Author Topic: [WC3 - Dots] General discussion thread III  (Read 202433 times)

Re: [WC3 - Dots] General discussion thread III
« Reply #510 on: April 10, 2012, 04:30:20 PM »
It's actually in the full changelog, but ehh :P

I've changed the preloading system so there might be less chance of a disconnect on load now (the preload trigger was massive before). But it's not a guaranteed fix, that's why it's still a beta. We need more people to fiddle around with the map to ferret out the bugs.

Re: [WC3 - Dots] General discussion thread III
« Reply #511 on: April 10, 2012, 05:46:12 PM »
some bug with akyus revive. If you revive using her innate or w/e it is it wastes up your buyback. If you use your buyback instead it uses up your free revive.

Re: [WC3 - Dots] General discussion thread III
« Reply #512 on: April 10, 2012, 09:29:33 PM »
BUG : Murasa?s boat dont return

Re: [WC3 - Dots] General discussion thread III
« Reply #513 on: April 10, 2012, 09:48:24 PM »
the anchor object, has no corresponding figure for the hero as a liability in exchange will appear as a "vendetta"

Re: [WC3 - Dots] General discussion thread III
« Reply #514 on: April 10, 2012, 10:21:45 PM »
game is missing dm mode, obvious bug.

Re: [WC3 - Dots] General discussion thread III
« Reply #515 on: April 11, 2012, 08:36:35 AM »
This Game Missing -zun command to order all girl to died

it's also a bug  :derp:

Re: [WC3 - Dots] General discussion thread III
« Reply #516 on: April 11, 2012, 10:16:06 AM »
Bug Report on Testing 3

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Kanako: After use [D] Skill in M.O.F. form , she will grant a free [D] normal skill at level 1  without using cooldown [WTF MODE PILLAR]

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease] - This bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play of it doesn't fix since it doesn't happen in test 02 map

Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
           [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Remlia: When activate [W] and use [R] Skill to target point and wait to returning the effect of [W] Skill will still activate without losing MP and after [R] Skill ended will auto-deactivated [W] Skill
             : during [R] Skill activate can't do anything (i don't think this is bug)

Mystia: combie 3 reduce cooldown item still cause a bug which reduce [innate] skill cooldown

Anchor: Still can't use after activated transform skill
« Last Edit: April 11, 2012, 11:17:19 AM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #517 on: April 11, 2012, 11:16:21 AM »
Bug Report on Testing 3

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Kanako: After use [D] Skill in M.O.F. form , she will grant a free [D] normal skill at level 1  without using cooldown [WTF MODE PILLAR]

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease] - This bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play of it doesn't fix since it doesn't happen in test 02 map

Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
           [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Mystia: combie 3 reduce cooldown item still cause a bug which reduce [innate] skill cooldown

Anchor: Still can't use after activated transform skill

Yukari's D skill should be fixed in the next map. One small change didn't get copied into the map before it was posted, resulting in incorrect settings for the projectile that it fires.

The change in shrine and tower should be a design change (not done by me)

Mystia's innate is supposed to be affected by cooldown reduction items...

Anchor bug... later. The rest are new to me. Looking into them.

Re: [WC3 - Dots] General discussion thread III
« Reply #518 on: April 11, 2012, 11:19:45 AM »
just add more of them on previous post  ;)

and Mystia [innate] is transform skill which didn't got reduce cooldown effect (like Udongein [R] Skill)

However without 3 of them [hakurei amulet,control rod and party basket], Mystia don't get any cooldown reduce effect  :derp:


Re: [WC3 - Dots] General discussion thread III
« Reply #519 on: April 11, 2012, 03:49:27 PM »
said before it shouldnt work  but, if wriggle has life steal items her swarm will give her life when they deal damage. unless they were changed to give life on attacks ???

Re: [WC3 - Dots] General discussion thread III
« Reply #520 on: April 11, 2012, 04:40:53 PM »
Hmm I'll have to check whether that's supposed to work like that.

