Author Topic: Touhou fantasy  (Read 132798 times)

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #360 on: July 08, 2012, 03:31:08 AM »



Then let's start this off tonight with a random screenshot! This one featuring: Camera-Shy Rose! It's currently unused in the game's coding, but it would ATTEMPT to inflict Charm on the party. Dangerous!


And on top of this post, I have my own "tier" list. Yes, a tier list for a RPG. This is in order of whom -I- think is useful, before all of the new abilities were added in. Note that this is subject to change now that all of the newer abilities are in (Weapon Bless, Souleater, Pray, etc.). "? Tier" are those that I don't know how they'll fare at all yet.


S: Remilia, Koishi
A: Marisa, Sanae
B: Cirno, Meiling, Yukari, Alice
C: Reimu, Reisen, Youmu, Mokou, Utsuho, Yuuka, Byakuren, Patchouli, Momiji
D: Sakuya, Aya, Komachi, Keine
E: Nitori, Suwako, Advent Cirno
?: Yumemi, Hope, Nue, Rinnosuke



Reasonings:


S Tier: Remilia is solely up here BECAUSE she is THE absolute strongest physical attacker in the game, beating out even Meiling. Top that off with some good Absorb and Shadow attacks. Koishi is mainly up here due to how versatile her moveset is right now, and some abilities (such as Flare and Freeze) are pretty powerful for the time you get her.


A Tier: Marisa is just all-around powerful, and even if she can't use magic against enemies, she still has other options (well, only really Stardust Reverie and Attack), so she's not COMPLETELY useless. And Steal is always good! Sanae...well, Sanae is pretty good both as an attacker and supporter (and she's one of the few characters with a Revive ability). Falling Stars is her highlight though.


B Tier: Yukari and Alice are both really solid characters, though Alice will ONLY reach here if her skills get upgraded a bit. Yukari is also up here due to her inherent Ribbon. Meiling is of course here due to her massive physical attacks as well as being a good healer, and Cirno well...Cirno is pretty versatile in what she can do (and all of her summons, bar Tewi, are AoE at that).


C Tier: A LOT of people fall into here, simply because well...this is basically the average characters. For instance, Yuuka is here mostly because she DOES have powerful moves, but she's slow and has a LIMITED selection of moves, and Reimu is here due to even though she has an extremely versatile moveset, they can only go so far compared to everyone else that deals better in those categories (i.e. Komachi for statuses, Marisa/Patchouli for Magic, etc).


D Tier: Characters that AREN'T terrible per say, but they're very limited in their capabilities and what they can do. Keine has the potential to reach S or A Rank, but only by getting ALL of her skills.


E Tier: The characters that nobody would use pre-Beta4 2.0. Nitori was all but useless due to her low MP and very limited moveset, Suwako was unreliable, and Advent Cirno requires her to upgrade her skills a LOT, as well as level her up a lot more compared to everyone else.



So that's how it is. Of course, others may have different views on this list, which of course I'd like to hear from them on it~

Re: Touhou fantasy
« Reply #361 on: July 08, 2012, 08:17:09 AM »
That list reflects my views on the character strength quite well. As you said, Keine can be a lot better than D Tier and since I think I have all the skills she can have at this point in the game, she's a pretty good character to have. I also think Cirno is stronger than B tier, since her summons cover a lot of elements and are quite strong too. Not to mention the status-healing AoE heal summon. :)

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #362 on: July 08, 2012, 08:24:11 AM »
Oh, Daiyousei's summon does have 1 MORE level, which heals more HP and even MORE statuses, so there's that to keep in mind. And note, this also doesn't take into consideration things that are in the game already, but you don't have access to yet (i.e. post-beta4 stuff such as ultimates). This list is based solely on playing through the game with said characters. Koishi is actually really good from the start even if you don't get her many Blue Magic spells because of her Rorschach in Danmaku and Subterranean Rose, both of which are very decent attacks. And once you start building up her Blue Magic arsenal, then Terrible Souvenir becomes more and more powerful itself. Remilia is just stupidly strong, and her other stats are pretty good as well.


