Author Topic: Touhou fantasy  (Read 132793 times)

Xenomic

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Re: Touhou fantasy
« Reply #90 on: April 18, 2012, 02:24:55 AM »
So I'm having issues deciding on what I should do with a specific set of abilities for my game. I have 3 separate sets of abilities (Weapon Bless, Armor Elemental Bless, and Armor Status Bless. Originally there was a Weapon Elemental/Status Bless, but I dropped the Status Bless for that due to not wanting to manually put in 2000 items again due to 2k9's inability to copy/paste things...and it's just too much work). The problem I'm having is deciding what I should do with the Armor Status Bless. You see, there's roughly 70 armor total in my game that everyone can use (roughly 25-28 characters total. Don't mind the characters right now). So here's the original ability list for Status Bless:

Instant Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop.


Today, I decided that it'd be best to merge some of these into one ability to save me time and space. This is what it is right now:

Instant Death, Blind, Silence, Sleep, Petrify, Antibody (Poison + Venom), Clear Headed (Berserk + Confusion + Amnesia), Locomotion (Paralyze + Slow + Stop), and Body Temperature (Freeze + Heat).


Each of these skills give a "dummy" status to the character (for instance Instant Death will give all allies, since all of these abilities are AoE, the DeathS status). Depending on the status the character has, a Common Event will switch their current armor with an armor associated with the status (unless the armor already has 100% resistance, in which case the status does nothing. Anything NOT 100% however, will be raised to 100%. So if an armor gives Death -40%, Instant Death would make it give Death -100% instead). Each status is set to 20 turns, 100% chance to recover each turn (so it ends exactly after 20 turns have passed, this being all enemies/allies).

Now here's the problem I'm having. This particular skillset is going to a character that desperately needs to be better (she's currently ranked as worst or 2nd worst character in the game), which should hopefully make that character much more useful as a support character. However, I do not know if having these merged will make them too powerful, or if I should have them as single abilities (much more work, and not nearly as powerful, but gives more variety I suppose, and can make MP usage easier?). So yeah...I could use some feedback on this particular issue before I start working on it, which will be as soon as I finish the Armor Elemental Bless segment (which is going to take quite some time anyways...).

Re: Touhou fantasy
« Reply #91 on: April 19, 2012, 08:17:28 AM »
I've played this game quite a bit now (just got off Youkai Mountain) and I thought I'd give some feedback on the gameplay so far.

But first about that Armor Status Bless. To me status effects don't seem to play such a major role (not yet, anyway) to make having temporary immunity to some of them overpowered. A support character should either prevent the bad stuff, get rid of the bad stuff or heal through the bad stuff. :D

Now to the other stuff:

- The run speed seems to be a bit odd. At first it was okay, then when Sakuya joined it became insanely fast but once you got to Youkai Mountain it seemed to cut down to half permanently, for both Sakuya/non-Sakuya teams. At this point, having Sakuya in the team is almost a must since I would fall asleep walking around otherwise.
- A lot of the attacks in combat seem to miss a lot, even the ones that don't tell you they have lowered accuracy. It's still balanced since the enemies seem to miss a lot as well, but I find it a bit annoying.
- The system for buying skills is a good one, but I wonder if it would be possible to make it a bit easier to do? Like learning the skills as soon as you buy them instead of them going to inventory, or atleast showing what skills you have learned on the shop screen. Kind of like the system works in Lufia 2.
- This may be beyond changing at this point, but some of the maps in the game are so big it doesn't feel right. For example you have to do a lot of running around in Human Village to go from house to house, and the corridors in many dungeons are so huge you can't see the top and bottom walls at the same time. This is just my opinion, of course...
- Speaking of map design, I really hope you plan to re-do the puzzles in and around Eientei :D . I wouldn't have played past that part in the game if it wasn't for your LP on Youtube. In my opinion puzzles should never require guesswork, just deduction.
- Finally, I popped in the Synthesis Shop to take a look at it and while it looks promising, it's very hard to navigate through. Any chance to make it look a bit more like a normal shop screen, like the one in FF IX? Having the needed ingredients available to buy there would be a nice way to save time from mindless grinding. Would it be possible to have ingredients available for sale as soon as you have sold/shown that type of item to the store? That would make getting the strong equipment too soon impossible.

