Author Topic: Touhou fantasy  (Read 132796 times)

Xenomic

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Re: Touhou fantasy
« Reply #390 on: July 15, 2012, 07:23:39 AM »
I will share with you all...something that I haven't shared with.


http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB


Yes, that is the playlist for Touhou Fantasy. And yes, it actually dates back to the original beta1, where it all began. I figured now is as good as any time to share this...

Hanzo K.

  • White Tiger Shikigami
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Re: Touhou fantasy
« Reply #391 on: July 15, 2012, 07:59:40 AM »
I like it, the menus are a bit wonky in battle, but that's an engine issue.
Still working towards recruiting Remi, but hey!
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Touhou fantasy
« Reply #392 on: July 15, 2012, 10:51:51 AM »
I have been enjoying this game a lot, and you've done a good job avoiding some of the most annoying pits a game like this can have (overly frequent random battles, need to grind for hours to progress in the game, fighting becoming monotonous). I can't understand why someone would complain about graphics in a game like this, to me atleast it's the least important factor when evaluating a game.
Basically I don't see anything fundamentally wrong about this game, so making the game more enjoyable for the player means just fixing the "little" things that have been brought up.

Oh, about that EXP gain at the beginning of the game. Couldn't you just give a big exp reward to the first boss(es)? And maybe money reward too, since I found that I needed to grind more in the game to get money rather than EXP...

Anyways, I hope you start working on the next beta before my team is too over-leveled from playing with the dragons in the Cave to Makai :D

Xenomic

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Re: Touhou fantasy
« Reply #393 on: July 17, 2012, 04:55:12 AM »
You know...what I think I'll do is just do a video for all of the animations and stuff instead of posting screenshots after screenshots. Yes yes, I haven't changed anything. Graphics aren't the biggest thing to worry about right now anyways...just fixing up bugs, maps, gameplay balance, etc. is enough as it is. I should have that video done sometime this week or next, depending on when I get around to it.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Touhou fantasy
« Reply #394 on: July 18, 2012, 11:55:02 PM »
Keep making the game.

As for the EXP thing, I'd say make the change. Yeah, it may cause some problems with people's current files, but the game's still in beta; these things happen. Do whatever needs to be done to ensure a better end product.

Xenomic

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Re: Touhou fantasy
« Reply #395 on: July 19, 2012, 12:00:36 AM »
The issue is figuring out what works best for EXP. Mostly because 2k3 is horrible with any of its formulae...

Well, I won't HAVE to force people to start over if I change enemy EXP, only character EXP to Level Up.

Xenomic

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Re: Touhou fantasy
« Reply #396 on: July 19, 2012, 08:30:17 PM »
Version 1.092 (Uses old Physical attack formula): http://www.mediafire.com/?j4ox3vqd50qcacp


What's new:

*Fixes fatal bug at Mayohiga due to Reimu never being added to the party, thus never being able to do anything. Also auto-revives everyone after boss fight in case that caused Game Overs.
*More done with Weapon Bless coding. Youmu is nearing 100% with this finally.
*Speed bug at Youkai Mountain fixed from Tenshi boss fight. This does not fix the speed for if it already occurred though.

Xenomic

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Re: Touhou fantasy
« Reply #397 on: July 19, 2012, 10:50:36 PM »
***SPOILERS FOR STORY PERHAPS?!***

Spoiler:
Ah yes, to clear up some things with the story, since some people think it's as clear-cut as it is...it really isn't. I'm pretty sure that everyone who's played through it some thinks that the final boss is going to be either Rinnosuke or Pandora or something to that extent, but that is only half true...in the bad ending they are. NOT in the actual ending. I'm not going to spoil who the final boss is, but it's someone you might expect if you go through the story.


You get everything thrown at you at the start of the game for a reason...as I've stated before, it's for the game to clear things up and make things more clear-cut (and keep in mind, not everything is as sorted out as we'd like to be. Sometimes things can get as confusing and convuluted (sp?) as what's going on here. Not everything WILL be explained in the current beta, but a lot of things WILL be explained during beta5, so keep this in mind.