Komachi WOULD be more useful if she wasn't so slow for one, and for another you have to wait pretty much until beta5 to max out all of her skills (yes, you can max her out first out of all of the characters). Until then she's a lot harder to use than anyone else...I'm contemplating if she should be that slow, but that's all part of the strategies with characters I guess. Craft Sakuya's weapon that lets her cast Haste, then cast Haste on Komachi (assuming I didn't make Haste self-target), and bam!

Aya just...she's not BAD per say, but she's lacking. She doesn't really have much of interest and Intel can only do so much I suppose. And Sakuya probably is C Tier really, but all she has are physical-based moves and Slow/Stop moves, and if she runs into a physical-resistant or immune enemy, she's pretty much worthless. That's her only problem...Remilia can at least bypass physical immunities with things like Red the Nightless Castle and Servant Flier!


Cirno...I don't know if she's really A Tier or not. She's definitely good, especially from the get-go, but once you get her back and until you get her upgraded summons, she's actually kinda lackluster compared to say, Reimu with her Youkai Buster or Sanae with her Falling Stars. Not to mention some people like Remilia who just tears things up with her attacks.


Really, Advent Cirno also has the potential to reach S or A tier as well. It's just that her skills are just as hard to get as Keine's, and they focus on the Accuracy gimmick moreso than anything else, whereas Keine's abilities normally have a 70% accuracy and are useful the moment you give her them. Couple that with Advent Cirno's really high stat growths, and she CAN be good. And just wait until you get Ultima Weapon....just you wait...
« Last Edit: July 08, 2012, 08:26:13 AM by Xenomic »

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #363 on: July 08, 2012, 09:00:47 PM »



***July 8, 2012***


Version 1.091 Patch: http://www.mediafire.com/?g3b6bfg2fonik3z


Old RTP: http://www.mediafire.com/?xr476u8p6lwa16u



NOTE: You want to install the 1.091 patch for updates and such. However, please keep in mind that 1.091 uses the UPDATED Attack formula for physicals (normal attacks only, not for skills. Those use a different formula). The physical attack formula is now (800 > 400 > 200 > 50 > 0). For those who want to continue playing the game as it was originally (damage formula being: 500 > 250 > 100 > 50 > 0), please install the Old RTP after installing the 1.091 Patch. If you would like to test out the new damage formula for me (as it's still very untested), feel free to do so and give feedback on it!



I shall be back later with random screenshot.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #364 on: July 09, 2012, 12:34:42 AM »



HELP! I'M DROWNING!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #365 on: July 09, 2012, 05:45:08 AM »


BARK! BARK! WOOF! MEOW! Oh wait....

Re: Touhou fantasy
« Reply #366 on: July 09, 2012, 11:09:56 AM »
I did some more random fighting in the Cave to Makai, and my lvl 34 Remilia was hitting for 500-600 damage per hit against what I think is the "normal" defense. Against the wind-weak Garuda (I think that's the name) I managed to get a critical hit of 3,5k. :D
As for the enemies doing increased damage to me, it's still not that dangerous, but I feel like enemies choosing to use normal attack over a skill is no longer the "lucky break" it used to be. :)
For both allies and enemies, the normal attacks seem to miss almost 50% of the time, or the RNG just hates/loves me that much...

The physical damage increase applied only to normal attacks right? So Suwako hitting a Patchouli mirror for 2,4k with Moriya's Iron Ring was her being just that awesome? :P (even considering Patchouli is weak vs. physical)

Re: Touhou fantasy
« Reply #367 on: July 09, 2012, 06:29:07 PM »
When I exit the Shrine at the beginning of the game it says the file hero3 cannot be opened. The same thing happens when I decide to watch the opening. How can I fix this?

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Touhou fantasy
« Reply #368 on: July 09, 2012, 07:10:34 PM »
You need the RTP for that. I had that same problem when I started.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #369 on: July 09, 2012, 08:19:54 PM »
Or you can get the CommandRTP and bypass that, which should be in the Mediafire link somewhere as well.


