Author Topic: Touhou fantasy  (Read 132798 times)

Xenomic

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Re: Touhou fantasy
« Reply #240 on: May 19, 2012, 10:41:44 PM »
Wait, what? That's not supposed to happen...you mean where the place collapses and you're right outside before going to Tengu Village, right?

Re: Touhou fantasy
« Reply #241 on: May 19, 2012, 10:43:01 PM »
That's the one

Xenomic

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Re: Touhou fantasy
« Reply #242 on: May 19, 2012, 10:43:59 PM »
Did you already complete the Youkai Mountain event and went back in or something? Or what's the situation that makes it loop itself?

Re: Touhou fantasy
« Reply #243 on: May 19, 2012, 10:56:51 PM »
Its after the scene where momiji hands leadership to marisa and anytime you get to that part of the mountain the story dialogue comes up while your character stays the same then your booted back to the tengu village

Xenomic

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Re: Touhou fantasy
« Reply #244 on: May 19, 2012, 10:58:41 PM »
Wait...I'm lost now. That's not supposed to be until MUCH later...you're supposed to beat Tenshi, then after that there's story segments before you get back to Youkai Mountain again....you did beat Kanako, and you had problems with Tenshi, that's what I recall...so how did you skip the entire scenario to get there...???

Re: Touhou fantasy
« Reply #245 on: May 19, 2012, 11:07:45 PM »
Ah let me explain, the bug fixed itself and I carried on with the story, I'm at the part where momiji hands leadership over to marisa and if you if you get to that part of the mountain the loop starts

Xenomic

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Re: Touhou fantasy
« Reply #246 on: May 19, 2012, 11:23:33 PM »
Umm.....what? Yeah, something ain't right there. That's not until much later. After you beat Tenshi, you're supposed to fight another boss, then be able to choose your party. Did that happen at least?

Re: Touhou fantasy
« Reply #247 on: May 19, 2012, 11:41:02 PM »
I beat tenshi, ex-tenshi, did various scenarios after that got me further into the story and now I'm at the part where marisa is leader and anytime you try to go that part of the mountain the story dialogue from the post battle with kanako comes up

Xenomic

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Re: Touhou fantasy
« Reply #248 on: May 20, 2012, 12:29:43 AM »
Oh, so you already did all of that stuff....then it is fine. Though that may be due to the fault of a bad switch. Just use the teleporter outside of Tengu Village to teleport to the front. I have it fixed up now (I hope) so there's that. I guess I just forgot to set the switch at all ^^;;

Hanzo K.

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Re: Touhou fantasy
« Reply #249 on: May 20, 2012, 11:08:46 PM »
Sign mazes...They've always been my bane.

Oh, is it a good thing to be around Lv11-14 in the bamboo forest? Or should I train more? (Because I know a great place to do so if need be.)
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Xenomic

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Re: Touhou fantasy
« Reply #250 on: May 20, 2012, 11:12:15 PM »
The game is generally designed so you can go through without having to grind levels really, so there's that to go by. 11-14 is fine enough for Bamboo Forest. This is mainly due to how horrible RPG Maker 2k3 handles EXP in general sadly. I'll have to rig the EXP somehow later on after all is said and done to make it more....feasible.

Hanzo K.

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Re: Touhou fantasy
« Reply #251 on: May 20, 2012, 11:25:10 PM »
Alright, because I barely squeaked past Patchy (thank you lucky little ice fairy!), and I was only Lv10-something. (Though I did go in with horrifically low supplies, and no Cherry points.)
But the Signmaze is my primary concern. I never was fond of those. (Yet oddly enough, button puzzles are one of my favorites.)
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Xenomic

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Re: Touhou fantasy
« Reply #252 on: May 22, 2012, 12:26:01 AM »
More screenshot time! And to make things more interesting, I'll be doing one screenshot a day here, one for each character! Today will be 2 however, to make up for not having these up last night. Of note, most of these are for ultimate skills. I'll note which is which of course!





Reimu's ultimate skill. Deals base 4000 base Holy damage to all enemies, costs 120 MP to cast, and requires Fantasy Seal (the maxed version of Fantasy Orb) to even be learned. It will either be the reward for
Spoiler:
completing Suika's sidequest later in the game, or for defeating Toyosatomimi no Miko in an optional dungeon late in the game
.






Gotta love how janky looking it is. Eventually I'll fix it up...eventually. Not sure how to handle it though due to 2k3's weirdness, but I'll figure something out...somehow.