There's actually a few hints as to who the big bad villain is in the actual game, but this doesn't show up until around beta4. So if you're playing through the game and are wondering who it may be, pay attention to the dialogue and such in there.


Remember, what you see may not necessarily be what's true~



In other news, I have yet to start recording the battle animations since that's going to take quite a while to do, and I have no idea if the video will desync on me like holy hell since this computer has issues. I'll get to it eventually though...



I am curious though as to what people are "expecting" how the game is going to go though. Do let me know so I can see what you think and maybe even discuss the story a bit. After all, I do consider storytelling one of my better traits (as opposed to say my shitty mapping abilities). ^^;

Re: Touhou fantasy
« Reply #398 on: July 19, 2012, 11:44:02 PM »
Quote
I do consider storytelling one of my better traits

I agree, you manage too keep the tension going on in the game from the very beginning with only a few (welcomed) respites. And it's also quite apparent that you know your source material very well. :)

I usually don't worry or think about who's going to be the very last boss to beat. If the party is going after Rinnosuke thinking he's the big guy behind all the bad stuff, so do I. If the story turns around pointing to a whole new culprit, well, that's the one I'll be aiming to beat then, it's as simple as that. :D
But really in this game there are so many factions plotting their way to the top, there's no knowing which one will actually make it there, since there's not enough information to make little more than a guess at this point. So rather than rolling a die and picking one, I'll just wait and see what happens. ^^

Btw, I was out exploring the Makai map and stumbled upon a cave that had the Bad Apple theme inside. After beating the very unimpressive boss (won with my training team) I got to the party switching map. However, I couldn't add anyone to the party before I used the ghost to reset it. And after going back to the cave I was stuck on the bridge, unable to leave it from either side. I guess this place isn't really completed yet?

Xenomic

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Re: Touhou fantasy
« Reply #399 on: July 20, 2012, 12:14:11 AM »
Aye, that boss isn't even remotely set up yet, and that dungeon hasn't been finished at all (that's where I left off a year ago when I took a break and then started with database work later on). I haven't figured out what exactly the gimmick of said boss will be, but really the gimmick is meant mostly for the dungeon itself (if it had a gimmick which I THINK it did...).



And that's how I wanted it to be. Start of the game pretty much points at either Rinnosuke or Pandora, but as the game goes on, the game DOES make you question who it really is. Which is exactly what I wanted in the long run.

Xenomic

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Re: Touhou fantasy
« Reply #400 on: July 23, 2012, 08:49:17 AM »
So I'm currently stuck at the moment again with Weapon Bless...I have NO idea what's causing the problem. Spend 1 1/2 months working on it, and get Youmu done, only to find out that for some reason, something doesn't work right. And it doesn't make sense because the way it's coded, it shouldn't be doing what it's doing.

Examples of what's going on:

A) Youmu is equipped with the Hakurouken and Roukaken. I have Patchouli use Fire on her to give her weapons Fire and change them to the Fire versions. I attack to make sure the graphics are right, and then run away and check inventory. The weapons are equipped properly and the elemental blessed weapons are removed properly.

B) I tested with Hakurouken and Oathkeeper. I repeat using Fire and escaping, but find out it equipped 2 Oathkeepers instead (this happens with other things, such as equipping an Oathkeeper and Phantasmagoria, but it seems to randomize which you get 2 copies of equipped). The elemental blessed weapons are removed correctly...so the only error is it equips 2 of the same weapon.

C) THIS one makes no sense. I ONLY equip Youmu with the Oathkeeper. I cast Fire on her and have her attack, and noticed that it attacked twice when it's supposed to only attack once (she only has one weapon anyways). Run and check equipment, and she has 2 Oathkeepers equipped for some reason.