Anyway, those were my thoughts, hopefully it's of some use. All in all, this looks like a very promising game, loving the story so far. :) Keep up the good work!

Xenomic

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Re: Touhou fantasy
« Reply #92 on: April 19, 2012, 08:33:45 AM »
Well, the Status Bless is to at least make Suwako somewhat more viable as an option in battle, moreso for those who don't want to waste an accessory slot to protect against a status. And later on statuses do start appearing more frequently, including some of the more dangerous ones like Confusion and Berserk.

Now to reply to the rest!

1) For some reason, there was a bug that happened there. Sakuya's passive is meant to make your speed much higher, but Youkai Mountain didn't set the trigger right. I'll have to make a patch to fix that and upload it here (there should be a bugfixer outside of the human village for that though I think...? I guess I have to set one up for Youkai Mountain incidents too. I'll upload this patch tomorrow with that, but be wary of using either Armor Bless abilities if they show up due to them not being fully completed yet!

2) Yeah, I don't understand it myself either. Most attacks (regular physicals included) are set to 90%, but it sure feels like RPG Maker wants to hit that 10% a lot...

3) That would require me to make a Custom Menu System (CMS), and THOSE are a royal pain in the arse to do...I haven't done it personally, but I've seen how nightmarish they are. I have been deciding on how to fix that though to avoid having to use all of the skill books, being somewhat similar to the Synthesis Shop (which is another point I'll make here too, CMS being too much of a pain in the arse to do in 2k3 to be practical sadly...so nothing can really be done with either)

4) Some of them are kinda big sometimes...I have said before and admit that my mapping skills are horrid. I have never been good at them, and never liked doing them at all ;_;

5) Yeah, Bamboo Forest/Eientei in general were those things that sounded good on paper, but not in execution. Someday I'll fix them up, but right now the main thing is to finish the game itself. I'm hardly getting anywhere as it is due to working on the Armor Bless abilities...

6) As stated with the Skills, that would require a CMS, and that takes TOO much work and effort to make right. Especially if it involve multiple multiple things like Skills or Synthesis which have many conditional branches ^^;;.

I do like that idea of showing the type of item to the store though. May do that later, since the Synthesis shop needs revamped badly in terms of what is used in each item in there. Of course, I intend to keep SOME items unbuyable, such as the tier 4/5 materials for each character, and whatnot.




Overall, lots of work and I'm the only one doing it, so you can understand why a lot of things are kinda blah ^^;;

Yao-Kun

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Re: Touhou fantasy
« Reply #93 on: April 19, 2012, 10:42:50 AM »
Haha, it seems not only me encounter that Youkai Mountain speed bug  :P
it's not permanently, according to my (old) memory in brain, your speed become normal after finish Hell of Blazing Fires...
And for Eientei puzzle, yes it's quite difficult, but you'll encounter more brainwashing puzzle later...
Synthesis shop?? I haven't find it during my gameplay  :(

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Re: Touhou fantasy
« Reply #94 on: April 19, 2012, 12:36:09 PM »
Synthesis Shop can be accessed with Nitori's skill in save points (and I guess on world map).

Thanks for the replies Xenomic! There was one more thing I forgot to write about, and it's the story progression. At certain points you are not clearly told which way you're supposed to go, forcing you to sort wander around the world map to places you can access/deal with the enemies there. Adding some lines like "place x is north-west of place y" would certainly help a first-time player.