Also of note, for those who don't know, Marisa's Master Spark maxes out at level 5. Later in the game, you'll be forced to upgrade it to something new (it'll automatically max itself out even if you don't use the scrolls at that point), which is either Dragon Meteor or Final Spark. Both have their differences; Dragon Meteor has higher accuracy but fixed damage (2500 fixed damage for all 5 levels, but +5% accuracy per level up, from 75% up to 95% max, costing 15% Max MP to use), while Final Spark has higher damage but lower accuracy (60% fixed accuracy for all 5 levels, but +500 damage per level, starting at 3000 up to a max of base 5000, costing 30% Max MP to use). These will probably be fixed up later with MP costs and such, but that's the gist of it with the sparks! Either way, to get Harvest Master Spark, have to have either Dragon Meteor or Final Spark at max level. Keep in mind, you can NEVER learn both Dragon Meteor and Final Spark in the same file...only one or the other!

Harvest Master Spark costs 160 MP to use and deals 6000 base Thunder Magic damage to one enemy, with a 75% accuracy. As with all of the Sparks, it ignores Defense. This is Marisa's ultimate skill, and will either be obtained through storyline
Spoiler:
(by defeating Mima), by completing Marisa's sidequest, or by defeating Soga Tojiko)
.

Re: Touhou fantasy
« Reply #253 on: May 22, 2012, 12:08:26 PM »
Nice-looking skills! I'm guessing those are not in the game yet via normal means?

Were you able to figure out what was causing the "stuck-in-a-wall" bug I have in the Cave of Pandaemonium? I can post a screenie / save file if you want to see it for yourself.

Xenomic

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Re: Touhou fantasy
« Reply #254 on: May 22, 2012, 06:43:07 PM »
Oops! Looking at the teleport event, apparently I forgot to fix the teleport for after defeating the boss from when I cut the map into 200 smaller maps to prevent massive lag. Fixed now and uploading a new patch!


http://www.mediafire.com/?xtfg2w30hjqas6u


Well, they're IN the game itself, just not accessible by normal means since well...they're meant for end game!

In other news, time for a new screenshot! None yesterday due to working on the game and other things.



Bet you can't guess what this move is eh? If you guessed Icicle Fall -EASY-, then you're right! This is Cirno's strongest Ice command ability, costing 80 MP to cast and dealing base 2500 Ice damage to all enemies. Yeah, it's not NEARLY as good as her summons are (and it's more expensive than some of them), but it's there! I haven't decided on how she'll obtain this one yet...but her ultimate summon I already have plans for. It shouldn't be hard to know what her ultimate summon is going to be...no screenshots for now on that one though until I fix up the animation!

Xenomic

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Re: Touhou fantasy
« Reply #255 on: May 23, 2012, 04:36:56 PM »
Next up, Aya!




Originally, this WAS going to be "Peerless Wind God" instead of ID, but decided meh, doesn't really matter either which way I suppose. Illusionary Dominance deals 3500 base Wind elemental damage to ONE target (yes, it only hits one). Doesn't seem as good as Reimu's sure, but keep in mind, ID does ignore Defense, and it removes Haste, Protect, and Blink from the target (originally, it was going to be all positive statuses, but some of them weren't here at the time such as the Stat Ups (Power Up and Magic Up) and Auto-Life). It costs 76 MP to use (no idea on when it'll be obtained or how).

Xenomic

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Re: Touhou fantasy
« Reply #256 on: May 24, 2012, 09:00:17 PM »
Next up, Meiling!




You'd expect Meiling to have one of the more powerful physical attacks in the game as her ultimate, wouldn't you? But surprise! Her best move is actually the best healing move in the game! Extreme Color Typhoon costs 55 MP to use and restores base 2500 HP to the party. How will it be gotten? No idea yet!

One thing to keep in mind though, is that this is tagged with the Magic attribute, so for those like Marisa or Byakuren, they'll recover half the normal amount of HP instead (and if a character has Magic immunity? Well, this heals absolutely nothing to them then!)

Re: Touhou fantasy
« Reply #257 on: May 25, 2012, 05:23:33 PM »
I made it to the point where your latest LP ends. Is there much to do after that or should I just wait for the next beta before going further?
Are there any points in the game you'd like to have some feedback about (like balance issues)?