There's nothing in there that states to equip 2 of the same weapons (for instance, if Oathkeeper and Oblivion are equipped, by using Fire, it would unequip those weapons, then equip the Fire Oathkeeper and Fire Oblivion. Once the status is gone, it would revert it by unequipping, removing the Fire blessed weapons, and equipping the normal versions). So yeah...no idea what's wrong. I COULD toss the coding at anyone who wants to take a crack at it, if you know how RPG Maker 2k3 works that is. I'm just baffled at this...and would like to figure it out so I can fix it and then move on with the goddamn game >_<

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Touhou fantasy
« Reply #401 on: July 24, 2012, 02:13:29 AM »
If you're only getting it with the Oathkeeper, then I may have a suggestion: make a new weapon that's identical to the Oathkeeper in every way (including the name, if it lets you have two identically-named weapons), and try it with that weapon. If the bug doesn't happen with the new Oathkeeper, then just get rid of the old one and use the new one instead (hey, it's worked for me before).

You might also want to take a look at anything that might make the weapon unique. Are there any special properties it has, or anything like that? If so, I'd say to remove one at a time and test it each time. If the bug suddenly stops happening, whichever ability you just removed likely has something to do with it. Although you may have already thought of that.

Xenomic

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Re: Touhou fantasy
« Reply #402 on: July 24, 2012, 02:16:39 AM »
It doesn't just happen with the Oathkeeper. It happens with anything NOT the Hakurouken and Roukaken (Scarlet Lotus Sword, Oathkeeper, Oblivion, Phantasmagoria, and Northern Lights all do this, and again, it's random which one gets duplicated...).

Xenomic

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Re: Touhou fantasy
« Reply #403 on: July 25, 2012, 02:23:56 AM »
Version 1.093 Patch: http://www.mediafire.com/?up3xp38g5scr1at


*For those who were annoyed at having lower level characters join your higher-leveled party, no fear! Now there's an average party level system in place! It takes the average of ALL of the currently usable characters and checks it against the new party member that's joining. If that character's level is lower than the average, then their levels will be adjusted to that average!
*Some map tweaks here and there.
*Weapon Bless fully done for Youmu. The flipside is it's still bugged and I don't know why it's bugged, so again, please avoid using any Weapon Bless skills on any dual-wielding character.


Feel free to leave feedback on the game and ideas/criticisms~

Xenomic

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Re: Touhou fantasy
« Reply #404 on: July 26, 2012, 06:42:40 AM »
For those curious, these are where I'm using some of the resources I am for enemy sprites and overworld sprites:


http://www5f.biglobe.ne.jp/~kanri01/rounk/dotto.html (This was the most recent site I found, and where I'm using some sprites such as the new Mystia sprite for her upgraded summon. Not all of these would work though for say, bosses or whatnot I think...though there's some rather nice stuff there)


http://dispell.net/ (Where I originally got all of the overworld sprites from. It was another site originally before it moved here...had it not been for a friend of mine who gave me this site, I wouldn't have even started this game at all @_@;; ).


http://charas-project.net/resources.php  (THIS right here is where I got several of my battle animations and whatnot).


http://www.spriters-resource.com/  (And of course, there's this site where even more things came from, such as all of the Golden Sun 2 graphics that nobody likes because I make a lot of things 200-500% larger than they would be normally).



So yeah, those are the main ones. I also get some things from Pixiv, but that's usually just for enemy/overworld sprites and not for battle animations. Thought I'd share that...

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Touhou fantasy
« Reply #405 on: July 26, 2012, 08:19:12 AM »
On the Weapon Bless glitch, I would asume it's a issue with coding. What's the program logic for applying the bless effect to a dual-wielder?

