Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 8)  (Read 34265 times)

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #450 on: February 24, 2012, 12:09:41 AM »
> So they can fly?

>They can. In fact, the tengu's grace and agility in the air is considered virtually without peer, a tier above even bird youkai. It is generally believed that their affinity for the wind and the paths it weaves through the sky are why they make such superlative airship pilots. Traditional tengu vessels sacrifice size and stability in favor of maneuverability; they are able to navigate aether currents too weak to support most vessels of other races and do so swiftly. Unfortunately, you hear that this also makes them nearly impossible for any other race to pilot without capsizing. Though, given the tengu's isolationism and imperious tendencies, you wonder how anyone got the chance to discover this....

Kilgamayan

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #451 on: February 24, 2012, 12:15:07 AM »
> Are we in good enough condition that we can be parted from the Mouthful Katana without vomiting all over the place, even if only for a few seconds?
> If possible, maneuver ourselves along the Blue Maiden so we're closer to the tengu ship.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #452 on: February 24, 2012, 01:32:24 AM »
> Are we in good enough condition that we can be parted from the Mouthful Katana without vomiting all over the place, even if only for a few seconds?
> If possible, maneuver ourselves along the Blue Maiden so we're closer to the tengu ship.

>You haven't had it off your person since waking up at Ichirin's, several days back. You didn't notice any obvious change in how you felt once you physically let go of it yesterday, but it's still been right at your side.
>You move off towards the Maiden's bow, then make your way over to the port side as your ship swings wide to the right; you're not sure if Murasa is aiming straight for the island on that side, or just trying to turn around. The tengu ship banks to the side and moves closer, while still staying outside the passage itself. It doesn't look like there's enough room to maneuver past it without giving it plenty of time to intercept.
>"First corsair!" Miyuki calls out. "One point on the starboard quarter!"

Kilgamayan

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #453 on: February 24, 2012, 01:40:48 AM »
> Do we have any idea what that means?
> Is there anything visible in the starboard direction?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #454 on: February 24, 2012, 01:49:31 AM »
> Do we have any idea what that means?
> Is there anything visible in the starboard direction?

>You don't know all the specifics of the terminology, but you picked up the generalities watching them call aether surges during last night's storm. You think this is fairly close to directly behind.
>Turning in that direction, you can see the first tengu vessel rounding the islet you'd previously lost sight of it behind and quickly closing on the entrance to the passage. It's still fairly distant, but you're not sure the Maiden will be able to make it all the way out in that direction, either, without giving the first ship time to intercept. For that matter, you're not sure if there are any safe routes besides the one you followed into here. The tengu may be putting you in a pincer maneuver.

Kilgamayan

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #455 on: February 24, 2012, 02:02:56 AM »
> Is there a high point near the middle of the ship we can climb to so we can see both ships while minimizing the distance necessary to travel to a side of the Blue Maiden toward an enemy ship?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #456 on: February 24, 2012, 02:08:06 AM »
> Is there a high point near the middle of the ship we can climb to so we can see both ships while minimizing the distance necessary to travel to a side of the Blue Maiden toward an enemy ship?

>There are no elevated points in the middle of the ship to speak of, though once the Blue Maiden turns further about, you should be able to see both from the middle of the deck without difficulty. At the moment, the starboard rail offers the best view of the tailing ship. The deck of the Maiden isn't so wide that crossing it would take much time, in either case.
« Last Edit: February 24, 2012, 02:10:30 AM by DracoOmega »

Kilgamayan

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #457 on: February 24, 2012, 02:09:35 AM »
> Head to the middle of the deck and keep an eye on both ships.
> Get mentally psyched for potential combat. We've come too far to let pirates ruin everything, and the tsuchigumo was way more motivated than any pirate could ever be.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #458 on: February 24, 2012, 02:26:38 AM »
> Head to the middle of the deck and keep an eye on both ships.
> Get mentally psyched for potential combat. We've come too far to let pirates ruin everything, and the tsuchigumo was way more motivated than any pirate could ever be.

