Author Topic: Kisume Quest - A Z-Machine Adventure  (Read 35766 times)

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #900 on: March 04, 2012, 04:24:33 PM »
> Do we have momentum in any direction at present?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #901 on: March 04, 2012, 04:47:13 PM »
> Do we have momentum in any direction at present?

>You are moving forward at a good clip. The side of the tavern is ahead, but you have room to make a turn or to stop; discounting the danmaku.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #902 on: March 04, 2012, 05:49:00 PM »
> While still moving forward, shift up and to the left in an attempt to avoid both the diagonal spread and the vertical spread.
> During this process, fire off a diagonal stream of yellow arrowheads that's top-left to bottom-right from our perspective toward the oni.
> If we successfully make our way around the current two streams headed our way, veer our flight path back to such a way that we're trying to smash into the oni bucket-first.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #903 on: March 04, 2012, 06:09:37 PM »
> While still moving forward, shift up and to the left in an attempt to avoid both the diagonal spread and the vertical spread.
> During this process, fire off a diagonal stream of yellow arrowheads that's top-left to bottom-right from our perspective toward the oni.
> If we successfully make our way around the current two streams headed our way, veer our flight path back to such a way that we're trying to smash into the oni bucket-first.

>You fly around the two streams of bullets, and send out your own line of yellow arrowheads in her direction, and turn to keep your path heading directly for hers! She darts out of the way of your attack, taking to the air and hovering off the ground, while you continue to close in.
>You're coming in fast, moments away from the oni, when she sends a horizontal line of greenish kunai-shaped shots right at you!

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #904 on: March 04, 2012, 08:19:34 PM »
> How are we holding onto the bucket?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #905 on: March 04, 2012, 08:55:45 PM »
> How are we holding onto the bucket?

>You are holding onto the front and wedged your legs against the side; though right now momentum is keeping you in place as well. You are not worried about tumbling out.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #906 on: March 04, 2012, 09:24:48 PM »
> How well can we swing ourselves around in the bucket mid-air?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #907 on: March 04, 2012, 09:53:29 PM »
> How well can we swing ourselves around in the bucket mid-air?

>At normal speeds, you can make some reasonably tight turns. When you're at ramming speeds, you need to take some fairly large ones to keep your speed as it was.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #908 on: March 04, 2012, 09:56:33 PM »
> What about swinging ourselves around a bit but remaining on the same flight path?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #909 on: March 04, 2012, 10:01:24 PM »
> What about swinging ourselves around a bit but remaining on the same flight path?

>You could, but it would cut into your momentum.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #910 on: March 05, 2012, 04:05:49 AM »
> Does that include swinging ourselves along a vertical axis, rather than just either of the horizontal ones?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #911 on: March 05, 2012, 09:50:08 AM »
> Does that include swinging ourselves along a vertical axis, rather than just either of the horizontal ones?

>You've had less practice with that, but it should be about the same.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #912 on: March 05, 2012, 12:17:36 PM »
> Keep our forward momentum going, streaking toward the oni, while rising up a little bit, enough that the kunai bullets will smack into the bucket rather than us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #913 on: March 05, 2012, 12:56:20 PM »
> Keep our forward momentum going, streaking toward the oni, while rising up a little bit, enough that the kunai bullets will smack into the bucket rather than us.

>You keep going, and raise up a bit. The bullets graze across the bottom of your bucket as you clear them!

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #914 on: March 05, 2012, 02:38:14 PM »
> Smash bucketfirst into the oni's head!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #915 on: March 05, 2012, 02:51:08 PM »
> Smash bucketfirst into the oni's head!

>You sail at the oni's head! Her laughter is interrupted as she tries to move, but it is too late. All she can do is turn her face aside as you bowl into her with a satisfying wooden 'thunk' that reverberates through the whole bucket.  She falls to the ground, while you bounce back a bit from the impact.