Re: [WC3 - Dots] General discussion thread III
« Reply #521 on: April 11, 2012, 06:18:45 PM »
currently life steal is work like this

A girl which carrier life steal item will gain hp under this condition

-She attack an enemy target and deal her normal damage [girl attack type can be any type even it's magic or spell type]

-Her summon an doodle summon attack an enemy target  [summon attack type can be any type even it's magic or spell type]

-She deal physical damage skill [only halve the effect of the life leech effect]

the item with life steal effect can stack with different type but can't stack with same item

Critical Strike item in current version work like this when any girl carrier this item

-A girl with critical item can critical on attack  [girl attack type can be any type even it's magic or spell type]

-A girl with critical item can critical on physical damage skill

-some of summon type[ex-white wolf tengu, shianghai doll] can critical when her user hold a critical item

note:critical on all summon SHOULD be removed if it affact not all summon skill.

Re: [WC3 - Dots] General discussion thread III
« Reply #522 on: April 11, 2012, 06:23:34 PM »
its apparently not supposed to work with summons

Re: [WC3 - Dots] General discussion thread III
« Reply #523 on: April 12, 2012, 10:34:01 AM »
Hellish report from past to present

Girl Bug

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease) , however this bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play if it doesn't fixed since it doesn't happen in test 02 map
            : Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Remilia: [R] Skill when dash to target point will lost control on her for 1.5 sc until she returning
              : Using [W] Skill during activated [R] Skill doesn't lose any MP per seconds
              : [R] Skill after return to the turning point will auto deactivated [W] skill and channeling item

Mystia: her [Innate] got a cooldown reduce only when buy Party Basket, Control Rod and Hakurei Amulet together and will reduce only 20% [in fact the transformation skill shouldn't reduce cooldown]

Shikieiki: [Innate] Skill wrong text on death score [text 4->, reality ->3] (it's appear in changelog of 0.981 or 0.980 ,i didn't remember it well]

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
         : [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Medicine: [R] Skill missing text about AoE [250 AoE]
                  : [W] Skill make a target can't attack on medicine and medicine's allies unit
                  : [W] Skill make allies creep and tower permently attack target as soon as they don't lose sight on target.
                  : [W] Skill cause killing allies unit with this debuff will gain some gold on a killer allies
                  : [W] Skill increase target aspd and movement speed but didn't have a text description

Kanako: [D] Skill in M.O.F after using it and nearly to finish cooldown will appear [D] Skill in normal form at level 1 which can use without cooldown or MP cost
               : [R] Skill in M.O.F form doesn't tell cyclone slow effect [it slow enemy's ms by 60% for 1sc]
             

Satori: [R] Skill summon a target illusion to attack which sometime cause a passive skill of illusion to activated (duo to the old passive skill system on that girl which still don't fix to work on illusion, e.g. Yuugi's [R] Skill)

Yuuka: flower in [Innate] Skill have wrong calculation on addition damage base on Yuuka's attack [text -> 0.25 x yuuka's atk, previous test -> 0.5 x yuuka's atk, reality ->?? x yuuka's atk]
            : flower in [D] and [F] Skill have addition damage halve of the flower in [Innate] Skill
            : [W] Skill's illusion didn't gain any attack bonus from flower
            : flower in [Innate], [D] and [F] Skill from [W] Skill's illusion didn't gain addition attack bonus base on Real Yuuka or Fake Yuuka's attack
            : flower will gain addition attack base on current attack damage of Yuuka before she summon it [e.g. when Yuuka use her [innate] and use [D], her flower from [innate] will not get higher damage which Yuuka gain from [D] Skill's flower.]

Koishi: [W] Skill wrong MP cost in text [text -> 200/250/300, reaility -> 100/125/150]
            : [W] SKill can't be targeted by ethereal debuff

Yuugi: [D] Skill wrong duration [text -> 9sc, reality -> 13sc]

Youmu: [F] Skill wrong description on affact unit [text -> can affact building for 2sc , reality -> can't affact]
              : [R] Skill's illusion can cut armor as a same percentage as a real Youmu [text -> only halve the of the real, reality -> same as a real one]

Tenshi: [ESC] display a wrong cooldown on [F] skill [text -> display base on Tenshi's Strength, reality -> base on Tenshi's Max HP]


