Author Topic: Touhou fantasy  (Read 132799 times)

Re: Touhou fantasy
« Reply #270 on: May 30, 2012, 09:19:23 PM »
I'm fine getting to see the ultimate/special skills ahead, since it's just one screenshot anyway. Just don't tell us how those skills are acquired, since it's not that relevant and it might spoil a bit of the upcoming story.

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Re: Touhou fantasy
« Reply #271 on: May 30, 2012, 09:21:00 PM »
Will keep that in mind then~ I don't think I've said how they're acquired (I think on a couple I theorized what MIGHT be used...but that's not even set in stone on those even).

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Re: Touhou fantasy
« Reply #272 on: May 31, 2012, 09:21:46 PM »
Next, Yuuka~


Spoiler:


Reflowering Gensokyo is just ONE of Yuuka's ultimates...yes, she has at least 2-3 ultimates. Why? It makes up for her lack of good moves that she generally gets throughout the game (for the most part, you'll probably find that you'll only ever use Flower Shooting or Master Spark, and never any of the other moves she gets. Perhaps Dual Spark over Master Spark, but nonetheless...). Reflowering Gensokyo is pretty vanilla though: base 4000 Earth damage, ignores Defense, 80% Accuracy, and hits all enemies for 120 MP. However, what makes THIS move particularly dangerous is the status effects it carries, as it can inflict Poison, Blind, Silence, and Sleep all at once.




The second of the three ultimates, Trinity Spark. Why yes, this was taken directly from Touhou Soccer actually, thank you very much! You actually are required to max out Dual Spark in order to learn this move first, and well...it's one of the most powerful moves at your disposal out of the playable characters. 70% Accuracy, ignores Defense (as it's a Spark obviously), and base damage of 9999 (!!!!). However, keep in mind that accuracy, and the fact that the MP cost is 100% of Yuuka's Max MP, so to use it, she HAS to be at full MP. It is, however, AoE so there's that....

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Re: Touhou fantasy
« Reply #273 on: June 02, 2012, 12:09:10 AM »
Mokou time~

Spoiler:


Possessed by Phoenix, for those of you familiar with Maroku right now as an easier way to reference it, is just like Sacrifice in that game (different from the Sacrifice command that Mokou has), in that it kills Mokou in order to fully revive all KO'd allies in your party (originally, this would have removed Mokou from the battle, but I decided against it). Whether or not I should have it fully restore MP or not is another question entirely though, or if I SHOULD have the ability remove Mokou from that fight only...

Possessed by Phoenix costs 80% of Mokou's Max MP in order to cast, so keep this in mind! It's certainly not spammable!


And to add to Mokou, she finally has Phoenix Rebirth as a move. Phoenix Rebirth has 4 levels to it, healing roughly 500 HP and granting Auto-Life to one ally (keep in mind it's Magic, so those that half Magic will only get healed for roughly 250 HP, and those that are immune to Magic gets nothing out of this at all!). Level 1 costs 12 MP, level 2 costs 21 MP, level 3 costs 32 MP, and level 4 costs 45 MP. So what's the catch then? At each level up, the ability gets +10% accuracy, starting at 60% accuracy at level 1 to a maximum of 90% accuracy at level 4, so yes, even at max level the skill CAN still miss!

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Re: Touhou fantasy
« Reply #274 on: June 03, 2012, 01:24:42 AM »
Beta 1.086 Update Patch: http://www.mediafire.com/?g8wtkvbq0gbzmft


Fixes up more bugs (Weapon Bless is buggy with dual-wielding characters though so avoid using it on them for the time being if possible...) as well as add a lot of new animations to attacks. Still got a lot more animations to add in, as well as adjusting skills and making the Attack command more viable! If there any bugs to report after this patch, do report them to me, savvy?


Anywho, with that out of the way, time to move on with the next character(s)!





Scrolls? Who needs scrolls!? Oh wait...I have a scroll equipped...

