~Hakurei Shrine~ > Alice's Art Atelier
Art Tips Thread II
KrackoCloud:
Accepting failure is pretty straightforward. You just acknowledge that a drawing sucks (usually not that hard :U ) and work hard not to make the same mistakes next time (Practice!).
I should mention that if drawing is really going to be that vital to your future, you might not have the luxury of treating it like a hobby. Depending on how serious things are, relaxation is probably the least of your concerns. Then, treat it like any other discipline - Math, music, etc. Meaning at times, it's going to be slow, boring, discouraging, and you're just gonna have to force your way through things.
SuperParadox:
--- Quote from: TERMspeon on July 13, 2012, 08:01:24 PM ---@Krackocloud: then, that brings me back to the issue of getting able to accept failure.
@Kinoko: Due to my circumstances, drawing is not something i can simply give up. I need to become a good artist for the sake of my future. It's complicated...maybe I'll make an entry in LettyJournal about it sometime.
--- End quote ---
Having little standards in mind if you're trying to relax is the best way to go. Seriously, don't even worry about how it turns out when you're drawing to relax, scribble all over the place. Doesn't even matter if you can identify what it is in the end.
Also pretty much what Kracko said. If you're going to need art in your future you better start pushing yourself. I dunno exactly what you want to do with your drawing skills in the future. (I'd love to know why its so vital!) But I'm sure its not going to be easy to get there. It never really is. Its pretty much all hard work.
I mean for example, I've been lacking actual practice for the past few weeks. So as of yesterday I've made a drawing routine witch includes me sketching for about 3 hours everyday taking breaks in-between and whenever I start to feel unmotivated or catch myself getting impatient and loosing my attention I do a 10-20 in place jog and I find that gets me back on track. From there the time I draw everyday can increase once I get used to my previous hours. Trying something like that would be an option. I mean doesn't have to be the exact same thing, choose your own time and source of motivation if you want.
And never go near Christopher Hart's books. :colbert:
Lastly, two links I want to highlight:
Need Motivation?
Stop Whining, Start Working
Teewee:
@KrackoCloud: I somewhat understand (that I'll need to get more serious), but what do you mean by forcing my way through it? Go through more good books, at a faster pace than I do now? Also, other than realizing my drawing sucks, how do I identify my "same mistakes"? That part always confused me.
@SuperParadox: Answering your advice in order:
I can try that.
What do you mean by "pushing myself"?
On my off-time I guess I'll go typing up a post explaining my situation and post it to LJ.
Yeah, of course it'd be hard work....I've been at it for over 4 years.
Hmm, I think I can make a routine like that. I think that'll help.
Yeah, his books are the devil. They're really not for beginners.
I'll go try the advice in those links. Thanks.
Vyrien:
--- Quote from: TERMspeon on July 13, 2012, 08:01:24 PM ---@Krackocloud: then, that brings me back to the issue of getting able to accept failure.
@Kinoko: Due to my circumstances, drawing is not something i can simply give up. I need to become a good artist for the sake of my future. It's complicated...maybe I'll make an entry in LettyJournal about it sometime.
--- End quote ---
Just, whatever you do, under any circumstance, don't give up.
Practise
makes
perfect.
Yes it's old, it's tired, it's cliched but it is true, and if you give up now thinking you are shit, then you will always be shit. It will take time, but it will come, you just need to be prepared to put in the extra effort. As for dealing with failure, it'll really sting when someone points out that your art is bad, but the harsher they are, the faster you grow as an artist. I can't really tell you how to react when someone knocks your efforts but if you learn from your mistakes then that's the fastest road to improvement in my opinion.
As another more personal example, this is one of my best efforts from early 2011: OC Rinae
These are speedpaints/WIPs that took 1-2 hours from early June 2012: Medicine and Remilia
I'm not the best by any stretch of the imagination and am probably not qualified to give this kind of advice considering the QUALITY of my drawing :V, but keep at it and you will most definitely improve.
Also, it's great to see the art tips threads revived, I love 'em!
KrackoCloud:
Forcing your way through doesn't necessarily mean going faster, esp. if that means you won't absorb the knowledge and skills as well. You just need to be more relentless in drawing. Spend more time practicing, and practice even you don't feel like it. It's comparable to hardcore studying for some other discipline.
Seeing your own mistakes can be pretty difficult. Sometimes it takes days before I see a big glaring flaw in one of my drawings. If you really can't find any mistakes, then you've got to ask for criticism. It'll hurt, but if you've properly acknowledged that your drawings already are bad, then it makes more sense and is easier to accept and work off of.
Also, try doing more focused pieces, like just the head and upper body. This way, it's easier to pinpoint problems.
Once you have one part down, increase the scope of your drawings, or start playing with harder poses. If you try to do everything at once, it can be overwhelming to address all the problems. You might not even know where to start fixing things.
This kind of thing applies to a lot of skills, like game programming or music. If you go in trying to make an FPS from the start or playing some awesome VGM, you just might walk out totally disheartened. I guess the lesson is just be patient.
SuperParadox's links seem pretty useful, so I'd further encourage you to take a look!
Also, I too feel like disclaiming that I'm still an amateur. If my advice is good, that still doesn't mean I'm an awesome 'drawer.' :U