Author Topic: Labyrinth of Touhou 8F  (Read 221183 times)

Re: Labyrinth of Touhou 8F
« Reply #840 on: September 23, 2012, 02:51:34 AM »
On the note of charagraphs... I've been trying to figure out how to change the images for bosses and such. Does anyone happen to know the keystring for the DXA files, since apparently I need that in order to extract the images from them?

redlakitu

Re: Labyrinth of Touhou 8F
« Reply #841 on: September 30, 2012, 06:29:17 PM »
It's my first playthrough of this game and I feel like sharing a short war story. I approached the fight against Eientei with Reimu at level 52, after two or three earlier, failed "test" attempts, somewhat prepared, though I didn't expect to find a winning strategy just yet. My lineup was Meiling-Reimu-Cirno-Patchouli. I brought Cirno in hopes of inflicting paralysis, but it didn't work and the first enemy attack of the battle was Fire Rat's Robe... So already a stupid mistake resulting in a KO'd party member.

Amazingly, after this display of incompetence, the fight was going relatively well, with my party receiving only moderate, rather easy to heal damage, but dishing out quite a bit thanks to Youmu and Patchouli. Kaguya went down quite early (far too early, as it turned out), so I switched in Komachi to debilitate Eirin and Reisen as much as possible, then switched Komachi for Reimu... Surprise, Astronomical Entombing to the face!

This was the breakthrough moment of the fight, as Meiling (who wasn't even at full health) somehow managed to survive with 40 or so HP! I had to exchange the whole lineup, though, so I brought in the only reasonable reserve choices - Komachi (who barely had any spell points left), Remilia, Youmu (half SP) and Sakuya. In the meantime, Eirin blasted everyone with Mercury Sea, then Focused to prepare another Astronomical Entombing, so I had to somehow defeat her in time or face a total party kill. The remainder of the battle went along the lines of: THE WORLD, Killing Doll, Spear the Gungnir, Killing Doll, Killing Doll, last second victory. Let me tell you, this was exciting! Oh, and after a while, the game decided to scare me good and freeze for a good ten seconds. Fortunately it was just the music taking a while to change.

By the way, the Wiki recommends level 70 for this fight. Isn't that a bit excessive? I mean, the sheer amount of grinding needed to reach such a level...

Also, is the game going to get much harder from this point on?
« Last Edit: October 10, 2012, 09:37:18 PM by redlakitu »

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Re: Labyrinth of Touhou 8F
« Reply #842 on: September 30, 2012, 06:32:16 PM »
Eientei is pretty much the place where the difficulty spikes.  Expect everything, including encounters, to be about there in difficulty from now on.

The wiki recommends overleveling for every single boss in the game.  The only fight I think it's worth listening to on is the very last one in the Plus Disc, just due to the sheer amount of luck required (leveling only reduces it)

RegalStar

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Re: Labyrinth of Touhou 8F
« Reply #843 on: September 30, 2012, 06:36:04 PM »
It's my first playthrough of this game and I feel like sharing a short war story. I approached the fight against Eientein with Reimu at level 52, after two or three earlier, failed "test" attempts, somewhat prepared, though I didn't expect to find a winning strategy just yet. My lineup was Meiling-Reimu-Cirno-Patchouli. I brought Cirno in hopes of inflicting paralysis, but it didn't work and the first enemy attack of the battle was Fire Rat's Robe... So already a stupid mistake resulting in a KO'd party member.

Amazingly, after this display of incompetence, the fight was going relatively well, with my party receiving only moderate, rather easy to heal damage, but dishing out quite a bit thanks to Youmu and Patchouli. Kaguya went down quite early (far too early, as it turned out), so I switched in Komachi to debilitate Eirin and Kaguya as much as possible, then switched Komachi for Reimu... Surprise, Astronomical Entombing to the face!

This was the breakthrough moment of the fight, as Meiling (who wasn't even at full health) somehow managed to survive with 40 or so HP! I had to exchange the whole lineup, though, so I brought in the only reasonable reserve choices - Komachi (who barely had any spell points left), Remilia, Youmu (half SP) and Sakuya. In the meantime, Eirin blasted everyone with Mercury Sea, then Focused to prepare another Astronomical Entombing, so I had to somehow defeat her in time or face a total party kill. The remainder of the battle went along the lines of: THE WORLD, Killing Doll, Spear the Gungnir, Killing Doll, Killing Doll, last second victory. Let me tell you, this was exciting! Oh, and after a while, the game decided to scare me good and freeze for a good ten seconds. Fortunately it was just the music taking a while to change.