Xenomic

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Re: Touhou fantasy
« Reply #406 on: July 26, 2012, 08:25:34 AM »
I don't have 2k3 open right now, so this is from memory:

When applying the status:

If Youmu Fire Status
 If Youmu Hakuroukan Equipped
  If Youmu Roukaken Equipped
   Youmu Weapon Unequip
   Youmu Shield Unequip (the 2nd weapon for dual-wielders is still considered a shield for some odd reason)
   Add Item: Fire Hakuroukan 1
   Add Item: Fire Roukaken 1
   Equip Fire Hakuroukan
   Equip Fire Roukaken
  End
 End
End



That's for applying the status. Now for removing it, it's pretty much that, but reversed, so...


If Youmu Fire Status

Else Handler
 If Youmu Fire Hakuroukan Equipped
  If Youmu Fire Roukaken Equipped
   Unequip Youmu Weapon
   Unequip Youmu Shield
   Remove Item: Fire Roukaken
   Remove Item: Fire Hakuruokan
   Equip Roukaken
   Equip Hakuroukan
  End
 End
End



That's pretty much how it is, and there's one block for EVERY possible combination (not including reverse combinations. So it'll check for Roukaken and Hakuroukan, but not Hakuroukan and Roukaken. I was told that this was ok since it'll check it regardless of order).

Xenomic

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Re: Touhou fantasy
« Reply #407 on: July 26, 2012, 11:35:31 PM »
Well, after about 6-7 months of working on Weapon Bless, I can say for certain that it's about over with. Thanks to Killer Wolf from RPGMaker.net, the issue with the skillset and dual-wielders has been solved! So all I need to do is set up the coding for Meiling, Sakuya, and Remilia, and it'll be done! Hopefully by the time I get the coding done for those 3, my mapper will have had gotten the Hollowed Caverns maps done, of which I can put in the storyline and events in there, and then well...guess I might start the beta5 dungeons after that! Which means once he gets the maps done and I'm done with Weapon Bless, beta5 will be ready to begin!


Unless of course, there's other bugs and things to have taken care of. Which there probably will be but ehhhh.

Xenomic

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Re: Touhou fantasy
« Reply #408 on: July 30, 2012, 12:37:36 AM »
And now some questions that I need answered badly. Yes, these are all for the database, so yes, I'll still be working in the database before moving along with the story. Getting the database done now as much as I can will save me a lot of time and effort later, especially if more gets added in for abilities and such.


1) Should Yuuka and Yumemi have their currently dummied out secondary command abilities at all? For Yumemi, it is the Gadgeteer command skillset, which consists of abilities that have a 50/50 chance of either affecting your party or the enemy party. For Yuuka, it is the Threaten command which, depending on Yuuka's level and the enemy's "level", if it works will force the enemy to leave the battle, and would earn the party immediately half of that monster's EXP/Yen (or none, I haven't decided), but greatly increases (up to 50%) the chance of getting the enemy's item drop right on the spot.

2) How many Blue Magic spells should Koishi have? Currently she has around 60 I think, but I've been thinking about 25-30. Though I am not sure on this myself still.

3) Overworld field abilities...such as Sakuya's Overworld Speed Boost passive. Right now, Patchouli's is dummied out (MP Stroll), which would regain 1 MP per step to the party...however, I am thinking that this should be dependent on Patchouli's level as suggested (for instance, when you first get her, it'd be +1 MP restored for every 20 steps or something, then the higher the level she is, the less amount of steps you'd have to take). Is this a good idea, or should it stay dummied out or given to a piece of equipment?

4) Speaking of overworld field abilities, is there any in particular that you guys think would benefit the game? I think I listed these somewhere in the older thread, but I cannot recall. For instance, I don't have it coded in or anything, but Marisa would have the Skeleton Key passive, which would allow her to open up locked doors and chests that do not require a special key or switch, as long as she's in the party (initially, it was going to be as long as she's the leading sprite but that's complicated to pull off...).