Udongein: [R] Skill wrong range gain [ text -> 120/180/240/300, reality -> 110/165/220/275]
                   : When activate [F] skill and success to attack an enemy target if a target got a debuff from this skill and  Udongein immediatly attack the same target or another target, Udongein or nearly allies unit will got a debuff effect base on current action
                     ?The target has only Udongein in attack sight ---> Udongein also got a miss and slow debuff from her [R] Skill
                     ?The target has attack Udongein and also got attacked from another unit ---> any unit [include Reisen] which attack the target first will got a miss and slow debuff from  Udongein [R] Skill
                     ?another condition --- > don't have any side effect
                     : Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.

Marisa: [Innate] will not gain a charge yet, if her [D] and [F] skill still don't finish their cooldown

Komachi: can swap a natural yukkuri or natural creep and cause them to confuse their current spawn point

Murasa: can use [D] skill to move Goliath or natural creep and use [F] skill to cause them to confuse their current spawn point
               : [D] and [F] skill's model is invisible


Parsee: when keep an illusion rune will cause Parsee to activate [innate]'s animation skill and also make the illusion from illusion rune to become explodable illusion.

Yuyuko: when died sometime didn't activated her [innate]
              : [W] Skill deal 300 pure type damage on goliath and 600 pure type damage on natural yukkuri , however it deal instanly kill type damage on Genji and Hisoutensoku
              : [R] Skill deal degeneration type damage on sleep or invulnerable unit but don't deal damage on Cycloned unit

Item Bug

Ordinary Straw Hat : When activate item and success to debuff a target, if a target got a debuff from this skill and this item's carrier immediatly attack the same target or another target , Item's carrier or nearly allies unit will got a debuff effect base on current action
                                        ?The target has only Item's carrier in attack sight ---> Item's carrier also got a miss debuff from this item's skill
                                        ?The target has attack Item's carrier and also got attacked from another unit ---> any unit [include Item's carrier] which attack the target first will got a miss  debuff from this item's skill
                                        ?another condition --- > don't have any side effect
                                        : Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.

Anchor: When Item's carrier use any transform skill or transform skill run out of it own duration, Critical Strike ability on this item will be removed permently until item's carrier will drop this item and got it again after the movementspeed gain in state bar was removed.

Hakurei Shrine Amulet : text about cooldown in state and item description didn't match each other
                                            : after start or ended of transform skill it will permenly remove a shown icon of this buff in state bar until item's carrier will drop and pick this item again. (but effect still working)

System

Tower: 2nd tower line didn't gain bonus state like another tower

Green text: most of the green text debuff can't work againt a dragon star's item effect

Debuff Resistance: Meiling's [W]/Suika's [W]/Nitori's [D]/Remilia's [W] can protect somekind of debuff but didn't record a list which
                                     can protect

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Critical system: still affact and not affact some summon while they attack (not include their skill)
                              e.g. White Wolf, Shiang Hai doll, Parsee Green eye can't use critical item or gain critical effect
                              e.g. Sun Flower, Wriggle Insect Swarm, New England Doll can't use critical item or gain critical effect
                              which i don't know or forgot -> QB, Orin's Car, Illusion Unit (Flandre, Yuuka and Parsee, Satori Skill).
« Last Edit: April 12, 2012, 10:43:32 AM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #524 on: April 14, 2012, 02:23:08 AM »
fuck akyus skill set is amazing.

Re: [WC3 - Dots] General discussion thread III
« Reply #525 on: April 17, 2012, 12:09:04 PM »
Hellish Bug Report on 0.985

from testing only Girl from Suika -> Medicine [36 girl already test and 31 girl still ongoing]

@Important Bug@

Aya: [R] Skill didn't active

Kanako: [R] Skill in M.O.F now bug with number of lightenning [ 2/4/6/8 -> 1 lightenning]

Remilia: [R] Skill can't reduce cooldown by item ( [R] Skill can reduce 10%  of cooldown from control rod and 25% from 3 item)
             : If using [R] Skill and got stuck by moving model skill [Blink, Pushing, Toss or etc] during flying back will result in deal a huge 
               damage to self [mostly death but sometime didn't]