By the way, the Wiki recommends level 70 for this fight. Isn't that a bit excessive? I mean, the sheer amount of grinding needed to reach such a level...

Also, is the game going to get much harder from this point on?

You're reading the wrong wiki. http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Dungeons/12F recommends 45-55, (No one updated the LoT pages on Wikia for like two years, so you're better off using the new wiki.)

Also, I tend to have a number of Bomb Rings on Cirno since she really makes good use of all the bonuses. I actually got her to tank through two Fire Rat's Robe that way while having bad luck with PAR - it was really funny.

Anyways, Eientei is supposed to be a climatic fight and thus hard, although there are ways to cripple them. You probably won't find any boss as challenging until the end of 16F. However, random encounters start becoming notably difficult starting from 13F, so you'll have to prepare for that. 14F in particular have really nasty encounters that are probably harder than most things you'll face in the next two floors.
« Last Edit: September 30, 2012, 06:39:38 PM by RegalStar »

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Re: Labyrinth of Touhou 8F
« Reply #844 on: October 02, 2012, 03:08:43 AM »
You know how almost every Touhou game has a difficulty spike at stage 4? Eientei is basically stage 4 for LoT.

As for grinding, it's not really necessary as long as you're fully exploring every floor. I always do that on all of my playthroughs, and I don't think I've ever had to grind until I reached floor 20.

Labyrinth Of Touhou 7F
« Reply #845 on: October 02, 2012, 09:38:33 PM »
Umm, I Need Help Fighting Tam's Foe. I Used New Game+ Save File, And Im Look For An  EXP Cheat, So I Could Level Them All Up, So I Could Have Enough Power To Kill All And Every Boss! And I Need Help  Looking For An Encounter Cheat Also, So I Dont Have To Keep Running Into Random Enemies And Wasting SP. I Also Need Help Finding A Skill Point Cheat. I Have To Increase Their Stats Too!

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Re: Labyrinth of Touhou 8F
« Reply #846 on: October 03, 2012, 07:18:00 PM »
The first post has all the addresses for changing exp and skp gain after battles in a Cheat Engine table file. Those will only work for Windows XP though. Just do the tutorial that comes with Cheat Engine and then you can figure all of that out on your own for your operating system.

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Re: Labyrinth of Touhou 8F
« Reply #847 on: October 03, 2012, 07:32:24 PM »
Code: [Select]
Code for\OS for|WinVista|Windows7
EXP from battle|0016C648|0017C648
SKP from battle|0016C64C|0017C64C
Current EncRate|00171580|00181580

Other things that I've found are consistent memory addresses are X and Y position*, battle count and player ATB gauges.
*I found a dummied out area on 5F as a result of this  :3

redlakitu

Re: Labyrinth of Touhou 8F
« Reply #848 on: October 03, 2012, 07:47:36 PM »
Oh my, you were right about the difficulty spike. I'm currently on 16F with the Yukari battle already unlocked. My Reimu is Level 66 and I'm able to handle most random encounters without much fuss, but I'm still scared to even touch Yuyuko, Orin or Flandre (not to mention Great Stamp). Is it worth it to play it safe and farm for Tellina Shell Necklaces on 16F before attacking Yuyuko?

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Re: Labyrinth of Touhou 8F
« Reply #849 on: October 03, 2012, 07:51:39 PM »
Oh my, you were right about the difficulty spike. I'm currently on 16F with the Yukari battle already unlocked. My Reimu is Level 66 and I'm able to handle most random encounters without much fuss, but I'm still scared to even touch Yuyuko, Orin or Flandre (not to mention Great Stamp). Is it worth it to play it safe and farm for Tellina Shell Necklaces on 16F before attacking Yuyuko?
Yes, but I'd suggest instead farming Rings of Hades.  I fought Yuyuko with a fully death immune party and though this makes her less threatening, she can still wipe an unprepared party.

RegalStar

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Re: Labyrinth of Touhou 8F
« Reply #850 on: October 03, 2012, 08:07:15 PM »
Yuyuko isn't that hard. I don't see Mokou on that list so I assume that you beat her already? If so then you'll have no problem with Yuyuko. Orin is harder though due to all those knights you have to deal with before, but your level should be good enough. Great Stamp is a wuss. Flandre though isn't, so a few more levels won't hurt. (Yukari is easier than Flandre IMHO if you have Suwako and Iku, and are abusing debuffs.)


