> You remember that Are had insidious magics at her disposal, strong enough to bend even the strongest of wills.
> Remembered Move: Silver-Tongue Methodology. Complexity: 3. Keywords: Undodgeable, Social. The Chosen create new truths with every word they speak. This move may be activated to supplement a successful argument. The target acquires a new mental weakness of the attacker's choice, related to the topic of the attacking argument.
> Remembered Stance: Commanding-the-Debate Prana. Complexity: 3. Keywords: Stance, Social. Once a Chosen deigns to speak, all must listen. During this Stance, its user may attack mental strengths without risking automatic failure. In addition, successfully attacking a mental weakness allows the user to present another argument in the same action.
> System reminder:
> Unless stated otherwise, only one Move may be used per turn, and only one Stance of each type (Social, Physical) may be active at a time.
> Stating otherwise: Are was exceptionally skilled. She may have two Stances of each type active at a time.
> Fightech, Inc. proudly presents the Legend of Hieda Social Combat System! Retorts ring instead of blades, and cunning arguments take the place of death-defying dodges!
> Are may now choose to enter Social Combat with her enemies. Succeeding in Social Combat forces her opponent to accede to her chosen point of view! Failing Social Combat results in the opponent closing themselves off, leading to failed negotiations at best, and violence at worst!
> System:
> Each turn, a side participating in Social Combat presents an argument, much like making an attack in Physical Combat. Targets of the argument then have an opportunity to defend themselves against the argument. Once an argument has been resolved, successfully or not, the turn passes to the next participant.
> Non-Player Characters possess mental strengths and weaknesses that are, barring special circumstances, initially unknown to Are. These are specific topics that the NPC is particularly opinionated towards.
> Presenting an argument that attacks a strength topic causes an automatic failure - deep-seated ideas are near-impossible to break.
> Presenting an argument that attacks a weakness topic causes an automatic success - fears and misconceptions weaken the NPC with minimal effort.
> Players may spend a turn observing. This action forgoes an attack to allow Are to try to understand her opponent better. A successful observation reveals one strength and one weakness of a chosen opponent.
> Commencing Social Combat.
> You call on your Essence.
> Your eyes and mouth shine a hostile crimson light. A red corona forms above your head.
> Both the Garda and Motion-Koan pause their hateful stares at each other to turn their undivided attention to you. They both look like they feel this was a can of worms they should not have touched.