Author Topic: Labyrinth of Touhou 8F  (Read 221177 times)

Re: Labyrinth of Touhou 8F
« Reply #600 on: June 20, 2012, 03:38:25 PM »
still can't kill the mobs at 13F without some form of damage.

At the point where you can beat all of the 13F random encounters without taking damage you're already way overleveled, those swordfish mobs have 180+ speed iirc. The game simly increased the challenge random encounters present at this point and you'll have to live with often taking damage in random encounters from now on.
I never had much trouble with floor 14 though. Only the golems are really are really noteworthy because of their massive hp and strong attack, but 1 golem in a group of other enemies shouldn't be too much trouble and I usually just escaped from battles with multiple golems.
Floor 15 has some annoying enemies too, like those Tengu, but 16F is quite grind-friendly again. Upon arriving at 16F you'll probably hate the gold sorceresses and those dryads that outspeed most characters and inflict a ridiculously strong poison on everyone, but as soon as you start to outspeed them they lose most of their horror.
« Last Edit: June 20, 2012, 03:40:24 PM by Nerv-Faktor »

Re: Labyrinth of Touhou 8F
« Reply #601 on: June 20, 2012, 08:58:14 PM »
I don't exactly like the speed debuff approach to the Mokou fight.  Curse hits hard and debuffs ATK/MAG, the fight drags on forever.  I guess it's okay if you stack wind affinity on everyone, but still.

I don't remember what I did for the fight exactly, I remember using Chen/Patchouli/Nitori to DPS, Tenshi to tank, Suwako (and Reimu if need be) for PAR.  Mokou typically got three attacks off before Resurrection if I'm remembering right, then I'd swap in Iku-buffed Nitori and Patchouli to drop her before Volcano.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #602 on: June 20, 2012, 10:14:46 PM »
It's certainly not necessary to debuff Mokou's SPD. I rarely do it myself, since I don't really find her other attacks to be that tough to manage anyway. In fact, Tsuki no Iwakasa's Curse is probably one of her more dangerous (or at least annoying) attacks if you don't properly prepare for it. The fight usually just comes down to whether or not you are prepared for Fujiyama Volcano.

One could argue that it's tough to do both at once; most of the items you want to withstand Tsuki no Iwakasa's Curse don't really help you against Fujiyama Volcano, but if you gear up for Fujiyama Volcano, you will naturally resist her other attacks.

Re: Labyrinth of Touhou 8F
« Reply #603 on: June 20, 2012, 10:28:35 PM »
Can I impose on someone to help me understand how cheat engine works with this game.  Specifically, I'd like to know how to add equipment to my inventory.  I'm at the part of the game where you need 6 stars to explore the special disc content further, and I have a few items missing from the first 100 that could only be obtained from random battles.  I don't feel like going back and gaining negligible exp and skill points for only a chance at the items I need. 

I'd appreciate any help people can provide greatly.

Pesco

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Re: Labyrinth of Touhou 8F
« Reply #604 on: June 20, 2012, 10:57:52 PM »
Set the search range to All. Note how many of an item you have. Have CE search for that number. Equip one and search for the new value. Unequip and refine the search again until you're left with only one address. Add 4 to that address if your initial item was one before the stuff you're missing (e.g. searching with Book of Knowledge to find the address for Ball Lightning).

Re: Labyrinth of Touhou 8F
« Reply #605 on: June 20, 2012, 11:08:03 PM »
Set the search range to All. Note how many of an item you have. Have CE search for that number. Equip one and search for the new value. Unequip and refine the search again until you're left with only one address. Add 4 to that address if your initial item was one before the stuff you're missing (e.g. searching with Book of Knowledge to find the address for Ball Lightning).

I appreciate the help.  That was surprisingly easy, though it took several steps to find what I wanted. 

Thank you.