Re: Labyrinth of Touhou 8F
« Reply #851 on: October 04, 2012, 10:24:57 PM »
Code: [Select]
Code for\OS for|WinVista|Windows7
EXP from battle|0016C648|0017C648
SKP from battle|0016C64C|0017C64C
Current EncRate|00171580|00181580

Other things that I've found are consistent memory addresses are X and Y position*, battle count and player ATB gauges.
*I found a dummied out area on 5F as a result of this  :3

I Tried Using The EXP And Skill Points Cheat, But Neither Of Them Work, Only The Encounter Worked ... Any Solutions? ???

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Re: Labyrinth of Touhou 8F
« Reply #852 on: October 06, 2012, 03:09:29 PM »
Okay, so I've currently hit 12f, and I'm a little stuck with the whole lock puzzle thing. But suffice to say, i have 2, 3, and 4 turned off. I still can't find 1.
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Parallaxal

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Re: Labyrinth of Touhou 8F
« Reply #853 on: October 08, 2012, 06:15:29 PM »

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Re: Labyrinth of Touhou 8F
« Reply #854 on: October 09, 2012, 04:31:22 PM »
Iced-Fairy: "Danmaku is like soccer, except instead of hooligans you get fairies and the riot is before the game." 

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redlakitu

Re: Labyrinth of Touhou 8F
« Reply #855 on: October 09, 2012, 05:59:18 PM »
So Mokou, Orin, Yuyuko and the Great Stamp all proved to be farily easy to beat, especially Yuyuko who was just unable to deal any serious damage outside of her opening spell. Kaguya's Foe, however, is cheating! I can't beat it if it keeps using Flowing Hellfire earlier than it should and killing my offensive characters that way. The fight would be a piece of cake if it wasn't for that. Am I supposed to wait until much later, or what?

RegalStar

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Re: Labyrinth of Touhou 8F
« Reply #856 on: October 09, 2012, 06:12:58 PM »
Make sure you have four party members out every time it gets a turn and it will never cast hellfire early.

...is what I would like to say but when I played through that part a few weeks earlier, I noticed that it still casts hellfire early even with me putting a full party out every turn he gets. I'm not really sure what's the cause of that so you'll just have to wing it.

redlakitu

Re: Labyrinth of Touhou 8F
« Reply #857 on: October 09, 2012, 06:24:11 PM »
Make sure you have four party members out every time it gets a turn and it will never cast hellfire early.

...is what I would like to say but when I played through that part a few weeks earlier, I noticed that it still casts hellfire early even with me putting a full party out every turn he gets. I'm not really sure what's the cause of that so you'll just have to wing it.
It's really annoying though. My plan was to
Spoiler:
stack a lot of fire resistance equipment on Tenshi, Meiling and Reimu so they can tank the Flowing Hellfires rather comfortably, heal with Reimu, switch in a nuke character along with Iku to deal damage faster, then switch them back out for Reimu before another Flowing Hellfire comes and repeat. The whole plan falls apart when Kaguya's Foe suddenly decides to kill both Iku and the nuker with an early Flowing Hellfire.

GuyYouMetOnline

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Re: Labyrinth of Touhou 8F
« Reply #858 on: October 09, 2012, 08:31:59 PM »
I've never had a Foe use Flowing Hellfire early when I've had four characters out every time it had a turn. Doing that will at least minimize the chances of seeing an early one.

Parallaxal

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Re: Labyrinth of Touhou 8F
« Reply #859 on: October 11, 2012, 01:32:40 AM »
Yeah, I've done maybe half a dozen playthroughs already and still haven't seen any of the Foes use an unexpected Flowing Hellfire early, so all I can say is to keep at it. Even if they're some freak chance of it cheating, it should still be consistent the majority of the time, provided you execute the accepted strategy correctly.

Parallaxal

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Re: Labyrinth of Touhou 8F
« Reply #860 on: October 23, 2012, 05:11:56 PM »
Have the draft runs all stopped? I admit, I haven't really played much since finishing the main game and doing a few of the V2 bosses.

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Re: Labyrinth of Touhou 8F
« Reply #861 on: October 23, 2012, 05:17:32 PM »
Have the draft runs all stopped? I admit, I haven't really played much since finishing the main game and doing a few of the V2 bosses.
Mine is still in progress, I just haven't been able to record much lately.  Ozzy is uploading but not posting here, and Withhelde/koakoa I believe finished already.

Pesco

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Re: Labyrinth of Touhou 8F
« Reply #862 on: October 23, 2012, 05:58:48 PM »
Got a research paper due this friday.
Dissertation paper due in 3 weeks.
And keen to get back to work on my Diablo2 mod.
I have recovered my game from my crashed PC but haven't felt like playing it since the crash. I'll find time to complete my run though.

