Author Topic: Touhou fantasy  (Read 132799 times)

Xenomic

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Re: Touhou fantasy
« Reply #300 on: June 11, 2012, 08:25:29 AM »
It's very very rare.

That's odd....that bug should've been fixed. Was the random encounter with new enemies or with old ones?

Re: Touhou fantasy
« Reply #301 on: June 11, 2012, 08:36:23 AM »
I think they were the old ones, they died in one hit and gave very little exp. A fairy in one fight and a toad in another.

Xenomic

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Re: Touhou fantasy
« Reply #302 on: June 11, 2012, 08:44:30 AM »
Strange...something might've goofed up on that then...then again, I'll have to look into it tomorrow. Could've sworn I fixed that forever ago though...did you try both sides with them in your party?

Re: Touhou fantasy
« Reply #303 on: June 11, 2012, 09:10:56 AM »
Yeah tried to enter both paths.

Xenomic

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Re: Touhou fantasy
« Reply #304 on: June 11, 2012, 10:35:29 PM »
@Kaitani: Actually, looking at the coding on the world map, it's supposed to take you to the map that has you fight enemies such as Water Beasts and Water Orbs, not Fairies and Water Toads...I don't see anything that makes you go to the other map at all...






Ahhhh Lunasa....too bad you're NOTHING like you were in DoSM eh? Oh well...in fact, Lunasa is probably EXTREMELY underwhelming as a temporary character. Is she as bad as Edward? Probably not...but probably so. So what's the deal with her? Welll...let's start with her skills:


Stradivarius: 650 base Ghost damage to one enemy and chance of Paralyze. 30 MP.
Guarneri del Gesu: 350 base Ghost damage to all enemies and chance of Sleep. 22 MP.
Slow Sound: 450 base Ghost damage to one enemy and chance of Slow. 25 MP.


Yeah, she very little moves to use herself...which is a shame...now then, for the part that may concern you!


The Good:

*Lunasa is capable of absorbing Shadow elemental attacks. Which is handy for the boss fight you must use her in.
*Lunasa comes equipped with a Spell Charm, giving her higher resistance to Magic-based attacks. Which is good, considering the bosses you have to use her against.
*Lunasa is innately immune to Instant Death, Petrify, Poison, Blind, and Freeze. Well...this would be nice if anything actually used those statuses in this area.
*Lunasa is immune against Absorb attacks, such as Drain.

The Bad:

*Lunasa is weak against Holy, Ghost, and Mystic attacks.
*Lunasa has low HP compared to Yuugi and Kanako.
*Lunasa CANNOT USE THE ITEMS COMMAND. In other words, NEVER have her as the last character standing!!!

Jq1790

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Re: Touhou fantasy
« Reply #305 on: June 12, 2012, 12:42:29 AM »
Why not give her some more relevant resistances and stuff?  Y'know, make up for her lack of good moves with some stuff that makes her still handy, instead of her basically being all but Shadow-absorbing dead weight?  i forget how it was having her from my earlier playthrough, but if she's as bad as you say, then that's really kinda sad.  Should probably give her some sort of really good stuff that's actually helpful where you use her, y'know?

Also I thought nothing was weak vs. Mystic?  Thought that was a sort of 'neutral' type but still having an element.  Or maybe I'm remembering wrong(Most likely).
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Xenomic

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Re: Touhou fantasy
« Reply #306 on: June 12, 2012, 12:46:34 AM »
It's "Nothing is immune to Mystic". There's still things WEAK to it or that can HALVE It, but never be immune or absorb it. In fact, some of your actual playable characters are weak to it (Remilia and Yuuka are a couple that come to mind. Think of it as a way to balance them out a bit more).

I haven't decided on what all she gets...if she DOES return later on as a temporary character again, then she MAY get something then...hmmm...it's just coming up with ideas for her moves that makes hard hard to do methinks.

