Author Topic: Team Fortress 64  (Read 208818 times)

Barrakketh

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Re: Team Fortress 64
« Reply #570 on: April 10, 2012, 05:32:43 AM »
Good communication? In TF2? Only if you're playing in an actual competitive server, which usually doesn't seem to be the case for most of the people here.
I frequently play on a 32-player server (hence it is a clusterfuck compared to 12v12 servers), and the regulars do bother to communicate with each other.  Most will own a mic, and those that don't at least understand how to play the fucking game.  During my normal playing hours the server is usually at least half full of regulars (reserved slots stop working when 16 of them are in-use).  And they actually check for spies and stuff.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

CadrinHaverit

Re: Team Fortress 64
« Reply #571 on: April 10, 2012, 11:29:31 AM »
Snipers, spies.  If a pyro manages to get the drop on you and manages to be a "threat", a spy could've killed at least one of you (and probably finished off the medic if he stabbed you first).
No and no to Snoipahs and Spies. I use the Fists of Steel to make the former rage about not being able to kill me with a fully-charged headshot. I am also paranoid and spray everything and everyone with lead just so that there are no Spies. It really works for the most part. Not many here have the Fez, so I can usually hear them decloak before they have a chance to strike.

Quote
Plus soldiers, demos, other heavy + medic pairs.
For whatever reason, it virtually never works out for them. I guess we know how to take cover, especially as Medics, check our six, stay clear from the sticky bombs and minigun gunfire when needed, plus I usually destroy any stickies if I see them.

Quote
Sounds like a Valve server, or a server with equally terrible players.  I don't care how good someone is, against competent players you're not going to get away with only dying three times over the course of a map (at least one that runs long enough for you to get >80 kills), nevermind kritzkriegs and random crits.
Valve servers are probably located somewhere in North America. I live in Poland. Surely I do not play on competitive servers, I guess this game is just not serious enough to ever become competitive. I was probably playing against some youngsters.
And for whatever reason, we rarely play on servers with random crits enabled. They seem to be disabled on most servers, which I don't get. Getting a lucky crit is fun, even if it means that I die more often.
I don't care if I'm the best in the world or not, what matters to me is whether I am able to play well against people currently on the server with me. xD

It just feels good, man. Being able to single-handedly win every single round on a Payload map. But it's so cheap and so easy, we hardly use that combo anymore. My friend practices his Snoiper skills while I prefer to play as classes with a decent freedom of movement, e.g. Scouts, Soldiers.

On communication: meh. I like to have a chat with my friends, couldn't care less about other teammates. We do talk a lot, though. And it seems to me that guys who communicate a lot do pretty well in the game. Though it's not a rule of thumb or anything, there have been many skilled mutes I encountered during my adventure in TF2.
« Last Edit: April 10, 2012, 09:21:39 PM by Cadrin »

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Re: Team Fortress 64
« Reply #572 on: April 10, 2012, 07:03:03 PM »
Yeah, Valve servers are most likely here in North America. Those servers actually have the lowest ping out of all the servers from where I am, from about 20ms to 50ms. They still aren't great though, and I don't go to them anymore.
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Re: Team Fortress 64
« Reply #573 on: April 10, 2012, 09:33:45 PM »
Honest to God, I am a Pyro magnet. I attract Pyros as often as (if not more than) you attract Creepers. :V And it's not even the issue of "ambushing Pyros"... I just seem to have horrible luck timing. They seem to run a little faster than I expect them to..

Thank God for Mad Milk. :V

Well, if you're backpedaling, you actually move slightly slower. Might cause problems if you're trying to shoot at them and run away while playing a 100% walk speed class.

Re: Team Fortress 64
« Reply #574 on: April 11, 2012, 12:55:36 AM »
To be honest, I credit my bad luck to my less-than-savory ping rate. (I really need to get a better internet service) While I can still enjoy the game at 80-200 ping, it does make some bullshit scenarios from my perspective. Pyros manage to cook me when I'm several yards away, and facestabbing Spies are all too common. My ping and crappy computer just make enemy ranges quite deceptive.

Now me attracting crockets is a different story altogether :V

Re: Team Fortress 64
« Reply #575 on: April 11, 2012, 01:09:40 AM »
To be honest, I credit my bad luck to my less-than-savory ping rate. (I really need to get a better internet service) While I can still enjoy the game at 80-200 ping, it does make some bullshit scenarios from my perspective. Pyros manage to cook me when I'm several yards away, and facestabbing Spies are all too common. My ping and crappy computer just make enemy ranges quite deceptive.

Now me attracting crockets is a different story altogether :V

I am so with you there. That happens to me all the time!