Yuuka: [Innate] and [D]'s Flower which use from [W] Skill's illusion didn't gain addition attack bonus base on Real Yuuka or Fake Yuuka's attack
          : All Flower didn't gain addition damage base on Yuuka's attack which gain from flower

Nitori: [Innate] gain INT base on ATK still didn't right [you get least int from innate the more INT you have from item , scaling INT get base on ATK is not 0.2]

Mystia: her [Innate] got a cooldown reduce only when buy Party Basket, Control Rod and Hakurei Amulet together and will reduce only 20% [in fact the transformation skill shouldn't reduce cooldown]

Flandre: now got free doodle skill of Yukari's [F] Skill [didn't do anything]

--@Take it Easy Bug@--

Reimu: [R] Skill buff icon in state show will have too long duration than real ffect (bug)

Yukari: when [R] Skill success 2nd damage will have box break effect (didn't know wrong effect or not since it's new]
             [D] Skill make Hatate's [Innate] lose invulnerable and stop-action state (however still teleporting)

Koishi: [W] SKill can't be targeted by ethereal debuff

Youmu: [F] Skill wrong description on affact unit [text -> can affact building for 2sc , reality -> can't affact]

Tenshi: Scarlet Weather still not gain hp when Tenshi activated her [R] Skill

Marisa: [Innate] will not gain a charge yet, if her [D] and [F] skill still don't finish their cooldown

Murasa: [D] and [F] skill's model is invisible

Parsee: when keep an illusion rune will cause Parsee to activate [innate]'s animation skill and also make the illusion from illusion rune to become explodable illusion.

Yuyuko: when died sometime didn't activated her [innate]
            : [W] Skill deal 300 pure type damage on goliath and 600 pure type damage on natural yukkuri , however it deal instanly kill type damage on Genji and Hisoutensoku
            : [R] Skill deal degeneration type damage on sleep or invulnerable unit but don't deal damage on Cycloned unit


Reimu: Bug on stacking skill like Murasa's [F] during Reimu's [W] skill activated will result in the magic immunity duration extend for 9 seconds (some time it extend on some unit without help from certain skill

--@Text Bug@--

Chen: [D] Skill wrong aspd duration [text 4sc -> reality 3sc]

Ran: [F] Skill wrong duration [text 2.0/2.5/3.0/3.5 -> reality 3.5]

Marisa: [D] Skill wrong Mana Cost [text 75/80/85/90 -> reality 70/75/80/85]

Reimu: [R] Skill forget cast range [text ?? -> reality 600 range]

Sanae: [W] Skill wrong AoE [text 400/550/700 -> reality 420/570/720]

Kanako: [R] Skill in M.O.F form forget cyclone slow ms [text ?? -> reality -60% ms for 1seconds]

Komachi: [D] Skill have hidden stun effect and can stun allies [text ?? -> reality didn't know]

Keine: [R] Skill wrong base damage and stun dration between before learning and after learning [text between both is different don't know which is real]

Medicine: [R] Skill missing text about AoE [250 AoE]
               : [W] Skill increase target aspd and movement speed but didn't have a text description

Mokou: [W] Skill movementspeed gain wrong [text 25/30/35% -> reality 20/25/30%]

Hatate: [Innate] Mana Cost is wrong [text 250 -> reality 200]

Momiji: [D] Skill statistic before learning skill is shown a useless level 0 white wolf state
             [F] Skill didn't record reveal duration [text ?? -> reality 8 seconds duration]
             [W] Skill gain wrong aspd [text 18/24/30% -> reality 15/30/45%]

Nitori: [D] Skill didn't have critical effect [100% to cri x 2]but just amplify damage [deal 150% damage] which show it effect as a critical effect [text tell that it has both effect however i recommended to remove to crit infor since the current one didn't has]

Iku: [F] skill didn't tell how much range [225 AoE] will activated her [F] damage and push effect and how many range [300 Range] it will push the target away
     : [R] didn't tell the duration of her static ball [16 seconds]