Jq1790

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Re: Touhou fantasy
« Reply #307 on: June 12, 2012, 01:20:31 AM »
What about Psuedo Stradivarius?  It's a similar NAMED spell to one of her others, but from my putzing around in PCB Luna, it plays ENTIRELY differently...  So could make that a bigger hitting spell or something.  Something so she's at least got one "nuke" if you will, even if it's kinda costly.  Would make her less useless at randoms, no?  Plus the occasional extra nice amount of damage will help for bosses, for sure.
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Xenomic

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Re: Touhou fantasy
« Reply #308 on: June 12, 2012, 01:24:17 AM »
I'd have to come up with an animation for that though (and I already got enough as it is to flounder through lol). I can always just stuff it in there and whatnot. It's like how with Yuugi I need to give her more than just 2 moves (sure, those moves are exceedingly good, but she could do with a couple more!). Pseudo Stradivarius might even have some....I don't know...effect too, like how her other attacks have statuses on them. Hmmm.

Re: Touhou fantasy
« Reply #309 on: June 12, 2012, 01:52:03 AM »
Well that Misty Lake bug is interesting then. I got Dai-chan standing on the world map as I approached the area, starting the dialogue. Then I got to the old map were I would need to have Komachi and Cirno in party. Interestingly I can actually skip to the other side of the lake and enter from the SDM side, gaining access to the rest of the old map, with the very first enemies that place has. Btw, this was done on the save that has completed the beta so far.
Then I loaded my debug room save and entered the test room for the first visit in Misty Lake. I got the same Dai-chan appearance in the overworld and also access to the new map. Eastern side is blocked due to "fairy magic" and thus cannot be explored, and west side repeats the 2nd room over and over again. The tips about taking another path doesn't make much sense to me, since the path up is pretty much a straight line to follow. It's also quite weird how you can go between the lines of trees in the first room.

EDIT: nevermind about the 2nd room, missed a spot where you can go through. Not too fond of the whole "going behind the trees" thing though.
« Last Edit: June 12, 2012, 01:56:05 AM by Kaitani »

Xenomic

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Re: Touhou fantasy
« Reply #310 on: June 12, 2012, 01:56:43 AM »
Well...that first room there's a trick to it. You just have to figure it out~


Eh? That confuses me as to why that's doing that. It shouldn't at all since well...yeah. It shouldn't at all lol. If you have them both in your party, it should let you pass. Otherwise, people wouldn't have been able to beat the game @_@

Re: Touhou fantasy
« Reply #311 on: June 12, 2012, 02:34:09 AM »
I got through that part without problems when I was at that point in the story, though I have no idea why that prompt to bring those two along again came after the patch. Maybe the new map somehow messes up the scripting in Misty Lake? Since I got the Dai-chan appearance (1st visit), requirement to have Cirno and Komachi in party (2nd visit) and I was at the point in plot where I had gotten Cirno back once again.

Oh, and I backtracked the Misty Lake from the SDM side all the way to the beginning, and was able to see the new part of the map that way even on the actual save file. The magic part of the puzzle was gone though, as it should since I'm way past that point in plot.

As for the puzzle itself, I think it's quite fine. But for someone who really really hates mazes, I can't really appreciate it. :D However, even for me it didn't take that long to make it to the other side, so the puzzle works nicely, with the story attached to it and all.

Xenomic

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Re: Touhou fantasy
« Reply #312 on: June 12, 2012, 02:41:21 AM »
Thing is, it shouldn't since I don't see anything that affects the switch for going to the 2nd version (the one where you fight the higher-leveled monsters), because the switch for that is turned on after you defeat Adrammalech. And since that switch turns on after him (which should force you into the 2nd version)....yeah. I don't know @_@

Re: Touhou fantasy
« Reply #313 on: June 12, 2012, 03:37:17 AM »
How does it work actually when you enter a certain part of the plot in the Test room? To test that Misty Lake thing I entered the game from the Cave to Makai (Alice icon), ran through Eastern Forest and into Hakurei Shrine. There the event where OP Marisa and Alice kick your ass (I actually kicked theirs on my lvl 99 team now :D ) started. After that I went to the Misty Lake, where I had the very same things happen as on my main save file, blocked access due to Komachi/Cirno requirement (even if they are in the party).

