especially prevalent in Stage 5 and 6 for instance. Stage 5 in particular can pretty much sustain itself if you go with the right route and get the maximum amount of Bombs - you'll only have to be able to deal with maybe 1 or 2 patterns total and Stage 6 doesn't have any real walls like, say, VoWG or LFS. Nonetheless, I think that doesn't quite hold up for Stages 3 and 4, though, so I wouldn't say that there's no dodging involved at all - I think the distribution is just a bit off.
To a certain degree you can play UFO like that as well, but there are more than enough parts where you need to dodge, whether it's because you screwed up a UFO route or because something else happened. And even if all goes well, there's still LFS. Not to mention, the correct execution of the UFO routes, oh boy.
Motivation probably depends a lot on the player, I just have the most fun unlocking Stages and Spellcards for Practice Mode so I can play them without any stress.
Anyway, thanks for explaining that phrase, I misunderstood your intention, though I'm still not a fan of such words.