On a more serious note...there's nothing to show for Byakuren YET...I'm working on the animations for her stuff so that'll be for another time! For the real one...



"Red Magic"...some will more than likely argue that it's NOT Remilia's ultimate move, seeing as Scarlet Devil and Remilia Stretch outrank it in damage (Remilia Stretch does base 4444 Shadow damage while ignoring defense, and Scarlet Devil does base 6000 Shadow damage WHILE draining HP. Red Magic only does base 1500 damage). However, keep in mind that Red Magic is AoE (the other two are single-target, has a much better accuracy than the other two (95% accuracy as opposed to Remilia Stretch's 66% and Scarlet Devil's 60%), can dispel the enemy, AND reduces resistance to the basic elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow). Also, in comparison to Remilia Stretch's 88 MP and Scarlet Devil's 50% Max MP costs, Red Magic only costs 66 MP to use. How's that for an ultimate?!

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Re: Touhou fantasy
« Reply #275 on: June 03, 2012, 01:38:22 AM »
Just how far into the game does one have to go to recruit Remi anyhow?
Spoiler:
And is it possible to get 2 Rapid Claws? Because having 10 hits sounds awesome. (or whatever that one 5-hit weapon is in the item lists.)
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Re: Touhou fantasy
« Reply #276 on: June 03, 2012, 01:48:21 AM »
It IS possible to recruit Remilia in beta2 (right after Youkai Mountain), but that's an optional (and rather difficult) boss fight. Otherwise, you normally get her at the end of beta3 (right after completing Poltergeist Mansion).

And you'll only get one Rapid Claw in the entire game (assuming you find it that is).

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Re: Touhou fantasy
« Reply #277 on: June 03, 2012, 03:27:41 AM »
Heh, I LIVE for optional boss fights. I'll have to train up then!
(Besides, getting Remi as soon as I can means more party members! Plus she's one of my favorites anyways.)
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Re: Touhou fantasy
« Reply #278 on: June 03, 2012, 11:49:55 AM »
I saw the new Devil's Recitation animation, looks nice!

Was it intentional to remove Tokiko from the end of the cave to Makai in the last patch? (she's still in the Eastern Forest though)

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Re: Touhou fantasy
« Reply #279 on: June 03, 2012, 08:11:54 PM »
Actually, she's supposed to disappear from all places after you finish Makai Cave. I must've forgotten to remove her from Eastern Forest as well @_@


EDIT - On that note, if you have 2K3 and actually look at the animation for both Devil's Recitation and Syncretism, you'll notice that Byakuren's big flower lotus symbol thingie IS there...it's just I dun goofed up and put it TOO far back in the animation. Ah well, don't think it matters THAT much...I could move it up for Devil's Recitation, but it's not that big of a deal for Syncretism at all.

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Re: Touhou fantasy
« Reply #280 on: June 03, 2012, 09:03:25 PM »
And now we shall go to the optional characters before we go any further with spoiler characters (sorry, nothing to show with Hope right now...I'll have to get a screenshot of her Limit Break later).




Nine Syllable Stabs is probably one of the more powerful ultimates, especially against those weak to Exorcism (which tends to be the main youkai-type enemies anyways). Other than that though, it's...rather bland. 4000 base Exorcism damage to all enemies and costs 120 MP to use. There's literally nothing special about this move at all...aside that unlike MOST moves that has a 90% accuracy or less, this has a 95% accuracy.

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Re: Touhou fantasy
« Reply #281 on: June 05, 2012, 09:15:32 PM »



Keine is a special character...how so? The truth of the matter, if used correctly, ANY of her skills can be super deadly. Since Keine is this game's equivalent of Final Fantasy Tactics' Arithmetician/Calculator, you can see why. The above move, for instance, deals damage to all enemies equal to Keine's EXP/500. Now that doesn't seem much early on, but think of it late-game....yeah. And it only costs 18 MP at that! However, keep in mind that Keine's skills DO suffer from Master Spark syndrome, in that they all have lower accuracy (80% accuracy is the norm for basically ALL of her skills), AND in order to get Keine's skills, you have to either win them (which they usually are 3% or less drops), steal them (same deal here, but this is even rarer), or find them (this is the rarest).

