Author Topic: Touhou fantasy  (Read 132798 times)

Xenomic

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Re: Touhou fantasy
« Reply #330 on: June 15, 2012, 09:21:38 PM »
Would be, if the enemies didn't have a high resistance to Instant Death to begin with in that area (that, and the area isn't exactly super long either. So that may make you wonder why she has everything ever if it's only like 10-20 minutes worth that you get to use her? That's for another time).

Xenomic

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Re: Touhou fantasy
« Reply #331 on: June 16, 2012, 08:54:01 PM »



We've finally made it back to Iku and Letty's side, and this time, it's time to talk about the damn oarfish .V.

So what do we have with her? Let's find out!


Skillset:

Dragon Fish's Strike: 800 base physical damage to one enemy and ignores Defense. 26 MP.
Dragon Fish's Wrath: Increases resistance to all non-elemental attacks (except Mystic) to Iku only. 40 MP.
Elekiter Dragon Palace: Increases resistance to all non-elemental attacks (except Mystic) to the party. 72 MP.
Lightning Flash: 800 base Thunder damage to all enemies. 37 MP.
Dragon God's Wrath: 1500 base Thunder damage to one enemy and chance of Paralyze. 48 MP.
Five-Clawed Dragon: Decreases all non-elemental resistance (Except Mystic) to all enemies. 68 MP.
Swimming Oarfish Shot: 3000 base Thunder damage to all enemies. 89 MP.
Able Swimmer: Restores 1500 base HP to the party. 25 MP.



The Good:

*Iku comes with the Damage Charm accessory, giving her higher resistances to physical attacks.
*Iku boosts very high HP and high Attack.
*Iku absorbs Thunder (dur)


The Bad:

*Iku comes with no armor, shield, or helmet.
*Iku's abilities costs a lot of MP, and she has below average MP to start with.
*Iku is weak to Water.

Xenomic

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Re: Touhou fantasy
« Reply #332 on: June 17, 2012, 08:33:40 PM »
With that out of the way, let us continue with the next one shall we? Note, I'm skipping one character for now until I get a better screenshot for her!





Ah Mystia~ I really do like her you know? Anyways, she's a bit of an odd character in a way. Let's take a look at her shall we?


Skillset:


Hooting in the Night: 600 base non-elemental damage and chance of Silence on all enemies. 22 MP.
Sphingid's Wingbeats: 600 base non-elemental damage and chance of Sleep on all enemies. 22 MP.
Poisonous Moth: 650 base non-elemental damage and chance of Poison on all enemies. 25 MP.
Night Sparrow Song: 750 base Wind elemental damage and chance of Blind on all enemies. 32 MP.
Ill-Starred Dive: 1800 base Physical damage and chance of Blind to one enemy. 45 MP.


Of note, all of these skills are skills Mystia uses against you in the boss fight with her.



The Good:

*Mystia is capable of inflicting multiple statuses on entire groups of enemies.
*Mystia is immune to Earth and absorbs Wind.


The Bad:

*Mystia cannot use the Items command (!!!!)
*Mystia is weak to Ice and Thunder.
*Mystia has low HP and MP, as well as below average Magic.
*Mystia comes with only a Barrier equipped.



Yeah, she's kinda not THAT great, but you only get to use her for a limited time (and the enemies aren't that threatening enough to your party at that time anyways). How will she fare later on in the story is another question though...

Xenomic

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Re: Touhou fantasy
« Reply #333 on: June 18, 2012, 09:03:39 PM »



Wriggle is about the same as Mystia, as far as how good she is. There's really not much to say about her! She plays pretty much like her boss counterpart, though I HAVE considered making her Poison elemental instead of Earth.


Skillset:


Meteor on Earth: 800 base Earth elemental damage to one enemy. 25 MP.
Firefly Phenomenon: 1200 base Earth elemental damage to all enemies. 33 MP.
Night Bug Storm: Reduces all enemies MP by base 20. Earth elemental. 12 MP.
Endless Night Hermit: 2200 base Earth elemental damage and chance of Instant Death to one enemy. 56 MP.



The Good:

*Wriggle has high HP and Attack, as well as above average Defense and Speed.
*Wriggle halves Thunder and absorbs Earth.



The Bad:

*Wriggle is weak to Fire and Wind.



As you can tell, pretty bland and boring really...but she's necessary to the story so there you go!



And on that note, let's take a look at what all Final Fantasy monsters/bosses are actually here shall we?! Note, this one has SPOILERS in it so...these also include those NOT in the game yet! I probably left out some stuff too but oh well!


Spoiler:
Adrammelech (Follows FFXII version first, then FFT version later)
Alexander
Basilisk
Behemoth
Black Waltz (unused)
Bartz (Phantasm dungeon only)
Cecil (Phantasm dungeon only)
Chaos (Phantasm dungeon only)
Chimera
Cloud of Darkness (Phantasm dungeon only)
Crystal Dragon
Deathguise (FFIX version)
Demonolith (FFX version)
Doom Dragon (FFVI version)
Epitaph (FFIX version)
Exdeath (Phantasm dungeon only)
Exodus (Does not follow FFXII version until later)
Garuda
Geryon
Gilgamesh (only in Phantasm dungeon)
Golbez (Phantasm dungeon only)
Hades (FFIX version)
Imp (FFVIII version)
Iron Giant
Irvine (Phantasm dungeon only)
Kraken
Krysta
Lich
Malboro (and its other variants, such as Great Malboro, Duke Malboro, etc.)
Marilith
Moss Fungus (FFV)
Necron (Phantasm dungeon only)
Neo Bahamut (Phantasm dungeon only)
Omega (FFV version)
Omega Weapon (FFVI version)
Omega Weapon (FFVIII version)
Omega Weapon (FFX version)
Ozma
Pan Dora (FFVI)
Parasite (FFVI)
Proto Babil (Phantasm dungeon only)
Red Wolf
Ruby Dragon
Ruby Weapon
Sandworm (FFV)
Seymour (Phantasm dungeon only)
Shinryu (only in Phantasm dungeon)
Tiamat
Trap Door (FFIV)
Ultima
Ultima Weapon (FFVIII version)
Ultimate Weapon
Ultimecia (Phantasm dungeon only)
Valefor (Phantasm dungeon only)
Yiazmat
Zemus (Phantasm dungeon only)

Xenomic

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Re: Touhou fantasy
« Reply #334 on: June 19, 2012, 09:03:32 PM »



CHEEEEEE.....Ok, I'm not going to do that. Damn fandom >_<


Anyways, Chen is well...KINDA based off of a certain LoT incarnation in a way. The only real reference to that game by me, aside from Letty's random White Album.