Xenomic

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Re: Touhou fantasy
« Reply #95 on: April 19, 2012, 09:34:11 PM »
Fix patch for speed bugs. ONLY use this if you had speed decreasing issues on Youkai Mountain or Hakugyokurou! Also, ignore most of the secondary abilities that WERE NOT on characters already. For instance, ignore Pray on Reimu since she did not have it originally! This is because most of these abilities are not programmed into all enemy groups and therefore will not do anything yet. Weapon Bless however can be fully used as of right now.

http://www.mediafire.com/?k23pey0bxzlfsht


In other news, might not be having a computer here soon, as I'm having severe computer issues right now...and if I lose this computer, I won't have one for a pretty long time, so keep that in mind guys...

Re: Touhou fantasy
« Reply #96 on: April 26, 2012, 02:37:15 AM »
I hope you get your computer problems solved soon  :(

Btw, I found a game-breaking bug during the Higan dialogue with Yuuka. If Reimu is not the leader of the current group, after the dialogue everything related to your characters vanish. And by everything I mean all characters and all items, there isn't even a sprite to see running around. You can guess what happens when you enter a combat like that...

Xenomic

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Re: Touhou fantasy
« Reply #97 on: April 26, 2012, 02:40:14 AM »
I'm assuming this is during the flashback scene part with Yuuka right? I'll look into that...I might've goofed up on coding somewhere if that's the case.

EDIT - Yup, found it. It's because I forgot to put anyone back in the party afterwards. Big oversight on my part...probably forgot about it due to recently making Reimu/Marisa/Momiji NOT be in the party at all times.
« Last Edit: April 26, 2012, 02:46:57 AM by Xenomic »

Xenomic

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Re: Touhou fantasy
« Reply #98 on: April 27, 2012, 07:56:54 AM »
So here's what's going down so far with the game:

*Bugfixer duder set at Human Village and Hakugyoukurou for those that have speed problems from before they got fixed at either Youkai Mountain the first time or at Hakugyoukurou the first time. This will be removed before the final release for this patch.
*Armor Elemental Bless is fully 50% done. The other 50% is currently being worked on (reverse engineering the coding so that it removes the effects), and Armor Status Bless will follow suit afterwards. That'll be much easier as all I'll have to do is modify the code very slightly.
*On topic of Armor Status Bless, Instant Death and Petrify are both being removed, and Amnesia is no longer part of Clear Headed (now named Sanity. Charm takes the place of Amnesia in that status). Body Temperature (now called Thermos) will protect against both Freeze and Heat temporarily.
*Mokou may get the Sacrifice command, which will kill her to restore HP/MP to the party equal to 1/3rd of either Mokou's remaining HP/MP or 1/3rd of her Max HP/MP. Haven't decided yet on either, or if she'll even get it. Mokou hasn't even gotten her Auto-Life spells yet either...
*Yuuka's Terrorize (now called Threaten) command will be next in line to be worked on.
*Yumemi's secondary command Tinker and her non-weapon skills are dummied out for now until I can figure out what I want to do with them or if they'll even be useful (they may appear later on in the game hidden as other abilities, from her moveset from PoDD).
*Koishi's Blue Magic list will be revamped soon as well, making her less powerful.
*Remilia can now only equip Dresses and no other armor.
*Most other command abilities are fully functional and ready to be put into all other enemy groups. Only thing stopping me from doing so is the other abilities. Once these are done, then the copy/pasting will begin.


If there is anything to add into this, or if anyone has any ideas for anyone, feel free to drop in your input! Beta4 ver3.0 is nearing after a year of Beta4 being around! There will be a break between the coding though, as I need to get videos recorded and put into storage for uploading so that I can continue with this, but there's that! I'm sure there's more that I'm forgetting at the moment as it's roughly 4 AM at the time of this posting, but if there is anything else, I'll just report back!