For more introspect as to what Keine's skills do? Let's look shall we!


First Pyramid: Damage = Keine's EXP / 500 (MP Cost = 18)
Ephemerality 137: Damage = Target's Defense * 5 (MP Cost = 32)
Buretsu Crisis: Damage = # of times Escaped / 3 (MP Cost = 16)
Masakado Crisis: Damage = # of battles fought / 3 (MP Cost = 30)
Yoshimitsu Crisis: Damage = Target's Attack * 5 (MP Cost = 36)
Phantasmal Emperor: Damage = Damage = (Keine's Attack + Keine's Magic) * 3 (MP Cost = 40)
Legend of Gensokyo: Damage = (Keine's Magic - Target's Defense) * 5 (MP Cost = 40)
Gods' Realm: HP Restored = Target's Level * 50 (MP Cost = 40)
Emperor of the East: Damage = Damage = Keine's Attack + Keine's Defense + Keine's Magic + Keine's Speed (MP Cost = 60)
Rain in Showa: More statuses are healed the higher Keine's Level is. (MP Cost = 26)
Amaterasu: Damage = Target's Attack + Target's Defense + Target's Magic + Target's Speed (MP Cost = 60)
Mito no Mitsukuni: If Keine's HP < or = 10, Damage = 9999, Else Damage = 1 (MP Cost = 10)
Yamato Kingdom: Damage = 100% Target's HP. If HP > 9999, Damage = 9999 (MP Cost = 75)



And that's all of her skills! Whether or not the formulas work or not is another question (they do flat damage, so there's no variance to them except if the stats themselves are increased/decreased inside/outside of battle. And for those of you who recognize it, yes Yamato Kingdom it totally from GoS (it was one of Lithos' attacks from that game). Notice too, that it doesn't have an accuracy modifier on it either. It WILL hit 100% of the time....but this is also assuming you manage to find the darn thing too in the first place.


Keep in mind, if any of these formulas NEED to be changed or HAVE to be changed, I have to copy/paste them into EACH and EVERY monster group in the game....which amounts to copying one page roughly 300-400 times. Yeah, wouldn't be so bad if I could do the formulas in a common event, but alas can't do monster stats in common events ;_;

Re: Touhou fantasy
« Reply #282 on: June 06, 2012, 03:43:45 AM »
I went out to level up / test some of the characters I had ignored completely. I was a bit sceptical about Keine's usefulness, but I find her quite decent actually. It might help that I managed to get Masakado Crisis and Gods' Realm learned. :D
One minor thing to mention though: when those skills miss on the target, you don't get the normal "miss" pop up, in fact nothing will pop up if you miss.

Nitori was the other completely neglected character. Putting her into the party at lvl 13 when I was in Makai didn't do her too good :P
I think there's something wrong with her skill Potion Berry, since it cannot be used outside of combat and it missed on all allies when used in a battle. Some other effect added to it instead of 1000 hp heal?

Oh and now that I remember, why isn't Aya's skill Demonic Kemono learnable from the scroll? It's one of the first skill scrolls available to her, but I always forgot to ask about it...

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Re: Touhou fantasy
« Reply #283 on: June 06, 2012, 04:34:20 AM »
That's due to how "Switch" skills work. I don't have a way to show that it missed at all when used by the playable characters (I'd probably have to make my own custom MISS!!! icon or something if I wanted to do that, but that'd be a pain to edit allllllll of the event pages to include that).


I'll have to look into that...I may have goofed up on it and/or missed doing it.