>You dash back to the middle of the deck and keep an eye on both ships at once, turning your gaze from one direction to the other. The tailing ship continues to close, while its companion more or less holds position at the end of the passage, apparently content to wait.
>You take a deep breath and get ready for the very real chance that a fight is about to break out. But after the desperate fury of the spider youkai you fought in that dreadful cavern, surely whatever a bunch of pirates can throw at you will be tame in comparison.
>The Maiden stops turning and starts moving forward. ...forward? The only thing ahead of you is rock and stubborn tufts of grass clutching the island's edge! Is she trying to crash!?

Kilgamayan

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #459 on: February 24, 2012, 02:44:33 AM »
> Is there anything in the immediate vicinity that can be latched onto?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #460 on: February 24, 2012, 02:55:41 AM »
> Is there anything in the immediate vicinity that can be latched onto?

>The closest thing offering decent purchase would be the rails on either side of the deck. You suppose you could try holding onto the cargo hatch, though this would be more awkward.

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #461 on: February 24, 2012, 03:18:18 AM »
> ...There's no way Murasa would actually run this ship into the island, is there? She loves it way too much. And Ishi would probably kill her five times before she hit the ground. However one can kill a ghost, anyway.
> ...Lower our center of gravity just a bit regardless, in an attempt to brace for impact.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #462 on: February 24, 2012, 03:19:57 AM »
>And be ready to assist Miyuki if she loses her balance.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #463 on: February 24, 2012, 04:30:26 AM »
> ...There's no way Murasa would actually run this ship into the island, is there? She loves it way too much. And Ishi would probably kill her five times before she hit the ground. However one can kill a ghost, anyway.
> ...Lower our center of gravity just a bit regardless, in an attempt to brace for impact.

>You have a hard time imagining that Murasa is really planning to crash the ship... but you get ready to brace yourself just the same.

>And be ready to assist Miyuki if she loses her balance.

>And keep an eye on Miyuki, though her position near the rail frankly gives her better grip than yours does.

>The island ahead of you continues to draw closer, the texture of the rock face resolving into visible striations and . And then closer still. She's not going to have time to ever turn aside at this rate!
>"What the hell is she doing?" a crewman behind you says, in a tone somewhere between disbelief and frustrated anger.
>The ship turns slightly and then suddenly loses altitude, almost as if had fallen off a ledge. You stagger. The Maiden's forward momentum does not slow.
>"...under the island?" Miyuki breathes. There is a note of stunned horror in her voice.
>You hear a cry from the wheelhouse. "All hands, brace yourselves!"

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #464 on: February 24, 2012, 04:43:08 AM »
> Fuck it, grab that cargo hatch and don't let go.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #465 on: February 24, 2012, 07:14:12 AM »
> Fuck it, grab that cargo hatch and don't let go.

>You squat down and grab hold of the cargo hatch handle as tightly as you can while you watch Murasa perform one of the most recklessly boneheaded maneuvers you can imagine. You fervently hope that she somehow knows what she's doing or the Blight is going to get beaten to the punch by either a very large rock or a very, very, very long fall.

>The ship wobbles as little as the prow starts to pass beneath the island's edge, then lurches forward and down. You are thankful for your grip on something solid; all around the deck, people seem to be holding on likewise. Then the nose of the ship rises as Murasa tries to bank to the left and the deck lurches in the opposite direction. The aether storm last night was more wild, but the cold dread you feel seeping into your veins now simply cannot be compared to that. Nobody flies under an island; it's suicidal. The forces that keep them aloft are not things airships were meant to fly through. Passing beneath one is asking for your ship to be flung upward and shattered against the island's underside. Keeping a safe distance would mean dropping below the aether currents altogether, and once that happens... there's no coming back up again. The murmurs you hear among the crew suggest you're not alone in thinking this.
>A shadow falls across the deck and you look up. Staring at the rough outcroppings of rock above you feels somehow like gazing over a great precipice. This isn't a view you were ever supposed to see. This isn't what you signed up for. Though the form and texture of the rock is scarcely different than something you might find by any cliff near Braston, you find it hard to tear your eyes away. You take in each crag and rocky protrusion, spreading out above you like a sea of daggers. Seconds pass slowly, and you have to remind yourself to breathe. Though shuddering alarmingly, the Blue Maiden somehow manages to slip fully beneath the island while still level. And then things start to get bad.