Skillset:


Phoenix Egg: 800 base non-elemental Magic damage to all enemies. 28 MP.
Flight of Idaten: Increases Chen's speed by 200. 58 MP.
Rumbling Jikoku-ten: 1300 base non-elemental Physical damage to one enemy. 38 MP.



The Good:

*Chen can reach ridiculous Speeds with her Flight of Idaten, which gives her plenty of time to wail away at the enemy with either regular attacks or her skills.
*Chen has high Attack, Magic, and Speed.
*Chen halves Magic damage (!!!) as well as being immune to Ghost and Absorb.
*Chen isn't as scantily clad as everyone else, coming with a Green Beret and a Barrier.



The Bad:

*Chen's skills take a lot of MP to use
*Chen has really bad HP compared to everyone else.
*Chen is weak to both Water and Mystic (!?). If you don't understand the Water weakness, read up on her Perfect Memento in Strict Sense profile as to why.

Xenomic

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Re: Touhou fantasy
« Reply #335 on: June 20, 2012, 08:20:04 PM »



The last of the four that you get to use in one scenario (yup, you get to use a party full of temporary consisting of Mystia, Wriggle, Chen, and now Tewi). Tewi's....actually really damn good.



Skillset:


Two Rabbit Chase: 800 base non-elemental Physical damage to one enemy. 25 MP.
Rabbit Ball: 1200 base non-elemental Physical damage and chance of Paralyze to one enemy. 32 MP.
Great Fortune Crest: Reduce Attack, Defense, Magic, and Speed by 10 and reduces Physical resistance to all enemies. 50 MP.
Elemental Rabbit: Increases all elemental resistances (except Mystic, Gravity, and Poison) to Tewi. 30 MP.
Ancient Duper: Decreases all elemental resistances (except Poison, Gravity, and Mystic) to all enemies. 45 MP.



THE GOOD:

*Tewi has a 50% Critical Hit rate, boosted even further by her weapon, making her Attack extremely effective. In addition to that, she can attack twice per turn (!!!)
*When Defending, much like others such as Yuuka, Meiling, or Momiji, Tewi takes 75% damage instead of 50% damage from all attacks.
*Tewi is harder to hit due to having a Small Hitbox accessory equipped (attacks will miss roughly 25% of the attack on her)
*Tewi has unusually high Speed.
*Tewi halves Thunder, is immune to Absorb, and absorbs Earth.
*Tewi is capable of making enemies weak to physicals, making her even more deadlier, as well as making her allies attacks much more effective.



THE BAD:

*Tewi, much like the other 3, is used for such a brief amount of time (both her and Chen are used even less than Mystia and Wriggle). But don't fret...there's more to come.
*Tewi has below average HP, while most of her other stats except Attack are just average.
*Tewi is weak to Wind.




So yeah...if it's any consolation, before I buffed the boss, Tewi ALONE was almost enough to take the boss down if that says anything of how good she was. @_@

Xenomic

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Re: Touhou fantasy
« Reply #336 on: June 21, 2012, 09:34:58 PM »
Now we begin the actual spoilers! How so? We're going into beta5+ characters now (other characters will have to wait as I still need to get screenshots of their stuff). So let's begin shall we? Don't worry though! We'll get back to the others soon enough!





Gotta love them graphics eh? Oh wait...we're not here to talk about the graphics? Oh right...Alice...

So unlike other games that Alice is in, she is NOT a tank in any way, shape or form. In fact, her Defenses are quite the opposite, almost on par with the likes of Patchouli. But we'll get to that in a bit...


Alice's skillsets are unique in that the only way to upgrade them is to complete a specific sidequest with her. If you don't have Alice at all (or you failed to get her....yes, she can be completely missed, as she's one of the optional characters you can get but due to specific reasons she CAN be lost forever) and you complete said optional dungeon, you will not get anything out of it (in fact, without Alice in your party you can't even fight the optional boss there). So yes, her skills are just like any other fully playable characters. So I'm not going to go over each and every one of them, just the big ones to note:


Dolls of War: Damage = Dolls collected * 100. 75% Accuracy. 120 MP. This is the final upgrade to Doll Placement (which turns into Little Legion before this).
Suicide Pact: Damage = Alice's Max HP - Current HP. 1 MP. This is the final upgrade of Volatile Puppet (which turns into Return Inanimate before this).
Level Titania: Damage = Alice's Level * 100. 70% Accuracy. 25% Max MP. This is the final upgrade of Shanghai Doll (which turns into the above Hourai Doll before this).
Cute Phalanx: Starts as 1K Spear Dolls until this. First level is 1000 flat damage (so essentially 1000 Needles), with THIS skill doing 5000 flat damage.


The only other skill Alice gets is Doll Arrangement, but that's a basic physical AoE move. So yeah...there's that on her!



THE GOOD:

*Alice's skills can be devastatingly powerful.
*Alice halves Magic damage.
*Alice has high Magic.
*Alice comes with high-level equipment such as Circlet and Radiant Dress.




THE BAD:

*Alice is gotten extremely late in the game.
*Alice's skills to be EXTREMELY effective have to be upgraded multiple times, each requiring completing a difficult optional dungeon and defeating the optional boss.
*Alice has low Defense, while all of her other stats except Magic are just average.
*Alice is one of the very few characters who is semi-weak to the Poison element.



