You can probably set exceptions in Ad-Aware to let you run AppLocale. Regardless, if you get rid of the players and scripts with japanese text you should be able to play without AppLocale.
Or you could get a better antivirus.
As for your first question, it's just a matter of moving a bullet spawn point around, and using CreateShotA with some delayed patterns. Like
CreateShotA(0, x, y, 20);
SetShotDataA(0, 0, 0, 0, 0, 0, 0, RED01);
SetShotDataA(0, 240, 0, angle, 0, 0.05, 2, RED01);
FireShot(0);
And just have the delayed movement frames for each bullet all occur at the same time whenever said event is supposed to happen.
AddShots: If I were to guess, you aren't building your bullets correctly.
http://www.shrinemaiden.org/forum/index.php/topic,30.msg202.html#msg202