As for Suwako doing that much to a Patchouli mirror, I wonder if I forgot to change the attribute of that to the not-weapon using one (or if it uses an element...which it probably uses Earth or something and I don't know it).

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #370 on: July 09, 2012, 08:35:18 PM »



LET THERE BE LIGHT! Why yes, this is a healing move. Who uses it? You should know your Touhou by now!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #371 on: July 10, 2012, 12:43:04 AM »



Mmmmmm that delicious blood~


Yes yes, I'll be blazing through these screenshots pretty fast just to get them out of the way! In the meantime...well...shouldn't be hard to figure out who THIS is for at all!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #372 on: July 10, 2012, 08:30:02 PM »



BURN THE WORLD BABY! Oh, and yes, this is also an actual spellcard from the games. And yes, it is going to hurt a lot...

Re: Touhou fantasy
« Reply #373 on: July 10, 2012, 10:20:06 PM »
There's two things that I've been wondering about for a while, and I hope you could explain them for me:

- What does the [P] after some skill descriptions mean? P for powerful? :)
- Remilia has 3 skills that the description tells to deal moderate shadow physical damage, one of them having a stated accuracy as well. Other than that, how are these skills actually different from each other?

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #374 on: July 10, 2012, 10:21:53 PM »
1) The [P] means that the skill ignores the enemy's defenses.
2) It's mostly the damage and accuracy that's different (and I think one of them has Piercing as well).

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Touhou fantasy
« Reply #375 on: July 10, 2012, 10:37:57 PM »
Maybe you should have some in-world descriptions of some abilities, like books the characters have written or scrolls or something laying around appropriate places that go over the differences between different similarly-described skills?

Like maybe for Remi, a book written by Patchy could detail a comparison of different skills to one another?  Also since I don't remember if you have it in-game anywhere, someone who mentions that [P] denotes piercing would be good.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #376 on: July 10, 2012, 10:40:29 PM »
I was thinking of having Patchouli's little library (not Voile, but the one in her room) or having a house in the Human Village (perhaps Akyuu's?) detail things like that, though Human Village would be harder to do due to storyline and whatnot...maybe I can use that unused village for something like that....hmmmm...

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #377 on: July 11, 2012, 05:06:29 AM »



Gotta love how Golden Sun graphics get cut off eh? Oh...I spoiled where I got the animation graphics from...darn....



Also, have fun figuring out who uses this one! It's not from the actual series, but it IS from a fangame! Yes, a fangame referencing another fangame. Who'd a-thunk it? Also, don't be fooled by the fire graphics...it's not Fire elemental at all. In fact, it's Ghost attributed.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #378 on: July 11, 2012, 08:17:06 PM »



Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Touhou fantasy
« Reply #379 on: July 11, 2012, 09:41:45 PM »



Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.
PLEASE tell me you're gonna have the animation be bigger somehow...  =p  I mean, if this is all Indignation is, it'd be somewhat saddening, no?
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Tangrelle

  • This is my book! It's still all weird though.
Re: Touhou fantasy
« Reply #380 on: July 11, 2012, 09:42:33 PM »
Poor Indignation! It's in all the tales games anyway <3

Also, I'm fairly certain Ignis Fatuus is a spell Suika uses in the fighters!

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #381 on: July 11, 2012, 09:46:50 PM »
Yes yes, I was told it was used by Suika in IaMP, which I didn't realize (or completely forgot), but it's not from there mind you. It's from a well-known fanmade shmup from a certain engine~

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #382 on: July 12, 2012, 02:55:00 AM »


KABOOM! I still never played that game either...come to think of it...

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #383 on: July 12, 2012, 08:40:43 PM »



Oh look, another Tales spell. At least it looks more LIKE the spell...you actually see this appear halfway through the game, and yes, it does inflict Shadow elemental damage, but it also has Instant Death on it, except in one particular boss fight.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #384 on: July 13, 2012, 09:14:07 PM »



I think someone is a bit confused here...

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #385 on: July 14, 2012, 12:08:45 AM »
First review: http://rpgmaker.net/games/3758/reviews/1826/


Yeah...not exactly what I expected either...