Of note, Alice DOES have her own set of craftable weapons, with the final weapon being extremely powerful (Hourai gives 255 Attack and Magic, if that says anything).

Xenomic

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Re: Touhou fantasy
« Reply #337 on: June 23, 2012, 11:30:05 PM »
Double time since I seem to have forgotten to put the last one here as well...




BUH DUN DUUUUUN! Bet people who's played the game are questioning this one eh? Well....that'll be explained in due time. By the way, she's a temporary character, not optional or full playable, so don't expect to abuse her that much....and it's a good thing to. Let's see what makes her one of the more godlier characters eh?


SKILLSET:


Earth in a Pot: 750 base non-elemental Magic damage to all enemies. 25 MP.
Awakened God: Increases elemental resistances (except Mystic and Poison) to Eirin. 50 MP.
Sky-Born Genealogy: Decreases all enemies Defense by 50 with an 80% accuracy. Magic elemental. 32 MP.
Game of Life: Inflicts Instant Death to one enemy. 32 MP.
Apollo 13: 2000 base non-elemental Magic damage to all enemies. 68 MP.
Galaxy in a Pot: 4200 base non-elemental Magic damage to one enemy. 72 MP.
Hourai Elixir: Restores all HP, cures all negative statuses except Death, and increases resistance to all elements and attributes except Poison, Gravity, and Mystic to the party. 180 MP.





THE GOOD:

*Eirin has innate Ribbon, meaning she's immune to EVERY negative status in the game, up to and including Instant Death (!!!!)
*Eirin is immune to Absorb and absorbs Wind and, oddly enough, Poison (!?)
*Eirin has ridiculously high HP and Magic, as well as high MP and above average Attack/Speed.
*Eirin comes with rather good equipment, coming with an Oath Veil, Shield Bangle (which gives her more physical resistance so she halves physical damage as well), and a Health Bell (which grants HP/MP Regen). She also comes with the powerful Artemis Bow, which allows her to do full damage even from the back row with physicals (if rows even AFFECT physical damage).
*Eirin innately has a 25% chance to deal a critical unlike most of the cast who has a 10-15% chance.



THE BAD:
*Oddly enough, Eirin cannot use the Items command. Not that THAT'S an issue for her unless she's alone...



Yeah, ONE bad thing out of the entire thing...she's pretty solid, if only for that one flaw that can prove to be fatal if left alone. But yes...that's just one flaw. Though we'll see how that'll play out later in the game when we get there!




And now for today's post...





What's there to say here? She pretty much winds up in the same questionable zone as Eirin, for those who have already played the game. Moving along...


SKILLSET:


Bar of the Ten Kings: Fully revives all KO'd allies. 80 MP.
Charge of Virtue: 1500 base Shadow damage and chance of Instant Death to one enemy with 80% Accuracy. 38 MP.
Last Judgment: 2000 base Holy elemental damage to all enemies. 54 MP.


Yeah, that's all she gets. Not a whole lot at all!



THE GOOD:

*As with Eirin, Shikieiki is immune to all negative statuses.
*Shikieiki starts with really good equipment, including the Gold Hairpin which gives Half MP Cost naturally (making her rather expensive skills even less expensive, so her Last Judgment can be used far more often than say Eirin's Galaxy in a Pot). The Rod of Remorse also has 5x Attack on it, making it a very potent weapon.
*Aside from Speed which is just average, ALL of Shikieiki's stats are Very High.
*Shikieki halves Exorcism and Ghost damage, is immune to Absorb, and absorbs Holy.



THE BAD:

*Shikieiki is weak to Shadow oddly enough, even though you'd think she'd either absorb both Holy and Shadow or be immune to them both.
*Shikieiki cannot use either the Items OR Defend command.




So yeah...don't know what you guys think of her, but there's that! She appears as a temporary character roughly the same time as Eirin so keep that in mind!

GuyYouMetOnline

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Re: Touhou fantasy
« Reply #338 on: June 24, 2012, 09:01:05 AM »
Um... okay, could we perhaps get a list of who's temporary and who's permanent?

Xenomic

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Re: Touhou fantasy
« Reply #339 on: June 24, 2012, 09:03:51 AM »
Odd....I thought I put that in the first po....oh wait, I didn't make this topic so I couldn't put it in the first post...guess I'll have to find some place to put it at then in here. I'll do that tomorrow whenever I put in the next screenshot I suppose...

Xenomic

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Re: Touhou fantasy
« Reply #340 on: June 24, 2012, 08:59:55 PM »
For those curious about the characters, here you are!

Spoiler:
Playable Characters:

Reimu Hakurei
Marisa Kirisame
Cirno
Aya Shameimaru
Hong Meiling
Patchouli Knowledge
Reisen Udongein Inaba
Sakuya Izayoi
Momiji Inubashiri
Nitori Kawashiro
Remilia Scarlet
Yuuka Kazami
Youmu Konpaku
Komachi Onozuka
Fujiwara no Mokou
Byakuren Hijiri
Yumemi Okazaki
Hope


Optional Characters:

Sanae Kochiya
Suwako Moriya
Keine Kamishirasawa
Advent Cirno
Utsuho Reiuji
Koishi Komeiji
Nue Houjuu
Alice Margatroid
Yukari Yakumo
Rinnosuke Morichika


Temporary Characters:

Yuugi Hoshiguma
Kanako Yasaka
Mystia Lorelei
Tewi Inaba
Wriggle Nightbug
Chen
Shikieiki Yamaxanadu
Eirin Yagokoro
Aki Minoriko
Aki Shizuha
Hina Kagiyama
Lunasa Prismriver
Koakuma
Tenshi Hinanawi
Nazrin
Iku Nagae
Letty Whiterock
Watatsuki no Yorihime
Shinki
Shou Toramaru
Mima
Youki Konpaku
Chaos
Daiyousei






CHOO CHOO! That is all that needs to be said. Unlike a lot of the previous ones, and despite being listed as optional, Yukari is pretty much forced onto you. When? I'm not going to say! But let's say that...well...she's actually kinda mediocre I think. But let's look shall we?


