Hellish report from past to present
Girl Bug
Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
: [D] Skill now affact all enemy unit in a line
: [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
: [F] Skill after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
: [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease) , however this bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play if it doesn't fixed since it doesn't happen in test 02 map
: Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.
Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]
Remilia: [R] Skill when dash to target point will lost control on her for 1.5 sc until she returning
: Using [W] Skill during activated [R] Skill doesn't lose any MP per seconds
: [R] Skill after return to the turning point will auto deactivated [W] skill and channeling item
Mystia: her [Innate] got a cooldown reduce only when buy Party Basket, Control Rod and Hakurei Amulet together and will reduce only 20% [in fact the transformation skill shouldn't reduce cooldown]
Shikieiki: [Innate] Skill wrong text on death score [text 4->, reality ->3] (it's appear in changelog of 0.981 or 0.980 ,i didn't remember it well]
Orin: [W] Skill in test 2 it only spawn 2 round of zombie
: [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.
Medicine: [R] Skill missing text about AoE [250 AoE]
: [W] Skill make a target can't attack on medicine and medicine's allies unit
: [W] Skill make allies creep and tower permently attack target as soon as they don't lose sight on target.
: [W] Skill cause killing allies unit with this debuff will gain some gold on a killer allies
: [W] Skill increase target aspd and movement speed but didn't have a text description
Kanako: [D] Skill in M.O.F after using it and nearly to finish cooldown will appear [D] Skill in normal form at level 1 which can use without cooldown or MP cost
: [R] Skill in M.O.F form doesn't tell cyclone slow effect [it slow enemy's ms by 60% for 1sc]
Satori: [R] Skill summon a target illusion to attack which sometime cause a passive skill of illusion to activated (duo to the old passive skill system on that girl which still don't fix to work on illusion, e.g. Yuugi's [R] Skill)
Yuuka: flower in [Innate] Skill have wrong calculation on addition damage base on Yuuka's attack [text -> 0.25 x yuuka's atk, previous test -> 0.5 x yuuka's atk, reality ->?? x yuuka's atk]
: flower in [D] and [F] Skill have addition damage halve of the flower in [Innate] Skill
: [W] Skill's illusion didn't gain any attack bonus from flower
: flower in [Innate], [D] and [F] Skill from [W] Skill's illusion didn't gain addition attack bonus base on Real Yuuka or Fake Yuuka's attack
: flower will gain addition attack base on current attack damage of Yuuka before she summon it [e.g. when Yuuka use her [innate] and use [D], her flower from [innate] will not get higher damage which Yuuka gain from [D] Skill's flower.]
Koishi: [W] Skill wrong MP cost in text [text -> 200/250/300, reaility -> 100/125/150]
: [W] SKill can't be targeted by ethereal debuff
Yuugi: [D] Skill wrong duration [text -> 9sc, reality -> 13sc]
Youmu: [F] Skill wrong description on affact unit [text -> can affact building for 2sc , reality -> can't affact]
: [R] Skill's illusion can cut armor as a same percentage as a real Youmu [text -> only halve the of the real, reality -> same as a real one]
Tenshi: [ESC] display a wrong cooldown on [F] skill [text -> display base on Tenshi's Strength, reality -> base on Tenshi's Max HP]
Udongein: [R] Skill wrong range gain [ text -> 120/180/240/300, reality -> 110/165/220/275]
: When activate [F] skill and success to attack an enemy target if a target got a debuff from this skill and Udongein immediatly attack the same target or another target, Udongein or nearly allies unit will got a debuff effect base on current action
?The target has only Udongein in attack sight ---> Udongein also got a miss and slow debuff from her [R] Skill
?The target has attack Udongein and also got attacked from another unit ---> any unit [include Reisen] which attack the target first will got a miss and slow debuff from Udongein [R] Skill
?another condition --- > don't have any side effect
: Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.
Marisa: [Innate] will not gain a charge yet, if her [D] and [F] skill still don't finish their cooldown
Komachi: can swap a natural yukkuri or natural creep and cause them to confuse their current spawn point
Murasa: can use [D] skill to move Goliath or natural creep and use [F] skill to cause them to confuse their current spawn point
: [D] and [F] skill's model is invisible
Parsee: when keep an illusion rune will cause Parsee to activate [innate]'s animation skill and also make the illusion from illusion rune to become explodable illusion.
Yuyuko: when died sometime didn't activated her [innate]
: [W] Skill deal 300 pure type damage on goliath and 600 pure type damage on natural yukkuri , however it deal instanly kill type damage on Genji and Hisoutensoku
: [R] Skill deal degeneration type damage on sleep or invulnerable unit but don't deal damage on Cycloned unit
Item Bug
Ordinary Straw Hat : When activate item and success to debuff a target, if a target got a debuff from this skill and this item's carrier immediatly attack the same target or another target , Item's carrier or nearly allies unit will got a debuff effect base on current action
?The target has only Item's carrier in attack sight ---> Item's carrier also got a miss debuff from this item's skill
?The target has attack Item's carrier and also got attacked from another unit ---> any unit [include Item's carrier] which attack the target first will got a miss debuff from this item's skill
?another condition --- > don't have any side effect
: Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.
Anchor: When Item's carrier use any transform skill or transform skill run out of it own duration, Critical Strike ability on this item will be removed permently until item's carrier will drop this item and got it again after the movementspeed gain in state bar was removed.
Hakurei Shrine Amulet : text about cooldown in state and item description didn't match each other
: after start or ended of transform skill it will permenly remove a shown icon of this buff in state bar until item's carrier will drop and pick this item again. (but effect still working)
System
Tower: 2nd tower line didn't gain bonus state like another tower
Green text: most of the green text debuff can't work againt a dragon star's item effect
Debuff Resistance: Meiling's [W]/Suika's [W]/Nitori's [D]/Remilia's [W] can protect somekind of debuff but didn't record a list which
can protect
Building: Shrine only 1500 max hp and tower now only one per side [this can count not as a bug but a change in game]
Critical system: still affact and not affact some summon while they attack (not include their skill)
e.g. White Wolf, Shiang Hai doll, Parsee Green eye can't use critical item or gain critical effect
e.g. Sun Flower, Wriggle Insect Swarm, New England Doll can't use critical item or gain critical effect
which i don't know or forgot -> QB, Orin's Car, Illusion Unit (Flandre, Yuuka and Parsee, Satori Skill).