Testing Girl with Moving Skill

Suika: Yukari can [D], Kaguya can [F], Byakuren can [R], Komachi can [D], can't use Murasa [D] and can use Coin Blink

Kanako: Yukari can [D], Kaguya can [F], Byakuren can't [R], Komachi can [D], can't use Murasa [D] and can't use Coin Blink

Meiling: Yukari can [D], Kaguya can [F], Byakuren can [R], Komachi can [D], can't use Murasa [D]

Murasa: [D] didn't affact: Sanae [W], Meiling [W], Suika [W], Kanako [W]
              [D] affact: Invulnerable, Cyclone,Magic immunity
              [F] didn't affact: Sanae [W], Meiling [W], Suika [W], Kanako [W], Invulnerable
              [F] affact: Suika [R] Skill, Magic Immunity, Cyclone


Note: Found everything in onenight  :ohdear:

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #526 on: April 17, 2012, 03:49:52 PM »
dang Rawr tell us about akyu's skillset!
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #527 on: April 18, 2012, 11:24:37 AM »
Already test Akyu in real fight seem that she has a good potential in this kind of work

Akyu's skill set

Innate: after Akyu death can choose position to be born and she will revive at that point at 75% current hp

[D]: Everytime enemy girl cast skill or item in 1200 range will give her 0.5% spell damage for this skill, everytime she cast this skill will lose 2% of her stock spell damage [e.g. if you has 150% spell damage it will lose for 1%]

[F]: Healing target [self,allies,enemy] and slowing target 70% ms for 3/4/5/6 sc [can reduce effect by reduce debuff item or skill]

[R]: During 5 sc remove all kind of debuff [dragon star effect] and if can kill any girl during the duration will permently extend their death time, after duration end will stun self for 1 sc

[W]: Deal damag to enemy girl in 800 AoE and applies buff to every girl on both team, allies team will got 25% reduce output damage for 10 sc, enemy team will be disarm and silence for 3/4/5 sc

Testing Style play

-She has a good role in supporting every lane by walking around and keep healing everyone

-She is one of the best idea to play a duo forest style by tag her with a girl like youmu, flandre, aya or etc which hardly to farm at lv 1 in forest so that they can farm easily at the start of the game

-She as an OP ultimate which can broke the combo of the enemy entire team, however the debuff on her allies make it hardly to use since it reduce all output damage by 25%

-If using healing skill on enemy which has full hp it will resulting in only slow them down which make a good opening to kill target,although her cast range of this skill is 1000 range...

-her's innate... after she died she can choose a target place to revive instanly which she can hide herself and keep healing allies from the fog or revive to enemy face to hit her [D] and make a last hitting shot.

Girl which this Akyu girl can tag

Youmu: her's innate reduce debuff times and that make [F]'s slow didn't affact too much on her.

Eirin: she can remove debuff by her [D] and can target 2 unit [herself and allies] at a times which make Akyu [F] didn't affact on her

Kanako: during M.O.F... she didn't need to move at all

Parsee: [D] skill will extend the duration of the slow effect which make Akyu's [F] become hellish to enemy team.

note:just my own revivew on this girl

Re: [WC3 - Dots] General discussion thread III
« Reply #528 on: April 18, 2012, 11:41:43 AM »
Her slow is wheres its all at, with its duration/cooldown its too good to not hit enemies with.
Also seeing as none of her skills needs stats she can just build tank

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #529 on: April 18, 2012, 04:32:02 PM »
seems to be powerful teamfight key hero quite decent concept
still don't understand about her first skill tho (about the stock spell damage thing and...is it permanent lost?)
« Last Edit: April 18, 2012, 04:33:51 PM by AkurouNyan~ »
Behold the power of love instagibbing, ze!!~

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [WC3 - Dots] General discussion thread III
« Reply #530 on: April 18, 2012, 08:06:44 PM »
think bento, but as a nuke, and it doesn't lose all it's charges when used.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: [WC3 - Dots] General discussion thread III
« Reply #531 on: April 18, 2012, 11:47:54 PM »
All her normal skills cost 75 mp and her ult is 150. She can afford to be spam happy with them