And then for the really messed up part. If you enter the game in the Test room from the Daiyousei sprite (I think it said Misty Lake after Kourindou) you get the correct event first with the mist and guardian talk. However, right after that you get the initial dialogue in there about the mist being gone and all, after which your party ends up inside the signpost, unable to move anywhere...
So, I use an Emergency Stairway to get out of the place, and find that the mist is still on screen, no matter where I go. Then I enter Misty Lake again, and find myself in the old map with the 2nd visit enemies there, as is still intended right?

Xenomic

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Re: Touhou fantasy
« Reply #314 on: June 12, 2012, 03:45:46 AM »
It's supposed to take you to the start of that specific plot event. Of course, that doesn't mean I forgot to turn on some switches here and there obviously.


That's odd though. I'll have to really look into that. Though with the mist, that's because I forgot to make it go away if you use an Emergency Stairway (since I don't see people getting many of those and using it THERE of all places). That's odd though that it gives you that map with the 2nd set of enemies. Did it let you go on if you put Cirno and Komachi in your party?



EDIT - Give this a try and see what happens. In the original map, I removed the events (except for one) that makes it so you cannot go on without the two. The one event that didn't remove it is the far left one on the left path. So check both tiles of the left path, and see what happens there in your main file. Either which way, the 2nd version is the only one WITH the fog/mist so if it's not there, or the event that has Momiji, Cirno, and Komachi in it doesn't trigger at all when you enter it after Adrammalech, then that means that it isn't working right for some reason.


http://www.mediafire.com/?n6a2aapg0v3k9re
« Last Edit: June 12, 2012, 03:59:26 AM by Xenomic »

Re: Touhou fantasy
« Reply #315 on: June 12, 2012, 03:59:25 AM »
Quote
That's odd though that it gives you that map with the 2nd set of enemies. Did it let you go on if you put Cirno and Komachi in your party?

Other than the double event at the start, that part played the same way as before the new map came in. I was able to get in with Komachi and Cirno in the party (didn't test without them though). Was it supposed to give the new map with the mist then? And were the enemies supposed to be the initial ones or the ones that come with the mist?

Xenomic

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Re: Touhou fantasy
« Reply #316 on: June 12, 2012, 04:00:04 AM »
See previous post as I edited it ^^;

Re: Touhou fantasy
« Reply #317 on: June 12, 2012, 04:20:38 AM »
Quote
So check both tiles of the left path, and see what happens there in your main file.

The left tile gave the Momiji's message to bring Komachi+Cirno in (even when in the party) and the right tile let me through. The magic in the puzzle was there too, so I had to clear it the long way before getting through it.

Xenomic

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Re: Touhou fantasy
« Reply #318 on: June 12, 2012, 04:21:30 AM »
Did it have mist in it at all, or none?

EDIT - Actually, tell me the last thing you did before you went there. Hopefully you already beat Adrammalech before going there? ^^;

Re: Touhou fantasy
« Reply #319 on: June 12, 2012, 04:27:09 AM »
The last thing I did before that in the plot line was beat up Alice in front of Shinki. And no, no mist.

Xenomic

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Re: Touhou fantasy
« Reply #320 on: June 12, 2012, 04:30:46 AM »
Oh wait, you're playing your actual save file and not anything before that? If that's the case...then you should be in the normal Misty Lake then. Gosh darnit, you got me all confused for nothing >_<''

Re: Touhou fantasy
« Reply #321 on: June 12, 2012, 04:47:33 AM »
Sorry for confusing you, but I never mentioned anything but the Test room play and my "end-game" save file. I guess I shouldn't have even tested that place on a save file that has cleared that event already, since you can very well run into problems like that. Since the events only happen once per game, it should work fine. Nonetheless, it's weird getting that Momiji's message pop up on the screen when it obviously shouldn't be there anymore.