There'll probably be other questions later, but I'd like to get these answered now since well...getting them taken care of now would be of great assistance. If I need to, I can again list the character abilities and the ideas for their overworld abilities and such, if it'll help ya'll help me out @_@;;

Re: Touhou fantasy
« Reply #409 on: July 30, 2012, 06:17:27 AM »
First of all, as my personal request I hope you'll move on to the story before getting all that "extra" stuff in. :D

1) That ability of Yuuka does sound quite useful, if not for the items at least for saving MP when in a dungeon. Yumemi's ability does sound quite fun, and for me at least it would look weird if some characters were without a secondary command while most of the cast have one.

2) I think it's fine having Koishi with a wide selection of Blue Magic, though I'm not sure if she needs to have magic for every element. Or maybe have some weak elemental magic, then stronger elemental magic for different elements and then the strongest ones for non-elemental damage?

3) Right now with Sakuya having the only overworld ability makes her really stand out, so I think you need to add some more. Much of the money early in game goes to healing items, so if you add Patchouli's ability to give lots of MP it'll help you save money a bit faster. Scaling the ability is thus a very good idea imo.

4) As far as I know, there is no way to open locked doors that aren't story related, so giving Marisa an exclusive ability to open those doors would create a sort of mini-game of finding those locked doors for her to open. It would also "force" the player to have her in the party when going to a new location in order to get access to those locked doors as soon as possible. And then I guess you'd have to make loads of locked doors all around the game just for Marisa's ability, and some nice loot or something behind them. Or some maps could have shortcuts in them if you have Marisa open a door.

As for other abilities, give someone an ability to get money on every step and scale it similarly to MP Stroll. But I suppose you can't make it only work in places with random encounters can you? Overworld running around with Sakuya in the party would really mess up the balance...


Some list of the overworld abilities would be nice, since I don't think I've seen one before.

Xenomic

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Re: Touhou fantasy
« Reply #410 on: July 30, 2012, 06:29:18 AM »
The overworld abilities ideas (in spoilers):


Spoiler:
Reimu:
*Main Command: Divinity
*Sub Command: Pray
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Marisa:
*Main Command: Magic
*Sub Command: Steal
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Skeleton Key (Unlocks locked chests and doors that do not require a special key or switch)


Cirno:
*Main Command: Ice
*Sub Command: Call
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Aya:
*Main Command: Wind
*Sub Command: Intel
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Sight (Can view current map of dungeon)


Meiling:
*Main Command: Invoke Chi
*Sub Command: Chakra
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Patchouli:
*Main Command: Elemental
*Sub Command: Weapon Bless
*Battle Passive:
*Overworld Passive: MP Stroll
*Overworld Field Ability:


Reisen:
*Main Command: Lunatic
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability: Reveal Traps (Show all hidden traps on the map)


Sakuya:
*Main Command: Time
*Sub Command: Time Stop
*Battle Passive:
*Overworld Passive: Sprint
*Overworld Field Ability:


Momiji:
*Main Command: Sword Tech
*Sub Command: Mad Rush
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nitori:
*Main Command: Water
*Sub Command: Stock, Armor Elemental Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Youmu:
*Main Command: Sword Tech
*Sub Command: Focus
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Komachi:
*Main Command: Shinigami
*Sub Command: Yen Toss
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yuuka:
*Main Command: Flower
*Sub Command: Threaten
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Remilia:
*Main Command: Red Magic
*Sub Command: Souleater
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Advent Cirno:
*Main Command: Sword Tech
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Mokou:
*Main Command: Phoenix
*Sub Command: Sacrifice
*Battle Passive: Auto-Revive
*Overworld Passive:
*Overworld Field Ability:


Byakuren:
*Main Command: Mystic
*Sub Command: Weapon Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yumemi:
*Main Command: Machina
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Sanae:
*Main Command: Divinity
*Sub Command: Miracle
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Suwako:
*Main Command: Water
*Sub Command: Armor Status Bless
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Keine:
*Main Command: History
*Sub Command: Hakutaku
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Utsuho:
*Main Command: Nuclear
*Sub Command: Overcharge
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Koishi:
*Main Command: Memory (Both normal abilities and Blue Magic)
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Alice:
*Main Command: Magic
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yukari:
*Main Command: Boundary
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Hope:
*Main Command: Pandora
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nue:
*Main Command: Unknown
*Sub Command: Morph
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Rinnosuke:
*Main Command: Pandora
*Sub Command: Magic
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


That's everything considered right now. As for your stuff.