Re: [WC3 - Dots] General discussion thread III
« Reply #532 on: April 19, 2012, 08:09:00 AM »
They do grow with stats, however the stat growth is displayed together with the cooldown/aoe/etc, separate from the base damage/heal values now. Her ult has quite a high int growth rate. On the other hand, the auxiliary effects of her F, R and W skills alone outweigh any damage that you'd possibly do with her, though we do see people building her as a nuker (her D skill usually settles at about 200% spell damage late-game, about the damage of abyss nova). Her slow skill is nuts with that 1000 cast range. And killing her when you have low hp yourself is a bad idea when she has that innate.
« Last Edit: April 19, 2012, 08:14:46 AM by ApharmdB »

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #533 on: April 19, 2012, 01:24:58 PM »
lol i thought people play her as early support/babysit and tanker carry at lategame (first impression tho because all of her skills are p powerful at late esp 3 and 4)
how much ammount she heals when slow casted on enemy?
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #534 on: April 20, 2012, 06:43:40 AM »
lol i thought people play her as early support/babysit and tanker carry at lategame (first impression tho because all of her skills are p powerful at late esp 3 and 4)
how much ammount she heals when slow casted on enemy?

her skill scaling factor and base amount is this


1. First Sight "Memories of Phantasm" : Deal spell type damage for 80/120/160/200 + [INT x 1.4]
2. "Akyu's Red Tea": Heal target for 100/150/200/250 + [INT x 1.5] and slow 75% mspd for 3/4/5/6 seconds
3. "Inherited Memories" : Permently add revive time on target for 2/3/4/5 seconds
4. ""Origins of Gensokyo": Deal spell type damage for 100/250/400 + [INT x 1.5]

that why it's good idea to play INT than Tanking style

at 100 INT she will deal 550 spell type damage which can cause to all girl in 800 AoE and made them silence + disarm for 3/4/5 seconds

Re: [WC3 - Dots] General discussion thread III
« Reply #535 on: April 21, 2012, 04:33:34 PM »
eh id still rather build her tank, her slow id say is where she shines. being able to start up a gank from 1000 range away and with minimal healing sounds pretty boss to me

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #536 on: April 23, 2012, 10:37:28 AM »
i think early to mid tank akyuu is better since D works better at lategame (i.e fast tacitus+phoenix)
at late she might consider hakkero if she got many magic damage for D else stick to hp items and/or disables
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #537 on: April 24, 2012, 10:34:32 AM »
Since Sig is busy i will help in this than

0.985d2-> 0.985e
- Fixed Assist score display error
- Fixed Murasa's Ship [F] Skill invalid damage deal number
- Fixed Kanako in M.O.F form use TP will not send model to target position
- Fixed Incubator from Xinhua moderator staff didn't has stun effect
- Fixed Medicine [W] duration text
- Fixed Ran [W] visual effect

- Gensokyo Bus Ticket /Sukima Generator teleport selection area reduce from 450 -> 200 AoE

- Koakuma [D] skill damage scaling factor reduce from 1.45 -> 1.7
- Sakuya [W] skill cooldown reduce from 120 -> 90 seconds
- Flandre [F] skill cooldown reduce from 14 -> 8 seconds
- Flandre [R] skill addition damage changed from 10/20/30/40 -> 16/24/32/40

- Youmu [Innate] skill debuff reduce increase from 25% -> 35%
- Youmu [R] skill illusion duration increase from 3/5/7/9 -> 9 seconds
- Youmu [R] skill illusion damage deal increase from 50% -> 40% / 50% / 60% / 70%
- Ran [W] skill armor gain increase from 10 -> 15
- Eirin [Innate] skill addition pure type damage increase from [INT x 0.1] -> [INT x 0.2]
- Eirin [D] skill aspd gain increase from 10/20/30/40% -> 15/30/45/60%
- Eirin [R] skill INT gain increase from 5/10/15/20 -> 8/16/24/32 , ATK gain increase from 10/20/30/40 -> 16/32/48/64
- Eirin [W] skill cooldown reduce from 150/135/120 -> 135/120/105 seconds