Re: Labyrinth of Touhou 8F
« Reply #606 on: June 21, 2012, 08:59:03 AM »
Finally won against Mokou!
Bringing Iku in this battle was one thing I never regretted, with her bringing Patchouli's MAG to the max.
Also, Yuugi's PAR helped a little with preparing for Fujiyama Volcano.
And of course, Nitori gets the kill with fully buffed Megawatt Linear Gun.

Thanks for the tips, guys!

Re: Labyrinth of Touhou 8F
« Reply #607 on: June 21, 2012, 05:38:13 PM »
So, I've known about and played this game for quite a while but I've never gotten beyond 18f because I have a bad habit of becoming unhappy with a team (On my first play I played it normally but since then I like to use NG+ and stick to a team of twelve) and restarting. However, I think this time I've nearly pinned down everything I want, except I'm worrying about one thing, so I'd like to ask. In people's opinions, is it necessary to have another healer besides Reimu?

The fact that I'm going to use Komachi is the only real reason I'm considering it as neither Minoriko or Sanae would be of much use to my team outside of the heal. I realise that having another healer would help greatly main game as Reimu can't spam her heal but I don't want a character that never sees use once I get to the plus disk floors. My team is heavily orientated towards late-game strength, anyway, so...?

The team so far, by the way, is:

Meiling (Primary tank, bonuses in DEF)
Youmu (Nuke, bonuses in ATK)
Komachi (Primary tank main game, later on I'm planning to use her as a fourth slot pivot to get my nukes in safely, her bonuses will switch between HP and ATK)
Nitori (Nuke, bonuses in ATK)
Ran (Offensive buffer, bonuses in MND)
Yukari (Secondary tank and defensive buffer, bonuses in DEF)
Kaguya (Nuke, bonuses in MAG)
Renko (Debuffer, bonuses in MND)
Reimu (Healer and defensive buffer, bonuses in MND)
Marisa (Nuke, bonuses in MAG)

And then two slots I don't know what to do with. Maybe Mystia and healer if I need one, if not I don't know.
« Last Edit: June 21, 2012, 06:04:01 PM by Reithar »

Zil

Re: Labyrinth of Touhou 8F
« Reply #608 on: June 21, 2012, 07:11:33 PM »
It's not necessary to have another healer. If you have Meiling, you don't really need someone to keep healing Komachi, since Meiling can do the heavy tanking, and can of course heal herself.

Re: Labyrinth of Touhou 8F
« Reply #609 on: June 21, 2012, 07:13:05 PM »
Thanks, that's good to know.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #610 on: June 22, 2012, 12:59:19 AM »
Went on a boss binge tonight and took down Dark Forge, Triomagen, Mokou, Yuyuko, and Orin.

First two were pretty easy, since they're just minor bosses. Triomagen is one of the most predictable bosses in the game, and Dark Forge is pretty tame unless it spams Cry of Anguish (which it did against me...but oh well).

Mokou I found to be a lot easier simply by not debuffing her SPD, since all of her other attacks feel weaker than Tsuki no Iwakasa's Curse anyway. I bumped up Keine's and Sakuya's FIR resistance by a ton, then just had them sit in to tank Fujiwara Volcano when it came up. The two survived easily and switched in Suwako and Youmu to finish off Mokou with their nukes.

I felt really prepared going into the Yuyuko battle, with most of my team packing complete immunity to instant death and SPI affinity of over 200. Sure enough, Saigyouji Flawless Nirvana did little to me, but this fight still went on a lot longer than I anticipated simply because Yuyuko was casting SP Drain on my main damage dealers, like Patchouli. She also kept poisoning my party, which I wasn't really as prepared for; I think I took more damage from poison than from all her other spells combined during the fight. Still, I managed to grind her out despite most of my team being poisoned or SP drained.