Messiah

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Re: Team Fortress 64
« Reply #576 on: April 11, 2012, 04:00:34 PM »
Something funny happened to me today when playing the turbine map. After a enemy Soldier used a buff banner 2 spies of the enemy team who were under the effect of the banner kept the glowing effect on while invisible even after their deaths, since I was playing as a support pyro to the engies I could see the goddam spies everywhere even though they were in the route I would do the spy-cheking. So sometimes just not to be called a hacker I would let some of them do their thing on the poor  buildings  :V
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Barrakketh

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Re: Team Fortress 64
« Reply #577 on: April 11, 2012, 06:28:10 PM »
Something funny happened to me today when playing the turbine map. After a enemy Soldier used a buff banner 2 spies of the enemy team who were under the effect of the banner kept the glowing effect on while invisible even after their deaths, since I was playing as a support pyro to the engies I could see the goddam spies everywhere even though they were in the route I would do the spy-cheking. So sometimes just not to be called a hacker I would let some of them do their thing on the poor  buildings  :V
I don't mind being called a hacker and will tell them I can still see the buff banner effect on them while cloaked.  If they choose to keep playing spy it's their fault for getting killed all the time.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

CadrinHaverit

Re: Team Fortress 64
« Reply #578 on: April 12, 2012, 01:19:27 PM »
Lol, I prefer the nice guy approach in awkward situations like this one.
Oh, facestabs. I got facestabbed once by a spy standing below me on stairs.
That was so BS, I felt violated.
I think I managed to get some facestabs off as well, though. Why do they keep happening? I don't know, they just keep happening.

Gpop

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Re: Team Fortress 64
« Reply #579 on: April 12, 2012, 04:53:24 PM »
Lol, I prefer the nice guy approach in awkward situations like this one.
Oh, facestabs. I got facestabbed once by a spy standing below me on stairs.
That was so BS, I felt violated.
I think I managed to get some facestabs off as well, though. Why do they keep happening? I don't know, they just keep happening.

I only usually get "facestabs" if they're spinning around in circles and I take a stab at them, PRETTY SURE I hit them in the face at that moment but the game registered it as the back, so I would say because of lag :V

Re: Team Fortress 64
« Reply #580 on: April 12, 2012, 07:46:09 PM »
Trading a Salvaged crate #40 (worth 11 keys/$27,39) for a RETAIL copy of Orange Box (goes for $10~$20). Send me the redeem code found on a leaflet inside the box via steam chat and the crate is all yours.

My backpack.

Barrakketh

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Re: Team Fortress 64
« Reply #581 on: April 12, 2012, 09:42:42 PM »
I only usually get "facestabs" if they're spinning around in circles and I take a stab at them, PRETTY SURE I hit them in the face at that moment but the game registered it as the back, so I would say because of lag :V
Most people don't understand backstab mechanics at all, and cry facestab when you stabbed them fair and square.

For instance, you don't need to be facing your target's back or standing right behind them.  You need to be facing the same general direction as them (as dictated by their torso hitbox, pay attention to the shoulders), and within the angle that your knife would register a hit on a stationary target.  Load up a map with a stationary bot and fool around with the angles that you'll see the spy start to raise his knife, and you'll start to see what I mean.

That's part of why people bitch about face stabs when they get killed by a so-called "matador stab", which is basically a corner stab without a corner.  You bait them into moving where you want them to, then strafe (release "W") and snap your mouse towards them and stab.  Usually they are not only turning towards where you were previously moving, but by strafing towards your previous direction the torso hitbox rotates even further in that direction and exposes their back to your knife.  Voila, backstab!

Also, you can totally stab people above you depending on the angle.  If they are jumping/falling from a height to chase you it is much easier to stab them mid-air.  You also don't need much of an incline to overhead stab someone...that incline on the right path out of BLU's spawn on badwater is more than enough, as is the area with the cart tracks at the beginning of goldrush stage 3.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

yuyukos

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Re: Team Fortress 64
« Reply #582 on: April 13, 2012, 03:10:40 AM »
That feel when you spend the whole night reinstalling Steam and TF2 because of errors and crashes :ohdear:
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Freyband

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Re: Team Fortress 64
« Reply #583 on: April 13, 2012, 04:05:11 AM »
@Yuyuko's: Ouch.
Had my first experience with an honest to god hacker who I could be absolutely sure was hacking. Guy was just twitching all over the goddamn place and it was sadly obvious that without those hacks he was goddamn awful.  xD Was also sad how obvious he was. Was like he was flaunting it.
Also if anyone wants a crapload of crates I'll sell all the ones in my backpack (Page 6) for 1 rec (Just want to be rid of the dang things, so I do mean the entire load of them together). :/
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InfernalExuro

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Re: Team Fortress 64
« Reply #584 on: April 13, 2012, 04:36:21 AM »
I'll take the crate bundle. If there's anything you like in Page 6 of my backpack we could work out a deal for that, otherwise 1 Rec works for me.
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Esifex

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Re: Team Fortress 64
« Reply #585 on: April 13, 2012, 05:12:47 AM »
I saw someone hacking with a Heavy, once. Able to move and adjust his aim while doing the POW! Taunt (because it's an insta-kill taunt at a decent enough range) and could jump around while shooting his minigun with 0% bullet spread and full movespeed while spun up. Only lasted about four minutes or so before everyone - even the people on his team - spammed the shit out of the !admin command to summon the mods.