Xenomic

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Re: Touhou fantasy
« Reply #322 on: June 12, 2012, 04:56:41 AM »
That's more than likely due to me not fixing it up afterwards because I didn't think on it (unless you mean that one tile right now, which was kept in intentionally from old coding).

Xenomic

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Re: Touhou fantasy
« Reply #323 on: June 12, 2012, 09:15:32 PM »



Ahhhh Hina Hina Hina. Hina is actually surprisingly good, probably to the surprise of people who may not think she's good at all. Let's take a look at her shall we?

Skillset:

Bad Fortune: 600 base non-elemental Magic damage and chance of Confusion to all enemies. 25 MP.
Broken Amulet: 850 base non-elemental Magic damage and chance of Blind to all enemies. 32 MP.
Misfortune's Wheel: Reduces Attack/Defense/Magic by base 20 to one enemy with a 100% Accuracy. 20 MP.
Cursed Field: Reduces elemental resistances to all enemies to Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow. 38 MP.
Pain Flow: 2000 base non-elemental Magic damage and chance of Instant Death to one enemy. 75% Accuracy and ignores Defense. 68 MP.


The Good:

*Hina is immune vs Instant Death/Poison/Blind/Silence/Berserk and absorbs Shadow.
*Hina has very high MP and a 50% Critical hitrate on her regular physical attack. Her Nagashi-bina weapon also has a high chance of inflicting various statuses to its target.
*Hina comes with a Gaia Barrier, giving her higher resistance to Earth attacks, but also slows her speed down.


The Bad:

*Hina is weak to Holy and Mystic (not a problem for the dungeon you use her in)
*Hina is weak to Confusion/Sleep/Paralyze
*Hina has below average HP, but this is offset by her resistances and equipment.

Xenomic

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Re: Touhou fantasy
« Reply #324 on: June 13, 2012, 08:37:19 PM »



Shizuha is actually a really potent temporary character, much like Hina (and much better than say, Lunasa and Yuugi). So what's the dealio with her? Well...


Skillset:

Autumn Leaves: 650 base Earth damage and a chance of Slow on all enemies. 24 MP.
Madness Leaves: 820 base Wind damage and a chance of Berserk on all enemies. 28 MP.
Revival Leaves: Revives a KO'd ally with 25% Max HP. 50 MP.
Maple Wize: Restores 1200 base HP to one ally. 22 MP.
Leaves in the Dark: 750 base Wind/Earth damage and a chance of Blind to all enemies. 28 MP.
Maple Sappling: Drains 50 base MP from one enemy. 1 MP.
Falling Blast: 2000 base Wind damage to one enemy. 80% Accuracy. 54 MP.


So what's the good and bad? Welll...


The Good:

*Shizuha can halve Magic damage (!!!!) and of course, absorbs Earth.
*Oddly enough, Shizuha has high Attack. Sadly, this is counterbalanced by every other stat being just average.
*Shizuha has both a healing and a revive (!!) move.



The Bad:

*Shizuha is weak to Fire, Wind, Ghost (???), and Absorb attacks. Luckily, the only Absorb attack you deal with during the time you use her is Earth elemental.
*Shizuha has NOTHING equipped at all. No Weapon, No Armor....nothing.

Xenomic

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Re: Touhou fantasy
« Reply #325 on: June 13, 2012, 10:51:40 PM »




So as you already seen, Shizuha is pretty supportive aye, with some nice attacks. So how does Minoriko fare in comparison? Let's find out!


Skillset:

Warm Colour Harvest: Restores base 20 MP to the party. 0 MP (!!!!!).
Autumn Sky: Increases resistance to all non-elemental attacks to one ally (Physicals/Exorcism/Magic/Ghost/Absorb). 100 MP.
Bumper Crop: Restores 700 base HP to the party. 25 MP.
Owotoshi Harvester: 2000 base Earth damage to one enemy. 80% Accuracy. 54 MP.