As for that, that's because Demonic Kemono requires Wind Sickle Bering to be maxed level before you can learn it. You get a few skills pretty early on sometimes that you cannot use until you max out something else (Cirno was another victim of this with Perfect Freeze, since you got that long before you can get Minus K to that level).

Nitori will probably always be overlooked by everyone else simply because she has the absolute worst MP pool in the game. Nobody else comes close to her Max MP at level 99, which is pretty sad actually (which leads to having to give her Half MP stuff or Max MP Up items to make her even remotely useful, which in a way is what I wanted to do with her. Why? Because her Stock command is pretty powerful since it just costs you MP instead of items to use. That, and now she has Armor Elemental Bless she can use, which I hope will make her even more useful as a support character.
« Last Edit: June 06, 2012, 04:36:40 AM by Xenomic »

Re: Touhou fantasy
« Reply #284 on: June 06, 2012, 01:36:38 PM »
Quote
I think there's something wrong with her skill Potion Berry, since it cannot be used outside of combat and it missed on all allies when used in a battle. Some other effect added to it instead of 1000 hp heal?

The same things happens with Large P skill, the other healing skills seem to work properly.

But yeah, I could see Nitori as a good support character if she could only use her skills more than twice per fight. :D

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Re: Touhou fantasy
« Reply #285 on: June 06, 2012, 08:25:47 PM »
Big reason why there's so many Max MP Up items early on is mostly FOR her. Of course, there's the MP+% Accessories, but the crafting shop needs redone so that you know...you can actually GET those...>_>;

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Re: Touhou fantasy
« Reply #286 on: June 06, 2012, 09:29:49 PM »



You may be thinking "Wait, Petit Flare? That CAN'T be her ultimate!". In fact, it's not. Utsuho has a couple moves you can consider her "ultimate". For starters, Giga Flare, which is the final 4 levels of Petit Flare. The Flare series of attacks that Utsuho has takes the longest to level up for her, having a max of 12 levels (originally, Patchouli was going to follow this for her elemental spells, but I decided against it). Petit Flare starts at base 700 AoE non-elemental damage with 85% Accuracy and ignoring Defense, and costs 70 MP to use. From there on out, per level up, the attack gets +300 damage and +10 MP cost, for a maximum of 4000 damage and costing 180 MP at max level. Keep in mind, I may change this to become Gravity elemental as well (Utsuho is now officially the only Gravity elemental character in the entire game).

Of note, Utsuho's OTHER "ultimate" is Abyss Nova, which is simply an AoE Self-Destruct move, costing 100% Max MP to use. Which means you can inflict upwards to 9999 easily to all enemies if you have her at Max HP when using it. It'll probably cost less than 100% Max MP, but that's how that is. Not nearly as spectacular as Giga Flare, but you know...


Other noteworthy things about Okuu is her Gravity-series of attacks, namely Shooting Sun/Artificial Sun/ Subterranean Sun, which act as Gravity/Gravira/Graviga, respectively. These may be important for a specific other spoiler optional character's ability...

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Re: Touhou fantasy
« Reply #287 on: June 06, 2012, 10:46:37 PM »
Why not make it 3 levels of each level for Utsuho so she can use Peta Flare?  Not something earth-shatteringly important, but still, if you go all the way up to Hard, might as well make the final push to Lunatic, right?
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Re: Touhou fantasy
« Reply #288 on: June 06, 2012, 11:13:45 PM »
I COULD, though that'd mean I'd have to make an animation for Peta Flare, and lord knows I have no idea what I'd do for that lol. Originally she was going to have the most levels out of every character (with the 4 additional levels for Peta Flare), but I dropped that since the damage on Giga Flare at max was high enough @_@;

Re: Touhou fantasy
« Reply #289 on: June 07, 2012, 01:16:30 AM »
The synthesis shop sure is kind of useless as it is now. By the time you can make the first weapons for a character they are severely outclassed by what you can get from a normal shop. And you fair warning about the permanent stat changes with some items was very welcome, since I noticed that Meiling's first crafted weapon actually lowered her MP instead of increasing it, and did so permanently...