Orin was an interesting one. I finished off her knights with no issues at all thanks to hitting their weaknesses with Fox-Tanuki Laser, Saigyouji Flawless Nirvana, Royal Flare, and Laveatein. Orin herself did 0 damage with Cat's Walk on Keine after a buff from Minoriko, so the fight started off well. Thankfully, her boss version of Needle Hill is row-based, so Patchouli sat comfortably in the 4th slot and did heavy damage every turn with a buffed Silent Selene. Once she got low Orin started wrecking my team with Blazing Wheel, and then she silenced Minoriko with Silent Cloud, so I had to switch to all-in damage mode. Choosing to forgo switching in someone to the empty slot, I had Keine use her last turn casting Three Treasures: Sword to boost both Flandre and Shikieiki, and Starbow Break and Last Judgment combined to deal well over 100k damage to finish off Orin right there.

Raikaria

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Re: Labyrinth of Touhou 8F
« Reply #611 on: June 22, 2012, 01:02:25 PM »
Just beat St.Elmo's Fire on Floor 5.

The thing was a pain with it's elemental resistances, silenceing Sanae and Aya Turn 1, and spamming Destroy Magic three times in a row at one point...

Tenshi as being a baws and taking 0's. I only lost Cirno to a wind of Souls.

Still won, but not re-fighting for the drop.

For the lulz, I went and fought Yuugi, simply because I wanted to see how well Tenshi took her hits.

She got one hitted before I could even move, although to be fair, if she had ime to get into State of Enlightenment, she would have survived, since it only overkilled her by about 200
« Last Edit: June 22, 2012, 01:04:19 PM by Raikaria »


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Those two facts sum me up pretty well.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #612 on: June 22, 2012, 01:28:10 PM »
Floor 15 enemies feel really easy to me. Definitely far easier than 13F and 14F had. The only enemies that stood a chance at damaging me were the tengus, but truth is, they aren't really THAT fast. Certainly nowhere near the likes of stuff like Spiral Divers. Ran and Reisen were both able to outspeed them with proper equipment and SKP shortly after embarking on 15F, so after that I had no issues at all with the floor.

Hill Gigas went down easily enough, I usually just run into him like a random encounter and still come out on top. Thousand-hand Kannon is strong enough to OHKO most characters, but it's only single target and he doesn't have enough HP to use it too many times before he just succumbs to everyone else's damage.

Great Stamp is a cakewalk with my team. Stack affinity items on Keine and Minoriko to survive Great Earthquake, keep all its stats perpetually at -50% with Reisen, then just laugh as I get 3-4 turns in between each Great Earthquake (which can't even 2-shot Keine). Killed him like 5 times just for the drop, since it was easy enough to farm. Also, Flandre does absurd DPS when she can stay in safely and spam Starbow Break with some ATK buffs. It's only a little weaker than Megawatt Linear Gun was when I did this fight with Nitori, but I don't even have to switch out afterwards.

16F mobs are more of a pain. Those stupid mandragoras are so fast for plant enemies. Sure, Ran and Reisen can now outspeed them, but they're still pretty tanky and annoying.

Mr. Sacchi

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Re: Labyrinth of Touhou 8F
« Reply #613 on: June 23, 2012, 02:14:53 AM »
Just beat triomagen.

I really don't know how you can call him easy :ohdear:

I mean, sure, it's predictable, but the fact that he kept sniping Iku with Slash (My Iku can, thankfully, take a shield bash) my healers, and patchy, made me get 6~7 game overs before winning.

Also Suika deals way too much damage for her own good, fully buffed Nitori deals about 35k~, suika was dealing all the way up to 50k, I mean, what?

Help on floor 16, it stinks :colonveeplusalpha:

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #614 on: June 23, 2012, 03:22:26 AM »
Also Suika deals way too much damage for her own good, fully buffed Nitori deals about 35k~, suika was dealing all the way up to 50k, I mean, what?

Of course. Triomagen is weak to WND, and Suika's big nuke happens to be that element.

Re: Labyrinth of Touhou 8F
« Reply #615 on: June 23, 2012, 06:41:21 AM »
OMG, I finally beat Yuyuko.
Patchouli and Nitori got DTH'ed halfway into the battle, without even dealing significant damage.
Cirno, Alice and Komachi on debuffs.
Reimu, Ran and Sanae worked on buffs.
Alice was my main damager on this battle for some reason, with Marisa on back-up.
I'm still shocked from finally beating her. After suffering so many DTH's from her at the start of the battle on my previous attempts..

