~Hakurei Shrine~ > Tech Support
Neko Project II fmgen and PC-98 Touhou (guide now included)
Goldom:
Have there been any more updates to NP21, or has anyone found settings (or a particular older version) to avoid freezes?
Most of the games run decently on Next, but LLS is unusably slow, while too flickery in Anex. I just found NP, and it was running so perfectly, but then total lockup when I reached stage 4 boss :(
fsvgm777:
There have been more updates to Neko Project 21:
Here's the latest one I found on 2ch.
Password (to be typed in the text box): 9801
This version also lets you choose which sound core you want to use, as shown in this pic (click for full size):
In order to use the alternate sound core(s), you need to download this (password: 9801), then place the files in the Neko Project folder. After that, you need to add a line in the INI file starting with "FMGenDll=" (without quotes). There, you can specify which alternate sound core to use. I personally use mamefm.dll as alternate sound core.
As for LLS locking up, I have something similar, except it happens just before the boss fight in Stage 5. Oddly enough, it only seems to happen with Reimu... unless the problem fixed by itself on my end? Granted, I changed the CPU multiplier to 48x, but I don't think this is related to the problem I have (had?).
Goldom:
Hm, that version has the same version number as mine, but mine doesn't have that option.
I just went and tried it again, and I actually meant stage 5. I'm on Reimu, and it freezes every time in the pre-boss dialogue, even if I reload from a savestate from stage 4. Did you find any way to get past that point?
fsvgm777:
Well, in order for the option to appear, you have to download the second link in my previous post, then follow the instructions in my previous post.
For the question:
MarisaB (and possibly MarisaA) doesn't lock up at that point for me for no apparent reason... which is why I only mentioned Reimu in my previous post.
Arcorann:
Same problem happened to me, though I don't remember what I was using apart from it being a December build. We need to check if the problem still exists on current builds (such as the 20120223 linked), as well as on other emulators with the same HDI file.
EDIT: Replicated on 20120223 build with ReimuA.