Gpop

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Re: Team Fortress 64
« Reply #586 on: April 13, 2012, 05:26:01 AM »
Ah I had a hacker in my last match, but the guy kept changing his name so we couldn't vote-kick/ban as he kept changing to a name of one of the people in the server, until finally we managed to put it in quickly and vote before he could name change again and vote him off.

Man it was a pain x.x

Barrakketh

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Re: Team Fortress 64
« Reply #587 on: April 13, 2012, 06:41:21 AM »
the guy kept changing his name so we couldn't vote-kick/ban as he kept changing to a name of one of the people in the server
When they do that I contact an admin with their Steam ID.  They either ban them remotely or join and ban the player after insulting them.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Fetch()tirade

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Re: Team Fortress 64
« Reply #588 on: April 13, 2012, 06:56:53 AM »
I've run into a few hackers here and there. The latest one was a heavy with nonstop crits and aimbot. The funny thing, though, is that even with his bullshit, we still managed to take a couple of mini-rounds off their team (goldrush) until the final area where they just set up right outside of the spawn entrance. It took about 10 minutes to kick him and the medic who was pocketing him out of the server, and many people filed abuse reports, myself included.

N-Forza

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Re: Team Fortress 64
« Reply #589 on: April 13, 2012, 08:06:29 AM »
So I bought a friends Bill's Hat and #110 Gentlemann's Medal, and flipped the Bill's into a Strange Widowmaker.

Now we're cookin'.

Re: Team Fortress 64
« Reply #590 on: April 13, 2012, 10:56:08 AM »
Is it me or is my TF2 stuttering?

I don't know why. It worked before and now it isn't.


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CadrinHaverit

Re: Team Fortress 64
« Reply #591 on: April 13, 2012, 02:21:23 PM »
I dunno lol.
About cheating: I think I've only seen two cheaters in my entire career, and I'm not even completely sure if they were actually cheating or just lagging HARD. They were both soldiers, running around very fast at full health, as if they had the Equalizer equipped and had 1 HP, but I'm all but sure they didn't. I think they got bored quickly and/or were just testing some stuff, or got banned fast, because they were gone before I knew it.
Also look at Barrakketh's current signature for my general stance on cheating in video games.

Gpop

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Re: Team Fortress 64
« Reply #592 on: April 13, 2012, 05:31:34 PM »
When they do that I contact an admin with their Steam ID.  They either ban them remotely or join and ban the player after insulting them.
...it was a Valve server :derp:

Spoiler:
it's fun to fuck around with noobies once in a while as spy in these servers :3

Freyband

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Re: Team Fortress 64
« Reply #593 on: April 14, 2012, 06:46:40 AM »
That'd be fine Exuro, just send me a trade request when ya can. I also realized another reason as to why my demo loadout is good for killing pyros, and that reason would be that the 30% total fire damage reduction makes me need to care alot less about running right through fire to deliver explody death. Plus the using the loch helped me win a tf2ware (ridiculous gametype) round of land 7 grenades in a moving hoop. Bloody love what was initially just a joke loadout for me xD
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Re: Team Fortress 64
« Reply #594 on: April 15, 2012, 03:27:56 AM »
So, I just got scammed for a Giftwrap and a Refined. Happy fuckin' birthday to me! :V

Edit: Well, we just had an awesome time. Shady and I were both pocket Medics for Alpha. He'd go nuts as Engineer brandishing only the Lugermorph with the occasional Kritz or Uber. So much damn fun. AND we carried the entire team :V
« Last Edit: April 15, 2012, 05:55:42 AM by Dr.Strafe »

Re: Team Fortress 64
« Reply #595 on: April 15, 2012, 08:55:05 AM »
That'd be fine Exuro, just send me a trade request when ya can. I also realized another reason as to why my demo loadout is good for killing pyros, and that reason would be that the 30% total fire damage reduction makes me need to care alot less about running right through fire to deliver explody death. Plus the using the loch helped me win a tf2ware (ridiculous gametype) round of land 7 grenades in a moving hoop. Bloody love what was initially just a joke loadout for me xD

Loch shield demo isn't really a joke build. I've seen many people be so good at that loadout.

What's worse is I can't kill them with pyro because I can't seem to reflect that loch projectile and when I try to axe them, they usually hit me with a direct shot and I fuking die immediately.


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Gpop

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Re: Team Fortress 64
« Reply #596 on: April 15, 2012, 03:56:42 PM »
Guys let's go hijack a random server with people in it I feel like playing MotK vs everyone else :V

Messiah

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Re: Team Fortress 64
« Reply #597 on: April 15, 2012, 09:59:06 PM »
Seems good to me  :getdown:
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DX7.EP

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Re: Team Fortress 64
« Reply #598 on: April 15, 2012, 10:46:23 PM »
That should be fairly possible. Let's revive the format of the first two meets! :getdown:
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #599 on: April 15, 2012, 11:05:29 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=21838&searchtext=

Please upvote this. This needs to be added to the game.