Zil

Re: Labyrinth of Touhou 8F
« Reply #616 on: June 23, 2012, 07:35:55 AM »
Alice was my main damager on this battle for some reason,
Well, Yuyuko is weak to fire, as I recall.

Always helps to know an enemy's elemental weaknesses!

Re: Labyrinth of Touhou 8F
« Reply #617 on: June 23, 2012, 09:47:21 AM »
Ahh, I wasn't even expecting to win this one after my key members (Tenshi, Nitori and Patchouli) got killed..  :V
Also, Yuyuko just stopped being affected by debuffs after being with so much Icicle Fall and Return Inanimateness. Wonder why?

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #618 on: June 23, 2012, 02:39:53 PM »
Well, Yuyuko is weak to fire, as I recall.

Always helps to know an enemy's elemental weaknesses!

Not only that, but she's got low DEF and high MND, so Return Inanimateness (which targets DEF) actually works better than stuff like Royal Flare here.

Re: Labyrinth of Touhou 8F
« Reply #619 on: June 23, 2012, 03:48:24 PM »
good to see this topic didnt died (yay!), now on to the topic
-Gave up on machosuke, used cheat engine, got to maribel han with meiling lv 400 or so, maribel uses scourge when she is almost dead.me:FUUUUUUUUUUU.....
-now starting a NG+ with this team
Meiling
Tenshi
Mokou
Utsuho
Flandre
Yukari
Aya
Suika
Renko (sprite replace with koakuma,yay?)
Kaguya
Yuuka
Youmu
Chen

Re: Labyrinth of Touhou 8F
« Reply #620 on: June 24, 2012, 05:06:24 AM »
Been a long time since I've played this game, thinking about starting a new game (old file left off at 22F I think).  I'm thinking I'll run a specific team this time though, since that's what everyone else seems to be doing now.  :V

I'm thinking I'll probably use:
Iku
Yuka
Yuyuko
Mystia
Eirin (never really used her at all in my first run)
Remilia
Might use Meiling as my tank instead of Tenshi this time, but I like Tenshi more as a character and she worked great last time.  Then again, Meiling'd synergize better with Eirin...

Which leaves five slots remaining.  Five slots that I'm clueless on. :derp:  Obviously need at least one healer, don't know who else I'd want at all.

Re: Labyrinth of Touhou 8F
« Reply #621 on: June 24, 2012, 09:37:18 AM »
Just beat Orin. I thought she would be harder, from the Knights before her battle. But I kinda overestimated her, so I didn't take it too seriously halfway..
Big mistake for me. She suddenly threw out Blazing Wheel, Meiling and Patchouli fell to it. After that, I managed to give myself time because of Yuugi's Irremovable Shackles, PAR and PSN'ing Orin.
Only Tenshi and Alice and was left with their HP's below 500. Alice was my last shot at winning. I couldn't rely on Return Inanimateness due to Rin's high FIR resist.
So I go, "Eh, what the hell. I'm gonna lose anyway. So why not fire Little Legion?" and use Little Legion I did.
But then, Orin died. :V

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #622 on: June 24, 2012, 09:05:09 PM »
Defeated Flandre. This was actually the hardest boss battle by far for me thus far, as it finally revealed the difference in tankiness between Keine and Meiling/Tenshi. While Keine had no problem tanking every boss up to this point (even when a little underleveled), she at last met her match against Flandre's enormous amount of raw damage. Starbow Break and Slash Dive are non-elemental, so Keine's fantastic affinities won't save her, and she lacks Meiling's great HP and heals or Tenshi's ability to just take 0 damage from everything, so I just couldn't really keep up with Flandre's damage output. In the end, I ended up winning by simply paralyzing Flandre once with Suwako, then unloading like 300k damage before it wore off (Saigyouji Flawless Nirvana by itself was doing over 100k after buffs).