SKILLSET:

Illusion Manji: 700 base non-elemental Physical Pierce damage to one enemy. 26 MP.
Nest of Fireflies: 2200 base Shadow elemental damage to all enemies. 56 MP.
Obsolete Line: 9999 non-elemental Physical Blunt damage to one enemy. 255 MP.
Quadruple Border: Increases Defense of party by 30 and grants Protect. Magic elemental. 52 MP.
Box of Urashima: Reduces all enemies Defense by 30. Shadow Magic elemental. 32 MP.
Bewitching Bait: Drains 30 MP from one enemy. Magic elemental. 0 MP.
Venomous Lace: Drains 30 MP from all enemies. Magic elemental. 0 MP.
Objective Border: Reduces all elemental and physical resistances (except Poison, Gravity, and Mystic) to all enemies. 42 MP.



Obsolete Line does require a sidequest to get however...but she does start with everything else!


THE GOOD:

*Yukari is the only character that you get full-time that has innate Ribbon (!!!)
*Yukari has very high HP, MP, and Magic.
*Yukari comes equipped with almost the best endgame buyable equipment in the game.



THE BAD:

*Yukari is weak to Mystic and semi-weak to Exorcism. This is actually bad as things at this point in the game use Mystic and Exorcism quite a lot...



There hasn't been much development on Yukari's part really...she was originally just going to be an optional character, as it says up there, and then a temporary character...and well, she's still a temporary character at some points, and then a forced party member at another point. Yeeeeah...

Xenomic

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Re: Touhou fantasy
« Reply #341 on: June 25, 2012, 05:19:14 PM »



THE COLORS! THE COLOOOOOOORS!!!

Nue is a rather interesting character really. Her skills originally were going to inflict rare statuses on the enemy, but that got changed in favor of Hope having those skills for her Pestilence skillset. So what good is Nue? Well...let's look shall we?


SKILLSET:

Red UFO: Inflicts Berserk on one ally. 18 MP.
Blue UFO: Inflicts MP Regen on one ally. 24 MP.
Green UFO: Inflicts Regen on one ally. 16 MP.
Rainbow UFO: Inflicts Power Break, Armor Break, and Magic Break to one enemy with 60% accuracy. 32 MP.
Heian Dark Clouds: Inflict Fear on one enemy with 60% accuracy. 20 MP.
Mysterious Snake: Inflict MP Sap on one enemy with 30% accuracy. 8 MP.
Danmaku Chimera: 700 base Mystic elemental damage to all enemies and removes Reflect. 28 MP.
Danmaku X: Inflicts Lock on one enemy with 40% accuracy. 12 MP.
Grudge Bow: Inflicts random damage to all enemies depending on number of statuses on party, and then removes all statuses from party (excluding Death). 55 MP.


Why yes, Grudge Bow is much like Reisen's skills in Genius of Sappheiros. I was going to make it depend on the enemy's status, but there's no way to check for that in RPG Maker (lame...). So yeah, enjoy beefing up your party and then blasting your enemies with Grudge Bow! In addition to all of this, Nue also comes with the Morph command. What's that do you ask? Well, if the enemy has 10% or less of their HP remaining, using this will turn that enemy into an item! I plan on having some of the rarer stuff obtained this way (which will make some of the Gravity-type stuff like Utsuho's Suns and Koishi's Nova Storm skills be somewhat useful).



THE GOOD:

*Nue is immune to Absorb and absorbs Shadow.
*Nue automatically comes with a Shield Bangle, giving her higher than normal resistance to physicals.
*Nue is one of the only ways to obtain certain items.
*Nue has above average Attack, Defense, and Magic.



THE BAD:

*Nue is one of the only ways to obtain certain items.
*Nue is weak to Holy, Mystic, Exorcism, and Gravity.
*Nue has low MP.
*Several of Nue's skills have low accuracy, making them not as useful even though they can be rather powerful if they connect.

Xenomic

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Re: Touhou fantasy
« Reply #342 on: June 25, 2012, 07:07:02 PM »


Just saying man! Just saying!

Yeah, expect random ones like these to pop up from time to time. I have a good 70-100 screenshots of these types of images, using my favorite dummy character~

Xenomic

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Re: Touhou fantasy
« Reply #343 on: June 26, 2012, 08:56:28 PM »



PK STAAAAAAAAAAAAARSTOOOOOOOOOOOOOOORM! Yes, this is one of the moves that Mima had in Touhou Mother. It's a homage to that (as well as one other move she has). So yes, that Twilight Spark earlier? That totally was meant to be showing her off as she's a temporary character (sorry, not fully playable!). So what's good with the Mima? Let's find out!


SKILLSET:

Piercing Wide Wave
Anti-Spirit Illusion
Wild Phantom Spirit
Evil Field
Stardust Parade
Reflection Nebula
Earth Light Nova
Healing Omega: Restores 2000 base HP to the party. 68 MP.
Twilight Spark: 5000 base Mystic Magic damage to all enemies. 100% Max MP.
Starstorm: 2000 base Magic damage to all enemies with 80% accuracy. 120 MP.


Of note, those without descriptions have nothing to them yet as I haven't decided on what they will do. Out of those, Healing Omega and Starstorm are based on her Touhou Mother incarnation. Twilight Spark is from Touhou Soccer 2. Earth Light Nova, Reflection Nebula, and Stardust Parade are from Concealed the Conclusion. The rest is from PoDD. Lots of references with this one!



THE GOOD:

*Mima is immune to Instant Death, considering ya know, she's a ghost.
*Mima halves Magic and is immune against Ghost and Absorb. Funny, since the Ghost attribute is meant to be more damaging AGAINST Ghosts, hence why Youmu is good against them.
*Mima has very high MP and Magic, as well as above average Attack.
*Mima comes with with rather powerful abilities.