Xenomic

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Re: Touhou fantasy
« Reply #258 on: May 25, 2012, 08:40:56 PM »
FINALLY FINALLY done with working on the Bless abilities! YES YES YES! After 3-4 straight months of work, this coding hell is finally over! ;_;

So now I'm thinking of taking a break from the game, but don't know...there's still a few other things that I can do (the big one being actually WORKING on beta5 stuff), but this mapping is the next thing in my way...thinking of an innovative way of doing this dungeon design. It's meant to be a maze where whenever you enter an area, there's a % chance of something being in there (Nobody, 1 boss, 2 bosses, or all 3 bosses that will attack you; the bosses are fighting with one another, but you can still fight them if you engage them; the bosses are there, but are KO'd and cannot be engaged). I also need an innovative puzzle for getting a key item that's needed for crossing a dungeon later in the beta....ughhhhhh ;_;

To top it off, I still need to put in battle animations for a lot of stuff, namely for the new secondary commands I have for characters...

So now what to do? Work more on the game (either mapping/working on beta5, or doing more overall coding/battle animations) or to take a break from my game? T-T



Well, in any case, have a new screenshot early. There'll be another tomorrow as well.


Spoiler:


Patchouli's ultimate skill. Originally, this did elemental damage of 5 different elements, but I decided to change that. Instead, now it reduces all enemies' elemental resistances by 1 level (so it goes from -100% > 0% > 50% > 100% > 200%), but ONLY to Fire, Ice, Thunder, Earth, Wind, and Water, with a 100% hit rate. It costs 150 MP to use (no idea on how it's obtained yet). Also, don't mind her not being there....something bugged up there!

I'm certain that for those who's finished beta4 and has done the sneak preview of beta5, will think that Royal Diamond Ring is her ultimate...this move is in fact a move that she uses in the story, but you can never use in battle with her ever.



@ Kaitani: Any feedback would be nice on anything. Where the LP ends is in the teaser for beta5, so there's nothing else to do after Pandaemonium yet. I didn't show off the rest of Pandaemonium afterwards mostly because I'm saving that for when I get the next few dungeons done.

Xenomic

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Re: Touhou fantasy
« Reply #259 on: May 25, 2012, 08:55:16 PM »
Well, since I forgot to post that post last night....have a new one!


Next up, Reisen!

Spoiler:


Yes, this uses a default RTP move, but maybe I'll fix it up to not be that way. Eventually...in any case, if you're used to how Reisen is in GoS/Maroku, don't be. She doesn't really inflict statuses (only Confusion on one and Poison on another). Instead, she focuses mostly on curing statuses or debuffing the enemy's stats, and this move says it all. Lunatic Red Eyes is an AoE debuffing move, reducing all enemies stats by roughly 50 points (this only extends to Attack, Defense, and Magic) with a 70% accuracy. Note that it IS Shadow and Magic attribute, so it won't work on enemies that are Shadow or Magic based. The move costs 110 MP to use (this may be changed at some point).

Re: Touhou fantasy
« Reply #260 on: May 26, 2012, 10:40:16 AM »
Okay here's some general feedback:

- The game is really hard, but I guess you know that already. :D Those boss-like random encounters  you can find in most places are nasty, but I find it to be a nice gimmick this game has. (and going back to slaughter that frozen frog was satisfying :P)
- Healing really seems weird in this game. Some characters get healed a lot more by certain skills  than others. I know it's got something to do with attributes, but I found skill-based healing
  useful only out of combat, and used items to heal in battles. Oh, and Advent Cirno's Aura Whirl  actually does damage to Sanae! What's up with that? The same goes for the Light Fairy in Eastern Forest, it got it's health down to 1 after using Curaga on itself...
- Getting exp isn't too slow at any point, if you keep using a small cast of characters. There is a rather long period mid-beta where getting exp for low level characters is pretty hard due to
  most locations becoming unavailable after clearing it. Other than that, you might actually face over-leveling issues due to getting lost in the dungeons :D (my party reached lvl 40 by the end)
- I find getting money being a bigger issue than exp. Since you've made the game so that you won't need to grind exp to be able to move forward, you also don't get too much money. So if I would
  want to get everyone their skill and gear upgrades, I'd have to fight lots of enemies, thus getting over-leveled on the side. Lowering prices of skill scrolls or giving even more money from boss fights could probably help this a bit.
- Were you planning to add a tutorial area at some point to explain several features of the game? Like how the stats actually contribute to anything.
- I find the normal attack being almost useless on every character that isn't dual wielding.The low damage combined with a rather high chance of missing makes using any skill almost always a better choice.
- The chance to steal some stuff on Marisa is ridiculously low. I know you won't want that stuff to be too easy to get, but spending 30 minutes trying to steal an item from one enemy kills the
  fun factor badly. I think upping the 5% steal chances to even 10% would make things a lot better, but still making those items quite hard to get.
- Are you planning to make those of Koishi's blue magic skills that are currently only available from one-time boss fights learnable later? Considering how deadly those skills are in the hands
  of those bosses combined with the low learning chance, it would take some tedious reloading to learn them.