1) Yeah, that's why I wanted to get people secondary commands. It's just coming up with new ones that's hard (for instance, I don't think I can pull off what I wanted to do with Reisen at all...I don't think switch skills or anything I have allows me to target one ally...so I can't use anything that would be like Recover or something. Yumemi's ability is tricky because I don't know WHAT to make her abilities do! @_@;; Yuuka's would just require a looooot of coding.

2) Well, the thing with Blue Magic is that it never scales with anything. What she gets is what she gets...so that starting Flare Breath/Ice Storm/Tsunami/Wind Sickle/etc. will only be that strong the entire game, so you can't rely on it the entire time. A lot of the endgame stuff like Salamander Shield and whatnot blow the weaker ones out of the water. I was also thinking of giving her things such as Destroyer (Power Up/Magic Up/Defense Up) and Angel Whisper (Full HP Recovery + Full Status Recovery), but still undecided. I'm still deciding on the list as it is.

3) Well, it can also be busted as holy hell too. Then again, scaling it probably would be ideal and not making it accessory exclusive since it'll just be abused that way anyways....

4) The locked chests in the Human Village in that one house was what that ability was going to be tested on, but that was never put in so those chests were never given anything. I do like the shortcuts idea though, though that wouldn't really help in forests or stuff @_@;


There's already a Money Ring that does that (only usable by Reimu and Komachi and doesn't stack, and it takes a bit to get) so that's that.


As for the story, reason I'm still stalling on it is because I want to get everything in the database done NOW...because if I wait till later, it might become troublesome (Weapon Bless would've taken even longer than 4-6 months if I waited....Youmu and her 15-20 weapons took 1 1/2 months ALONE, and think...that's not even ALL of her weapons in, just 3/4 of them, and everyone else only has 1/2 of theirs if that in....). So there's that...

Xenomic

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Re: Touhou fantasy
« Reply #411 on: August 03, 2012, 08:50:12 AM »




You may be wondering, what is this sheet? Well, curious one! Allow old man Xeno to explain!


The top row depicts the sprites that are currently being used in the game. Now, the other sprites are all new ones I found over on Pixiv (the Fairy Maid there is not done by the same one that did all of the other fairies). So what's the point of this? Well, I'm deciding whether or not I should update the current sprites to these sprites at all. That's all really~


For those curious, in the top row, the 1st, 3rd, and 4th fairies all come from Megamari, while the 2nd fairy comes from New Super Marisa Land. The Sunflower Fairy comes from Mystical Chain.


I might show the enemy sprites just to see if anyone likes them, and if nobody can't get better ones for me to use too.
« Last Edit: August 03, 2012, 08:52:29 AM by Xenomic »

Re: Touhou fantasy
« Reply #412 on: August 03, 2012, 01:29:46 PM »
Well one thing that annoyed me in the Eastern Forest was that all of the fairies apart from the dark one (2nd sprite in that picture) had the same sprite, and especially the holy and fire ones were hard to tell apart due to their similar color palette. So swapping some of those with a new sprite would not be that bad an idea.

Xenomic

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Re: Touhou fantasy
« Reply #413 on: August 04, 2012, 12:09:32 AM »
Yeah, that was me trying to avoid having to go into Photoshop or something to recolor them and whatnot, or use different sprites since ya know, games tend to use palette swaps of a lot of enemies. Ah well...I'll probably go with this...though not sure which would work for the Greater Fairy since well...Greater Fairies are generally more dangerous than regular fairies, even though you only ever encounter one at Hakugyokurou (there's some that share the same sprite in Eastern Forest, but those aren't really Greater Fairies in the sense that they're just elemental fairies).