I was playing on some new party combinations, and came across a bug where Hope won't be healed by Keine's Gods' Realm. Her level isn't there just for show is it? :P

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Re: Touhou fantasy
« Reply #290 on: June 07, 2012, 02:14:10 AM »
Seems I forgot to put Hope into the coding, as well as another character. Fixed now.

I seem to have forgotten to increase Max MP and had both Decreases...that's fixed now.

Nitori's Potion Berry and Large P skills are also fixed now, as those didn't have the HP box ticked.


Hopefully it's only Meiling's weapon that permanently did anything...the rest should revert to normal after equipping/unequipping them...


Any suggestions for fixing up the crafting shop would be very much welcomed...@_@

Re: Touhou fantasy
« Reply #291 on: June 07, 2012, 03:05:53 AM »
I think I suggested earlier to add the possibility of buying the ingredients to make stuff after showing that kind to the NPC in the shop. This way you wouldn't need to grind away at the same enemies to get enough of the items, which would also help in avoiding over-leveling and having too much money on your hands. You could then make the hard-to-get stuff unavailable this way or so darn expensive you couldn't afford them until much much later.
I think you should also make some of the crafted items become possible to make much earlier, since you can hardly make anything in there as it is now. Some of the items don't seem all that powerful either (except for the last 2 weapons for a character). Take Aya's first weapon for example: it needs a Magic Fan to make, which to my knowledge can first be gotten in the Kappa Caves. Quite late for a rather unimpressive weapon in my opinion. And I haven't seen any Large Feathers around, so making her second weapon in the list isn't possible yet.
Then there's of course the difficulty in actually browsing through the items in the shop to get an idea of what you could make. But I think you said it would need the custom menu system to improve it, so I guess it can't be helped.

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Re: Touhou fantasy
« Reply #292 on: June 07, 2012, 03:31:06 AM »
I haven't even attempted to implement that yet as I've had a lot of other things to do (as of right now, Advent Cirno's finally gotten sprites for her character so she's no longer using Cirno's original sprites. It's the case of Yuuka's old sprites all over again!). And once I get enough animations done, THEN I'm definitely going to take a break from the game for a while. I know, I know....beta5 not here yet or even touched, but dammit I'm only one person! I do have someone touching up on Misty Lake right now (he's touching up on the maps he's done), so there'll be more to Misty Lake than like....5 screens (and when those maps are given to me, then the area with the save point will have no random encounters). IF this map turns out good and all that, then I'll have him try to touch up/add onto other maps as well (big places that'll probably be harder/longer to do for him will be SDM, Bamboo Forest, and Eientei, the top 3 places that NEED redone badly).


I will have to make that shop a custom shop if you show the item to the shop keeper so that it appears in the list. Otherwise, it'll take forever to set up (it'll still take forever to set up anyways...). I might just make it so you can just outright buy the materials as long as you have one in your inventory or something...but that'd require me to also check for every instance of an item being in inventory or not @_@


I intended on having a lot of the level 1 crafting weapons for characters (and some other things) right after Youkai Mountain to be obtainable. Just...the crafting list is horrible right now lol. And the HP/MP+% accessories are....kinda hard to get too because why get them when you can use the items needed for them to get permanent stat bonuses?


Of course, I'll be making it so that while some weapons are equipped, you'll have specific abilities that you can only use while it's equipped (for instance, there will be a weapon that will allow the character to use the Osmose spell). This will also involve me making MORE craftable weapons and such probably, but hey...we can use more of some things, like spears or hammers, to have more variety in weapons right? Plus it gives more variety in deciding on what type of weapon attribute you want to use (Pierce, Blunt, and Slash).