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #386 on: July 14, 2012, 08:19:08 AM »



Oh look! We have a guest spell from Valkyrie Profile! Not the same graphics of course....cuz that's not possible to do. Also, one of your party members CAN use this later, but I'm not saying who! (Not that it's hard to figure out).


In other news, I am making a big request. Yes, a request. You see that link up there and that review? Well, I am asking for everyone's opinions on the game thus far, and if they would be willing to do a review for the game as well (you'd have to sign up to the site to give a review though). This is to help me with fixing anything that needs fixed (aside from those that I already KNOW that needs fixed), as well as possibly getting suggestions and ideas about what to do with fixing things up and such. Due to that review, I have been trying to think of how to redesign the beta1 dungeons (note, there's only 5 dungeons in beta1, those being: Misty Lake, Forest of Magic, Scarlet Devil Mansion, Bamboo Forest of the Lost, and Eientei). Of those, Misty Lake is the only one to have been upgraded and revamped...the others still need fixed up SOMEHOW. I haven't the foggiest of how to do so, since I'd LIKE to keep the gimmicks used in them too...


So yeah, reviews from anyone who has played the game fully and/or at least some would be nice. Same for suggestions and whatnot! I hope to hear from some of you guys on this matter ;_;

Re: Touhou fantasy
« Reply #387 on: July 14, 2012, 02:28:17 PM »
I've never written a game review before so it would probably turn out pretty bad, and the details of the beginning part of the game has become somewhat blurry for me, so I can't do a full review at this point. Maybe I'll start a new game and do a full review after you finish making the game. :)
Instead, I'll just comment on some of the points that reviewer made/reminded me of:

Difficulty: This game will keep you on your toes the whole time, but never in the game was I killed twice by the same monsters/bosses. So yes, the game is hard, but once you know what you're up against you'll do just fine. Compared to games like FF VI, there aren't (or I didn't find) any cheap ways/overpowered attacks to win battles, making you feel like you earned each and every victory of a boss fight. Personally I feel the difficulty is working quite well.

Leveling: For the most part, I think the EXP gain is balanced well enough. The only problem comes when a new character joins the party at a much lower level, since they will remain a lot behind unless you work on getting them leveled up enough. Is it possible to give the new characters the same level as your highest level character? I think you set the new characters' level to be what you expect the party level to be when no grinding has taken place, but I was constantly over-leveled due to fighting everything I faced and getting lost way too many times in dungeons, which in turn forced me to grind a bit extra to get the new characters to the same level as the others...

Mapping: Well, you know this part isn't the game's strongest aspects. :) Generally speaking the maps look like they're designed for giants, there's too much empty space everywhere, although the dungeons in the latter part of the game are much "smaller". The biggest problem however is the overworld. I mean it's fine once you learn where everything is, but for a new player that thing is a mess. I suggest you try to make it smaller somehow and maybe add some signposts to point to important locations.

Music: The music folder is rather enormous. I trust you will remove the extra versions of some themes from there once you finalize the songs you'll actually have in the game?

Story: I agree with the reviewer that this game will most likely be 10x better for those who are familiar with the Touhou world. So far I have enjoyed how you've mixed up Touhou story elements with the Pandora's Box story, it's interesting enough to push me playing forward. :)

Gameplay: The combat system, while nothing revolutionary, works well enough. The characters work so differently in combat that fighting never really gets boring. Add to that the wonderful frequency of random battles and I have nothing to complain about this aspect of the game. (well, after you make skill upgrading less "item-menu-scrolling-till-the-end-of-time" experience :P)

Quote
The command window seems to stay open after I choose any area-of-effect skill, but hides itself if I choose a single-target skill, or regular attack. Bug?

There really is some weird stuff happening with the command window at times. It's more annoying than harmful, but worth mentioning nonetheless.

All in all, this is a solid game even in it's current state. Just make the beginning of the game less rough, as it might deter people from getting into the game.




Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #388 on: July 14, 2012, 07:58:17 PM »
My response:


Difficulty: I wanted the game to keep some form of difficulty while not being extremely difficult, as you see in other Touhou fangames (Defiant of Shrine Maiden and Genius of Sappheiros come to mind). And given that I tried to keep everyone as different from one another as possible, as well as (later on moreso than early on, but you can see it early on with such enemies as the Patchbot and the Ghost enemies in Hakugyokurou) with some monsters, I tried to incorporate some kind of strategy to the gameplay. Prime example of this would have to be those like Eirin, Elis, Alice at Pandaemonium, etc.


Leveling: I honestly don't think the EXP is good at all because well...think of this. From level 1 to level 2, you need 614 EXP to level up. THAT is a LOT of EXP to level up one level early game. And keep in mind, this goes up 613 EXP per level, so from level 2 to level 3, it's 1227 EXP, then level 3 to level 4, it's 1840 EXP, and so on and so forth. It's extremely troublesome. Oh, I COULD change the character's EXP needed to level up, but dear lord that would screw everyone's save files up and force them to start a new one.


Mapping: I've already admitted several times all over the place (here, DoujinStyle, Pooshlmer, RPGMaker.net, RMRK.net, etc.) that my mapping is atrocious. I never know what I want to do with the mapping like ever, and I'm not good at setting things up. Which is going to be a big problem for beta5 since I want to incorporate specific dungeon designs to fit with the puzzles and gimmicks I have in mind. Yes, over time the mapping got a hell of a lot better (compare Cave to Makai or the Makai Overworld to say....Bamboo Forest or Eientei), but it's still not that good....it takes me a hour or so just to do a single map because of how indecisive I am on what I want to do with it! I DO want to redo the beta1 dungeons (Misty Lake doesn't need it, but this extends to SDM, Bamboo Forest, Eientei, and Forest of Magic), but I don't know HOW to do so, especially with Bamboo Forest and Eientei without killing the gimmicks with it (excluding instant death traps. Those are gonna go).


Music: Some extra versions of themes are actually used in-game though so there's that. I tend to not really reuse one single song too many times unless it's one that's reused a lot (for instance, Yukari's Evening Star for whenever Yukari shows up, Chaos for the fights with the guardians of the components, etc.).


Story: I threw everything at everyone at the start of the game like I did so that the game resolves itself with it over time too. Yes, it's a LOT of crap at once, but I think it works out. I think part of the problem that the reviewer quite on me was because he wasn't too familiar with the source too.


Gameplay: Well, it's meant to replicate your traditional FF styled battles so the default 2K3 system works wonders for it. I'm not going to pull my hair out trying to come up with a custom system yo!


Other things: I have considered making a custom skill shop for skills, similar to the Crafting Shop, where you can see the skills and their descriptions and all that, and buy them there (or not be able to if you don't have the proper skill, etc.). Problem is, that's gonna take an awwwwwwwfully looooooong time to implement, especially in each area that has skills. As for the command window, not much I can do about that. That's how 2k3 is really.



It also doesn't help that the reviewer stopped before even completing the second dungeon. Sure, the enemies can hurt, but you can hurt them just as badly.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou fantasy
« Reply #389 on: July 15, 2012, 01:05:27 AM »
So, now I'm wondering what everyone has to say on this. Now...I've been working with RPG Maker 2k3 for 3 1/2 years now. Keep this in mind, that I've been working pretty much every day for most of these (except for my big breaks between, which lasts somewhere between 3-6 months sometimes). Now, would it be wise to switch over to XP or VX, just because some people don't like the graphics at all of 2k3, when you've been working on a game for 3 1/2 years in another maker that you cannot port over (I'm pretty sure you can't just port them over anyways).


The reason I ask is because I am seriously considering whether or not I should keep working on my own game at this point in time. Maybe it has something to do with this argument I've been having over someplace else, and well...I'm not sure right now on what to do. I'd rather not have to spend 3 1/2 more years learning another maker and redoing everything I've done (if not longer) because of some people not liking the game (I've been trying to work on improving it for the past year now, trying to make it more enjoyable and fun for the player. There's still quite a few things to do, but I've been trying : / ). I honestly don't know...so I need opinions from you guys : /


And be serious...how many of you are actually enjoying the game? Anyone at all? : /