I think that's all I had in mind for now :)

Xenomic

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Re: Touhou fantasy
« Reply #261 on: May 26, 2012, 08:32:16 PM »
1) I'm pretty sure you're referring to the Notorious Monsters, since you brought up Frozen Frog there (and I'm pretty sure others such as Parasite from Forest of Magic, Ruby Dragon/Crystal Dragon from Blazing Fires, and Half-Phantom as well from Winter Forest you've fought as well). Yeah, they're pretty much mini-bosses in their own rights, which is what I wanted to have!

2) Yeah, some (like Marisa or Patchouli) will only be healed for half and others (like Yuuka or Aya) will be healed for double due to most things having the Magic tag. As for them taking damage....seems I can't have healing stuff have elements to them. Since Aura Whirl is Holy and Magic attribute, and Sanae is Holy, for some reason it seems the game will reverse the healing into damage....baaaaah. Checking up on this in the RPG Maker forums to see if this is the issue.

3) Yeah, that's my issue with the EXP is that in specific places, especially beta2 onwards, is that EXP is TOO easy to obtain (Hakugyoukurou is a prime example here). This is due to the fault of RPG Maker's EXP curve, which you cannot alter manually and are stuck with setting fixed curves. And the curves are horrible at that (EXP required per level goes up 613 per level. So from level 1 to level 2, you'd need 614 to level up, then from level 2 to level 3, you'd need 1227 to level up. It's horrible because I would NOT want anyone to have to get that much EXP at the start of the game! I wanted to originally follow an EXP formula similar to FFV/FFVII, but can't because of that issue...also, beta5 onwards makes SURE that you're using everyone. Just saying~

4) Yeah, I WANTED money to be harder to get in this game for a reason. It's just that same issue above lol (that, and balancing everything is a pain in the arse...@_@)

5) Actually...because of how RPG Maker 2k3 works, a lot of the stats mean absolutely nothing in the long run. The MOST damage I've seen an enemy do, this being the enemy having a 100% Critical hit rate, with 999 attack, and your character with 1 Defense, is roughly 1000-1500 with a regular physical. The MOST I've ever seen a character do (this being Remilia with 2 weapons at 2000 Attack and the enemy with 1 Defense and with a Critical) is roughly 2000 damage. Without the criticals, it's about half that, if even that. The formula is pretty stupid (Damage = 1/2 Attack - 1/4 Defense), and let's top it off by having Magic AND Magic Defense share the same stat...yeah, you can see why I never made a tutorial for the stats lol....still, equipment is relatively important nonetheless!

6) See above. I'm actually going to alleviate this problem by having all enemies take 250% normal damage instead of most of them taking 100% normal damage. Problem here is, I have to also make sure that the skills don't share the same Attack attribute as weapons to avoid THOSE getting a 250% bonus to their damage @_@ And funny thing here, is that the vast majority of weapons have a 90% hit rate, just like skills. Yeah....don't ask.

7) Some of that stuff is pretty ridiculous if you can get them early on (Nitori's Call Shop for instance is stupidly good, especially if you've been leveling her up) and that's the only way to GET certain things too. That's why it's like that right now.

8) I haven't decided yet as I'm still in the process of revamping her Blue Magic list from 60 to roughly 25-30 spells, as a way to balance her out more. Having one character be able to do everything isn't a good idea now is it? Plus, I'd like for her to be more of a gimmicky type character, as Blue Mages tend to be!

Xenomic

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Re: Touhou fantasy
« Reply #262 on: May 26, 2012, 09:26:01 PM »
ZA WARUUUUUUDO!

Spoiler:


For someone whose "element" is Time (no, that's not an actual element. I couldn't think of one for her...could've left it blank, but gave her this since well...in a way, Sakuya is your Time Mage, and I have plans to implement more Time Mage-like things later perhaps), she sure doesn't deal with it too much. Anyways, Sakuya's World is Sakuya's well...ultimate. Nothing spectacular though....60% accuracy, costs 60 MP, and has a chance to inflict Stop on all enemies. Basically a supped-up version of her Special Stopwatch skill.