Yao-Kun

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Re: Touhou fantasy
« Reply #99 on: April 27, 2012, 10:14:40 AM »
Instead of Sacrifice, why not make Possessed by Phoenix (Consume half of current HP to heal all party member (excluding Mokou) based on lost HP and grant regen for XX turn), one time per battle.
... Wait, sounds like overpowered skills.
But if you stick with Sacrifice command, I suggest current HP/MP, because you can get unlimited healing by put Sanae & Mokou at party if choose max HP/MP (sacrifice, ressurect, rinse & repeat)

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Re: Touhou fantasy
« Reply #100 on: April 27, 2012, 04:10:10 PM »
I was wondering about the passive abilities of characters, like the speed boost of Sakuya. I saw Mokou resurrecting herself in a battle, so I guess that's one as well. Is there more of those around? Could you add those abilities to the Readme document?

Xenomic

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Re: Touhou fantasy
« Reply #101 on: April 27, 2012, 05:26:41 PM »
@Yao-Kun: Maybe current HP/MP. It's hard to say. Originally her ultimate move was a command ability, but I moved that to a regular skill so that she could have a secondary command, if I decided to give her one.

@ Kaitani: Still a WIP with that for most. These were originally going to be overworld field abilities, but I haven't gotten around to that at all since I'm not sure how to handle it at the moment. Hopefully Mokou didn't revive herself THAT often in that fight, it should be a 10% chance or so on every character's turn.


As for the Read Me, it's not updated yet since I'm still updating a crapton. This is what I have for the Read Me as of now (DO NOT READ IF YOU DON'T WANT SPOILERS!!!)

http://xenomic.freehostia.com/Text/Read%20Me!%20%28BEWARE%20OF%20SPOILERS!%29.txt


Quick explanation of Overworld Field Abilities: What these originally were going to be like was well, exactly as in Defiant of Shrine Maiden. Depending on who you had as your online field sprite, pressing a button would activate that particular character's ability. For instance, if Marisa was the on-field sprite, using her ability on any locked chest or door that didn't require a special switch or key would let her unlock it, or if Aya was the field character, it would let the player see the entire map of where they were at. These aren't in due to how 2k3 works (not many buttons can be mapped the way I want them to without interfering with the current buttons). The field abilities therefore may become special abilities only usable by characters in their menu only in the field.



On that note, Patchouli does have a dummied out Field Passive called MP Stroll. It's dummied out right now as what it did originally was for every step you took while she was in your party, your party gained 1 MP back. If you used this in conjunction with Sakuya, it gets ridiculous quickly....I'll be adding it back in later, but not right now.  I have a list of all of the character's current ideas of abilities in a text document, but that'll be for later perhaps.

Re: Touhou fantasy
« Reply #102 on: April 28, 2012, 05:03:01 PM »
Umm I got sent back to the world of the living and now I can't cross the river at the road of reconnaissance. can someone help

Yao-Kun

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Re: Touhou fantasy
« Reply #103 on: April 28, 2012, 05:11:01 PM »
Umm I got sent back to the world of the living and now I can't cross the river at the road of reconnaissance. can someone help

Bring Komachi to cross the river. If not work, then try to make story progress a bit. If that not work too, then idk...

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Re: Touhou fantasy
« Reply #104 on: April 28, 2012, 05:22:34 PM »
Did that nothing happen is it a bug :ohdear:

Xenomic

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Re: Touhou fantasy
« Reply #105 on: April 28, 2012, 08:11:30 PM »
You should be able to cross to the Court of Hell from Higan as long as Komachi is in your party (you have to run into the river for the option to cross to appear). If you mean on the overworld, you can never go across the river on the overworld.

Re: Touhou fantasy
« Reply #106 on: April 28, 2012, 08:49:19 PM »
I'm in the stage, have komachi, and nothing is happening. I didn't talk to shikieiki yet seeing as I went through a door to the outside after fighting the kraken  :(

Xenomic

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Re: Touhou fantasy
« Reply #107 on: April 28, 2012, 09:07:05 PM »
http://www.mediafire.com/?cp6s7cb1mw29qcp


So I found out that to go there is triggered by a switch...which is the switch that is put on AFTER you finished talking to Shikieiki. Well now...that's fixed so that you can go to Higan AFTER defeating Kraken instead so that should fix it.