The Good:

*Unlike Shizuha, Minoriko comes with the Union Plume weapon (yes, the Union Plume from Valkyrie Profile is her weapon). However, she still has nothing else equipped.
*Unlike Shizuha, Minoriko has above average Attack, but has high MP. Also, contrary to both sisters having "Average" HP growth, at level 99, Minoriko has 1000 HP more than Shizuha (7500 compared to Shizuha's 6500).
*Minoriko absorbs Earth attacks (of course).
*Minoriko can supply indefinite MP (!!!!)


The Bad:

*Minoriko is weak to Wind (dur)



So yeah, YOU judge how she is in comparison to her sister!

Re: Touhou fantasy
« Reply #326 on: June 14, 2012, 05:39:30 PM »
Quote
So yeah, YOU judge how she is in comparison to her sister!

Well let's just say that when one of the sisters leaves the party during the time you have them I wished it had been the other way around. :D

Xenomic

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Re: Touhou fantasy
« Reply #327 on: June 14, 2012, 08:24:53 PM »
@Kaitani: Actually, since you brought that up, what happened between Satori and Koishi was actually completely reversed in their roles. What happened to Satori is what was supposed to happen to Koishi, and vice versa.






Really, for those who've only played a bit of the game and have seen her, I wonder how many thought she'd be a temporary? Of course, you ONLY use her in one fight in the current beta, but will that be the last time you get to use her? Who knows! Moving along...


Skillset:

Divine Pillar: 800 base Earth/Holy damage to one enemy. 28 MP.
Heaven & Earth Press: 500 base Earth physical damage to one enemy and reduces Defense by base 500. 75% Accuracy. 28 MP.
Six Earthquakes: 800 base Earth physical damage to all enemies. 34 MP.
Enlightenment: Increases Attack, Defense, and Magic by base 50 for Tenshi only. 50 MP.
Unletting Soil: 1200 base Earth physical damage to all enemies. 39 MP.
World Creation Press: 3000 base Earth physical damage to one enemy. 66 MP.
Scarlet Weather Rhapsody: 3000 base non-elemental Magic damage to one enemy. 82 MP.



The Good:

*Tenshi has very high HP, high Attack, and above average Defense.
*Tenshi comes with very nice equipment as opposed to the previous temporary characters, coming with near-end game/end game equipment.
*Tenshi halves Thunder, and absorbs Earth. Irregardless of what the Read Me says, she does NOT absorb Mystic, and instead halves it.


The Bad:

*Tenshi is weak to both Fire and Wind.
*Tenshi has low Magic, and not exactly the best of MP even if it is average. Luckily, only one of her skills are Magic based.

Xenomic

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Re: Touhou fantasy
« Reply #328 on: June 15, 2012, 08:58:20 PM »



Time to book your flight, son!

No, Koakuma herself doesn't HAVE any ultimates or anything like that. She's not special enough to get one :<

Instead, she's a really, REALLY big mage. And by really big, I mean she has a crapton of spells, probably the biggest list of skills out of the entire cast of both playables AND temporary characters. So what does she have? Let's look!


Skillset:

Firaga: Deals 2000 base Fire Magic damage to one enemy. 54 MP.
Scathe: Deals 1000 base Fire Magic damage to all enemies. 44 MP.
Blizzaga: Deals 2000 base Ice Magic damage to one enemy. 54 MP.
Thundaga: Deals 2000 base Thunder Magic damage to one enemy. 54 MP.
Quake: Deals 300 base Earth Magic damage to all enemies. 26 MP.
Quakera: Deals 650 base Earth Magic damage to all enemies. 38 MP.
Break: 70% chance to inflict Petrify to one enemy. 16 MP.
Breakga: 70% chance to inflict Petrify to all enemies. 38 MP.
Aeroga: Deals 2000 base Wind Magic damage to one enemy. 50 MP.
Waterga: Deals 2000 base Water Magic damage to one enemy. 54 MP.
Poison: Deals 18 base Poison Magic damage and 80% chance to inflict Poison to one enemy. 4 MP.
Poisonga: Deals 20 base Poison Magic damage and 80% chance to inflict Poison to all enemies. 10 MP.
Bio: Deals 200 base Poison Magic damage and 90% chance to inflict Poison to one enemy. 20 MP.
Cure: Restores 150 base HP to one ally. 10 MP.
Cura: Restores 500 base HP to one ally. 15 MP.
Curaga: Restores 3000 base HP to one ally. 48 MP.
Heal: Restores 40 base HP to the party. 6 MP.
Healara: Restores 200 base HP to the party. 15 MP.
Healaga: Restores 1000 base HP to the party. 36 MP.
Revive: Fully revives and restores one KO'd ally. 99 MP.
Might: Increases Attack by base 50 to one ally. 25 MP.
Refresh: Restores all HP, MP, and status to one ally. 120 MP.
Darkga: Deals 2400 base Shadow Magic damage to one enemy. 58 MP.
Death: 70% chance to inflict Instant Death to one enemy. 20 MP.
Deathga: 70% chance to inflict Instant Death to all enemies. 48 MP.
Berserk: 80% chance to inflict Berserk to one enemy. 20 MP.
Blind: 80% chance to inflict Blind to one enemy. 6 MP.
Blindga: 80% chance to inflict Blind to all enemies. 18 MP.
Confuse: 80% chance to inflict Confusion to one enemy. 21 MP.
Confusega: 80% chance to inflict Confusion to all enemies. 35 MP.
Silence: 80% chance to inflict Silence to one enemy. 4 MP.
Silencega: 80% chance to inflict Silence to all enemies. 17 MP.
Sleep: 80% chance to inflict Sleep to one enemy. 6 MP.
Sleepga: 80% chance to inflict Sleep to all enemies. 23 MP.
Stun: 80% chance to inflict Paralyze to one enemy. 14 MP.
Stunga: 80% chance to inflict Paralyze to all enemies. 30 MP.
Slow: 70% chance to inflict Slow to one enemy. 32 MP.
Slowga: 70% chance to inflict Slow to all enemies. 56 MP.
Stop: 70% chance to inflict Stop to one enemy. 38 MP.
Stopga: 70% chance to inflict Stop to all enemies. 67 MP.
Pain: 70% chance to inflict Poison/Blind/Silence to one enemy. 26 MP.
Painga: 70% chance to inflict Poison/Blind/Silence to all enemies. 48 MP.
Protect: Grant Protect status to one ally. 14 MP.
Protectga: Grants Protect status to the party. 36 MP.
Regen: Grants Regen status to one ally. 8 MP.
Regenga: Grants Regen status to the party. 32 MP.
Blink: Grants Blink status to one ally. 6 MP.
Blinkga: Grants Blink status to the party. 38 MP.
Fog: 80% chance to inflict Amnesia status to one enemy. 26 MP.
Fogga: 80% chance to inflict Amnesia status to all enemies. 56 MP.



Yeah, that is a huge list...and to top it off, we haven't even gotten to the Good and Bad stuff for her!


The Good:

*As expected, Koakuma has very high MP and Magic.
*Koakuma's weapon, Black Bible, has double attack on it. What makes this so particularly useful is the fact that Black Bible has 80 Attack, +25% Critical, AND a 40% chance to inflict Instant Death when it hits.
*Koakuma halves Magic damage (!!!), is immune to Absorb, and absorbs Shadow.
*Koakuma has a vast library of spells to choose from for any given situation.
*Koakuma comes with the Low Risk armor, which gives +50% resistance to ALL negative status effects.


The Bad:

*Koakuma's spells also costs a lot of MP to use, making her run out of MP very quickly...
*Koakuma is weak to both Holy and Mystic.
*Contrary to her very high MP and Magic, Koakuma has very low HP and Defense. A true mage through and through.



So yeah....Koakuma is pretty good, but even so, she can't save you from everything!

Re: Touhou fantasy
« Reply #329 on: June 15, 2012, 09:16:03 PM »
Just my opinion, 40% chance of instant death sounds a bit overpowered.