Of note, when the Limit Break system was in (which is now exclusive to Hope), and Sakuya was one of the 4 that had a Limit Break (Reimu, Hope, and Mokou were the other 3), Sakuya's World was essentially her Limit Break, which well...acted like how it was in Genius of Sapphieros, inflicting Stop on everyone BUT her...problem was, was that the Limit Break system was way too abusable, and there were times where you could just use Limit for the entire battle and never worry about Sakuya really getting damaged (or anyone in your party for that matter). Shame...would be nice to implement some kind of Limit system but it's not needed!

Xenomic

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Re: Touhou fantasy
« Reply #263 on: May 27, 2012, 10:42:18 PM »
Momiji! However, keep in mind that this is not her ultimate (I don't have any animations for it yet, and I MAY change it actually).





Shin Zantetsu is just the leveled up version of Momiji's Zantetsu attack, dealing non-elemental damage with a chance of instant death to all enemies with a 60% accuracy. For those of you wondering about her ultimate, it's currently called Clairvoyance, costs 150 MP and reduces resistance to EVERYTHING, bar Mystic and Cure, with a 80% accuracy to one enemy. Reason I'm thinking of changing this is because I don't want a clone of Patchouli's Philosopher's Stone (which you can say is arguably better than this)...though to what I don't know. Rabies Bite possibly (though that probably won't be it), or even Expelled Canaan (not sure how that would work though...). Hard to say at the moment!

Xenomic

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Re: Touhou fantasy
« Reply #264 on: May 28, 2012, 09:16:27 PM »
As with Momiji, no screenshot of Nitori's ultimate, so have this instead!


Spoiler:


Optical Camouflage, for each level adds one element resistance to Nitori (self-buff only), up to and including just about everything bar Mystic. Her ultimate, however, is actually Extending Arm...but it's not very exciting at all. Merely does roughly 2000-4000 non-elemental damage to one enemy, that's it. Kinda hard to come up with good ideas at this point to keep everyone's ultimates unique, savvy!?

Xenomic

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Re: Touhou fantasy
« Reply #265 on: May 29, 2012, 08:58:00 PM »
Next up, Youmu~

Spoiler:


Eternity Cut, Slash of Eternity, name it whatever you will. Of course this'd be her ultimate. Though I HAD wanted to use Voidness Sword as her ultimate, but I cannot implement Counter abilities so that got tossed out. Eternity Cut is a single-target Slash/Ghost attribute attack with base 3500 damage, 85% Accuracy, Ignores Defense, and costs 112 MP to use. Nothing TOO spectacular, but devastating to those that are weak to either Slash or Ghost attributes (well, obviously against ghostly enemies, you'd want to bring Youmu anyways...). Requires Present World Cut to be maxed out before it can be learned, which has 6 levels on its own.

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Re: Touhou fantasy
« Reply #266 on: May 29, 2012, 10:18:26 PM »
Random question:  What made you decide on certain wordings of spell cards and stuff versus others?  Bringing up Youmu makes be think about it.  Nothing wrong with how you're doing it, but it's got me curious.
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Xenomic

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Re: Touhou fantasy
« Reply #267 on: May 30, 2012, 12:07:41 AM »
If you're talking about the shorthanding of the names, that's because of RPG Maker's name restriction limit (you can only have up to 20 letters for a name in anything that's not in a message box, and that message box is part of the skill name box so...can't do much bout that).

Xenomic

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Re: Touhou fantasy
« Reply #268 on: May 30, 2012, 08:44:45 PM »
Nothing for Komachi's ultimate, so have an image of her command ability! Not going to use spoilers on this site since it doesn't matter anyways...



Yen Toss, as you might expect, is this game's version of the infamous Gil Toss ability from the FF series. The damage formula for it is as follows:

Damage = (Money Thrown /100) * (Komachi's Level/6)

Note that damage is capped at 9999, so even if you throw 1 million Yen, it'll only still do 9999 damage max. For those of you interested in Komachi's ultimate, Final Judgment, it is a single-target Mystic Magic attack that deals base 2000 damage, ignores defense, has 80% Accuracy, and has a chance to inflict Instant Death. It costs 80 MP to use.


On a sidenote, just how much do you want me to spoil you guys with? I have a LOT more screenshots to go through, but I don't want to overhype the game or nothing!
« Last Edit: May 30, 2012, 08:47:12 PM by Xenomic »

Re: Touhou fantasy
« Reply #269 on: May 30, 2012, 09:19:23 PM »
I'm fine getting to see the ultimate/special skills ahead, since it's just one screenshot anyway. Just don't tell us how those skills are acquired, since it's not that relevant and it might spoil a bit of the upcoming story.