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Re: Touhou fantasy
« Reply #293 on: June 07, 2012, 09:38:01 PM »



Why yes, even though she's a Blue Mage and her technical "ultimate" I suppose in there is Ultima (well, for NOW it is. She might not have Ultima when the revamped list gets done if it ever does), this is her actual ultimate in her normal skillset (which is the shortest out of all of the playable characters. And here I thought Mokou had the shortest...).

This move got nerfed a bit, going from 99 MP to 150 MP. There's a good reason though! Embryo's Dream acts as a Full-Cure + Full-Life + Esuna for one party member...so in other words, it's kinda like a Hyper Elixir, except for one character. It might even cost more if I have to nerf the MP cost!

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Re: Touhou fantasy
« Reply #294 on: June 08, 2012, 03:25:54 AM »
And now comes a special request, one that I really REALLY would need help with. What is this request you ask? Well...there is ONE animation that I cannot do, simply because well...it's really hard to do with 96x96 squares, and I have to manually connect things, which is a pain to begin with. So the request is? I need someone who can get the FULL animation (and ONLY the animation) of Iku's Five-Clawed Dragon spellcard from Soku. Yes, the one that is a giant star...that one. I HAVE the sprites that are used for it, but again, I have to manually connect them myself (it uses 2 separate sprites) and that's just a pain in the arse to do.


So yeah, if anyone can help with getting that animation for me, that would be fantastic @_@

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Re: Touhou fantasy
« Reply #295 on: June 08, 2012, 08:30:45 PM »
Update Patch 1.087: http://www.mediafire.com/?ulh1k2ydmo5u9eg


Fixes a few bugs, mostly being related to skills (Nitori's Large P and Potion Berry skills didn't heal HP since I somehow forgot to tick the HP box, some skills that were supposed to heal dealt damage instead due to the mechanics of 2k3, etc.), as well as adding a whole crapton of new animations (Chakra, Pray, Souleater, and Sacrifice commands all have new animations, and a lot of skills that didn't have one before such as Remilia's Vampire Claw and Cirno's Blind Nightbird now have one. Still working on animations while I'm waiting for my mapper to get done with touching up on Misty Lake!

Yes, yes, I know...I should be working on beta5, but ya know...mapping!






In today's screenshot...we start to go over the temporary characters (rest of the optional characters will have to wait as those are spoilers, aside from Advent Cirno whom I don't have screenshots for, but she has new animations now!). Let's start with Letty, shall we?


As you can already guess, Letty is an Ice-elemental user...and that's about it. In the short time you get to use her (she's usually with Iku), you'll notice something between the two of them: Compared to Iku, Letty has less HP, MP, Attack, and Defense, but much MUCH more Speed and Magic. Granted, Iku has a weapon and accessory, and starts 2 levels higher than Letty but ya know...

As for her skills? Well, this is what I'm going to do with the temporary characters. Since you only get to use them for a set amount of time, I'll just list what all of their skills do, savvy?


Cold Snap: 1100 base Ice damage, 85% Accuracy, can cause Freeze. 26 MP.

Undulation Ray: 1200 base Ice damage, 90% Accuracy, Ignores Defense. 32 MP.

Northern Winter: 900 base AoE Ice damage, 90% Accuracy. 34 MP.

Absolute Zero: 2500 base AoE Ice damage, 80% Accuracy, can cause Freeze and Slow. 68 MP.

White Album: Increases Letty's Defense by base 50. 40 MP.

Lingering Cold: 75% Accuracy, can reduce Attack, Defense, and Magic by base 50 to all enemies. 45 MP.

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Re: Touhou fantasy
« Reply #296 on: June 09, 2012, 09:51:58 PM »



Now to go in actual order of the characters. Kanako is the very first temporary character of the game, and well...what do you expect? She's supposed to be strong, but she suffers from being probably the absolute SLOWEST out of any temporary character. Blame the Onbashira she has on her!