- Renko [D] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [F] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [R] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [W] skill cooldown reduce from 60/55/50 -> 60/45/30 seconds
- Akyu [R] skill mana cost reduce from 75 -> 35 MP

- Shizuha [D] skill mp cooldown reduce from 14 -> 11 seconds
- Shizuha [F] skill cooldown reduce from 60/55/50/45 -> 60/48/36/24 seconds
- Shizuha [W] skill can trigger item effect on leaf damage but will have trigger interval for 0.5 seconds per same unit.
- Nitori Base Attack reduce from 57 - 65 -> 42 - 50
- Kanako [D] skill mana cost reduce from 100 -> 75 MP
- Kanako [F] skill base damage increase from 80/100/120/140 -> 80/110/140/170
- Kanako [F] skill damage scaling factor increase from 0.7 -> 1.1
- Kanako [R] skill mana cost reduce from 100/125/150/175 -> 25/50/75/100
- Kanako [W] skill DF and MDF gain in M.O.F form increase from 15 -> 25

- Okuu [D] skill damage deal increase from 95/140/195/230 -> 95/145/205/245
- Okuu [F] now has passive effect : reduce cooldown of all Okuu skill by 2/4/8/16%
- Okuu [R] skill cooldown reduce from 20.5/17.0/13.5/10.0 -> 20/16/12/8

- Healing Star increase healing effect from 250/350/450/550/650 -> 250/375/500/625/750
- Fruit Basket reduce hp gain per level up from 40 + [LVL x 15] -> 32 + [LVL x 12]
- Fruit Basket reduce mp gain per level up from 30 + [LVL x 12] -> 24 + [LVL x 9]
- Portable Donation Box cooldown reduce from 75 -> 60
- Misfortune Talisman changed effect from "gain 1 charge per 1 enemy's girl death in 900 AoE"> "gain 1 charge per 1 any girl death in 900 AoE"
- Misfortune Talisman damage deal reduce from 100 per charge -> 75 per charge
- Misfortune Talisman maximum charge increaes from 4 -> 5
- Jealous eye damage deal change from 300 -> 180 + [LVL x 30]
- Sorrowful Violin MDF penetration increase from 35% -> 40%
- Eirin Doll's HP recover change from 240 hp, lose 45 hp per seconds -> 200 + [14% Max MP of user] hp, lose 20% of healing hp per seconds
- Coin Blink cooldown reduce from 160/140/120/100/80 -> 120/100/80/60/40 seconds [*%#*&$#]
- Kappa Assault Pistol bonus damage deal reduce from 55 -> 48
- Mystia Flute change recipe from [Portable Donation Box + Paper Mask + Lunar Manual + Cat Claw + Recipe] -> [Portable Donation Box(750) + Sin Sack (1200) + Recipe (250)] = 2750
- Mystia Fulte effect gain changed from +10 All Stats -> +10 MDF
- Red Llama HP regen increase from 20% -> 30%
- Blue Llama MP regen increase from 30% -> 45%
- Watermelon Sword price reduce from 4500 -> 4300
- Third Eye cooldown reduce from 55 -> 25 seconds
- God Armour Price reduce from 3333 -> 3074
- Sunlight Hairpin debuff reduce effect increase from 25% -> 35%
- Blood Fireflies debuff reduce effect increase from 25% -> 35%
- Sunlight Hairpin and Blood Fireflies no longer stack effect
- Bad Girl Card MSPD gain increase from 30% -> 40%


Note: Blink Age has come!!  :3
« Last Edit: April 24, 2012, 11:00:51 AM by Antorory »

Fakinha

  • Pressureless player
  • ...and nothing heart.
Re: [WC3 - Dots] General discussion thread III
« Reply #538 on: April 25, 2012, 06:19:05 PM »
Um, for a while this thread: http://www.shrinemaiden.org/forum/index.php/topic,9111.0.html don't update DotS maps (I even tho they stopped doing). Coming here I saw new stuffs, but where can I get the latest map and pack model (if needed)?

Re: [WC3 - Dots] General discussion thread III
« Reply #539 on: April 25, 2012, 06:52:24 PM »
in china obviously