Re: Touhou fantasy
« Reply #108 on: April 28, 2012, 11:15:01 PM »
Thank you so much that did the trick :D its good to have a Dev that make quick fix patches like that

Xenomic

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Re: Touhou fantasy
« Reply #109 on: April 28, 2012, 11:19:22 PM »
Well, if I didn't fix it and anyone else did that, then that'd be bad if they saved afterwards now wouldn't it? Hence why I always try to encourage people to save in multiple slots, just in case. Especially in a beta...you never know if something will break or act up, and it'd be nice to give the creator that save file or be able to use that save file to see if you can replicate what you did so that they fix it, no?

Hopefully there won't be anymore things like that, but considering how big this game is, there's bound to be OTHER things I've forgotten to fix up (like how I forgot to fix up the Shikieiki event for if you don't have Reimu in the party...purely my fault on not thinking on that! There's probably other scenarios like that too but...).

Re: Touhou fantasy
« Reply #110 on: April 28, 2012, 11:33:22 PM »
If I stumble across anymore I'll post it with the save file next time :D

Yao-Kun

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Re: Touhou fantasy
« Reply #111 on: April 29, 2012, 07:26:10 AM »

I'm stuck...

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Xenomic

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Re: Touhou fantasy
« Reply #112 on: April 29, 2012, 07:28:21 AM »
Ehhh? That should've made you jump up...did you press right on there and it made you jump that way? If so, then I think I may know what the problem is...maybe.  I haven't seen this one before though since I usually grab the chest then jump up from there o_o

Yao-Kun

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Re: Touhou fantasy
« Reply #113 on: April 29, 2012, 07:50:38 AM »
Ehhh? That should've made you jump up...did you press right on there and it made you jump that way? If so, then I think I may know what the problem is...maybe.  I haven't seen this one before though since I usually grab the chest then jump up from there o_o

Yes, I press right accidently and jump right into barrel (and stuck)
Btw how to scroll fast on item screen?

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Xenomic

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Re: Touhou fantasy
« Reply #114 on: April 29, 2012, 07:52:16 AM »
Then I think I know what the problem may be. Also, there is no way to scroll fast on the item screen.

Yao-Kun

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Re: Touhou fantasy
« Reply #115 on: April 29, 2012, 10:36:25 AM »
Okay, I made it to Hollow Cave, and I can't go throught that bridge and can't choose party member when
Spoiler:
Yorihime
join (after fight
Spoiler:
YuugenMagan
)
That place still under construction?

~Yukkuri Shiteitte ne~
So much for Take it Easy...

Xenomic

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Re: Touhou fantasy
« Reply #116 on: April 29, 2012, 07:57:55 PM »
Yeah, that's the very last place I was working on (I haven't even tested out the boss yet to see how tough it is...I just stopped there altogether to take a break). I'll get back to it after the Armor Bless abilities and all of the other abilities are coded in and ready to go. It'll still be a while seeing as I'm only 50% done with Elemental Bless and haven't even started Status Bless yet...maybe I should get the other abilities done first and come back to these later to work on them slowly, but I don't know what I want to do with everyone's abilities yet! @_@

Re: Touhou fantasy
« Reply #117 on: May 01, 2012, 09:23:28 PM »
yeah about those abilities, momiji's mad rush needs to have a turn based time limit or have it just affect her because having that on with only team members that specialize in magic  usually leads up to me being annihilated.   

Xenomic

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Re: Touhou fantasy
« Reply #118 on: May 01, 2012, 09:24:57 PM »
That's where you don't use it on a party full of magic users lol.

Re: Touhou fantasy
« Reply #119 on: May 01, 2012, 09:39:03 PM »
lol happened by accident, but still some abilities do need a little tweaking just something to think about.