As for her skills? Well, you already know that she gets to use Red Mouth Mishaguji, but that's only in the first fight. Afterwards, unless you level her up massively, she'll never get to use the skill again, so the above move is probably your best bet (that move being Expanded Onbashira. For those wondering what that Letty move was, that was Absolute Zero).

Skill breakdown time!


Curse Serpent: Inflicts Poison/Blind/Instant Death. 12 MP.
Revered Pillars: 1200 base Earth physical damage to one enemy. 24 MP.
Rising Zephyr: 1000 base Wind damage to one enemy. 22 MP.
Falling Onbashira: 1400 base Earth physical damage to all enemies. 30 MP.
Omiwatari God Crosses: 1600 base Ice damage to one enemy and can inflict Freeze. 32 MP.
Source of Rains: 1200 base Water damage to all enemies. 22 MP.
Divine Serpent: 1000 base Earth damage to one enemy and absorbs HP. 20 MP.
Expanded Onbashira: 3000 base Earth physical damage to all enemies. 45 MP.
Red Mouth Mishaguji: 8000 base Earth damage to one enemy and can inflict Poison/Blind/Silence/Slow as well as reducing Defense to 0. 180 MP.


As you can see, Kanako's and Suwako's Mishaguji drastically differ from one another. Too bad you can't abuse Red Mouth eh? Also of note, aside from Curse Serpent which has a 80% accuracy, all of Kanako's skills have a 95% accuracy, 5% more than most other characters with their skills.

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Re: Touhou fantasy
« Reply #297 on: June 10, 2012, 09:00:19 PM »



Temp #2! Yeah, I know...some people might be sad to not be able to get to keep Yuugi, especially after have played GoS, but...can't win em all now can ya? Yuugi boosts the absolute smallest skillset out of ALL characters, having a mere 2 skills. This might be remedied later by giving her an additional 1 or 2 skills (Annihilating Roar being one, which would grant Power Up to the party, and probably something like Adamant Helix or something). So let's go over her skills eh?


Storm on Mt. Ooe: 800 base Magic damage to all enemies. 34 MP.
Four Devas Arcanum: 1500 base Earth physical damage to one enemy and can cause Instant Death. 40 MP.


Also of note, Yuugi is immune to all statuses excluding Amnesia and Venom (you'll never run into Venom in this place though), halves Thunder, and obviously absorbs Earth. She is weak to Fire and Wind however, which may prove dangerous as well...it's obvious where you'll be using her. Also of note, she has Mighty Guard, which is whenever she is in Defend status (using the Defend command), she'll take 75% less damage from all attacks instead of 50%.


To also add to Kanako, Kanako is also immune to all statuses except Venom and Amnesia, both of which have a 30% chance of being inflicted on her. She also halves Thunder, Exorcist, and Water, is weak to Fire and Wind, and absorbs Earth.

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Re: Touhou fantasy
« Reply #298 on: June 11, 2012, 01:11:39 AM »
Beta4 Ver. 1088 Patch:  http://www.mediafire.com/?ys7733dympp6hgc


Adds more animations AND adds the new updated Misty Lake. For those who have already gone through it, you can actually still do the puzzle associated with it. Note that there's no random encounters set on the new maps, so there's nothing to worry about aside from the required ones. Do give feedback on the new maps, as this will help my mapper on whether or not he did a good job on it!


1.089 Patch (Apply after 1.088)

http://www.mediafire.com/?zavpoadsl9e64la
« Last Edit: June 11, 2012, 03:15:49 AM by Xenomic »

Re: Touhou fantasy
« Reply #299 on: June 11, 2012, 08:16:20 AM »
I can't get deeper into the Misty Lake because Momiji says I need to bring Komachi and Cirno with the party, however even if they are in the party I get that message.

Btw, I got into a fight in that first screen of Misty Lake where I surrounded the enemy. Is that just very very rare or is that a new addition, since I don't remember having such a fight position before?