>_

theshirn

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #916 on: March 05, 2012, 02:55:54 PM »
> Quickly reorient.  No oni worth her booze would be knocked out by that, sadly.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #917 on: March 05, 2012, 03:03:28 PM »
> Once we've reoriented ourselves, assuming doing so is socially permissable, fire a spread of green arrowheads at the chest region of the fallen oni in a line perpendicular to her torso. Only do this if she is not obviously unconscious, though.
> What's the ambient noise of the crowd like?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #918 on: March 05, 2012, 03:19:35 PM »
> Quickly reorient.  No oni worth her booze would be knocked out by that, sadly.

>You are very aware of this fact, and very aware that you're now rather close to her. You bounced back a bit, she is now right in front of you. Not too far past her is the side of the tavern. You are aware that the street behind you has cleared out, as the oni have make room for the two of you, and many are cheering rather loudly at the moment.
>The oni picks herself up much more quickly than you would like, chuckling again. "So that's what we're doing, eh?" she says as she gets back to her feet. 

> Once we've reoriented ourselves, assuming doing so is socially permissable, fire a spread of green arrowheads at the chest region of the fallen oni in a line perpendicular to her torso. Only do this if she is not obviously unconscious, though.
> What's the ambient noise of the crowd like?

>You fire on the oni as she stands. She leaps back from the spread, and slips between two of the outlaying bullets, as she produces a spellcard.
>There are more cheers and shouts from the crowd. You aren't sure who's side they're on.


>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #919 on: March 05, 2012, 05:38:10 PM »
> Details of our own spellcard.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #920 on: March 05, 2012, 05:52:07 PM »
> Details of our own spellcard.

>Horror "Well-bucket-dropping Monster"
>Your spellcard, it rains death from above! You've...not had a lot of luck with it.
>The real problem with it is that it's not very fast; in theory it would work, as it spreads out clouds of bullets and rains a wide laser down upon your target. Just that it is pretty easy to see coming when all is told. But in the right situations,you imagine it could still be quite strong.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #921 on: March 05, 2012, 06:01:01 PM »
Confession time: I don't know the card very well because I'm not a Hard player. Given I'm already not very good in combat, I must volunteer the reigns to someone else even more loudly than I normally do in fights.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #922 on: March 05, 2012, 07:03:05 PM »
> Produce Horror "Well-bucket-dropping Monster", but don't declare it just yet.
> While pulling the card out, chance a glance around for the tengu.
> How mobile are we during our card?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #923 on: March 05, 2012, 08:10:33 PM »
> Produce Horror "Well-bucket-dropping Monster", but don't declare it just yet.
> While pulling the card out, chance a glance around for the tengu.
> How mobile are we during our card?

>You produce the card, but do not declare it.
>Glancing around for a moment, you think you see her among the crowd.
>You have all your normal mobility, but the pattern requires you to stay distant, so mixing in bucket drops is unlikely to happen.
>The oni calls out: "Music Sign - "Dancing in the Streets" Then with a wave of her hand, she sends out a number of large red and blue bubble-like bullets that begin to spiral lazily toward you.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #924 on: March 06, 2012, 04:55:17 AM »
> How long does our card take to recharge itself?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #925 on: March 06, 2012, 09:57:43 AM »
> How long does our card take to recharge itself?

>About a day, once fully expended.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #926 on: March 06, 2012, 08:08:38 PM »
No one? Really? I have no grand schemes here and am super busy this week, so don't worry about interrupting anything!

> How wide is the spiral radius of the flight paths?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

UncertainJakutten

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #927 on: March 06, 2012, 08:15:56 PM »
I don't have many amazing ideas, especially not against spellcards which I am bad at ;_;.


Hello Purvis

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  • Hello Jerry
Re: Kisume Quest - A Z-Machine Adventure
« Reply #928 on: March 06, 2012, 09:07:00 PM »
> How wide is the spiral radius of the flight paths?

>The spirals seem to be fairly tight, It seems like they are moving toward you in straight lines.

>_

Kilgamayan

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Re: Kisume Quest - A Z-Machine Adventure
« Reply #929 on: March 07, 2012, 08:05:22 PM »
Blurf.

> Float to our left a bit, keeping focus on the bullets headed our way. Let's see if their flight path changes at all.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"