Now on Yukari. I actually have a pretty easy time with her, thanks to Reisen for massive debuffs and Suwako + Youmu to hit her weakness hard. In fact, I can easily do enough damage to force her out of transitioning into her latter 2 forms. But my question is: can Yukari still drop her drop if I kill her while she's stuck on her first form? I forgot.

Pesco

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Re: Labyrinth of Touhou 8F
« Reply #623 on: June 24, 2012, 10:20:19 PM »
No drop if you kill her in the non-final forms.

I have no name

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Re: Labyrinth of Touhou 8F
« Reply #624 on: June 24, 2012, 10:22:48 PM »
In that case hit her with 600k damage, let her use Djinn Storm twice then NTR nuke her before self-buff.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #625 on: June 25, 2012, 01:53:19 AM »
Uh...I accidentally did too much damage after Yukari's 1st Djinn Storm, forcing her to use Djinn Storm again in a row without transitioning into her 2nd form. I decided, hey, whatever, I'll just finish her off, so I killed her while she was still stuck on her 1st form.

And then I got her drop.

Huh. I thought she had to use Barrier Release to transition into her other forms?

Re: Labyrinth of Touhou 8F
« Reply #626 on: June 25, 2012, 12:46:55 PM »
So, what tips can you guys give about fighting Flandre and Yukari?
I want to be ready before I fight them. Lest another Orin incident happens to me..

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #627 on: June 25, 2012, 01:36:09 PM »
Flandre does no thing but raw damage, so status resistances are useless here. You'll want good FIR and MYS resistance, and as many defensive buffs as you can muster. She can be paralyzed or debuffed, but don't necessarily count on it (although PAR makes her much easier). She always uses Forbidden Fruit at about half health and Laveatein when low on health. Both are composite, so a buffed Tenshi or Meiling can easily survive them, but you have to expect most characters to flat-out die to them without massive resistances. The fight is really more of a damage race than anything; don't expect to just stall and outlast her unless you've got a good Tenshi.

Yukari's biggest weakness is her extreme vulnerability to debuffs. All debuffs except for ATK are useful here, but especially so for SPD, since she's already not that fast to begin with. Debuffing her SPD is key to making her fail to transition into her latter 2 forms, lowering her high DEF and MND lets you actually put up decent numbers, and hitting her MAG makes a huge difference in her damage output. Her spells are primarily MAG based, and most of them are row-targetting, I believe. In order of threat level, the affinities you'll want are SPI, MYS, WND, and NTR. The best strategy, if you can pull it off, is to bring her down to just before she would cast Djinn Storm for the first time, wait for her to use a high-delay move (hopefully while SPD-debuffed), then unload as much damage as you can before she casts Djinn Storm. If lucky, you'll only have to do a bit more damage for her to not do much at all in her 2nd form, if not outright skip it.

Take note that her 3rd form is pretty much one of those "I buff myself and kill your whole team" kind of fights, just like with Rinnosuke or Maribel, so either debuff her immediately or bring her low enough from previous forms to make this one a short fight (or force her to skip it altogether, like described previously).

Re: Labyrinth of Touhou 8F
« Reply #628 on: June 25, 2012, 08:52:35 PM »
don't expect to just stall and outlast her unless you've got a good Tenshi.
My Flandre clear came down to Tenshi, Sanae, and Kaguya being the only three left alive; managed to win by switching Kaguya in and out for Hourai Barrages between Lavaeteins V:

iirc CLD and SPI damage works best on Flandre and NTR reams Yukari.  NTR might be good against Flan too?  Can't remember.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 8F
« Reply #629 on: June 25, 2012, 09:02:18 PM »
Flandre isn't really weak to NTR (100 affinity), but it's still pretty effective given her relatively low DEF and MND for a boss (about half that of the Great Stamp). You just really need to avoid FIR and MYS, since she takes only 20% damage from those elements.