Author Topic: Kisume Quest II - A Z-Machine Adventure  (Read 36904 times)

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #150 on: April 17, 2012, 03:20:49 AM »
> We've come this far; no sense in ruining everything by rushing. Let's begin taking them one at a time. Remember to mentally alert ourselves if we see green out of any corner of our eyes, though.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #151 on: April 17, 2012, 04:34:03 AM »
> We've come this far; no sense in ruining everything by rushing. Let's begin taking them one at a time. Remember to mentally alert ourselves if we see green out of any corner of our eyes, though.

>You progress steadily, taking each undulation of the danmaku streams a step at a time. Ahead, you see a line of green snake through the section you in, then continues into the one to your left.  You have a feeling it's going to swerve back soon enough.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #152 on: April 17, 2012, 11:02:27 AM »
> How close to us was it when it came through our section?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #153 on: April 17, 2012, 02:07:21 PM »
> How close to us was it when it came through our section?

>It was a few yards away.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #154 on: April 17, 2012, 02:51:37 PM »
> How much distance does traversing through a single 'gate' cover?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #155 on: April 17, 2012, 03:56:04 PM »
> How much distance does traversing through a single 'gate' cover?

>Usually around two yards. The green bullets were two gates ahead.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #156 on: April 17, 2012, 04:36:56 PM »
> Mmm. Which means it might come back in on the next gate and smack right into us.
> Gotta go for the gusto here. When the opportunity arises, speed it up and try to make our way through two gates at once. Forget about that green stream, it won't be a factor unless we get caught by something else, and it's all over then anyway.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #157 on: April 17, 2012, 05:37:30 PM »
> Mmm. Which means it might come back in on the next gate and smack right into us.
> Gotta go for the gusto here. When the opportunity arises, speed it up and try to make our way through two gates at once. Forget about that green stream, it won't be a factor unless we get caught by something else, and it's all over then anyway.

>You decide to risk it all. You have to linger for a moment; or rather back away with the bullets, as you left the waves in front of you open and close once, then open again before you see the opportunity to dash through the it and the wave gate past it. As you do, the line of green shots slithers along your side and nearly grazes against the edge of your bucket as you move forward. >Up ahead, the green stream cuts reasonably close to the nearest gate, but you can see the tail end of it. Past that, the current pattern gives way to a line of orange danmaku and a line of  yellow. That, you are absolutely certain, will be more than enough to get you close enough to the oni.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #158 on: April 17, 2012, 07:02:46 PM »
> 'Close enough' being reliable danmaku range or bucketsmack range?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #159 on: April 17, 2012, 07:06:43 PM »
> 'Close enough' being reliable danmaku range or bucketsmack range?

>Reliable danmaku range.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #160 on: April 17, 2012, 07:09:35 PM »
> How much closer would we need to be to get into bucketdrop range?
> Let the tail end of the green pass by, then concentrate on getting through the rest of the gate pattern and into the orange/yellow pair.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #161 on: April 17, 2012, 07:42:23 PM »
> How much closer would we need to be to get into bucketdrop range?
> Let the tail end of the green pass by, then concentrate on getting through the rest of the gate pattern and into the orange/yellow pair.

>You'd have to get between some lines of danmaku that were directly in front of her and hope she doesn't move. Then close enough to actually strike. You're not confident you could get out ins some other place and circle around, she'd probably just refocus the whole thing on your new position.
>You let the stream of green pass, then continue onward. Soon, you reach the edge of the set of orange and yellow danmaku. You would have to be careful, but you think you can probably slide between them and move forward freely.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #162 on: April 17, 2012, 08:37:09 PM »
> They're not doing the gate thing the last two lines did, are they?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #163 on: April 17, 2012, 09:18:12 PM »
> They're not doing the gate thing the last two lines did, are they?

>Not enough to be a problem.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #164 on: April 17, 2012, 10:26:40 PM »
> Concentrate on getting in between them, then. We'll have time to fire once we're there.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #165 on: April 17, 2012, 10:53:56 PM »
> Concentrate on getting in between them, then. We'll have time to fire once we're there.

>It's not too difficult to clear the last gate and make your way between them.  You can easily move back and forth between the two lines pf danmaku now.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #166 on: April 18, 2012, 12:40:59 AM »
> Let's start unloading arrowheads at the oni, then. Move back and forth as needed, but primary focus should be on firing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #167 on: April 18, 2012, 12:59:21 AM »
> Let's start unloading arrowheads at the oni, then. Move back and forth as needed, but primary focus should be on firing.

>What is considered needed in this case?

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #168 on: April 18, 2012, 01:15:26 AM »
> Well, when looking at the oni to fire off arrowheads, how well is our vision angled to be able to see the undulation of the color waves coming at us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #169 on: April 18, 2012, 01:37:04 AM »
> Well, when looking at the oni to fire off arrowheads, how well is our vision angled to be able to see the undulation of the color waves coming at us?

>You think you should be able to see the orange line, which is between the two of you, pretty well. The yellow line you cannot see very well, but you have good enough feel for how those move now you should be able to estimate where it will be and move safely as long as you keep your movements reasonable under control.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #170 on: April 18, 2012, 02:04:37 AM »
> Let's count on our memory of how the yellows work and weave in and out according to said memory, then.
> Fire off some arrowheads at the oni, weaving in anticipation of avoiding the yellow stream as best we remember its path.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #171 on: April 18, 2012, 02:35:15 AM »
> Let's count on our memory of how the yellows work and weave in and out according to said memory, then.
> Fire off some arrowheads at the oni, weaving in anticipation of avoiding the yellow stream as best we remember its path.

>You trust your memory and fire at the oni. Your bullets fly through the maze toward the oni, and with some grim satisfaction you her jerk from being hit by one. before moving away from the rest without too much trouble.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #172 on: April 18, 2012, 03:36:46 AM »
> Glance over quickly to visually check back in on the yellow stream.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #173 on: April 18, 2012, 03:40:14 AM »
> Glance over quickly to visually check back in on the yellow stream.

>You find that it hasn't done anything unusual. Your predictions seem to have been accurate enough.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #174 on: April 18, 2012, 03:43:54 AM »
> Keep the mental dodging pattern going, then, and resume firing arrowheads at where the oni has moved.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #175 on: April 18, 2012, 03:45:54 AM »
> Keep the mental dodging pattern going, then, and resume firing arrowheads at where the oni has moved.

>You continue to fire on her, but she seems to be expecting it now and is able to slip around them, though there are a few close calls. It may help to get closer.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #176 on: April 18, 2012, 10:35:01 AM »
> Give up on firing for the time being, then.
> Refocus on the orange and yellow lines we're in between and make our way forward through them.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #177 on: April 18, 2012, 01:59:01 PM »
> Give up on firing for the time being, then.
> Refocus on the orange and yellow lines we're in between and make our way forward through them.

>You stop firing, and make your way forward. It is an easy trip, you barely even have to dodge.
>As you make it midway through, now having only a few yards between you and she, the oni releases another line of green kunai which begins to slither in your general direction very quickly.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #178 on: April 18, 2012, 02:02:09 PM »
> The green travel sinusoidal paths...is this particular one coming at us head-on or from an angle?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #179 on: April 18, 2012, 02:06:16 PM »
> The green travel sinusoidal paths...is this particular one coming at us head-on or from an angle?

>The line of bullets seems to be becoming almost directly toward you, favoring the left a bit. You can see it just starting to curve a bit to the right, but you are not certain if that would take it away from you before it hits.

>_