>The prow of the ship pulls up sharply and twists to the side. You cling tighter to the cargo hatch, while someone else's legs are nearly swept out beneath them. The ship swings slowly to the other side and the nose bobs down again. You can hear the engines straining; a small consolation is that the island isn't very wide, though ten meters could seem like a thousand right now. Then you hear someone call out from your left.
>"They're coming in after us!"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #466 on: February 24, 2012, 07:57:21 AM »
>How's Miyuki doing?
>Look around in the event anyone falls. Nobody goes overboard if we can help it.
>Do those rocks set off our treasure sense? Or anything else on that island?
>Are those ships close enough for our sense to react?
>Mutter, "I hope they steer into a rock face."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #467 on: February 25, 2012, 12:58:34 AM »
>How's Miyuki doing?
>Look around in the event anyone falls. Nobody goes overboard if we can help it.
>Do those rocks set off our treasure sense? Or anything else on that island?
>Are those ships close enough for our sense to react?

>She is clinging onto the starboard rail with both arms. You can't see her face, but you imagine her expression isn't much different than those of the other crew you can see; a sort of numb horror kept in check by gritted teeth.
>Everyone else seems to be holding on similarly. If last night's experience means anything, they're a lot more used to remaining upright in rough skies than you are. But you keep an eye out for anyone about to get thrown off, just the same.
>Nothing brushes strongly against you and you don't really have the focus to pay closer attention right now. You think it's a perfectly normal and mundane rock... which is above you. That's really, really not where it's supposed to be.
>Even the closer vessel is still too far away to pick up anything passively, unless that something were overpowering.

>Mutter, "I hope they steer into a rock face."

>You wish an ill fate upon your pursuers. Unfortunately, as you glance in their direction, you find that they seem to be having an earlier time staying stable than you are, though at least you can still see them wobbling a little. They're making a bee-line for the Maiden and closing the distance quickly.
>"Are they crazy?!" someone asks. The unspoken question is whether that would make two of you.

>The Blue Maiden continues to bob and rock precipitously as Murasa fights for the narrow band of sky that separates one death from another. The opposite edge of the island draws mercifully near; you don't know if you would have believed this maneuver possible just a few moments earlier. And what's more, you're going to make it out with a comfortable lead on the pursuing vessel, despite its tenacity. The sun peers through a gap in the crags descending from the island's lip. Just a few more seconds....
>Then the shaft of light is abruptly eclipsed by the sleek profile of a hull pulling across your exit route.
>"Ship dead ahead!" Miyuki cries. She is answered by an alarmed shout from the other end of the deck.
>"It's the Skyfang!"

>Before you even have time to process this, there is a loud burst of air from the new vessel and a large metal bolt streaks through the air towards the Maiden, trailed by the clattering sound of metal on metal as the chain connecting it to its source unfurls. Almost immediately, Murasa turns to deny the Maiden's profile to its attacker and pulls sharply upward. A second grappling harpoon is fired before the first has even closed half the distance between the two ships.
>You feel a abrupt thrust from beneath you as the sudden course correction puts you afoul of the deadly turbulence. The aft of the ship swings wide and you find yourself swerving unevenly away from the island's edge. The first grapple passes harmlessly beneath you, but that seems almost irrelevant as your start careening through the air. Presumably Murasa is fighting for control of her ship, but it becomes increasingly hard to separate which course corrections are her doing, and which are thrust upon her by the skies.
>With alarm, you notice the ship swerving towards a prominent crag, jutting down a hundred feet or so from the surrounding underside.