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Re: Labyrinth of Touhou 8F
« Reply #863 on: October 23, 2012, 06:16:59 PM »
Mine is still in progress, I just haven't been able to record much lately.  Ozzy is uploading but not posting here, and Withhelde/koakoa I believe finished already.

And mine died because I literally had to wipe my ENTIRE COMPUTER because virus.


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ExPorygon

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Re: Labyrinth of Touhou 8F
« Reply #864 on: October 23, 2012, 10:25:26 PM »
Mine is progressing slower due to it being an LP and slower still due to school finals 2 weeks ago. And now Youtube has decided that my current video format is not supported anymore.

Re: Labyrinth of Touhou 8F
« Reply #865 on: October 24, 2012, 01:04:48 AM »
Sometimes Youtube says that and I just retry the upload and it works.

I used FRAPS and Windows Movie Maker for my LP of this game awhile back if that helps.

Re: Labyrinth of Touhou 8F
« Reply #866 on: October 28, 2012, 05:20:50 PM »
On the note of meiling and youmu missing animations, the fix is simple or requires alot of work?

Re: Labyrinth of Touhou 8F
« Reply #867 on: November 07, 2012, 08:27:26 AM »
Hello! I recently started playing this again and wanted to go through with a specific team (never got too far in my previous run before I lost the game in a crash, but meh), but I wasn't really sure how to build the characters for it, as I noticed I'm kinda lacking in some aspects with it, namely buffs and healing, and wanted to ask for opinions before I got too far with it. I haven't decided whether to try using the team on a New Game+ or just do a normal playthrough and unlock everyone normally (though I might end up doing the latter, then the former, rather then one or the other), by the way.

Marisa
Remilia
Sakuya
Patchouli
Meiling
Youmu
Eirin
Rin
Flandre
Yuyuko
Rinnosuke
Utsuho

Now, I read through some of the previous threads to get a decent idea of what I should be aiming for, but the lack of buffs and healing makes me uncertain about what holds true for a team like this or not. As Eirin and Meiling are literally the only characters here that are capable of healing, I'm a little unsure about my ability to weather attacks, and Rinnosuke is the only character capable of buffing the team's defense (though Remilia can buff her own defenses, of course). I think Eirin can help mitigate this with her debuffs, but they're only -18%, have high delay, inefficient for damage, and prevent her from healing, too.

On the side of buffs, Sakuya can use Lunar Clock to buff everyone's speed and Rinnosuke has World-Shaking Military Rule, but the former, as I understand, lacks usefulness later in the game due to how speed is handled, and the latter is of course one-time use, and a one-time use spell is kinda unhelpful for defensive play. The severe lack of buffs is making me consider using Remilia as my primary tank and Meiling/Eirin to heal her, but I'm concerned I'm wasting Remilia's potential here.

Now, I'm a little concerned about damage due to the lack of offensive buffs, but I gave that side of things some thought, and I THINK it's not that bad. I don't know how much damage a tanky Remilia can dish out, but if she turns out bulky enough to survive well with an attack oriented build, then it should be fine. Rin can debuff defense, so I figure my physical side of things is covered, and World-Shaking Military Rule should be able to make a significant difference in my offense, I think.

Outside of that, I'm also lacking in status effects and I don't have much in the way of debuffs (and of useful ones, Rin is probably the only one in the group, though at least she can poison too, even if that isn't helpful postgame), though I'm not sure if it's worth worrying about. Certainly, if I play the whole game with this team, it might cause issues, but I'm not too worried about it.

So, with that, I do have a couple of questions. I have a strong feeling that, due to the lack of buffs available to this team, strategic usage of World-Shaking Military Rule is going to be very important to deciding fights, whether it be damage racing from the beginning or pushing forward in the last bit, where my damage might otherwise not be enough (I imagine a fully powered Master Spark paired with a 100% buff is going to be pretty), but I can't figure out an efficient way to use it defensively too. Are my concerns about defensive play overblown? I think this is a pretty offensive oriented team outside of the bulky attackers (and Meiling/maybe Eirin), but I don't know whether Remilia and Meiling will be enough, especially considering Meiling will likely not be buffed (I might have to use Colorful Rain a lot with her), or if Meiling will even be necessary in the first place. If an offensive Remilia is tanky enough, I was considering making a full blown offense team with Meiling as a backup tank, then adjusting each character accordingly. Eirin should be enough to heal Remilia occasionally, and she might even be able to dish out decent damage, if not impressive amounts.

