Author Topic: Team Fortress 64  (Read 208809 times)

DX7.EP

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Re: Team Fortress 64
« Reply #240 on: February 02, 2012, 11:32:45 PM »
S. DR? How would that work? I guess it levels up depending on number of times activated. In which case...must...get....
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yuyukos

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Re: Team Fortress 64
« Reply #241 on: February 02, 2012, 11:39:55 PM »
Strange DR? All of my moneys Valve, take it.
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Re: Team Fortress 64
« Reply #242 on: February 02, 2012, 11:51:51 PM »
Hahaha. They actually came out with the Strange Dead Ringer. Yep. I'll definitely be trying to get a hold of this one.

inb4 people randomly jumping off of tall structures just to level it up. :V (edit) Oh, good. You can't do that.

SMG and Quick Fix would be nice to have as well.
« Last Edit: February 03, 2012, 02:32:49 AM by Dr.Strafe »

Gpop

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Re: Team Fortress 64
« Reply #243 on: February 03, 2012, 02:26:18 AM »
Ah Strange Dead Ringer. I call dibs on whoever is willing to trade it here first :V (which...luckily enough, I just crafted enough metal to make 3 ref :V)

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Re: Team Fortress 64
« Reply #244 on: February 03, 2012, 02:34:52 AM »
-
inb4 people randomly jumping off of tall structures just to level it up. :V
Yeah well a strange DR cant be leveled up by suicide.  A strange dr seems pointless imo. I could care less about how many times people have "killed" me.  That being said if I ever get this crate I'll give it to whoever....for a price of course :V
2lazy2createbettersig

Re: Team Fortress 64
« Reply #245 on: February 03, 2012, 02:42:54 AM »
-Yeah well a strange DR cant be leveled up by suicide.  A strange dr seems pointless imo. I could care less about how many times people have "killed" me.  That being said if I ever get this crate I'll give it to whoever....for a price of course :V
Yeah, I noticed that and edited my post accordingly. Anyway, if you manage to get a hold of a crate, then how about a discount on that S Medigun that you're looking to buy? :3

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Re: Team Fortress 64
« Reply #246 on: February 03, 2012, 02:44:09 AM »
I'd take it (a 38 crate) myself. Sounds like one I'd want if I ever got a key (and then I get a quickfix and :colonveeplusalpha:). By the way Exuro I got a Third degree if you really want one (I only really like it for the awesome taunt). Pricing for it is showing up at 1 Reclaimed.
Played a game in 2fort today. I really need a strange ubersaw (since I killed about 10 people, including a medic who mistook himself for being a combat medic).
EDIT:Ok stabby is pretty good... at killing every single fricking thing that breaths (or probably doesnt for that matter it would seem). Nice to know about being able to crouch jump over people. (Also a question: Having a hud that changes to tell you when your cursor over a player is fine with valve? The video I saw had him using a reticle that changed on targeting a players head and also zoom in I think:).
« Last Edit: February 03, 2012, 03:00:42 AM by Zeroxes »
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Re: Team Fortress 64
« Reply #247 on: February 03, 2012, 02:46:46 AM »
Yeah, I noticed that and edited my post accordingly. Anyway, if you manage to get a hold of a crate, then how about a discount on that S Medigun that you're looking to buy? :3
oh i didnt even notice :V that can be arranged cept im so close to 1 ref it's not even funny.  That and I've gotten like 0 crate drops in the past 3 weeks.  I'll see after this week.
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Re: Team Fortress 64
« Reply #248 on: February 03, 2012, 03:31:09 AM »
-Yeah well a strange DR cant be leveled up by suicide.  A strange dr seems pointless imo. I could care less about how many times people have "killed" me.  That being said if I ever get this crate I'll give it to whoever....for a price of course :V
I got 3 ref ready BV

Re: Team Fortress 64
« Reply #249 on: February 03, 2012, 08:15:07 AM »
Ooh strange DR.


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Re: Team Fortress 64
« Reply #250 on: February 05, 2012, 02:04:25 AM »
I sold my Strange Rocket Launcher for 7 Ref and used 4 to craft The Attendant. Moving fast is great :V.

Also one of stabby's recent videos said that a target moving in the air was easier to headshot with the Amba and once I tried it, he was right.
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Re: Team Fortress 64
« Reply #251 on: February 05, 2012, 11:56:09 AM »
I unboxed a Strange Dead Ringer :getdown:

Yeah, I know that it's one of the more pointless things to keep stats on, but I use the DR and I collect Stranges :3

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Re: Team Fortress 64
« Reply #252 on: February 05, 2012, 01:12:28 PM »
What a fitting song to celebrate that unboxing. :V
C:DOS> ayayaya.mid
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Gpop

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Re: Team Fortress 64
« Reply #253 on: February 05, 2012, 03:23:17 PM »
I unboxed a Strange Dead Ringer :getdown:

Yeah, I know that it's one of the more pointless things to keep stats on, but I use the DR and I collect Stranges :3
Damn nice. Now if you ever get another one, I got 3 ref I can easily craft now for one :V

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Re: Team Fortress 64
« Reply #254 on: February 05, 2012, 04:16:38 PM »
Damn if the strange smg isn't expensive. I could've gotten that strange sticky launcher so I could force myself to stop demoknighting to level up my Roukanken. It's not easy to get kills with and burns through its relatively low reserve of ammo very quickly.
Am I regretting buying it? Not it the slightest. :V

Esifex

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Re: Team Fortress 64
« Reply #255 on: February 05, 2012, 07:36:45 PM »
Is there actually any weapon besides the SMG that has is a fully automatic weapon that doesn't have ridiculous amounts of spread on the shots, a la Heavy miniguns?