THE BAD:

*Mima is weak vs Mystic, Holy, Exorcism, and Physicals.
*Mima has very low HP and Defense, as well as below average Speed.
*Mima's skills are rather costly...not that that matters much to her!


The list may be subjective to change depending on what her abilities will do and whatnot...I need to figure that out soonish.

Xenomic

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Re: Touhou fantasy
« Reply #344 on: June 27, 2012, 08:34:04 PM »



IT'S SHOU TIME!....Ok, I won't do that again.


SKILLSET:

Hungry Tiger
Absolute Justice
Aura of Justice
Dazzling Gold
Purification Demon
Radiant Treasure
Most Valuable Vajra


None of her skills are completely set in stone yet. One is an AoE healing move (probably going to be either Aura of Justice or Most Valuable Vajra, or even Purification Demon) I know that much. Most of these moves are Mystic elemental as well since well...Shou is Mystic. Originally she WAS Holy, but I need some Mystic characters so she became one. I think it's fitting for her!



THE GOOD:

*Shou comes with Mighty Guard, reducing all damage by 75% instead of 50% when using Defend.
*Shou has high HP and Attack.
*Shou is one of the few Mystic elemental characters in the game.
*Shou is actually the ONLY character immune to Mystic (which will more than likely be changed to Half). Shou is also immune to Holy.
*By default, since Shou comes with the Mortal Soul, she is immune to Instant Death. Also, due to coming with the Flame Barrier, she takes half damage from Fire. Shou also comes with the powerful Holy Lance and Radiant Dress.



THE BAD:

*Shou is weak to Shadow.




There's really not much bad compared to good with her. We'll see when her skillset is fully done eh?

Xenomic

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Re: Touhou fantasy
« Reply #345 on: June 28, 2012, 08:35:52 PM »



Oh yes....I wonder how many have been wanting to have HER as playable in a RPG now? Well, have fun! She's only temporary though....also, that animation? Totally not Celestial Star from Valkyrie Profile. And I'm totally not using it for TF's Celestial Star either (that has its own animation). Enough of that! Let's move on! This is only part 1 for her, so I'm only going over her Divinity Skillset.


Recharge: Restores 50 MP to one ally. 0 MP.
Mystic Square: Grants Auto-Life to the party. 60 MP.
World Desolation: 2200 base Mystic damage to all enemies. 75 MP.
Hexagram Cradle: 1000 base Shadow Magic damage and chance to inflict multiple statuses to one enemy with 70% accuracy. 60 MP.
Armageddon Memory: 5000 base Mystic Magic damage to all enemies with 80% accuracy. 256 MP.


Yes, Armageddon Memory (the one in the screenshot) is that powerful. And as you already know, nothing is immune or absorbs Mystic so it's a solid attack. Unless the enemy is immune to Magic of course, then it won't matter at all! Hexagram Cradle is essentially a damaging Bad Breath, and well....Recharge is a cheap way to restore MP if you don't want to spend your items!




THE GOOD:

*Shinki is immune against Absorb.
*Shinki has very high HP, MP, and Attack, as well as high Magic.



THE BAD:

*Shinki's skills costs a lot of MP to use.
*Shinki is weak to Holy, Shadow, and Mystic.
*Shinki has below average speed and very low Defense.
*If Shinki is killed at any point during the time you have her, it's an instant game over.



Let's see if anyone gets that last reference there eh? Part 2 will come either later today or tomorrow!

Xenomic

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Re: Touhou fantasy
« Reply #346 on: June 29, 2012, 07:59:09 PM »
Part 2!




The other half of Shinki's skillset is pretty much just like Cirno's Call command. You can thank a couple people over in Poosh for the idea here~


Thousand Pain: 1000 base Physical damage and chance of Lock to one enemy. 48 MP. Sara summon.
Spirtual Heal: Restores 1500 base HP to the party and cures all negative statuses except Death. 54 MP. Luize summon.
Frostbite: 1200 base Ice Magic damage to all enemies and chance of Freeze. 37 MP. Mai summon.
Demon Flare: 2000 base Fire Magic damage to one enemy and chance of Berserk. 56 MP. Yuki summon.
Sword Rain: 1000 base Physical damage and chance of Armor Break to one enemy. 48 MP. Yumeko summon.



So as it stands Yuki's summon is the most powerful for single-targets. Sadly, during the time you HAVE Shinki, a lot of enemies are resistant to Fire based attacks, so she's about as good as the others. Mai is probably the most useful as she hits everyone and is the cheapest to use (granted, Sara has the chance to inflict the rare Lock status, and Yumeko can halve Defense if lucky but...).

Xenomic

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Re: Touhou fantasy
« Reply #347 on: June 30, 2012, 08:24:20 PM »



Going back a bit to someone that I overlooked due to not having anything to show. Well...she still doesn't have much to show because I don't know what to do with her skillset. I can't do anything really fancy with it in battle in terms of like...searching items or such (or I COULD, just well....it'd be a thing to do). So yeah...



SKILLSET:


Nazrin Pendulum
Gold Detector
Rare Metal Detector
Busy Rod
Gold Rush



Originally all of these were meant to be used OUTSIDE of battle (Nazrin I've been contemplating on being a temporary character, if for the fact that in-battle, she's not that good at all, but outside of it she's your go-to person to find hidden items and such), but not too sure yet...



THE GOOD:

*Nazrin reduces all damage by 75% instead of 50% with her Defend.




THE BAD:

*Nazrin is a poor fighter in-battle
*Nazrin has very low HP, MP, Defense, and Magic.
*Nazrin has very low-level equipment (a Barrier and Atlas).
*Nazrin is weak against physical attacks.



As you can see right there, meant to be purely used for outside of battles.

Xenomic

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Re: Touhou fantasy
« Reply #348 on: July 01, 2012, 04:10:34 AM »



http://www.mediafire.com/?a0czcode83oo93g


Update patch which fixes a bug that well...I don't know why I forgot to do it, but before the fix the boss was impossible to beat due to the stipulations to the fight not being there. That, and leaving/reentering an area broke the game. So there's that....and now have a random screenshot to go with this!


