If you really want to just have a "hard" game, play the games on Hard difficulty. That's why it's THERE. It hurts and pains me to see people that feel genuinely entitled to demand that Lunatic difficulty should be lowered to a "doable" state of difficulty when they completely ignore the fact Hard difficulty exists. What is the big deal about Lunatic now? Just the name?
I read your entire post of self-indulgent garbage. You call the players who want it easier (note: I never said I want it to be easier, I said I don't want the to have a massive difficulty spike) selfish and in the same post insist you should have it your way. Pretty selfish if you ask me.
Specifically the bit about 'play on hard mode': I did. They don't challenge me, except UFO, which isn't enjoyable because of the UFO mechanic. But yeah, I can effortlessly clear any of the hard modes bar UFO (Windows only, PC-98 is kind of meh to me), but the lunatics past MoF
have a large difficulty jump. You say to go practice on the 'right stuff', but at my skill level, that doesn't exist. I either have to go play trivial stuff or stuff I can't do.
Ok, so I basically just explained why hard mode doesn't exactly work, lets add some numbers to this shall we?
EoSD NF H: 1/0 finish
PCB NF H: effortless clear
IN H: 3 deaths total, 2 to Kaguya, 1 to Marisa
PoFV H: *yawn* easy clear
MoF H: no focus in 1 try, no vertical in 1 try
SA H: 4 lives to spare, could have been 6 but I tried to capture the last spells
UFO H: 2 lives left at my clear.
GFW H: ~300 motivation left IIRC
TD H: can do easily except the game isn't that fun
and now for why not lunatic?
EoSD: clear 0/0 ages ago, since then have captured every pattern in Stages 5 and 6 lunatic
PCB: I beat ultra lunatic first try. Regular lunatic is pretty easy.
IN: All teams cleared with in quick succession, Magic team expending more resources to one of Reimu's nonspells than to the entirety of Kaguya.
PoFV: Won with Aya, then with Marisa a while later. It's not hard to not die (except Shikieiki who is BS)
MoF: I can clear this whenever.
SA: Can't pass Stage 2 satisfactorily,
UFO: no just no
GFW: can't get a solid Stage 1
TD: Haven't reached Seiga in a 1cc.
Specifically, looking at the pre-MoF to post-SA games, there's a difficulty spike in the lunatics with nothing in between for me to practice on to improve to be able to surpass the other lunatics. My reason is not just 'because it's lunatic', I never said I'm not willing to invest time, I never said that I didn't expect the lunatics to get harder/change in difficulty, I never said each game shouldn't get its own mechanic, etc. etc.
Yeah, you have your opinion, but that doesn't mean we aren't allowed to disagree with it. Which most of us do. Pretty flagrantly, I might add.
I have my opinion, you have yours, everyone else has theirs. But if you're going to 'wall of text' refute my points, at least do it
without putting words in my mouth.
You claim to have beaten all the Lunatics up to MoF
What do I stand to gain from lying? Either way, here's some stuff I did.
EoSD lunaticPoFV lunatic, nonbroken characterMoF lunaticUFO hardlunatic Kanako fight,4 bombs, VoWG capture.PCB perfect extraMoF perfect extra