In addition to those questions, I have some more character specific ones.

Is Marisa with an emphasis on SP recovery% gear a good way to build her? I was thinking she could be brought in more frequently to use Master Spark, which would probably deal less damage than a build that optimizes her Magic stat, but my hope is that the increased usage will make up for that, though I put Marisa at more risk doing this if I use it improperly.

How do I optimize Eirin's Hourai Elixir usage? I've read it's great for Komachi (but also read that it isn't enough by itself), but I've also read that focusing on Eirin's defense and mind is preferable to her HP, which gives off a conflicting message here (Komachi's huge amount of HP means a percentage based heal is pretty significant if other heals fail to heal that much, but boosting Eirin's defenses means that she takes less damage and the percentage becomes more lenient, since it can be outclassed by more potent, non-fixed healers). I imagine that I can't generalize all of the characters I would target it with, since everyone's defensive stats are rather balanced besides Sakuya's, who is the closest to Komachi stat-wise (lowest defenses of my team for a character that I would probably have a tank, given that buffing her with World-Shaking Military Rule would be kinda wasteful due to Killing Doll's formula in comparison to my other heavy hitters). In practice, I'm just not sure which way would be best to go.

Rinnosuke, outside of Remilia and Meiling, as far as I can tell, may be my most important character, due to World-Shaking Military Rule being my only significant team buff. While I know he's going to be important, I still can't decide on how to build him. I see him as a character that can be an effective offensive member and defensive member, but only one of the two, and they both have different uses. For early use in a fight, I imagine the latter will be more important, since Rinnosuke is going to be staying for a while and he might be more useful as a switcher, but if I'm damage racing a boss, I don't know if I want to waste Rinnosuke's buffs at the end of a fight with tank-oriented stats. I think it would be more efficient to use an offensive build, but I don't know if I actually need the extra offense, really. In the end, I don't know if defensive play is even viable with this team though, so I could just be overthinking things here.

Anyway...that certainly ended up being a lot more long-winded than I intended. Any feedback would be much appreciated~
« Last Edit: November 07, 2012, 08:31:37 AM by LonelyGaruga »

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Re: Labyrinth of Touhou 8F
« Reply #868 on: November 07, 2012, 04:27:42 PM »
There's quite a lot in your post so I'll try answer what I can. Parallaxel will probably give a better answer later when he sees the thread.

Negligible first point: Any 12 characters can finish the game. Level enough and it's doable.

I'm going to assume the listed team is who you want to use. In terms of defensive/offensive buffs, you don't have any directly dedicated ones. Rinnosuke's buff is a single shot thing that's more an all-in move than a reliable buff. Meiling only becomes a viable healer very much into postgame. Eirin's heal is too inefficient compared to the other healer options in the game. But in the absence of them, you can still heal your team via swapping characters out in the fights. So since your team has no real buffs or heals, make your playstyle not reliant on them.

Meiling and Remilia can both be great tanks, but Meiling is far better because she does it better and can do more than just tank. Remilia if built for tanking, won't be able to keep up the damage output later in the game. The same for if you want her to deal damage. In your lineup, Youmu will be your main physical damage dealer. Sakuya can do it too but takes a lot of investment. As for magic damage, you don't have a great selection of spells but you do have something in each element. Patchoulli carrying half of them will hinder you though.

The only status effect the player needs most in the game is PAR. You don't have any in the team, just play without it.

Marisa needs her offensive stat more than her recovery. Since she's only needed in the fight for a single shot, by the time you cycle through all your other burst damage dealers, she'll have naturally recovered back to full anyway.

Eirin's heal is optimized by using Komachi. Everyone else's HP pool is too small compared to Komachi that the overheal is a waste of time. Eirin gets suggested to build defensive because raising her offensive ability is not worth it and her heal is not dependent on Eirin's stats.


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Re: Labyrinth of Touhou 8F
« Reply #869 on: November 07, 2012, 07:15:10 PM »
The runthrough I'm using has a support-Rinnosuke, and he can tank decently well if you build him for defense.  WSMR, though only a 1-shot buff, is incredibly useful-use it whenever a hard phase is about to start.  Flandre will also be a heavy physical attacker alongside Youmu, but Youmu with a decent HP investment can actually survive a lot of attacks.

I think the early-game will be the hardest part for you, get to the point where people have about 160 speed (off the top of my head) when the heal-by-switch-abuse becomes actually effective: I remember losing Reimu first turn then going on to win via abusing that.