EDIT - One more thing to note...I forgot that I changed Physicals from (500 > 250 > 100 > 50 > 25) to (800 > 400 > 200 > 50 > 0 ), so...have fun testing out whether or not that formula works better than the normal? Though whether or not that'll make some enemies harder is debatable since um...I didn't get around to the skills yet since this completely slipped my mind? ^^;;
« Last Edit: July 01, 2012, 04:14:29 AM by Xenomic »

Xenomic

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Re: Touhou fantasy
« Reply #349 on: July 01, 2012, 08:17:06 PM »



So yeah, how's that there new patch holding up for everyone? Hopefully I didn't utterly break the game by making Attack too powerful?


So today, we're nearing the end of the character countdown (well, for those that have anything worth saying), and we'll start the last 4 with little ol' Hope here. And yes, Fairy Circle finally does have a freaking animation after like a year of not having one....or longer.


SKILLSET:


Pestilence skillset:

Fear: Reduces target's Attack/Defense/Magic by half. 70% accuracy. 16 MP.
POW Hammer: Inflicts Power Break. 70% accuracy. 8 MP.
Deprotect: Inflicts Armor Break. 70% accuracy. 12 MP.
Defaith: Inflicts Magic Break. 70% accuracy.8 MP.
Charm: Inflicts Charm. 60% accuracy. (No MP cost yet).
Bleed: Inflicts Sap. 40% accuracy. (No MP cost yet).
Mind Bleed: Inflicts MP Sap. 40% accuracy. (No MP cost yet).
Lock: Prevents use of physical and magical skills. 60% Accuracy. (No MP cost yet).
Reverse: Reverses all negative and postive statuses on the party. 50 MP.



Fate skillset:

Hellfire: 500 base Fire damage to all enemies. 28 MP.
Aurora Freeze: 500 base Ice elemental damage to all enemies. 28 MP.
Skygate: 500 base Thunder elemental damage to all enemies. 28 MP.
Meteor Blast: 500 base Earth elemental damage to all enemies. 28 MP.
Aerial Slash: 500 base Wind elemental damage to all enemies. 28 MP.
Judgment Day: 1000 base Mystic elemental damage to one enemy. 40 MP.
Mind Blast: 200 base non-elemental Magic damage to one enemy and chance of random status. 70% accuracy. 38 MP.
Cosmic Spear: 1500 base Shadow elemental damage and chance of Instant Death to all enemies. 100 MP.



Death skillset:

Death: 70% chance to inflict Instant Death. 20 MP.
Apocalypse:




Order skillset:

Seraphic Law:



Chaos skillset:

Cosmic Break:


Hope skillset:

Fairy Circle: Restores 30% Max HP to the party. 10% Max MP.
Esuna: Restores all negative statuses except Death. 25 MP.
Esunaga: Restores all negative statuses except Death to the party. 65 MP.
Bravery: Doubles Attack. 20 MP.
Protect: Doubles Defense. 14 MP.
Faith: Doubles Magic. 20 MP.
Sniper: Increasess Accuracy to 100% for Attack. 14 MP.
Decurse: Cures Curse. 14 MP.
Dispel: Remove all positive statuses from one enemy with 70% accuracy. 24 MP.
Dispelga: Remove all positive statuses from all enemies with 70% accuracy. 53 MP.
Vortex: Remove all statuses from all targets in battle except Death with 100% accuracy. 50 MP.
Celestial Star:



Those without any descriptions, either I forgot them or I haven't put them in yet. Not all of the skillsets are put in yet, and I have yet to decide which 3 abilities will be the ones you choose either (well, aside from Fate's since that's already in the game). On top of that, not everything is set in stone...for instance, Hope's default skillset may not include Esuna and Esuanaga at all (Bubble was removed recently from her skillset as well and replaced with Decurse). All of the final abilities there (Celestial Star, Cosmic Spear, Apocalypse, etc.) are all her Limit Break moves, and all cost the same MP and have the same stipulation to being used (25% or less HP, 20% chance of appearing each turn I think it was? All cost 100 MP to use). On that note, Chaos' skillset is basically a supped-up version of Fate's, but being single-target elemental attacks instead of AoE.  And yes, she still doesn't have her own sprites yet ;_;



THE GOOD:

*Hope is extremely versatile, being able to fill almost any role at any time.
*Hope has above average speed and high Magic.
*Hope is one of the few Mystic elemental characters in the game, though she acts more like a Holy elemental character (i.e. absorbs Holy, weak vs Shadow).
*Hope has access to some of the best weapons in the game (Mjolnir, Lavaeteinn, Varunastra, and possibly others such as Mistlteinn).



THE BAD:

*Hope must use a turn to switch between modes, and she's limited to just those abilities while in said mode, so she can't use EVERYTHING she has at one time.
*Hope has below average MP and low Defense.
*In order to get her unique equipment and skills, they must be obtained via storyline or through optional sidequests. On that note, Hope's skills NEVER get anymore powerful than they already are, meaning Fate's skillset can become obsolete later on in the game (whether or not I'll fix this up to not be this way is another story).
« Last Edit: July 01, 2012, 08:21:26 PM by Xenomic »

Xenomic

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Re: Touhou fantasy
« Reply #350 on: July 02, 2012, 07:11:26 AM »




RANDOM SCREENSHOT TIME!


In other news, Weapon Bless is almost 50% fixed up on Youmu (yeah, it's taking quite a while to do. I'm doing 2 elements per day to save some sanity for myself, though I did 4 1/2 elements tonight alone....). With 20 weapons x 11 elements, that's roughly 4000 something blocks of code just for her alone, so you can see why I want to save some sanity eh? And that's just HALF of it....the reverse engineering is going to be even longer since I can't cheat with copy/pasting...so that might get cut to 1 element a day. Doesn't help that this is boring as all holy hell either...


Also, that delicious Spear the Gae Bolg eh?