Fetch()tirade

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Re: Team Fortress 64
« Reply #256 on: February 05, 2012, 09:36:30 PM »
Not that I can think of atm. Even the pistol (which is semi-auto) has a good amount of spread unless the shots are paced.

Also, I found a way to use it that makes it slightly less sucky: imagine yourself as a really slow scout and use it in the same way you would a scattergun. If the enemy is strafing, strafe in the same direction and keep the reticle on him.  In terms of the best general way to use it, it functions about the same way as the shotgun, with around the same effective radius (maybe more if you fire in short bursts). I also recommend turning on the auto-reload, because you'll be doing it a lot. One of the only redeeming traits about the SMG is consistent damage. A full clip is enough to kill a lot of the weaker classes, if most of the shots connect.

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Re: Team Fortress 64
« Reply #257 on: February 05, 2012, 09:38:57 PM »
Me wants a Strange Persian Persuader. I like the eyelander but it's funnier to travel around maps with charge.
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Re: Team Fortress 64
« Reply #258 on: February 05, 2012, 09:48:16 PM »
Medic/Pyro main in a nutshell

I love the Reddit servers. It feels like I'm playing with humans, not type-writing chimps :V
The downside of playing against humans is that I can't reflect to save my life.
« Last Edit: February 05, 2012, 09:51:53 PM by Gamecubic »

Esifex

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Re: Team Fortress 64
« Reply #259 on: February 05, 2012, 09:55:30 PM »
I've got about a day and a half of time logged as a Pyro, alone, and I still have a hard time accurately reflecting everything that comes at me. It usually boils down to any server lag, or if the computer you're playing on is worth a damn, too. Nothing sucks more than seeing the Soldier firing animation, the recoil buck his launcher up, the exhaust plume starts, then the rocket freezes in midair before teleporting into your face. Alternatively, the rocket pauses for a moment after the firing animation before finally deciding to fly away - that'll botch my timing something fierce, too.

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Re: Team Fortress 64
« Reply #260 on: February 06, 2012, 02:06:33 AM »
Noticed stabby has a TwitchTV stream, learned that he's actually a human and not a robot.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 64
« Reply #261 on: February 06, 2012, 04:20:40 AM »
Every pyro should do that IMO.

Also, what would you like for that sandman? Backpack's here.
Just a scrap or any 2 random weapons, really. That can change if there's anything else you'd like in there.

And I feel your pain on lag reflecting. I usually get the variety that causes rockets to freeze and teleport, myself. It's not quite as bad when the Soldier you're up against has a predictable pattern of rocket fire, at least.
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Re: Team Fortress 64
« Reply #262 on: February 06, 2012, 04:29:40 AM »
Just a scrap or any 2 random weapons, really. That can change if there's anything else you'd like in there.

Then the next meet then.


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InfernalExuro

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Re: Team Fortress 64
« Reply #263 on: February 06, 2012, 04:34:01 AM »
Works for me. I should be around for most of the meetups, so it should work out nicely.
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Re: Team Fortress 64
« Reply #264 on: February 06, 2012, 06:02:25 AM »
Damn nice. Now if you ever get another one, I got 3 ref I can easily craft now for one :V
Not to rain on your parade but strange drs usually go for 5 ref  :derp:  But hey props to you if you get it for that price.
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Re: Team Fortress 64
« Reply #265 on: February 06, 2012, 07:09:10 AM »
BLU team really sucked if we could make our base in their base.

[attach=1]

[attach=2]

That's 3 sentries (that engie in the second shot placed one), not to mention sticky bombs everywhere. (which more were placed too) Took a little bit for them to realize what happened, especially since we had their intel but never left the base with it. :\
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Re: Team Fortress 64
« Reply #266 on: February 09, 2012, 12:51:22 AM »

DX7.EP

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Re: Team Fortress 64
« Reply #267 on: February 09, 2012, 01:34:58 AM »
OH GOD SOMEONE PLEASE MAKE THIS HAPPEN
YES. VERY YES. :V

And then much like the boxing maps that came after the KGB's introduction we'll be seeing pinball and Monkey Ball-style maps with this.
C:DOS> ayayaya.mid
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InfernalExuro

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Re: Team Fortress 64
« Reply #268 on: February 09, 2012, 02:42:12 AM »
Yes please. I'd very much love to have morph ball capabilities, if not just for added speed when moving to flank.

...As if you guys really need me getting behind enemy lines any faster. >:D
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Re: Team Fortress 64
« Reply #269 on: February 09, 2012, 03:09:19 AM »
And then much like the boxing maps that came after the KGB's introduction we'll be seeing pinball and Monkey Ball-style maps with this.
I would pay to see Pyroll and stuff like this. Do want, must have.
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