Author Topic: Touhou fantasy  (Read 132798 times)

Xenomic

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Re: Touhou fantasy
« Reply #210 on: May 14, 2012, 09:16:35 PM »
Nope, you don't get Koakuma until later on in the game.

As for Fantasy Orb Lv2, I found the problem. Will upload a fix patch for that because I'm stupid and forget to fix things >_>;

As for Silent Selene, that's my ghetto animation for it because 2k3 is very restrictive on what I can do with animations (8 sprites per frame). And that actually is the sprite for it...believe it or not.

Xenomic

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Re: Touhou fantasy
« Reply #211 on: May 14, 2012, 09:40:39 PM »
Beta4 1.084 Patch: http://www.mediafire.com/?5vf6s925rt5wvi1


Jeez, these just keep cranking out don't they? This is just a minor patch, in which I forgot to make it so that you can USE Fantasy Orb Lv2 due to me forgetting to fix it after trying to test something >_>;;


EDIT - Was going to show screenshot spoilers, but not sure if it's possible to put images in spoiler tags or not :S
« Last Edit: May 14, 2012, 10:19:57 PM by Xenomic »

Hanzo K.

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Re: Touhou fantasy
« Reply #212 on: May 14, 2012, 10:28:40 PM »
Huh, looks to me like the shots are rising from below, kinda like a multi-target version of Spout.
But eh, there's ways to get past that problem with 2k3 according to what I've heard.
Unless, that is, it was a different version I heard about.
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #213 on: May 14, 2012, 10:31:54 PM »
That's how it was in SWR/Soku is it came from the ground. I might try to redo that animation later, but animations aren't THAT important right now for the most part I think. Sure, it makes the game prettier, but it also distracts me from actually WORKING on the game lol...@_@

Hanzo K.

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Re: Touhou fantasy
« Reply #214 on: May 14, 2012, 10:35:23 PM »
True, but I was also considering the original one, from the shooters themselves.
Plus, it'd be more references to cram in yo.
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #215 on: May 14, 2012, 10:36:31 PM »
It's hard to duplicate any of the shmup versions, especially with such limitations as I have (I'm surprised I managed to somewhat duplicate what I have thus far for Mystia, Wriggle, and Keine x_x;; )

Hanzo K.

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Re: Touhou fantasy
« Reply #216 on: May 14, 2012, 10:39:26 PM »
Well, with Silent Selene it'd be pretty easy.
Just make a few lasers drop on the enemies. (Which can be accomplished by simply flipping the current one around.)

Doubles as a handy reference to Tales of Symphonia's Judgement spell too.
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #217 on: May 14, 2012, 10:41:57 PM »
I'd rather use something that's not the choppy animation that I'm using for Silent Selene though if that's the case lol. Also, Judgement from the Tales of series is already in here soooo yeah lol.

I'm almost tempted to redo Royal Flare's animation to be like in EoSD, except that's gonna be pretty hard to pull off too @_@

Hanzo K.

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Re: Touhou fantasy
« Reply #218 on: May 14, 2012, 10:45:40 PM »
Well, you can use it as a baseline, and then go from there, refining and improving it.
After all, a good part of game development is testing and bugfixing, ya?

And besides, you can never have enough references, eh?
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #219 on: May 14, 2012, 10:46:51 PM »
I think I've been doing enough bugfixing and testing to last me a lifetime with this game as it is with everything else lol...

Hanzo K.

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Re: Touhou fantasy
« Reply #220 on: May 14, 2012, 10:57:47 PM »
So true man, so true. I really feel for you, and the other game developers of the world.
But I gotta say, overall it's a pretty neat game you've made.
Battle's a little slower than I'm used to(And I grew up on FF2/4 and FF3/6, so I've been doing RPG games for ages.), but overall it's not too bad.
I gotta wonder though, what affects the effect of Hakurei Amulet? Because back in the beginning, it was overhealing marisa for like, 400 HP.
While Reimu was only getting 150-190.
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #221 on: May 14, 2012, 11:00:30 PM »
Strange. Why was it healing Marisa for that much o_O It should only double the healing on those WEAK to Magic...it could be the properties that the ability has compared to what the character is resistant to too so...


Hey, at least the battles aren't FFIX slow eh? ^^;;

Hanzo K.

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Re: Touhou fantasy
« Reply #222 on: May 14, 2012, 11:07:52 PM »
True. And using Wait mode somewhat alleviates the problem, since it felt like the enemies were faster than me.
Which was my main issue.


Also, what are the Shadow Gems good for, synthesis? Because right now, since the synthesis items aren't that useful to me, they're essentially vendor trash.
(And I can farm them off other enemies later on anyhow.)
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #223 on: May 14, 2012, 11:10:00 PM »
Aye, for Synthesis. Though not sure how well the Synthesis Shop will hold up right now since well...I think I didn't do a good job of setting it up. That thing is a nightmare to figure out how to set up and balance right, savvy? @_@

Funny thing, originally before GoS inspired me to put it in, it was going to be put in in beta1 and just like it was in FFIX. I didn't put it in due to not knowing how to do so back then, but it wouldn't have been good anyways...

Hanzo K.