Re: Touhou fantasy
« Reply #351 on: July 02, 2012, 11:58:49 AM »
I did a short test run on the new patch, the only physical attacker I had was Remilia. The fairies in the Eastern Forest did seem to go down a bit faster, but they weren't being one-shotted so I think it's fine now.
Speaking of one-shotting, my leveling spree in Cave to Makai ended before it even started when I had a Ruby Dragon wipe my party with a Meteor on its first turn. Not the safest place to level.  :]

Xenomic

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Re: Touhou fantasy
« Reply #352 on: July 02, 2012, 07:44:12 PM »
Well, that's good to know at least. The only other problem though I'm worried about is when enemies use physical-based skills on you, since those are still using the new formula instead of the other (unless it's elemental then I'll HAVE to use that formula...).

Xenomic

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Re: Touhou fantasy
« Reply #353 on: July 02, 2012, 08:16:38 PM »



Those who've played the entire beta thus far may have wondered about this little girl here. Why yes, she's the actual LAST playable character you get in your party. Everyone after her is either temporary or optional. So what's the dealio with her? Well, aside from forgetting to take a screenshot of one of her abilities (or laziness, whichever), she has a little gimmick with her set of abilities. You see, you cannot buy, win, or find any of her abilities. In fact, the only way for her to use her abilities is to have her equipped with a weapon. Yes...her abilities differ from weapon to weapon, with her final weapon giving her access to them all. On top of that, the type of spells she can use change depending on her level (for instance, if you equip Yumemi with the Flame Visit, and you have her at level 40, her default level, she'll come with Foie and probably Gifoie. Level her up to around 50ish, she'll get Rafoie). I have to lower her level to match those of the other playable characters of course, but that's easily fixable.


SKILLSET:


Foie: 400 base Fire Magic damage and chance of Berserk to one enemy. 12 MP.
Gifoie: 1200 base Fire Magic damage and chance of Berserk to one enemy. 28 MP.
Rafoie: 2400 base Fire Magic damage and chance of Berserk to one enemy. 56 MP.
Barta: 400 base Ice Magic damage and chance of Freeze to one enemy. 12 MP.
Gibarta: 1200 base Ice Magic damage and chance of Freeze to one enemy. 28 MP.
Rabarta: 2400 base Ice Magic damage and chance of Freeze to one enemy.  56 MP.
Zonde: 400 base Thunder Magic damage and chance of Paralyze to one enemy. 12 MP.
Gizonde: 1200 base Thunder Magic damage and chance of Paralyze to one enemy. 28 MP.
Razonde: 2400 base Thunder Magic damage and chance of Paralyze to one enemy. 56 MP.
Resta: Restores base 1200 HP to all allies. 32 MP.
Anti: Cures all negative statuses except Death to one ally. 15 MP.
Reverser: Revives one KO'd ally with 25% Max HP. 34 MP.
Shifta: Increases Attack by 50 to one ally. 25 MP.
Deband: Increases Defense by 50 to one ally. 25 MP.
Jellen: Decreases Attack by 20 to one enemy. 15 MP.
Zalure: Decreases Defense by 20 to one enemy. 15 MP.
Ryuker: Teleports outside of dungeons on the overworld map and escapes from battles with 100% chance. 20 MP.
Megid: 2000 base Shadow Magic damage and chance of Instant Death to one enemy. 64 MP.
Grants: 1500 base Holy Magic damage and chance of Blind, Silence, Confusion, and Slow to all enemies with 80% Accuracy. 78 MP.



If you can't tell, she's heavily inspired by Phantasy Star. Which is funny, since I've never played the games ever myself.



THE GOOD:

*Yumemi has the widest array of spells at her disposal, second to Hope.
*Yumemi halves Exorcism and is the only character in the game innately immune to Poison.
*Yumemi has high Magic.
*Yumemi's weapons are all long-ranged, so she can deal full damage from the back with less chance of being attacked.



THE BAD:

*Yumemi's skills are limited by her levels and weapons.
*Yumemi has very low MP and below average Attack and Defense.
*Yumemi's skills, much like Hope's do not get any stronger ever. What you get is what you get!



So there's that! Level will be adjusted accordingly when she's added to the party from my very own playthrough (note that I don't stop to grind or anything, which is what I intended the game for is non-grinding of levels but...).


In addition, Yumemi DOES have a dummied out secondary skillset called Tinker. For those of you familiar with Final Fantasy Tactics Advance/A2, you'll know these right off the bat. If not, these are abilities that have a 50% chance of either working on your party or the enemy party, regardless of what they did. There's only one skill in here that does NOT come from FFTA/FFTA2, and that is Lucky 7 which comes directly from FFIX.



Dummied out moves:

Red Spring: 50% chance to either inflict Haste on the party or on all enemies. 8 MP.
Green Gear: 50% chance to either inflict Poison on the party or on all enemies. 8 MP.
Silver Disc: 50% chance to either inflict Armor Break on the party or on all enemies. 8 MP.
Chroma Gem: 50% chance to either inflict damage to MP on the party or on all enemies. 8 MP.
Gold Battery: 50% chance to either restore MP to the party or to all enemies. 8 MP.
Black Ingot: 50% chance to either inflict Fear on the party or on all enemies. 8 MP.
Lucky 7: If last digit is 7, either inflicts 7 damage, 77 damage, 777 damage, or 7777 damage. 8 MP.



The reason these are dummied out right now is due to me not knowing if these are what I want to do with the abilities or if Yumemi really needs a secondary command ability. It would give her something else to do aside from whatever abilities she has on at the time, but then again I doubt anyone's going to even use these abilities...

Xenomic

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Re: Touhou fantasy
« Reply #354 on: July 03, 2012, 08:23:20 PM »



TIME FOR PEOPLE TO RAAAAAGE BECAUSE THEY ALL HATE THE MOON PEEPS! Well...anyways, guess who's the next temporary character you get in the game? Hint....well, you don't need a hint!