None of the ones in the 2nd row would work for the Greater Fairy, and I don't think the ones in the 4th row would work either. It seems rough to try to do lol...unless I just keep that particular sprite for the Greater Fairy....hmmm...

Xenomic

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Re: Touhou fantasy
« Reply #414 on: August 07, 2012, 10:35:19 PM »
No opinions on whether or not to use the new sprites over the old ones? Huh...


In any case, this is something I don't think I ever showed at all. This was done back in February of this year by a friend of mine who's been doing all of the concept arts for the fragments (she did the one for Chaos, Hope, and Death, with Death still being a beta while Chaos and Hope are pretty much finalized on their designs).





If you can't guess which one this is, well...this is the concept art for Fate. I like the design overall personally, even if it does have a bit of Aliceness to it. But oh well, what can ya do eh? Once her design is finalized, I'll have to find someone to do the overworld and in-battle sprites for her, so she's not using other sprites (she's using a default 2K3 monster sprite just like Chaos is, unlike Order who's using a custom sprite, though that sprite needs more work done on it methinks, and Fate's overworld sprite needs to be something not whatever that Touhou midboss is...I don't even remember which game it's from!).

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #415 on: August 15, 2012, 10:06:00 PM »
For those who are wondering what may have happened to the videos on my account or my account in general, I am currently trying to get it unsuspended. The reason why it was suspended from what I can gather is something to do with bots, of which I have never used, so trying to clear that up to them SOMEHOW...I'd rather not reupload 3000 some videos again and lose everything that I had...

In terms of the game though, all that's left is half of the elements for Sakuya and I'm done with the Weapon Bless coding. Can still use some more testers for anyone interested in trying to help with fixing the game up more. Don't worry, the beta1 dungeons will be redone eventually, so hopefully the maps aren't super huge...

Jq1790

  • Wow I'm back to playing this game.
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Re: Touhou fantasy
« Reply #416 on: August 16, 2012, 12:42:50 AM »
Oh man, speaking of beta testing...one of these days I swear, I AM actually going to finish that LP, honest!

Just...not right now, ehe.

pleasedonthurtme
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #417 on: August 16, 2012, 12:45:14 AM »
Your pain shall be two-fold! [/Auron]

Xenomic

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Re: Touhou fantasy
« Reply #418 on: August 27, 2012, 05:22:28 AM »
Update Patch 1.094: http://www.mediafire.com/?7p1avgrhigq99gj


Hurrrr~ Only took like 7 months to fully finish it, and people told me not to do it, but dammit I did it! Weapon Bless and both Armor Blesses are 100% done as of right now, until new equipment is added in! Still got little things to fix up such as graphical bugs (like invisible tiles) and text cut-offs, but I need people to help me with finding these! As well, I cannot continue on with beta5 until my mapper gets the current map done (once he does that, I'll have him start redoing beta1 dungeons while I continue on with beta5 myself).

In the meantime, I think I should make a list of what I still need to do in the game overall...might be a good thing. That'll probably be the next post unless something awful happens from the patch!


In other news, a new concept art for Chaos, from a friend of mine who has been helping with the concept art~

Spoiler:


Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #419 on: September 17, 2012, 08:17:21 AM »
Still on break as I am still waiting on mapper to get done. Within a week or 2 and he should be done. He's just making sure to not have the maps so large (which this particular dungeon's maps DON'T need to be large, so even if -I- did them, they wouldn't be that big anyways), though he's also adding an extra gimmick to the area, as well as making passable underpasses (which is really something I wanted to try earlier in the game, but didn't really know where or how to do it. For instance, Youkai Mountain is one particular area that I think could've benefited a bit from it).

I do have a To-Do list so far, if anyone is interested in seeing it. It's rather large though (because of 200+ animations on there that still needs done)...if anyone has any ideas to add to it (or to not add to it), feel free to voice your suggestions or whatnot. Yes, I'm still going to keep using 2k3 for this project, but I'm still certain that it'll be fine in the end.