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Re: Touhou fantasy
« Reply #224 on: May 14, 2012, 11:17:37 PM »
Yeah, that's likely to be hell to get working right.
Maybe there's someone out there who can lend a hand.


Also, I've noticed that Cirno basically plays like Rydia. (Right down the the upgrade later on, which plays more like Cecil's.)
Decent spells, but her big thing is summons. (Or Call as I used to know it way back when, which is what you used.)

Also, I really like her Diamond Blizzard spell. 8 MP(As of right now, think it's the Lv2 one.), and multi-target for at least 140 damage minimum. (Less if they resist ice.)
Though the Mystia Summon I really like. it'd be nice if there was a way to tell what status effects you hit the enemies with though.
Maybe if you took yet another cue from the newer release of FF2/4?
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #225 on: May 14, 2012, 11:24:16 PM »
If anyone here who's finished the beta or is playing it can lend a hand on it, that'd be fantastic...just setting up the materials for it at the time that you can get them is the hard part though x_x;;


Yup, some characters are pretty much like other characters from FF series (Cirno being a Summoner, pretty much like you said, just like Rydia, and being Cecil in regards with Advent. See if you can't guess the others :v ).

Statuses is something that's an issue with this game in itself. There's a plugin I have for DynRPG that I could use, but well...






That's the result of your party getting so many at once...it's done in C++ so I don't know how to do anything with it. I COULD get rid of it, but I don't know how that'd affect 2k3 or the game, or if I can even show the statuses in any other way x_x;

Hanzo K.

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Re: Touhou fantasy
« Reply #226 on: May 14, 2012, 11:28:13 PM »
Well, I'm mostly just thinking it'd be easier to tell what status effects the enemies have.
Like maybe a little popup window when you're selecting 'em that shows a little info about them. (Maybe only the enemies you've used Aya's Intel command on?)
I've seen other games do that, and it worked pretty well.
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #227 on: May 14, 2012, 11:30:54 PM »
Don't know how that'd be handled in RPG Maker though. I don't even think that's possible to do like that.

Hanzo K.

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Re: Touhou fantasy
« Reply #228 on: May 14, 2012, 11:32:39 PM »
Huh, I figure it'd be done the same as the intel screens, ya?
I've seen a few random RPG Maker games that did stuff like that. (Can't remember 'em off the top of my head though.)
« Last Edit: May 14, 2012, 11:34:17 PM by Hanzo K. »
Essence RO
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Xenomic

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Re: Touhou fantasy
« Reply #229 on: May 15, 2012, 12:12:37 AM »
Intel uses a custom script when you use the command. They probably used something not 2k3 to do something like I bet.

Re: Touhou fantasy
« Reply #230 on: May 15, 2012, 09:43:44 AM »
Quote
Huh...? That....sounds odd. It has a 1/10 chance of spawning in one of the many rooms so that's hard to tell me which room it was in, if you're referring to the first boss there (Iron Golem).

Yes the very first boss, I fought it in the first room (like in your LP)

Xenomic

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Re: Touhou fantasy
« Reply #231 on: May 15, 2012, 07:48:31 PM »
Does it continue to do it even if you reenter and try to enter again?

Re: Touhou fantasy
« Reply #232 on: May 15, 2012, 08:55:40 PM »
I can't test that, since I end up in a place where I can't move at all, thus I have to load my save. To make it more clear, after killing that first boss and leaving the cave, I can't get past the first room anymore due to ending up in a wall or something.

Re: Touhou fantasy
« Reply #233 on: May 19, 2012, 01:36:30 PM »
Hey I got to the part where momiji and aya fight tenshi but before the fight starts I get a gameover and get sent back to the title screen where I have to load and fight kanako again due to being unable save.

Xenomic

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Re: Touhou fantasy
« Reply #234 on: May 19, 2012, 07:57:26 PM »
Did the menu at least open for you? It should've opened for you (and if both Aya and Momiji were dead, then that might cause an issue...).

Re: Touhou fantasy
« Reply #235 on: May 19, 2012, 09:41:10 PM »
Never mind it sort of fixed itself but yeah it gave me a gameover before momiji finished talking to aya

Xenomic

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Re: Touhou fantasy
« Reply #236 on: May 19, 2012, 09:43:25 PM »
Weird...were they both dead in the menu when you got to open it? Or was the game over before it was opened? If it was before it was opened, then I have the fix for it now since I think I know what may have caused it (that being them both being dead, or the party leaving you with a dead character alone at a given time).

Re: Touhou fantasy
« Reply #237 on: May 19, 2012, 10:14:53 PM »
Both were alive and I never got a menu seeing as they were still talking to tenshi but it didn't happen again so nothing to worry about

Xenomic

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Re: Touhou fantasy
« Reply #238 on: May 19, 2012, 10:17:25 PM »
Huh....that was...an odd bug if ever I heard of one. Wonder why it did that if they were both alive, unless I somehow put the Full Heal event BEFORE the menu popped up but it didn't register that the last time @_@

Re: Touhou fantasy
« Reply #239 on: May 19, 2012, 10:28:58 PM »
Yeah another bug this time whenever I go to certain part of youkai mountain(namely the part with the two caves) the story scene from after the fight with kanako keeps replaying.