SKILLSET.....oh wait, she doesn't HAVE a skillset until much, much later in the game. In fact, she's the only character in the game to have 0 MP on all levels. Yes, she has 0 MP. So what does she do? Well, her special command, Deathblow (which may or may not be given to Advent Cirno, I don't know yet), has a low % chance (I think it's 10-20% or something) to inflict 25% Max HP worth of damage to the target. Note, that this will NOT kill the target, and this isn't final, so if you think it's too much or she should have something else, feel free to give me your suggestions, savvy?



THE GOOD:

*Yorihime comes with some top-tier equipment, including a Ribbon (prevents all negative statuses except Instant Death), the Tsukiyomi (one of Youmu's legendary weapons), a Healing Barrier (Auto-Regen), a Shield Bangle (Physical Resist Up), and the extremely rare Quartz Charm that you can only get 1 of in the entire game yourself (Auto-Bravery, Auto-Faith, Physical Resist Up IIRC? I forget exactly what it does now but it does neato things).
*Yorihime has very high HP and high Attack and Magic, for what her Magic is worth.
*Yorihime is immune to Mystic (will be half instead).



THE BAD:

*Yorihime does not have any skills of her own until much later in the game.
*Yorihime is semi-weak to the weapon attributes, which don't matter much due to the Shield Bangle.



So yeah, there's her in a nutshell! Exciting isn't she!? And yes, Tsukiyomi has a 2x Attack function to it, so have fun attacking twice in one turn with her!

Xenomic

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Re: Touhou fantasy
« Reply #355 on: July 04, 2012, 08:05:19 PM »
There's only one more spoiler character to spoil, but that'll be later. Yes, there are a couple more characters that I haven't spoiled, but that's because I have nothing for them in terms of either sprites or skillsets!





Oh righto, I can do Byakuren properly now can't I? You actually get Byakuren's ultimate move as part of the storyline (as with the final upgraded version of all of her moves). Star Sword Apologetics increases all resistances except Mystic to all allies with a 50% accuracy and costs 50% Max MP to use. Yeah, it's super risky to use, but it's also super powerful considering what it does, and unlike Nitori's Armor Elemental Bless skills, it lasts until the character dies (I don't know if being disabled via Petrification or such removes it either....). The rest of her skills ONLY target one element (except Magic Butterfly, which targets all non-elemental non-physical Magic attributes, such as Magic, Absorb, Exorcism, and the like. Then you have Star Maelstrom as her Holy AoE spell and Devil's Recitation as her Shadow AoE spell....she's really not meant for offense at all as you'd suspect! At one point, I even thought about having it so she could alternate between 2 different versions of each spell....one for offense, and another for defense. That'd take a lot of work to do though...

Xenomic

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Re: Touhou fantasy
« Reply #356 on: July 05, 2012, 08:35:37 PM »



Going back to another character I skipped over, Advent Cirno. Yes, she's suffering from Yuuka syndrome in which she's using different sprites until eventually SOMEONE makes the Soku styled sprites, if that ever happens (unlikely...). Advent Cirno is a very gimmicky character in that you cannot buy any of her skills, and much like Keine, you have to win, steal, or find her skills. I don't have those set up properly yet though (the items for getting the skills) so she's kinda not THAT great right now. The other gimmick with Advent Cirno is that all of her moves have the same damage REGARDLESS of the skill level....it's the accuracy that changes from skill levels. It starts at a very low % (roughly 15% I think?), up to a maximum of 90% I think? Most of her skills do upwards to 2000 damage so there's that. That one in the screenshot? Ice Blossom is her ultimate move, and deals 6000 base Ice damage to all enemies with 70% accuracy, costing 180 MP to use.


Oh, and besides being an obvious reference to FFVII's Cloud, she's also referencing FFIV's Cecil in the fact that she starts at level 1 regardless of everyone else's level. Yeah...

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Re: Touhou fantasy
« Reply #357 on: July 06, 2012, 08:49:53 PM »



Oh look, it's Komachi with her Final Judgment. Yes, I had to use something not the actual spellcard graphics for this, because there's no way for me to mimic that at all! Final Judgment deals 2000 base Mystic Magic damage to one enemy and chance of Instant Death, ignores Defense and has a 80% accuracy. It costs 80 MP to use. Originally, it was Shadow elemental, but I changed it to make it more unique. Komachi stays relatively the same as before (based solely around inflicting status effects, has Yen Toss, etc.).


I am still contemplating the idea of making statuses have a 90-100% accuracy, but have a high MP cost at level 1 that decreases in cost as you level the skills up instead of having them have low accuracy to 90% accuracy on level ups....

Xenomic

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Re: Touhou fantasy
« Reply #358 on: July 07, 2012, 02:49:46 AM »


Random screenshot time! Fans and players of Genius of Sapphieros will know exactly what this move is....and no, it's not usable by YOUR party ever!

Xenomic

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Re: Touhou fantasy
« Reply #359 on: July 07, 2012, 08:21:22 PM »



It is coming...

THIS particular screenshot may confuzzle some people. Is he a playable character? Temporary? Wasn't he the main villain? WHAT IS GOING ON!? MY LIFE IS FULL OF LIIIIIIES AND DECEEEEIT!


Oh, that up there? That is totally not Odyssey what are you talking about. Odyssey deals 2500 base Mystic Physical/Magical damage to all enemies and costs 150 MP. Of note, the only way to use this ability, as well as about half of Rinnosuke's abilities, is to keep him eternally equipped with the Kusanagi. He CAN equip other pieces of equipment, some of which are stronger than Kusanagi, but he won't be able to use his stronger abilities, and the Kusanagi is quite weak in power believe it or not. Maybe it's due to being all rusty from not being used in forever eh?


And with that, all characters that I can reveal (for now) are revealed! A lot, no? But again, half of them are only temporary, and about 28 are playable. Still a sizable amount nonetheless! Now all I have are random screenshots for abilities until I get other things. Unless YOU guys have anything you'd rather see screenshots of?
« Last Edit: July 07, 2012, 08:24:04 PM by Xenomic »