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #468 on: February 25, 2012, 01:17:11 AM »
> Could we tell if the second harpoon connected or not?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #469 on: February 25, 2012, 01:18:46 AM »
> Could we tell if the second harpoon connected or not?

>It's still in midair, but given how much the Blue Maiden's position has shifted since it was fired, you don't believe it will connect.

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #470 on: February 25, 2012, 01:25:32 AM »
> Maybe that's one thing we can do: dislodge any grappling harpoons that happen to actually connect.
> "Crag!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #471 on: February 25, 2012, 01:45:21 AM »
> Maybe that's one thing we can do: dislodge any grappling harpoons that happen to actually connect.
> "Crag!"

>That does seem like something within your power to help with, though it might be even nicer if you didn't have to. Of course, a grapple seems like a small trifle at the moment.
>You shout out a warning to the deck, and are immediately answered by alarmed looks as everyone quickly seeks the danger with their own eyes. The ensuing cursing is entirely understandable.
>The Blue Maiden continues to careen towards the crag. With the way the ship is spinning, it's almost hard to keep your eyes on the looming rock without spinning in place yourself. You start to descend again, but you don't think it's going to be enough to clear the crag entirely. This leaves only a handful of seconds before it sweeps across some part of the deck like a giant croquet mallet. And unless your course straightens out immediately, it's going to be hard to call exactly what part of the deck that's going to be.
>"Clear the deck!" Miyuki yells.
« Last Edit: February 25, 2012, 02:08:30 AM by DracoOmega »

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #472 on: February 25, 2012, 01:56:34 AM »
>Have we ever heard the term Skyfang before?
>Better do what she says and get below. Rock vs. us? Rock wins.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #473 on: February 25, 2012, 02:17:31 AM »
>Have we ever heard the term Skyfang before?
>Better do what she says and get below. Rock vs. us? Rock wins.

>It may ring a vague bell, but nothing comes readily to mind.
>You let go of the cargo hatch and make a break for the stairs, along with just about everyone else. Though the deck is pitching wildly, a couple near the bow make it below deck almost immediately. You're not too far behind when you hear a short yelp from behind, followed swiftly by a sharp metal thump.

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #474 on: February 25, 2012, 02:18:55 AM »
Okay. I have a completely insane idea, but why the fuck not.

> Turn around. Look for what that metal thump was.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #475 on: February 25, 2012, 02:32:57 AM »
> Turn around. Look for what that metal thump was.

>You turn around to try and locate the source of the noise and quickly notice a crewman lying face-down on the deck at the base of one of the rotor support struts, towards the aft. Part of the strut still seems to be reverberating slightly. The crewman starts to slide down the deck as the ship pitches backwards again.

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #476 on: February 25, 2012, 02:38:22 AM »
Well, that's not what I was hoping for, but it works all the same.

> Nothing for it.
> Make our way down the deck in pursuit of the wayward crewman, sliding if necessary.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #477 on: February 25, 2012, 02:39:13 AM »
Well, that's not what I was hoping for, but it works all the same.

What were you thinking? Grappling rope we could surf on to attack the pirates?

Kilgamayan

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    • Let's Play Super Marisa World
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #478 on: February 25, 2012, 02:44:11 AM »
Grapple harpoon that we could jam into the crag, maybe even wrapping it around the crag once or twice first if we're going slow enough.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 8)
« Reply #479 on: February 25, 2012, 02:50:44 AM »
> Nothing for it.
> Make our way down the deck in pursuit of the wayward crewman, sliding if necessary.

>You cut short your dash for the stairs and start moving towards the downed crewman. It takes all the focus you can muster to remain upright on the pitching deck while moving quickly, but you kept your face from kissing the deck last night and you're not about to let it happen now; if anything, the storm was good practice for this situation.
>"Be careful!" Miyuki calls from your left. She is still clinging to the starboard rail, and seems to be trying to move back down the deck with you, though you're much closer to the crewman than she is.