~Hakurei Shrine~ > Touhou Projects

[1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!

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Aquila:


--- Quote from: ロケット  Copy/Fax Machines on December 02, 2011, 03:12:48 AM ---reduce audio-related crashing rates

--- End quote ---
That would be absolutely brilliant, since I had nothing BUT them in the older versions :blush:

DX7.EP:



This was supposed to be an edit to my previous post but it seems I've been beaten at that (and it refused to save).

I'm still picking out a roster of songs for radio stations for 1.7 (release date 'when it's done')...here's what I have in mind, which is (mostly) genre-based rather than circle-based categorization. (all the titles are working titles, not finalized yet)
Playback FM (O-Life Japan): Border Streaming Service (other songs from other games, mostly 1990s ones)
K-Rose (Black Night Funeral): Oarfish Disco (vocal electronic, Vocaloid arranges, etc).
K-DST (Concealed the Conclusion): Electro-Satomimi (trance, house, D&B, etc)
Bounce FM (dBu Music): Strongest Stream (the most common songs, and then some)
SF-UR (EastNewSound): Shanghai Alice Hop (ZUN-style)
Radio Los Santos (Demetori): Hourai Phoenix Forge (hard rock/metal)
Radio X (C-Clays): Easy Modo FM (jazz, lounge, easy rock, folk)
CSR (Liz Triangle): Akyu's Synth Station (MIDI/FM synthesis, chiptune)
K-Jah West (HACW): I have no clue what I'm missing here, any suggestions? :V
Master Sounds (WAVE): Prismriver Symphonies (orchestral, pianist)
WCTR (TAMusic): Bunbunmaru Talk Session (M-1, TH for Busy People, similar)

While I would've liked recruiting and installing DJs, that would take up much more work and instead I'll just put in more music (even though that means a few songs will play only at specific times in the plot). ^^

Not sure how many songs will be in each at the end of everything, though I'm aiming for 200MB total size per station assuming there is no maximum. They will be 7-zipped, but from what I've tested they have a 99-100% compression ratio. :\

Flinix:

I want to point out that right off the bat, I am unable to play TGTA 1.6. The game loads well (like the new choice of song for the loading screen btw). I get to the point where  the Francis Int'l Airport beginning text displays, but in attempt to load the video that follows that text, the game closes immediately with no error message. Just to make sure it wasn't a fluke, I've tried a few times and it is the same result. What could be the issue? Let me know, thanks!

EDIT Ichi: Loaded a save game file which successfully loaded, but I get literally 1/30th of a second of game visual before the closing occurs just like the loading of the beginning video. Is there a corrupted file amongst my download, just like 1.5 had a corrupted fly.cleo?

EDIT Ni: Found the problem! The bullet.fx file was causing the problem. Just moved it to a new folder. In game now. If anyone else has the bullet problem, just move to a new folder as I have and the game will at least load. This is at least for Windows XP Black Edition (professional modified) SP3. Will post for any more problem occurrences. Back to game! Flinix Out!

EDIT San: I am starting to feel this is not an out of the box ready game, as least in my experience so far. Now Cuts.img in the anim folder is causing a problem. I can get in the game, but as soon as I walk about 10 feet to where something new loads, likely peds and cars, the game again shuts down completely. Grrr. I need help with this.

EDIT Shi: Well, I replaced Cuts.img of TGTA 1.6 from 1.5, and I was actually able to walk a bit further, people and cars loaded and I was able to look around. Then about 5 seconds after all was loaded, crash boom click click bang bang. Anyways, copied from the very convenient error dump log file, here is the error report:

Version: US 1.0
Last File Loaded: ANIM\CUTS.IMG
Last Library Loaded:
Error: Unknown

Assembly Info:

Exception At Address: 0x4FE640BE
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00000112   EBX: 0x015B2000
ECX: 0xC4898842   EDX: 0x00000014
ESI: 0x016B0020   EDI: 0x08000000
EBP: 0x0023FC0D   ESP: 0x0022FBCC

I know I put myself up for testing, but I didn't expect to encounter every error in the universe. XD I wanna plaaaayyyyy!!!! *in childish voice and temper*

EDIT Go: Will be installing and retesting on a different machine, specifically my desktop to see if anything improves....bleh

DX7.EP:

...oh my, sorry to hear that :ohdear:

Did you install it on top of an existing TGTA install, or on a vanilla one?

Sparda and I have confirmed this mod to work (though former noted lag when loading up the world) on 32 and 64-bit Win7, both on top of vanilla installations. I have a 2k3 install as well, let me see how it runs on that as it's similar to XP....

...crap, I'm having issues on my Win2k3 R2 install as well with this mod. Some things are not rendering at all, and when things do I notice rather odd bands going top to bottom on my screen. Taking out the Bullet ASI rendered things, but all the textures are missing. It's definitely not my GPU, as vanilla and TGTA 1.5 work fine.
Fortunately, though, I was able to fix it by removing the salimits.ini and using the bundled salimits_hq.ini. The banding problems came from the Bullet ASI, texture ones from Colormod; both were removed. Cuts.img has not caused any problems for me. Everything seems to run fine now there! ^^

Also, if you have Data Execution Prevention on for all processes (most of you don't) remember to disable it on gta-sa.exe. It will not run otherwise.

Aquila:

I've been using this mod for about half a day now, and it is brilliant!!! For some reason I'm not getting any more crashing, so whatever changed, it fixed that problem! But I really have to say this... Those prostitute models... CAN!!! NOT!!! UNSEE!!! :colonveeplusalpha:

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